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Thief max range issue


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#1 Andemius

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Posted 12 July 2014 - 01:15 AM

Hi all.

I'm finding that playing thief (my main moreorless), the lack of 1200 range is really handicapping for a lot of pve. I do not mean dungeons, or speedclears, as range is somewhat useless there.

Every class except thief has access to 1200 or more range on at least 1 weapon/bundle.

I think something needs re-working to fix this. My suggestion would be something along the lines of adding an additional skill fact to shortbow #1. "If over 900 range, this attack does not bounce". Something like that anyways - and bump the max up to 1200.

What do you think? I feel like lack of 1200 handicaps the class in general. Have you found any issues regarding this?

#2 ZCKS

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Posted 12 July 2014 - 02:04 AM

While the number of fights that require 1200 range is not many, there have been quite a few people who have noticed the lack of 1200 range does hurt allot in those situations.

Arena.net have also said that they would like to add new weapons & spread existing weapons around to more of the existing classes "Soon"

So hopefully arena.net gives thieves access to the long bow with a 1200 range soon. (or adds a cross bow)

#3 FoxBat

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Posted 12 July 2014 - 02:14 AM

Could just as easily introduce/rework trait that does it.

#4 typographie

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Posted 12 July 2014 - 03:13 AM

Simply adding a trait to increase shortbow or pistol range would make the most sense and (imo) is the most feasible.

What situations are you finding yourself in that being limited to 900 range is actually a handicap? Even outside of dungeons its ideal to be able to melee. Even when you can't (for example, fire ele world boss), its still ideal to be as close as possible to the players giving out the buffs. And what can you do at 1200 that doesn't work at 900?

#5 ZCKS

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Posted 12 July 2014 - 06:52 AM

View Posttypographie, on 12 July 2014 - 03:13 AM, said:

Simply adding a trait to increase shortbow or pistol range would make the most sense and (imo) is the most feasible.

What situations are you finding yourself in that being limited to 900 range is actually a handicap? Even outside of dungeons its ideal to be able to melee. Even when you can't (for example, fire ele world boss), its still ideal to be as close as possible to the players giving out the buffs. And what can you do at 1200 that doesn't work at 900?

There are a few bosses with so much AOE (mainly Arah bosses & fractal mobs/bosses) that stacking up in melee range is not always a good idea.

There is also WvW issues with not having 1200 range (mainly people on inclines/cliffs or on keep walls are hard to hit).

All this being said arena.net have said they want to spread more of the existing weapons around to existing classes & introduce more weapons. (Whips, cross bows, pole arms, great axes etc...)

The short bow fills the role of moderate-long range AOE. So the long bow could fill the roll of long ranged condition weapon & a cross bow could fill the roll of long ranged burst damage dealer. (whips could also fill the roll of off hand CC weapon)

In the end I think adding more weapons & spreading existing weapons around would be much better then just adding a new trait. That being said a trait could provide a quicker option as it would not need to have completely new skills created for it.


Looking at traits I can see several like "Long Reach" & "Back Fighting"  that could easily have "Also increases short bow range to 1200 but removes the bounce from "trick shot" tacked on without causing any real balance issues.

#6 NerfHerder

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Posted 12 July 2014 - 12:59 PM

Range could be easily added to the existing pistol modifier trait. Call me casual, but I like doing my dailies and jumping on the world boss train for a while. Many of those situations can accommodate 1200 range. I feel your pain.

I also like the sound of adding new long range weapons to the Sin Thief. Anet, make it so.

#7 I post stuff

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Posted 12 July 2014 - 01:25 PM

Shortbow range is bugged, you can sometimes attack stuff from 2000 range with it by spamming 1.

#8 Haggus

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Posted 12 July 2014 - 04:40 PM

View PostI post stuff, on 12 July 2014 - 01:25 PM, said:

Shortbow range is bugged, you can sometimes attack stuff from 2000 range with it by spamming 1.
True that.  900 might be the auto attack range; but I've pinged skills and hit at least the 1200 range.  

They make the weapon mechanic game-wide; so I don't see them extending the short bow range.  It's supposed to be a shorter range with higher attack rate.  What they could do is offer sniper-style skills and add rifle to the Sin(screw "thief": they will always be Sins), and make the skills like long sword on Mesmer: very little damage close range, then increases exponentially the farther out you go.  They could even give a buff for being stealth when shooting.  LOL it would almost mimic that sniper in the April Fools preview of the Commando class.

I don't see this happening, though.  It's Anet's whole idea of the Sin: a single target DPS and condition machine that can get in and out of combat.  Any AoE damage is designed to keep others off while it kills that target.   Yeah, it doesn't work too well in WvWvW sieges; but everyone can't do everything.

#9 Andemius

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Posted 12 July 2014 - 07:09 PM

I agree there isn't a large amount of situations where I've felt that 900 range is handicapping me, but it particularly shone when I did the recent LS with my thief, then mesmer.

For pvp, halfway decent dunegon clearing and 90% of stuff, 900 is fine, there's a few moments when I'd like 1200 - wvw is a good example.

#10 ZCKS

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Posted 14 July 2014 - 09:26 AM

View PostHaggus, on 12 July 2014 - 04:40 PM, said:

I don't see this happening, though.  It's Anet's whole idea of the Sin: a single target DPS and condition machine that can get in and out of combat.  Any AoE damage is designed to keep others off while it kills that target.

IDK about rifle. Other then pistols which are the duelist side of the thief they seem to be made with the idea of being quiet quick killers.

That being said I can definitely see them getting the long bow or perhaps a cross bow if one is added.

Besides having a long range could fit very well with the get in get out quick play style they want the thief to have.
It's like quick I'll fire off a few really powerful shots with this bow quickly then vanish & run away.

#11 Andemius

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Posted 15 July 2014 - 01:22 AM

I could certainly see Crossbow (if added) being a thief's single target ranged damage weapon - assuming we discount pistol cos it's a horrible mess of mixed damage types.

There's a load of near useless traits which could be altered to have increased SB range too. I'm looking at you Assassin's Retreat.




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