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Is anyone else sick of Sylvari?


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#1 mythil1984

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Posted 15 July 2014 - 09:00 PM

Okay if you play a Sylvari that's fine...

My problem is that every single story so far has focused around the Sylvari in some way. From Trahearne to Scarlet and now the Pale Tree being the centre of the universe. Can we please have a change? Now if I can find the youtube video I'll put it up but there is a video taken at a convention where the lead story writer said that she "Loves Sylvari and wants to make them the focus of all living world stories"..

I once did a critique on the story on the official website but Anet took it down saying it was "A personal attack on Anet" and thus I don't use the forums any more.

But really, can we please have a change? I'm not a big fan of humans but I would rather them be the lead race for a change...

#2 I post stuff

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Posted 15 July 2014 - 10:43 PM

Nope.

I actually like how the insane sylvari pandemic is referenced in many dialogues this season. The world now thinks that salad is evil, it's up to Trahearne to prove otherwise.

trollface.jpg

#3 mythil1984

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Posted 15 July 2014 - 10:55 PM

I hope I get to kill him.

#4 Haggus

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Posted 16 July 2014 - 01:36 AM

Sigh...it's bad enough that kale-fest steals your character's thunder in your own personal story.  Now, they can't do the living story without bringing back that Roundup target. Yeah, making the tree the center of the damn universe just smacks of elves.  And I gotta go talk to the Pale Tree again? WTF?

#5 MCBiohazard

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Posted 16 July 2014 - 07:37 PM

Maybe if they use it as an excuse to expand the trait unlock system to the Asuran/Sylvari zones, it would be nice. As it is, a new player should play human/norn/charr or GTFO of their starting/mid zones if they want a trait unlock progression path.

#6 Senatic

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Posted 16 July 2014 - 08:20 PM

Sylvari as a whole are somehow linked to the elder dragons, if you thought the story would be about anything else going into this game you were naive. The Sylvari are gonna be a large part of the overall plot for quite some time, if not all the way through. Get down with it or quit the game tbh. It's not gonna change no matter what we think about it, the story has been set and started already.

#7 Konzacelt

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Posted 17 July 2014 - 12:00 AM

View PostSenatic, on 16 July 2014 - 08:20 PM, said:

Sylvari as a whole are somehow linked to the elder dragons, if you thought the story would be about anything else going into this game you were naive. The Sylvari are gonna be a large part of the overall plot for quite some time, if not all the way through. Get down with it or quit the game tbh. It's not gonna change no matter what we think about it, the story has been set and started already.

What I was naive about was thinking this game would be about GW1 Tyria.

#8 Gerroh

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Posted 17 July 2014 - 02:04 AM

View PostSenatic, on 16 July 2014 - 08:20 PM, said:

Sylvari as a whole are somehow linked to the elder dragons, if you thought the story would be about anything else going into this game you were naive. The Sylvari are gonna be a large part of the overall plot for quite some time, if not all the way through. Get down with it or quit the game tbh. It's not gonna change no matter what we think about it, the story has been set and started already.

(Gerroh is BACK! and what a thread to come back to)

I was naive enough to think this game would have us fighting more than one elder dragon when I pre-ordered it. Seems it's veered off in an entirely different direction. Fight some moles and evil charr, now fight some evil sylvari over here, now some evil sylvari over there. Why isn't there anything happening with the elder dragons closer to home? You know, Jormag, Primordus, the other ones whose names I've forgotten during my hiatus from GW2, etc.

I just want to explore more zones. I'm happy with the new zone, very happy, maybe there's new hope. I don't care what race(s) the story centres around, but I sympathize with OP. I just want exploration and progress towards murdering some elder dragons.

#9 Senatic

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Posted 17 July 2014 - 07:50 AM

What are you both talking about.

How is the game not about gw1 tyria, the elder dragon story originated with eye of the north, that whole expansion was basically fighting against Primordus minions. The Sylvari even originated in gw1 with the pale tree being a location you could actually visit and talk to Ventari and Ronan. Everything that has happened during GW2 was set in motion during GW1, so saying you expected the game would be about gw1 Tyria doesn't make a lick of sense. What did you wanna fight white mantle and Mursaat for the rest of eternity? And in this update we even had some awesome throwbacks to gw1 lore, finding a journal by Nicholas Sanford exploring dry top back in 1070 A.E, and a accounting from Varesh Ossa of the war in Kourna. And you're not happy with this?

As for Gerroh, how the hell can you complain about the game veering off in an entirely different directions from fighting elder dragons when everything that has happened is because of a elder dragon. And on the very patch where we encounter this dragons minions, on the very patch when this dragon attacks the pact and is having a direct effect on the world this is your complaint? lol, waut. Sounds like you haven't paid attention at all so if you dislike the story it's probably your own fault.

