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What 4 Weapon Sigils did you go with?

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#1 Castaa


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Posted 12 May 2014 - 02:29 PM

With all the changes and additional sigil options, what sigils did you go with?
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    Seraph Guardian

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Posted 12 May 2014 - 03:52 PM

Well I used to run sigil of blood on several of my characters though now I find it to be more or less worthless.

The increased proc chance is nice but the increased cool down kills whatever usefulness it has as you can get the same healing via sigil of water. (which will also heal nearby allies).

For my guardian, ranger, thief & mesmer I tend to stick with force then either fire or accuracy.

For my necro I tend to stick with Torment & Malice

For my Engineer & Warrior I tend to stick with Force & Strength.

All that being said the on kill sigils are quite nice now that killing a player will give 5 stacks, I just don't like that you lose all charges the second you go down. (I can understand losing them on death however).

If you were going to maximize your character I would say get one of the on kill sigils then either force, accuracy, or malice/bursting depending on your class & build.
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#3 Lucav


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Posted 12 May 2014 - 06:08 PM

all of my toons are using strength runes with force / strength sigils.
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#4 Tensa


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Posted 12 May 2014 - 07:41 PM

All my guys have a base set of night/force on main hand weapons, with a couple of them having str sigils on thier off hand, the only exception is my warrior who uses mob slayer/night or mob slayer/force on her gs depending on the dungeon and bloodlust on offhand for the kill shots
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#5 Thorfinnr


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Posted 12 May 2014 - 08:04 PM

Warrior - Strength/Battle(Force) for GS, Intelligence/Air on Rifle (haven't decided for LB yet.)

Thief(mainly in W v W) - SB = Intelligence/Flame

Ranger - Force/Precision stacker on LB, Force/Bloodlust on SB

Necro - Life/Healing Stacker

Elementalist - Malice/??(thinking Torment, but not sure yet)
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