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#1 mythil1984

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Posted 03 July 2014 - 11:55 PM

Okay so I have been playing Gw2 since it's start and I have a level 80 warrior, necro, guardian and engineer.

Thing is, as of late the characters I have are a bit.. bleh.. I can't find any real fun in playing them and, well if I try and make some sort of interesting build, it falls flat.

I have never been good at the zerker style of play. You see some people soling champions in Orr but I could never do that, always die really quickly.

Does anyone have any suggestions on something I can do? I really don't feel like making a whole new character either. I don't know but, as I have gotten older I just can't deal with some of the complex builds like on engi' where you have to keep swapping kits for every second attack.

Any suggestions would really help.

#2 RandolfRa

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Posted 04 July 2014 - 01:15 AM

You could try to do group content such as wurm, tequila and WvW. It can be quite fun if you join team speak even if the content itself isn't anything special. But honestly, buying a new game is probably the best thing you can do at this point. If you have that many lvl 80 chars and you also don't feel like playing them much, it means you have likely exhausted this game. I don't see how someone could suggest something that you don't already know about. If you have played since release then you have already seen it all. Hell, you probably have names for most of the rocks found in Tyria...

I feel that I'm in a similiar situation as you. I'd want to enjoy the game but there really isn't anything that would spark my interest anymore (aside from trolling map chat). I quess the problem with themeparks is that there are only so many different rides.

Edited by RandolfRa, 04 July 2014 - 01:33 AM.


#3 mythil1984

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Posted 04 July 2014 - 01:30 AM

View PostRandolfRa, on 04 July 2014 - 01:15 AM, said:

You could try to do group content such as wurm, tequila and WvW. But honestly, buying a new game is probably the best thing you can do at this point. If you have that many lvl 80 chars and you also don't feel like playing them much, it means you have likely exhausted this game. I don't see how someone could suggest something that you didn't already know about. If you have played since release then you have already seen it all.

I feel that I'm in a similiar situation as you. I'd want to enjoy the game but there really isn't anything that would spark my interest anymore (aside from trolling map chat). I quess the problem with themeparks is that there are only so many different rides.

Well the only thing I really do is dailies (sometimes) and fractals/dungeons with my friends.

#4 RandolfRa

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Posted 04 July 2014 - 01:41 AM

View Postmythil1984, on 04 July 2014 - 01:30 AM, said:

Well the only thing I really do is dailies (sometimes) and fractals/dungeons with my friends.
Yeah perhaps you should just focus on doing stuff with friends as that can always be pretty fun no matter what you are actually doing. When most of my friends and guildies still played, we had all sorts of events like playing hide and seek in major towns. We also walked from ratasum to ebonhawk while chatting in teamspeak. Good times lol.

#5 mythil1984

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Posted 04 July 2014 - 01:48 AM

View PostRandolfRa, on 04 July 2014 - 01:41 AM, said:

Yeah perhaps you should just focus on doing stuff with friends as that can always be pretty fun no matter what you are actually doing. When most of my friends and guildies still played, we had all sorts of events like playing hide and seek in major towns. We also walked from ratasum to ebonhawk while chatting in teamspeak. Good times lol.

Well most of my friends have all ascended gear so.. They have more of an investment.

#6 Datenshi92

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Posted 04 July 2014 - 02:46 AM

1. Get friends
2. Get them on a skype call
3. Watch as boring content becomes less so
4. ????
5. Profit

Edited by Datenshi92, 04 July 2014 - 02:47 AM.


#7 ExplosivePinata

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Posted 04 July 2014 - 02:57 AM

View Postmythil1984, on 03 July 2014 - 11:55 PM, said:

Any suggestions would really help.

Thing is, for me. I join Guilds, arse around, I shoot the shit. I never do anything worthwhile. In GW1 I had a goal, I had an objective which was to reach 50/50. I achieved that goal and surpassed it (maxed Luxon and Kurzick, sad). All the while enjoying the dungeons and looking forward to certain ones as Zaishen (personal fav was, well lets not kid around here, all of them). Nowadays I login do dailies, do I want to do dungeons, no, by comparison, they're bullet sponge material. Do I feel that rush that makes me want to play with whichever Guild I'm in at the time that I got from GW like the Deep or Underworld and show off my armour? No....My armour can simply be bought and now I auto attack while hoping someone pings a world boss.

