Ensis, on 15 July 2014 - 05:45 AM, said:
I prefer having a smaller guild. Sure, the large guilds are great for people who really like to maximize their time in dungeons and more elite areas, but I would rather play with a close group of friends. Everyone would know everyone and the like. All the guilds I've been in recently are *giant*, which isn't really surprising since it's easy to blind invite anyone to the guild. It's so much harder to get my ideal guild up and running.
My guild is gigantic, and is perhaps one of the most active singular guilds in the game, but it has hardly to do with blind invitations. We deliberately target dedicated players that sink a certain number of hours a week into the game. They're allowed to be new and/or inexperienced, but they have to be willing to learn and to be on Teamspeak when someone is teaching them content. But even so, I've rejected people with over 10,000 AP because they don't match my expectations or our interests.
So understand just because a guild is large, that doesn't mean they're necessarily open admission. But even if such were the case, selectivity doesn't necessarily mean successful, as our size in many respects is in large response to the amount of content that ArenaNet creates. Over the past nine months they've been pushing so deliberately toward large-scale organization in open-world raid bosses like Tequatl and Wurm, and in Living Story content like the Marionette, the Scarlet fight, Boss Blitz, and Dry Top. I think it would be pretty daft and/or disconnected with the game's core to try and remain a small-time guild when the game churns out large-scale event after event.
Being in a small guild means not being able to coordinate this kind of content as a guild
and simply just leeching off TTS, or worse, some mindless mass of PUGs to participate in large-scale content rather than grow a guild where they can do it themselves with their names on the door. And while that kind of stuff may not be important to a lot of leaders that are looking for that close-knit feel, it is important to a large percentage of the player base that wants the security net of a large guild when participating in this type of content.
To participate in stuff without knowing the names of the commanders, without knowing anyone else participating in the events ... just kinda gives me the illusion of picking up and eating the scraps of other guilds. I certainly didn't like that about TTS and Wurm, which is why I helped push my own guild to get a few of our own kills as a guild without a single TTS member on the map.
The other reason is the implementation of the megaserver in PvE. Being in a 15-man guild right now kind of sucks, because there's absolutely no server identity any longer. The only solidarity establishing any regularity with those you interact with on a day-to-day basis is your guild. I'll recognize some SoR guilds in the open world. I'll see members of [AxA], [FIRE], and [HALO] in my Dry Top maps, but in many respects the effects of being a part of a server community is substantially diminished, which makes being in a small guild a relatively lonesome experience for the average player. Guys have joined us giving us stories like this, of how boring or lame the game is outside of a large, active guild.
It'd be like trying to participate in a 10-man guild during the days of 40-man WoW raids. The size of your guild has to match the content that you do.
Edit: Typos. Early morning, I guess.
Edited by Phineas Poe, 15 July 2014 - 07:07 AM.