Seems you guys just like whining for the sake of whining.

Edited by Senatic, 17 July 2014 - 07:53 AM.


#10 typographie

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Posted 17 July 2014 - 01:56 PM

Personally what I'm sick of are the years of teasing about the nature of the Sylvari/Pale Tree. I'm glad to see that (apparently) start to get addressed and possibly some questions get answered about how it all fits together.

#11 Kymeric

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Posted 17 July 2014 - 02:41 PM

It definitely seems like the writers find more inspiration in Sylvari and Asura than in the other races.  Maybe due to novelty?

#12 Krazzar

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Posted 17 July 2014 - 02:46 PM

View PostSenatic, on 17 July 2014 - 07:50 AM, said:

Spoiler

GW2 has references to GW1's lore but seems distant to most.  It doesn't do a good job of expanding on GW1 because it goes in its own direction.  For those that really wanted to just continue GW1 it's a huge letdown.  I agree GW2 doesn't present lore the same way GW1 did, GW1 really threw you in the middle of things and forced most of the lore and had quests you could do at any time to expand on it.  GW2 has a pretty poor personal story and events can be hit or miss (or you can miss them entirely).  Overall I never felt all that connected to the story or lore of GW2.  I prefer to be a grunt, a no-name following the hero or a group than the chosen one that does everything alone to save the day, but GW2 goes back and forth between being a hero and a nobody in a way that just makes everything less believable and then slightly insulting.  I don't mind if it's one way or the other, a grund or the chosen, but using the worst of both and switching was a really poor move.

This storyline makes sense in the long run but has too much build up and not enough new real content.  I would have preferred an expansion and keep the world more static.  My brother-in-law just got GW2 and asks about the things we see, such as in Kessex hills and all I can say is that was part of a past update he'll never see.  In terms of the Sylvari focus, it makes me feel like all the other races are superflous or just there to support the Sylvari.  Sylvari kill dragons, awaken dragons, and continue the machinations of the world while everyone else is ignored.  I expected the Norn to get some attention, considering some people fight his champion every day, or the Humans and Charr in the desert, or the Charr in the north.  I'm somewhat confused on why they stirred a dragon that was asleep and had no influence when there are three other dragons that have obvious influences present already.  The message seems to be, "forget the brand, destroyers, and Icebrood, some vines popped up so we have to take care of that because...Scarlet".  Asura seem quite boring now, like they're only good for the cheap evil genius trope with the inquest, which are only a threat because they're following the path of the better evil genius, a Sylvari.

It's hard to be enthralled with a story and a world that doesn't really make sense, especially when it's so full of cliches.  Even this whole, "Scarlet incident goes deeper than we thought" theme is cliche.  The moment I saw the inside of Scarlet's room I thought "I bet some secret door will open up revealing her real work". It's all rather predictable.

Edited by Krazzar, 17 July 2014 - 02:56 PM.


#13 Konzacelt

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Posted 17 July 2014 - 03:16 PM

View PostSenatic, on 17 July 2014 - 07:50 AM, said:

What are you both talking about.

How is the game not about gw1 tyria, the elder dragon story originated with eye of the north, that whole expansion was basically fighting against Primordus minions. The Sylvari even originated in gw1 with the pale tree being a location you could actually visit and talk to Ventari and Ronan. Everything that has happened during GW2 was set in motion during GW1, so saying you expected the game would be about gw1 Tyria doesn't make a lick of sense. What did you wanna fight white mantle and Mursaat for the rest of eternity? And in this update we even had some awesome throwbacks to gw1 lore, finding a journal by Nicholas Sanford exploring dry top back in 1070 A.E, and a accounting from Varesh Ossa of the war in Kourna. And you're not happy with this?

As for Gerroh, how the hell can you complain about the game veering off in an entirely different directions from fighting elder dragons when everything that has happened is because of a elder dragon. And on the very patch where we encounter this dragons minions, on the very patch when this dragon attacks the pact and is having a direct effect on the world this is your complaint? lol, waut. Sounds like you haven't paid attention at all so if you dislike the story it's probably your own fault.

Seems you guys just like whining for the sake of whining.

Uhhh...what??  EotN was the GW2 prequel dude.  They made it specifically to intro the GW2 'verse.  It's really not a part of GW1 proper.  If GW2 didn't exist, neither would EotN.  Proph, Factions, and NF all exist independent of GW2.  Not to mention it follows an entirely different narrative in terms of theme, style, and even plot.  At any rate, yeah...it's technically a part of it, just not realistically so.  If you can't see that, you're being willfully ignorant.

Note: I think the issue is most people thought this new stuff would add to GW1, not replace it.  There's a huge difference there.