Edited by ExplosivePinata, 04 July 2014 - 03:07 AM.


#8 I post stuff

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Posted 04 July 2014 - 09:48 AM

Dude you played a game for two years straight, I'd be surprised if you weren't feeling bored.

Take a break for a few months, play something else. The new content isn't going anywhere this time round so you won't miss out on anything.

Invest 90% of your gold into something that gets more expensive over time before taking long breaks though.

Edited by I post stuff, 04 July 2014 - 09:50 AM.


#9 zwei2stein

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Posted 04 July 2014 - 01:58 PM

View Postmythil1984, on 03 July 2014 - 11:55 PM, said:

Does anyone have any suggestions on something I can do? I really don't feel like making a whole new character either. I don't know but, as I have gotten older I just can't deal with some of the complex builds like on engi' where you have to keep swapping kits for every second attack.

Any suggestions would really help.

Do something out of your comfort zone.

PvP? WvW (It is actually not as stresfull)?

If you want to make intersting build that does not fall flat, you can always try to "overload" single mechanic / weapon / utility skill type. sometimes it can be pretty fun build in there.

#10 Phineas Poe

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Posted 04 July 2014 - 03:07 PM

View Postmythil1984, on 03 July 2014 - 11:55 PM, said:

Okay so I have been playing Gw2 since it's start and I have a level 80 warrior, necro, guardian and engineer.

Thing is, as of late the characters I have are a bit.. bleh.. I can't find any real fun in playing them and, well if I try and make some sort of interesting build, it falls flat.

I have never been good at the zerker style of play. You see some people soling champions in Orr but I could never do that, always die really quickly.

Does anyone have any suggestions on something I can do? I really don't feel like making a whole new character either. I don't know but, as I have gotten older I just can't deal with some of the complex builds like on engi' where you have to keep swapping kits for every second attack.

Any suggestions would really help.

Are you in an active guild? That makes a huge difference.

#11 mythil1984

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Posted 04 July 2014 - 03:33 PM

View Postzwei2stein, on 04 July 2014 - 01:58 PM, said:

Do something out of your comfort zone.

PvP? WvW (It is actually not as stresfull)?

If you want to make intersting build that does not fall flat, you can always try to "overload" single mechanic / weapon / utility skill type. sometimes it can be pretty fun build in there.

Well one thing I envy, my two warrior guildmates are almost unkillable.. Seriously two 2/3 men dungeons we shouldn't be able to. I wouldn't mind being totally untakedown-able..

#12 ilr

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Posted 04 July 2014 - 06:17 PM

+1 to mumbl / teamspeak  & friends making tedious / impossible content a lot more fun.  Even if they have to Carry you through most of it.  Some of them might actually feel MORE accomplished if they have to carry a non-zerker.

  Or you could do what I do and run Valkyrie + Precision Food & Perma Fury  while letting people just assume you're running Zerker.  They're practically the same thing when you consider that only dieing in 2 hits instead of one makes up for your teeny tiny DPS shortfall.-- IOW: Most zerkers like to pretend like they NEVER get downed. They tell you it ALL the time in forums, mapchat, teamchat right before they kick you for being a dirty Soldier/Knight pleb. BUUUUT....  I've run plenty of Speedruns (b/c I had old-fart privilege status from doing tons of speedfarms in Gw1) with those same people who said exactly those misleading egotistical statements in the Zerker-Forum, err, Dungeon Forum.  The dirty secret was that they'd all go down atleast 2-4x when luck wasn't on their side or they weren't using Exploits. And the reason they always stealthed past Silver mob cluster ****s was because they couldn't stand and fight in that much chaos anyways without being downed even more than they were against the single big bosses with those nice slow predictable attack intervals.  So basically the the whole Zerker thing is 100% based on Theory-Crafting only and anytime you see YouTube videos of it going Perfectly without a hitch, it's either because of really careful editing, or them doing take after take to get it perfect just like Hollywood does.  Either way it's 100% fantasy.

