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How do you feel about Ferocity?

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#1 gw2guruaccount


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Posted 19 April 2014 - 01:47 AM

Well, any major difference in gameplay? Is it noticeable?
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#2 MCBiohazard


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Posted 19 April 2014 - 02:40 AM

The other changes affected the meta in terms of trait reallocation and rune choice more than ferocity, which is merely just a global nerf to top end DPS.
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#3 complexpassions


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Posted 19 April 2014 - 12:18 PM

I have no idea how Ferocity works. Couldn't be bothered to look it up, so I put it to the test.

After running a few dungeons with some pre-patch 'meta' builds, I haven't noticed a significant change on my Ele or Warrior. If anything, the lower level dungeons (AC and TA) seem a bit easier. Or maybe I've been getting better PUGs.
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#4 Castaa


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Posted 19 April 2014 - 12:26 PM

It's a created stat in disguise of a nerf.

As a long bow ranger, it was a big hit to long range damage.

Anet was smart to nerf it amid a blizzard of other changes.

Edited by Castaa, 19 April 2014 - 12:28 PM.

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#5 Meridya


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Posted 19 April 2014 - 12:39 PM

Didn't Anet say somewhere when previewing this patch and announcing Ferocity that they were planning to implement it as a 10% - 20% damage nerf? Nothing really big?

Ferocity cut my Critical Damage in down by 1/3. I had 120% crit damage, now I have 75%. That's a bit bigger nerf than I was expecting.

6 points in your Ferocity trait now gives 20% crit damage instead of the 30% we were getting before. Crit damage food like Sweet and Spicy Butternut Squash Soup and Butternut Curry Soup give less than 4% crit damage whereas before they awarded 10%. Exotic Jewels barely give 1% crit damage now; they gave 3% before (and any gem less than exotic quality doesn't even give a full 1%).

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#6 Phineas Poe

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Posted 19 April 2014 - 12:58 PM

Because of the way ferocity works similarly to precision where you need less per 1% the lower your level is, the amount of critical damage you have at sub-80 levels is actually significantly higher than what you had pre-patch.

AC especially is much faster to complete now, and killing Kholer now takes only a single fiery rush from an FGS. We only do wurm attempts on Saturdays, so I haven't gotten the chance to see it yet, but I imagine they're going to burn down much faster now with these changes.

Edited by Phineas Poe, 19 April 2014 - 12:59 PM.

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#7 I post stuff

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Posted 19 April 2014 - 08:01 PM

People say it downscales better than crit dmg, so more people want it for AC and CM now. If its still alive after 2 or so weeks, I'll get it. Healing Power still mai waifu though, especially now that it's gaining popularity in WvW.
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#8 Katsumi Kei

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Posted 19 April 2014 - 08:15 PM

Yes, at high level zones i feel significant dmg reduction from those criticals. i had 110% crid dmg, should be 70 - something now. Yes, 10% lower critical rate as i can see.
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#9 Save 4 Less

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Posted 19 April 2014 - 10:50 PM

Actually I don't think lower level content being easier isn't entirely because of Ferocity. Sure Critical Damage is higher than before in Lower Level areas but also remember that Anet had to nerf every mob from 1-79 to compensate for the stat loss on pre-level 80s now that you don't get your first Minor Trait until level 30 and your Grandmaster traits until level 80.

With that being said, there's a definite notice in loss of damage in level 80 areas. Not enough though to dethrone Zerker/Assassin as Kings of the PVE meta though.
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