Edited by Konzacelt, 17 July 2014 - 03:36 PM.


#14 Haggus

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Posted 17 July 2014 - 03:51 PM

View PostKonzacelt, on 17 July 2014 - 03:16 PM, said:

... If you can't see that, you're being willfully ignorant.

Opinions are like buttholes: everyone has one, and if you don't keep it clean(insult someone for their opinion), it smells bad.

If you want full attachment to GW1, go PLAY GW1.  This game is 250 years in the future.  The dragons were going to be the focus.  They gave plenty of heads-up for the general focus of the game.  After two years of the game, It's ok to talk about what you don't like about the game mechanics/storyline/et al.  To act like they betrayed the Guild Wars fan base, after they admittedly did a good job tying in the Tyrian history to the present storyline, is to beat against a wall till your head bleeds.  

I don't have a problem with the background story, or with the sylvari as a whole.  I disagree with the way they handled the latter part of the PS; and I'm annoyed with Trahearn, the Jar-jar Binks of Guild Wars 2(Why is he here? Why is he so annoying?  Why does he take valuable parts of the storyline?).   I disagree with the way the sylvari, after two years, are still given prominence at the expense of 4 other races, where the storyline is concerned.  It's all stuff that can be corrected, however; and none of it can be classified as game breakers.  Who knows?  Maybe next year they will have a bigger role for other races(Norn for Jormag, Charr and human for Kralk, Canthan intro with Bubbles).

#15 Konzacelt

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Posted 17 July 2014 - 04:19 PM

The smell is from the topic, not the poster.  Again, it's dandy they wanted to make ED's the focus of the game.  But there's no reason to undermine, downplay, or otherwise outright deny parts of the lore you find disagreeable simply because someone handed you the keys to the kingdom...which is exactly what modern ANet writers have done.  For example, things like Ley Lines have no business being in Tyria.  They have zero historical precedent, and they are a borrowed popular fantasy mechanic meant to increase novelty for a wider player base...i.e. moar revenue.  Narrative decisions for a sequel should be both endemic to the established world, as well as qualitatively driven.  This stuff we have now is driven by cliche'd fantasy tropes and gem-store spin-offs.

Either respect the foundational lore with which you built your entire game on, or give the game a different name.  You can't have it both ways.

Edited by Konzacelt, 17 July 2014 - 04:20 PM.


#16 DonZardeone

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Posted 17 July 2014 - 04:27 PM

I agree, we need more Charr stuff. Have some internal strife between the legions or do something with the flame legion or something.

#17 typographie

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Posted 17 July 2014 - 04:42 PM

View PostKonzacelt, on 17 July 2014 - 04:19 PM, said:

For example, things like Ley Lines have no business being in Tyria.  They have zero historical precedent, and they are a borrowed popular fantasy mechanic meant to increase novelty for a wider player base...i.e. moar revenue.

Could you elaborate on how the addition of the ley line narrative device directly or indirectly drives "moar revenue?"

I can't imagine there's a lot of gamers picking their games by the search results for the phrase "ley lines," amusing an idea as that is, so I'm hoping you have something a little more substantial in mind.

#18 Senatic

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Posted 17 July 2014 - 05:14 PM

View PostKonzacelt, on 17 July 2014 - 03:16 PM, said:

[random nonsensical argument here]

You can try to spin it whatever way you want, all of this started in a Guild Wars 1 expansion and Guild Wars 2 is a continuation on that story. That is a fact. The rest is just you arguing semantics, and poorly at that. Whether you  don't feel like Eotn was part of what you would personally define as "gw1 lore" is pretty irrelevant. Technically it is as it was released within the franchise of Guild Wars 1 and has as much right to call itself GW1 lore as any other added content to the game.

And I wouldn't call accepting all parts of the Guild Wars 1 story equally being willfully ignorant. Sure there is a split in the narrative, there is no argument about that. That doesn't mean one part of the story is less part of the history of Guild Wars 1 then the other.

Selectively choosing what you think is "Guild Wars 1 proper" and what isn't just because one part of the lore is connected to GW2 and another isn't is a bit of a self serving mind set to have. Seems like you're just choosing what fits your personal opinion. You are not the director of this game after all, EoTN was introduced as cannon and treating it as if it's not part of the overall Guild Wars 1 lore would just be arrogant on our parts. Who are you to tell people what parts of the Guild Wars 1 franchise is "proper" story and what isn't?

Edited by Senatic, 17 July 2014 - 05:38 PM.


#19 Konzacelt

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Posted 17 July 2014 - 05:49 PM

View Posttypographie, on 17 July 2014 - 04:42 PM, said:

Could you elaborate on how the addition of the ley line narrative device directly or indirectly drives "moar revenue?".