Anytime it works perfectly > than 90% of the time, is because they were doing content that wasn't "hard" to begin with

Edited by ilr, 04 July 2014 - 06:22 PM.


#13 Epixors

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Posted 04 July 2014 - 10:17 PM

View Postilr, on 04 July 2014 - 06:17 PM, said:

+1 to mumbl / teamspeak  & friends making tedious / impossible content a lot more fun.  Even if they have to Carry you through most of it.  Some of them might actually feel MORE accomplished if they have to carry a non-zerker.

  Or you could do what I do and run Valkyrie + Precision Food & Perma Fury  while letting people just assume you're running Zerker.  They're practically the same thing when you consider that only dieing in 2 hits instead of one makes up for your teeny tiny DPS shortfall.-- IOW: Most zerkers like to pretend like they NEVER get downed. They tell you it ALL the time in forums, mapchat, teamchat right before they kick you for being a dirty Soldier/Knight pleb. BUUUUT....  I've run plenty of Speedruns (b/c I had old-fart privilege status from doing tons of speedfarms in Gw1) with those same people who said exactly those misleading egotistical statements in the Zerker-Forum, err, Dungeon Forum.  The dirty secret was that they'd all go down atleast 2-4x when luck wasn't on their side or they weren't using Exploits. And the reason they always stealthed past Silver mob cluster ****s was because they couldn't stand and fight in that much chaos anyways without being downed even more than they were against the single big bosses with those nice slow predictable attack intervals.  So basically the the whole Zerker thing is 100% based on Theory-Crafting only and anytime you see YouTube videos of it going Perfectly without a hitch, it's either because of really careful editing, or them doing take after take to get it perfect just like Hollywood does.  Either way it's 100% fantasy.

Anytime it works perfectly > than 90% of the time, is because they were doing content that wasn't "hard" to begin with

Or you could dodge.

#14 I post stuff

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Posted 04 July 2014 - 10:51 PM

Meh, I saw a ton of Zerker elitists that suck during my time playing. Yes you can avoid taking any damage in a Zerk team  but it takes practice and organization.

For every player that can run Zerk effectively everywhere, there are dozens of those that take every enemy attack up the ass.

#15 ilr

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Posted 07 July 2014 - 04:40 PM

View PostEpixors, on 04 July 2014 - 10:17 PM, said:

Or you could dodge.
That's exactly my point though... they DON'T dodge perfectly everytime. If they did, then Anet would have seen that in their constant datamining a long time ago and made it a much bigger priority to address a lot sooner like all the other "shortcuts" they caught us all doing.   Rebut this point plz, I want to see it.  You understand what Metrics are right?  C.O.F. was a Metrics change. It required no "dodging". They coulda nerfed Zerker right then and there because it was causing massive inflation.  But did they?  No instead they did this daily limits crap that took even longer than just nerfing zerker would have.

Vast majority of people don't dodge perfectly in the real split-second timed content like Melee'ing Lupicus for example (even took me a few tries to get that routine down and all I DO is play Twitch pvp shooters all day long).  Dodging works fine in easy content.  Which is actually the only place Zerker shines brightest is where you DON'T EVEN HAVE TO DODGE like the brainless Zerg content Anet kept addding in season 1.  Again, they still make mistakes.  YOU .... YOU still make mistakes (don't lie to us without video proof of your reaction time, and if you do link something make sure it's not all Hollywood). -- and when all you have is enough hitpoints to be 1-shotted by the bosses quickest little backhand melee move  instead of only 2-shotted by it....you're going to be downed for 2 seconds atleast and lose that little edge that 20% more Accuracy zerker supposedly gave. It's the reason no one runs pure Glass in PvP unless they're a cheesing n00b on Thief.  Otherwise you're only gaming content that was already intentionally trivial throw-away garbage.

Edited by ilr, 07 July 2014 - 04:51 PM.


#16 Cube

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Posted 07 July 2014 - 06:48 PM

Honestly I would suggest to pick up another game. There's so many amazing games out there that will blow your mind away, that are easily going to entertain you. If you haven't tried everything GW2 has to offer then you should do them(dungeons, exploring, whatever) and figure out what you like doing. Maybe you like roleplay? or maybe you're a dungeon kind of person? Or maybe neither.

