Since mobs have no AI it is difficult to design such "non-zerk" content without using artificial tricks like armor checks or making the mobs immune to critical damage. Perhaps bunkers could serve a role in some sort of node holding game similar to spvp that you'd play against swarms of mobs.
Some actual AI would be NICE, atleast the Gw1 level where there were "Armies" that traveled together, had defined Front & Backline support, and in the case of Stone Summit or a few Factions armies, actually kept themselves "Up" against unorganized pure DPS pubs. .... But the problem even there, is that no matter of A.I. can really get around the "Herding" tactic. ....For that you specifically needed some of the more "prickly" ability mechanics in GW1 such as HolyWrath, WARDS
, HealingSeed, Reversal, Mark of Protection, botted interupts, botted enchant Strips, Fingers of Chaos which was basically "the AI cheating" but on a long attack interval. ...Or even worse, the crazy crap Maleux did which could basically be labeled "Shut down every Meta ever and force people to Glitch the Cutscene to win"
As for WHY you need lots of Minions in the mix instead of one single giant Boss.... well that was obvious and covered in the Last thread: Boiling everything down to 1 single boss tends to completely cut most Non-Meta builds out of any team roles at all. Not only that, but the Main reason that "ZERK WERKZ" is because the Boss has one array of Attacks all on Rote memorized intervals and all you have to do is dodge them meaning that damage mitigation is no longer part of your Stat based planning. In order to fix that, Bosses would need the ability to make half a dozen really small fast and difficult to dodge attacks in one second or less .... basically like Shiro who teleported around slashing everything like a blender on cocaine
They COULD be doing this too. We've seen plenty of evidence that they can and have been adding tons of new mob abilities, pathing, and mechanics on-the-fly (just look at Adventure Box mobs...)
Edited by ilr, 24 June 2014 - 06:37 PM.