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Proposal to pause Living Story for more content patches

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#1 hmmm48

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Posted 11 May 2014 - 04:28 PM

Hi, I'm a fairly casual player and just wanted to make a suggestion. Overall, I really enjoy how GW2 is free to play and has regular updated content. I really like the previous April patch in that it made the game feel smoother and I'm hoping that more follows. I just feel that gameplay hasn't changed much for a long time and the LS is slowing down content changes. I just hope for a few more content patches before starting a new season of story.

Some things I'm hoping to see:

1) Dungeon updates:
I feel there isn't enough variety in dungeons. I enjoy the different mechanics of Fractal bosses more but don't often have the time to do essentially 5 dungeons back to back. I like the opportunity to use my support setup in the harder difficulties. I enjoy collecting different gear in dungeons then skins to create the perfect warlock or healer look but there is little incentive to do that because dungeons are mostly played the same way. Hopefully they can give each dungeon a niche. Ex. Dungeon A has super high armor mobs while in B they spam conditions.

I also think some of the cheese can be worked on. It feels unrealistic to stack for fights or to just range the troll in HOTW from the roof for 2 mins. The worst offender is long runs through Arah to skip trash mobs. It's not fun or meaningful.

2) Character presets where traits and armor are linked so you can press one button to switch from a condition to a hybrid build.

3) Logical trait positioning refresh on all professions
I may be a bit OCD but location of traits need to make sense. I love spending hours playing around to find the best traits to fit my toon thematically but having a trait where condition damage heals me way down my necro direct damage line is frustrating.

These are my main beefs and I'm sure others have suggestions too. My main point is that I would like the focus to be on content updates as priority over the Living Story. I feel it would be much more useful to increase the enjoyability and replayability of the base game before adding more filler content. I don't mind if Anet doesn't fix any of my suggestions immediately but just hope that the focus is content to make the game smoother and more enjoyable like in their April patch. Thanks for reading

#2 ZCKS

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Posted 13 May 2014 - 03:24 AM

While I'm sure most if not everyone would agree with you on wanting these things I'm not sure if everyone would agree to letting them put new content on the back burner.

Ideally (at least in my opinion) they would do both at the same time. If you think about it it shouldn't take nearly as many people to stream line & make stuff already in game better as it would be to create completely new content.

As for how some of the fights go, that is more an issue of the AI in game being stupid & easy to abuse. Short of creating a new AI system nothing can really be done about it.

Lastly as for giving each dungeon a niche, IE dungeon A having high armor mobs while dungeon B has mobs with lots of conditions. It is nice in theory but that would require each class have a decent amount more play styles, utility skills etc...
It would be nice but you can imagine how much thieves/rangers would bitch about conditions or how much guardians would bitch about their damage sucking because all that works is burning which in turn is brought much better via elementalists or engineers.

So while it is a nice long term goal it would not work until allot more work & expansion is done on what each class can do.

#3 I post stuff

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Posted 13 May 2014 - 09:12 AM

I don't think LS should be paused for this to be implemented, I believe they can implement these features while still giving us LS. It has been months since AoLA and people need change from WvW, boss trains, and dungeons.

I like these proposals. As someone who spends lots of hours playing a Guardian, I'm especially interested in having a more ordered set of traits instead of having them scattered all over the place.

What I disagree with is the Dungeon update. What they should do is introduce new content that is possibly more challenging rather than trying to fix what's already in the game. There is only so much you can do for the current dungeons, and I feel like any increase in difficulty of them would only frustrate the playerbase; after all, they will still stay the same.

#4 Mordakai

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Posted 13 May 2014 - 11:35 AM

I would rather have 6 months of minimal updates, and then get a full expansion.  I don't mind paying for it.

This trickle of temporary content called the Living Story is a failure IMO.

#5 NerfHerder

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Posted 13 May 2014 - 12:12 PM

I would prefer living story to create new content. Anet, for the most part, has listened to us. I think they learned enough from our feedback to make it better. One update could improve or forever change some of the dungeons, or add new fractals. Another update could be a new type of elite dungeon for more players. Or add a couple new world events. My point is, why not both? Once a month content and "whenever its ready" features like housing and new traits/skills.

Although, my current theory is that they have something expansion sized ready in the next 4-6 months. I say this because that's about how long it would take the Chinese market to get leveled and be ready for more content. And in the mean time the new money rolling in is paying for new content. I have no proof, just my guess atm.

#6 Kymeric

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Posted 13 May 2014 - 08:14 PM

I'm not a dungeon runner.  I wonder, though, how much return they would get on revamping the current dungeons.  At this point, isn't the bigger problem that everyone who likes dungeons has run them ad nauseum?  Would removing the "cheese" and tuning boss encounters to be more complex refresh the dungeons enough to get people excited who have done them over and over?

Or would one completely new dungeon, created from the ground up without cheese and with more complexity and difficulty prove more stimulating to the dungeon crowd?

#7 Zhaitan

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Posted 13 May 2014 - 08:17 PM

View PostMordakai, on 13 May 2014 - 11:35 AM, said:

I would rather have 6 months of minimal updates, and then get a full expansion.  I don't mind paying for it.

This trickle of temporary content called the Living Story is a failure IMO.

I do not believe I will buy a GW2:xpac if it were released with the base game as it stands today.

ANET can use the LS vehicle to progress the game by creating new permanent content every quarter or so. If I were them, I'd have used gemstore to sell content updates time to time like GW bonus mission pack. I'd open up an area in far shiverpeaks, add events and temporary dungeon access but, sell the permanent dungeon access for 400 gems instead of selling fluffy hats for the same price. I know there are people who like fluffy hats but, I'd rather pay for the content and not the fluff.