Edited by Cube, 07 July 2014 - 06:48 PM.


#17 Hybarf Tics

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Posted 07 July 2014 - 10:06 PM

Play a different game.

#18 typographie

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Posted 07 July 2014 - 10:23 PM

View Postilr, on 04 July 2014 - 06:17 PM, said:

Or you could do what I do and run Valkyrie + Precision Food & Perma Fury  while letting people just assume you're running Zerker.  They're practically the same thing when you consider that only dieing in 2 hits instead of one makes up for your teeny tiny DPS shortfall.

Sounds more like pure spite than anything actually having to do with game mechanics. I think you're vastly overestimating the amount of survivability you're getting from your gear, as well as overestimating how difficult it is to play in any content with Berserker gear successfully.

If you don't enjoy it, you don't have to use it. There's certainly plenty of casual guilds out there that aren't trying to do perfect speed runs. But I don't see the need to get so worked up and angry about it.

#19 I post stuff

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Posted 08 July 2014 - 11:51 AM

I still don't see the point in speedruns because of how easy the dungeons are. Hey look we finished a dungeon 15 min earlier! And I'm like, so what? In GW1 terms, speedrun= finishing 3 hours earlier.

During pav it made sense, guild speedruns were making on average 5-7 more gold chests per round with 0% of failure and you could still join pug runs when the guild was on cooldown, but rushing dungeons? Just seems like pointless stress to me.

Don't get me wrong btw, I have all manner of gear including Zerk which I really like to use.

Edited by I post stuff, 08 July 2014 - 11:53 AM.


#20 lalangamena

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Posted 08 July 2014 - 12:12 PM

nothing,

the whole endgame is WWW if you have a static group of friends that you can joke around, otherwise its getting also stale...

i am just trying to float until SEO live when we will get new info about everquest:Next to fill my hype אשמלד for the long winter.

#21 typographie

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Posted 08 July 2014 - 02:38 PM

View PostI post stuff, on 08 July 2014 - 11:51 AM, said:

I still don't see the point in speedruns because of how easy the dungeons are. Hey look we finished a dungeon 15 min earlier! And I'm like, so what? In GW1 terms, speedrun= finishing 3 hours earlier.

During pav it made sense, guild speedruns were making on average 5-7 more gold chests per round with 0% of failure and you could still join pug runs when the guild was on cooldown, but rushing dungeons? Just seems like pointless stress to me.

Don't get me wrong btw, I have all manner of gear including Zerk which I really like to use.

I agree, I don't have much interest in speed running either, though I personally still try to maximize my personal DPS for purposes of making sure the run is smooth and relatively quick. I don't stress about how others are set up, generally. I've run a lot of gear types, but usually come back to Berserker because I don't find much compelling reason to run anything else in PvE.

I'd be more interested in "hardcore" play if there was some system or game mode that fostered that sort of play. Something akin to raids, though that's just the easiest example I can think of. Speed runs, to me, feel like something players have been forced to come up with on their own, just because nothing more interesting exists.

Edited by typographie, 08 July 2014 - 02:39 PM.


#22 Phineas Poe

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Posted 08 July 2014 - 02:54 PM

View PostI post stuff, on 08 July 2014 - 11:51 AM, said:

I still don't see the point in speedruns because of how easy the dungeons are. Hey look we finished a dungeon 15 min earlier! And I'm like, so what?

The "so what" is that they're on to their next dungeon while you're still there.

Between server reset (8:00 EDT) and Tequatl prep (10:40 EDT) my static group can complete Arah 1/2, AC 1/2/3, CM 1/2/3, and SE 1/3. And then after Teq, if I'm still in the mood for dungeons, I'll do TA U/F/Aether and CoE 1/2/3. But really, the key thing to understand here is that I make over 20 gold a day in the span of those 2.5 hours between server reset and Tequatl. I don't do this dungeon marathon every day, of course, but if I were to, I would make ~600 gold every month. Just doing dungeons getting the gold payout and crafting jewelry. (Plague ring from CM alone nets me 5-6 gold.)

So when your pug group takes an hour and a half to finish AC, takes 45 minutes to complete a single path of Arah, and doesn't even do CM, consider not the easiness or difficulty of the dungeon but its profitability when efficiency is taken into account.

