What skill would you like to see in GW2?
#1
Posted 07 September 2009 - 06:39 AM
I would personally love:
Animate Flesh Golem - Come on, when you think in Necromancers, the first thing that comes to your head is this big fella.
Escape - Rangers = Survival. I think there's not another skill that defines a Ranger better than Escape
Word of healing - Need i say more?
#2
Posted 07 September 2009 - 07:00 AM
#3
Posted 07 September 2009 - 07:11 AM
#4
Posted 07 September 2009 - 07:12 AM
#5
Posted 07 September 2009 - 07:13 AM
only so i can have the frenzy argument with my friend all over again
"butbut... DOUBLE DAMAGE TAKEN!!!"
some people are never meant to understand how it use it apparently.
#6
Posted 07 September 2009 - 08:42 AM
moriz said:
only so i can have the frenzy argument with my friend all over again
"butbut... DOUBLE DAMAGE TAKEN!!!"
some people are never meant to understand how it use it apparently.
Agree with this. Only skill I wanna see is frenzy.
Ah, all those fun times with frenzying monk.
#7
Posted 07 September 2009 - 08:50 AM
#8
Posted 07 September 2009 - 09:04 AM
Air of Superiority: Any skill that has my character mouthing off like a cliche' super-villain is pure win in my book :D
#9
Posted 07 September 2009 - 09:08 AM
#10
Posted 07 September 2009 - 09:15 AM
#11
Posted 07 September 2009 - 09:24 AM
..............what?
#12
Posted 07 September 2009 - 09:26 AM
#13
Posted 07 September 2009 - 09:52 AM
#14
Posted 07 September 2009 - 09:59 AM
#15
Posted 07 September 2009 - 10:22 AM
#16
Posted 07 September 2009 - 10:40 AM
#17
Posted 07 September 2009 - 10:47 AM
#18
Posted 07 September 2009 - 11:14 AM
#19
Posted 07 September 2009 - 11:18 AM
#20
Posted 07 September 2009 - 11:31 AM
#21
Posted 07 September 2009 - 11:54 AM
#22
Posted 07 September 2009 - 12:03 PM
#23
Posted 07 September 2009 - 12:41 PM
Works in every situation
#24
Posted 07 September 2009 - 01:23 PM
Guardian
Frenzy
#25
Posted 07 September 2009 - 02:03 PM
Meteor Shower (or maybe better named as Meteorite Shower, because thats it what we get, if this Skill would really let shower METEORS, the world would be doomed !!!)
4+ Years of Skill Naming mistake ftw and never they've seen it, that the name of the skill doesnt fit to its Name XD
Firestorm ..for the LOLZ (hopefully in GW2 then with a way better looking Skill Animation, as that of the one of GW1 looked like more of a Fire Rain, than of a Firestorm,,when I think about a Firestorm, I expect some kind of huge area Inferno
Lightning Orb
Hoepefully in GW2 also too then with a better Skill animation and with a Skill Effect, that fits to the Skills name, as a Lightning orb hits many multiple foes at once and ot just only 1 Target. A Lightning orbshould be a Lightning AoE-Spell, that will hit all foes multiple times as long as foes are in the near of the Lightning Orb, because the Lightnings of the Orb will jump over to nearby foes as the orbs flies slowly forward before it explodes after some seconds in a big bang of a shockwave that it will emit circular
Thats for Elementalist
Ray of Justice
Hopefully then in GW2 with a forward motion beam animation, that will hit all foes in a line instead of a beam pillar >.> A ray is a forward beam, no pillar ANet !!!
Was so disappointing to see, that this Skill hasnt looked like a GW-Version of a Kamehameha or somethign similar XD
Protection Spirit
Simple the best monk skill...
Word of Healing
One of the best Heal Skills
So far for the Monk
Dragon Slash
Hopefully in GW2 then improved with a trigger effect, that it will deal burning to a foe, if a certain condition is met, its so obvious that this skill should have a burning effect !!
Otherwise rename that Skill to Dragonslayer Slash, then its not anymore obvious
Hundred Blades
One of the best Warrior Skills...
Sun & Moon-Slash
Everything that makes the Warrior hit multiple times is very nice ^^
So far for the Warrior
Barrage
AoE Skills for the Ranger are just super N1C3
Burning Arrow
One of the nicest Damage Pressure skills of the Ranger
Troll Unguent
This so simple Skill has so many times saved my Ass in GW1, i can't count it anymore and its so damn reliable..just in kind of Activation Time its imo underpowered, should be 2 or 2 1/2 Seconds, but 3s is too much
For reducing it from 3 to 2s, say reduce Duration then from 13 to 12s...
Thats it for the Ranger
Spiteful Spirit
obvious...best Necro Skill of all
Well of Power
A very underestimated very good Support Skill
Death Nova
So funny when you see that everything goes around you BOOM and due to your minions going back to hell you take all your foes around them with them to Hell ^^
Chain Reaction Deaths of many foes are 1337 *g*
so why didnt I wrote Flesh Golem some may think???
Because i found this Minion total ugly and crap..the Necro (Occultist) in GW2 should have way better looking creatures to summon, than this thing
I think of Bone/Zombie Dragons, Hell Hounds, Ghouls, Phantoms, Fleshreavers, Vampire Bats and other Creatures of the Night beneath their old simple Skelleton Minions.
Was disappointing that in GW1 all their Minions were in 99% just only skelletal things, from which again 3 of 4 worked very similar ... thats boring...
so far for the Necromancer
As my concepts dont see a Mesmer in for GW2, those owuld be skilsl id give over to other classes:
Empathy over to Necromancer
Chaos Storm over to Elementalist (Energy Storage)
Visions of Regret over to Assassin renamed as "Neurotoxicosis-Needles"
so far for the old dumb Mesmer
Flashing Blades
With a little change so that this skill works also for an interactive gameplay, sure still a nice skill
Way of the Assassin
increases critical chance and improves attack speed by 20%
A nice standard Sin-Skill
and as for third...any Shadow Step Skill, but hopefully has GW2 instead of the retarded Shadow Step mechanic the way better balanceable and more fun to play "Stealth Mechanic"
Makes alot more fun, if you can sneak up the back of your foe to surprise them, if you get not detected by for an example by an ranger with their sharp eyes...
As long as the other classes have some kind of detection skills..stealth skills wont be never overpowered and then there also the Skill recharge Time, so that sins cant stealth permanently...
so far for Assassins
Ritualist get hopefully fusioned with necromancers and become Occultists, then it would be these 3 Skilsl Id like to see again:
Spirit Rift
Juts a nice AoE Damage skill with that you can nicely spike, if timed good
Splinter Weapon
obvious XD
Painful Bond
The perfect addition to Spirit Spammer builds ^^ with Attack Spirits to be a monster on the battle fields versus single targets XD
and the last ..Ritualist
#26
Posted 07 September 2009 - 02:11 PM
Barrage, a lot of people using it at the time, like in the movies.
#27
Posted 07 September 2009 - 02:14 PM
#28
Posted 07 September 2009 - 02:30 PM
#29
Posted 07 September 2009 - 03:36 PM
New game, let's have all new skills
If you want to make Flare, give it a new name like Ignite or something.
Let's make everything fresh
I'd rather prefer no skill effects transfer over, let's make completely new stuff...But if something must transfer then change it's name
#30
Posted 07 September 2009 - 03:40 PM