Edited by Zhaitan, 13 May 2014 - 08:17 PM.


#8 hmmm48

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Posted 14 May 2014 - 02:24 AM

I guess I agree with everyone saying content and LS can be done at the same time. If so, all power to Anet. I'm just tired of being teased with snippets of content and wanted to push it along a wee bit faster. Patience is not in the cards for me apparently.

As for the dungeon update idea, I'm sure it has been mentioned before but I see it as killing two birds with one stone. New more, diverse content and a reason to make a cleric or rabid set. I just hope that one day my rabid necro will be accepted for who he is in Tyria. Lol. I think that if there was enough variety, eles would be good in one dungeon, engis in another etc. At least someone is wanted somewhere then they can worry about balancing so everyone is useful everywhere later. If not, make a new character and see if you like it. I know, I'm a bit cruel and don't have the best answer to most things.

I dunno about the revamping old dungeons vs making a new one. The old dungeons don't have to be harder, just played differently. I don't know which will be more effective for Anet, but as long as there's new, fun content and a place for my necro to play, it doesn't matter to me. I just feel sad that there would be a big void of content that isn't played ever cuz it's old school. Tis a pipe dream I suppose.

Edited by hmmm48, 14 May 2014 - 02:25 AM.


#9 BLONDE WENCH

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Posted 15 May 2014 - 12:25 AM

Let's be realistic; either you have a Living Story, or you have an Expansion.  Why waste time with both?

#10 MCBiohazard

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Posted 15 May 2014 - 02:24 AM

View PostZhaitan, on 13 May 2014 - 08:17 PM, said:

I do not believe I will buy a GW2:xpac if it were released with the base game as it stands today.

ANET can use the LS vehicle to progress the game by creating new permanent content every quarter or so. If I were them, I'd have used gemstore to sell content updates time to time like GW bonus mission pack. I'd open up an area in far shiverpeaks, add events and temporary dungeon access but, sell the permanent dungeon access for 400 gems instead of selling fluffy hats for the same price. I know there are people who like fluffy hats but, I'd rather pay for the content and not the fluff.

I would not pay for an expansion either and I think people who believe that a paid expansion is the only way A-Net can satisfy their supposed vile moneylust and their players at the same time are stretching a bit. LS is not well liked, fine. But advocating paying money for gated content is silly too and not very accommodating to those same players who don't want to feed the implied corporate greed. They can do expansion level content for free. Other F2P MMOs have done it successfully, the most recent in my mind being Star Trek Online, which had a rocky start as a sub game, a rocky transition to F2P and then a steady stream of fairly decent quality content after releasing a full expansion in its third year that included a new sub faction (Romulans) and a complete rehaul of one of its extremely underfed and barebone starting factions (Klingons).

I think the smartest way for A-Net to do an expansion is to make a new personal story that reaches out into a different part of Tyria than Orr. That way they can encourage players to start an alt if they haven't yet and learn to play with the new leveling progression with possibly new (and hopefully flavorful or at least mechanically interesting) traits at all tiers to choose from by doing content in the new zones. It also gives them an opportunity to show that they can write a narrative that doesn't go off into Gary Stu territory halfway through, which was probably the most outstanding objection with the original personal story among many. They have to make the player feel important and allow the player's interactions with the named NPCs to drive the story rather than have the NPCs tell the PC where to go and why to go.

They can continue to release LS temporary content in the interim between the large feature patches they promised to continue doing and then a year or two down the line, they can drop another expansion style update like the first going to all the fun places like Isolationist Oriental land and Palawa Joko's House of Horrors. And as long as they learn from their first attempts, it might actually be alright. Or it might not. Then y'all can gripe some more and I'll have stopped playing regularly. That's the beauty of buy once, right? Don't have to pay attention to it if I don't feel like it. And I don't have to pay money to attempt to get a buzz from it down the line even if I quit cold turkey a while ago.

#11 Alexei Hart

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Posted 15 May 2014 - 03:23 AM

View PostKymeric, on 13 May 2014 - 08:14 PM, said:

I'm not a dungeon runner.  I wonder, though, how much return they would get on revamping the current dungeons.  At this point, isn't the bigger problem that everyone who likes dungeons has run them ad nauseum?  Would removing the "cheese" and tuning boss encounters to be more complex refresh the dungeons enough to get people excited who have done them over and over?

Or would one completely new dungeon, created from the ground up without cheese and with more complexity and difficulty prove more stimulating to the dungeon crowd?
Agreed. We're 21 months in at this point, it's hard to imagine that anyone who was looking for a dungeon armor set/weapons/gifts etc. hasn't gotten the tokens 10 times over by now. Especially with the new reward tracks in spvp which are more fun even for a traditionally pve-oriented player like myself. If they are going to do anything with dungeons, they have to be fresh new dungeons with new associated skins.

Regarding the OP, I think restoring LS content that has already proven itself was the optimal decision for this interlude. Both the bazaar and the pavilion were fun diversions with good replayability, and will give them more time to really fine-tune season 2 before they present it to us.

#12 Mochann555

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Posted 15 May 2014 - 07:17 PM

People who run dungeons ad nauseam don't do it for armor or weapons; we do it for gold. Changes to the dungeon will interfere with our speed runs and should not be done, at least not until anet fixes the broken economy.

As long as precursors cost 1000+ gold and t6 mats are 50 silver, players need a way to make gold outside of playing PVP in the trading post.

#13 Verranicus

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Posted 21 May 2014 - 10:49 PM

Because the people who work on content patches are the same ones who make changes to existing content and do bugfixes and such, right? They can't possibly do both at once.

Edited by Verranicus, 21 May 2014 - 10:50 PM.






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