Dungeons are by and far the best area of the game for gold-making profit if you adopt a speed-clearing mindset. I get it if you don't find that fun, but it's silly to suggest that speed-clearing dungeons serves no purpose or benefit.

Edited by Phineas Poe, 08 July 2014 - 03:06 PM.


#23 Brandon the Don

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Posted 08 July 2014 - 04:01 PM

Get some friends together and do some PvP -  if none of you have ever done it, it can be a lot of fun progressing through ranks, finding out builds etc. etc.

Although this is a plaster rather than a fix - PvP has also recieved little attention (aside from the whole game being balanced around it)

#24 Phineas Poe

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Posted 08 July 2014 - 04:37 PM

View Postilr, on 07 July 2014 - 04:40 PM, said:

Vast majority of people don't dodge perfectly in the real split-second timed content like Melee'ing Lupicus for example (even took me a few tries to get that routine down and all I DO is play Twitch pvp shooters all day long).

Which is why you have your guardian run Retreat and use Virtue of Courage to give the party aegis when it looks like Lupi is about to kick during phase one. Phase two is all about having a good mesmer for Feedback. Phase three is wall-stack FGS to win. Or just general DPS. If someone gets knocked back, just have the guardian have Stand Your Ground ready in case he drops a bubble.

You don't even have to really move all that much except for his vortex ground pound in phase three. Lupi is an organization check, not an individual dodge skill check. It's one of the better designed fights in the game. Of course, like most fights, it also demands having a good guardian and mesmer for support.

This is where most parties fall apart and fail: it's not what gear you're wearing but what utilities you're using. Properly using Feedback and Wall of Reflection negate a lot more damage than what wearing Valkyrie does for you. And that loss in damage wearing Valkyrie over Berserker may result in phase one dragging on longer than it needs to be, giving more opportunities for people to fail their evades.

If people play their classes right and use the correct utilities, using projectile walls and stability fields when needed, using ice bow and fiery greatswords properly, Berserker is plenty safe. It's hardly about dodging.

And who cares if you get downed? Everyone gets downed from time to time. Doesn't mean you're a bad player. Mistakes happen, which is why situational awareness is super important in dungeons, and why warriors with war banner elite are so commonly taken as the fourth and/or fifth party slot after guardian, mesmer, and elementalist.

Edited by Phineas Poe, 08 July 2014 - 04:51 PM.


#25 EphraimGlass

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Posted 08 July 2014 - 06:05 PM

View PostPhineas Poe, on 08 July 2014 - 04:37 PM, said:

Lupi is an organization check, not an individual dodge skill check. It's one of the better designed fights in the game. Of course, like most fights, it also demands having a good guardian and mesmer for support.

Sort of responding to the whole post and your previous one.  Didn't want to spam copypasta.

As a very casual player, I find the mindset that you're professing somewhat frustrating.  I don't dispute the facts of what you're saying.  It's obvious to suppose that any subset of content will have an optimal way to approach it.  What I find frustrating is how quickly in the minds of many players that "optimal" becomes "right" and "right" becomes "singular."  Furthermore, there is the assumption that less experienced players will nonethless know what they're supposed to do or will simply follow orders, for their own good.

I must confess that I don't know how to fight Lupi and the odds are good that at this point I never will.  The majority of people who even glance at that content are, like yourself, intent on completing it quickly.  They have little interest in teaching a casual how to play with the big boys.  I'm not begging for help.  I'm trying, however, to highlight a divide among the player base.

"So what?" might be a sincere expression that the person truly isn't concerned with earning rewards quickly.  Alternately, it might be a psychological defense.  After all, if there is a correct way to play a character or to approach a dungeon, then those of us playing differently must be wrong.  I'll admit that I don't appreciate that thought.  If the choice is between having to study and work to enjoy what is supposed to be my pastime or rejecting the high-end content and its rewards, I can hardly blame some people for choosing the latter.

Edited by EphraimGlass, 08 July 2014 - 06:05 PM.


#26 Phineas Poe

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Posted 08 July 2014 - 06:31 PM

View PostEphraimGlass, on 08 July 2014 - 06:05 PM, said:

Sort of responding to the whole post and your previous one.  Didn't want to spam copypasta.

As a very casual player, I find the mindset that you're professing somewhat frustrating.  I don't dispute the facts of what you're saying.  It's obvious to suppose that any subset of content will have an optimal way to approach it.  What I find frustrating is how quickly in the minds of many players that "optimal" becomes "right" and "right" becomes "singular."  Furthermore, there is the assumption that less experienced players will nonethless know what they're supposed to do or will simply follow orders, for their own good.

I must confess that I don't know how to fight Lupi and the odds are good that at this point I never will.  The majority of people who even glance at that content are, like yourself, intent on completing it quickly.  They have little interest in teaching a casual how to play with the big boys.  I'm not begging for help.  I'm trying, however, to highlight a divide among the player base.

Maybe I misrepresented myself, but I teach dungeon paths to players within my guild whenever they ask for it. We have our static group, but we're not against taking newcomers with us, even into Arah or TA Aetherpath, nor would we ever throw them under the bus for their poor performance. Some of our least experienced dungeon runners when joining my guild became tutors themselves over time.

There is a pretty significant divide within the player base that you're correct to bring up: there are players that, like myself, view dungeons with efficiency. I wasn't always this way, but over time the pure entertainment of completing a dungeon wasn't enough to keep me playing. Repetition breeds familiarity, and familiarity breeds boredom. You have to find new ways of enjoying old content, and one of those ways is focusing on speed-clearing content.

I rolled with the punches with what ArenaNet gave me, and when end-game content like Wurm and Tequatl pushed higher-level organization and expectation, I began to take what I learned from those encounters and adapted them to dungeons and fractals. It's an irreversible transition. Once you get the taste of 20-gold-a-night dungeon clearing, it's hard to go back to the flamethrower engineer, fun-over-function style of play.

You begin to wonder how much further you can break dungeons, how much faster you can kill bosses, and how much better you can make yourself as a player. I recognize that not everyone develops this mentality, but a lot do over time, and a lot of players that have come with us to our dungeon or fractal runs emulate what they've learned from us. Profitability is contagious, and when Zap costs 1100 gold, you gotta find some way to make Bolt and have fun doing it.

View PostEphraimGlass, on 08 July 2014 - 06:05 PM, said:

"So what?" might be a sincere expression that the person truly isn't concerned with earning rewards quickly.  Alternately, it might be a psychological defense.  After all, if there is a correct way to play a character or to approach a dungeon, then those of us playing differently must be wrong.  I'll admit that I don't appreciate that thought.  If the choice is between having to study and work to enjoy what is supposed to be my pastime or rejecting the high-end content and its rewards, I can hardly blame some people for choosing the latter.

Well, I never said that my way of playing the game was the correct one. I was responding to a post that was mocking the speed-clearing mentality, suggesting that there's absolutely no purpose behind it.

You don't have to advertise your group as a speed-clear group. Advertise in the LFG tool that it's casual. You might get some d-bags that slip through the cracks or don't read descriptions, but it's easy to reinforce your objective by utilizing party chat and making it clear to everyone before the dungeon begins that you're not concerned with efficiency and that you might watch a cut-scene or two.

One afternoon myself and a couple other guildies decided we wanted to run through story mode dungeons and watch all the cutscenes. We advertised our group appropriately. It went without incident.

I also suggest joining a guild that tolerates diversity, as doling out accountability for players who kick others from parties is a good security blanket to be under. Three of my guildies finished in fourth place in DnT's dungeon tournament under the [FGS] banner. All three of them are more than willing to take even the newest of our members into our groups.

Speed-clearing does not necessarily mean elitist. It can be an informative, developmental space to become a better player so long as you're playing with the right people.

Edited by Phineas Poe, 08 July 2014 - 06:38 PM.


#27 Warmaster Bacon

Warmaster Bacon

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Posted 08 July 2014 - 08:22 PM

Try out a Mesmer. I have one of each profession @ level 80 and geared with exotics. I gotta say Mesmer is in my top 3 next to warrior and guardian. You could also try getting a legendary or some super cool exotics (like volcanus) and try to get your characters to look badass.

#28 I post stuff

I post stuff

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Posted 08 July 2014 - 08:33 PM

View PostPhineas Poe, on 08 July 2014 - 02:54 PM, said:

Spoiler
I can pug a similar dungeon crawl in about 3,5 - 4 hours but without all the stress associated with being in a HC guild. For something like pav, I could understand this. I got into a HC guild for it asap and farmed it like a maniac with them for weeks but it was waaaay more profitable than anything else in the game. Not to mention that a guild was making almost twice as many chests per hour than a pug run.

Obviously, yet again I need to bring up the importance of answering to the whole post or at least a full paragraph and actually reading what you're replying to (yes, the whole thing). I repeat: For someone like me who is used to GW1 speedruns that were cutting down time spent on a single dungeon by hours, doing an entire dungeon crawl 1 hour faster feels rather underwhelming.

Edited by I post stuff, 08 July 2014 - 08:38 PM.


#29 Phineas Poe

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Posted 08 July 2014 - 09:22 PM

View PostI post stuff, on 08 July 2014 - 08:33 PM, said:

I can pug a similar dungeon crawl in about 3,5 - 4 hours but without all the stress associated with being in a HC guild. For something like pav, I could understand this. I got into a HC guild for it asap and farmed it like a maniac with them for weeks but it was waaaay more profitable than anything else in the game. Not to mention that a guild was making almost twice as many chests per hour than a pug run.

What stress? I feel that you've created this elaborate visualization in your mind of dungeon speed-clear groups huddled in exclusionary, password-locked Teamspeak channels, mashing their Cheetos-stained fatty fingers on their push-to-talk buttons as they try to talk over one another for the love of their own blocked nose, nasal voices.

Most of my speed-clear runs are absolutely silent. I listen to music or to hockey talk radio most of the time as we burn through dungeons one after another. If I'm on Teamspeak, it's usually in the general lounge, talking with the rest of my guild or listening in out of boredom. The only stuff that really pulls us into a separate channel is TA Aetherpath or Fractals, and even then it's only small-talk.

There's absolutely nothing stressful about speed-clearing dungeons, nor is there anything frustrating about teaching people our methods. I actually happen to enjoy training newcomers, and I enjoy getting to know them and using that time to help them become better players if they desire it.

If anything, the lack of teaching players makes the whole process of speed-clearing not stressful but absolutely boring, and drives me to do other things like world events, PvP, or WvW for days if not weeks on end.

Dungeons, like WvW, like PvP, like anything in this game, is entirely about social environment. For some servers, WvW is an absolute nightmare. For others, it's a peaceful, friendly environment. As Sanctum of Rall dropped from Gold to Silver to Bronze I got to encounter a number of different servers, as well as get to know a few of the better known guilds on GW2WVW and the official forums. As the Spring Tournament commenced I scouted several servers for my guild as we were looking to transfer at the time. They each have their own dynamic, and in the end we settled with staying on SoR because of that.

Why should PvE guilds be viewed differently? Just because I'm looking to speed-clear a dungeon it doesn't mean I'm an elitist. It doesn't mean I'm really putting any additional effort into it either.

Contrary to popular belief, employing most of the speed-clear strategies utilized in dungeons like CoE, AC, and CM actually makes the dungeon easier, requiring less effort than if we went in "traditionally" with no concern for efficiency. Not only do speed-clearing strategies result in getting more gold per hour out of dungeons, but once learned and employed effectively, result in requiring far less effort to complete any dungeon, including Arah.

That was the point of me explaining how "meleeing" Lupi works. It has absolutely nothing to do with reaction time and dodging. It's just about understanding the content and bringing the right utilities. Obviously the mesmer has to know how to Feedback properly during the second phase, but it's not really that hard to figure out. It's no more a skill than knowing how to properly Feedback tendrils at Tequatl.

His animations don't change. And once you learn how to melee Lupi effectively, you'll come to find it's so much more significantly easier to do than if you were to range him given all the anti-range measures they put into Lupi with him bubbling the ♥♥♥♥ out of everyone and teleporting around.

To kind of hitch this tangent back on topic, people have different ways of finding fun in GW2. Speed-clearing dungeons is mine.

Edited by Phineas Poe, 08 July 2014 - 09:57 PM.





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