Sure.
Modern ANet uses broad, common fantasy/popular themes to appeal to a wider audience.  Whether that be racial stereotypes(viking Norn, elvish Sylvari, gnomish Asura, etc), real-life hairstyles(the GW2 hair options reflect trendy RL styles, GW1 options were more unique to Tyria), or even going as far as directly infusing real-life myths into the game(Mjolnir is the mythological hammer of Thor...why is it in Tyria?)..

Ley lines are simply another way for ANet to use a familiar fantasy element to make the game more readily accepted and embraced by a wider audience.  Every fantasy dork(including myself) should know what ley lines are about.

Edited by Archaes, 18 July 2014 - 01:27 AM.
*snip* Watch your tone.


#20 typographie

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Posted 17 July 2014 - 06:04 PM

View PostKonzacelt, on 17 July 2014 - 05:49 PM, said:

Ley lines are simply another way for ANet to use a familiar fantasy element to make the game more readily accepted and embraced by a wider audience.  Every fantasy dork(including myself) should know what ley lines are about.

They have very little to do with ley lines in either other fantasy titles or in real-world folklore beyond the name. In my opinion, Arenanet have justified sufficiently the presence of ley lines in the world and made it unique enough to their lore that I'm fine with it.

My issue with this isn't your opinion on that, its that you're treating your opinions like they're foregone conclusions. I'm still not really seeing the "ley line-to-$$$" jump, but you kind of blew past that detail like you assume everyone's already on board. Who makes their purchasing decisions based on whether this game has ley lines or popular hairstyles? A strawman.

#21 MCBiohazard

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Posted 17 July 2014 - 06:25 PM

It's not like GW1 didn't use popular fantasy tropes and concepts either. Bringing that up blows holes in your argument that introducing anything else into the mix is verboten because there's no precedent. GW1 had dwarves, snakemen, centaurs, elementals, dragons, evil cults/gods, and an evil vizier lich (how much more cliché can you get with that one?). GW2 has a dwarf, snakemen, centaurs, elementals, dragons, evil cults/gods and an evil lich dragon (just as cliché but who's counting?) Gripe all you want about the bits that you want to see not being represented but if you want to say that GW2 put all this new stuff in as a cash money grab, be prepared to admit that your own pot is black because GW1 wasn't any different. Or maybe try to admit that both games drew inspiration from common sources for reasons other than corporate greed and appeal to the lowest common denominator. How about that one?

Edited by MCBiohazard, 17 July 2014 - 06:26 PM.


#22 Skoigoth

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Posted 17 July 2014 - 07:11 PM

Posted Image

...

As a side note, I like where the living story is going right now and Sylvari are just as interesting as any of the other races I think. To me it makes sense that they are trying to connect the events that unfolded in LS1 to the events of the PS and not just totally discarded the whole Scarlet story arc.
Also, it is not like other races are not involved in the story at all (Zephyrites/Humans? Centaurs? Asura? mmh?).

Edited by Skoigoth, 17 July 2014 - 07:12 PM.


#23 Konzacelt

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Posted 17 July 2014 - 07:42 PM

View Posttypographie, on 17 July 2014 - 06:04 PM, said:

They have very little to do with ley lines in either other fantasy titles or in real-world folklore beyond the name. In my opinion, Arenanet have justified sufficiently the presence of ley lines in the world and made it unique enough to their lore that I'm fine with it.
From GW2's own wiki page...
  • Traditionally, Ley lines are the supposed allignments historical and geographical markings in the world. In fictional works, it is often used as streams of energy or magic.
How exactly is that unique?

Quote

My issue with this isn't your opinion on that, its that you're treating your opinions like they're foregone conclusions. I'm still not really seeing the "ley line-to-$$$" jump, but you kind of blew past that detail like you assume everyone's already on board. Who makes their purchasing decisions based on whether this game has ley lines or popular hairstyles? A strawman.
Ley lines are a part of popular fantasy culture, and utilizing them in the story makes its appeal broader.  A broader appeal usually means more people will try and buy the game.  I can't make it any simpler.

Edited by Konzacelt, 17 July 2014 - 08:59 PM.


#24 Senatic

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Posted 17 July 2014 - 09:03 PM

View PostKonzacelt, on 17 July 2014 - 05:49 PM, said:

A rational, intelligent human-being?  It's not spin, it's common sense.

Haha, thanks I needed a good laugh.

I've yet to see you demonstrate any attribute of rationality in this thread. Going as far as ignoring most of the points made against you, obviously because you have no answer for them so you're sidestepping and ending the discussion because you can't have a close look at your own arguments. You say I can't make a critical honest analysis of the two games when you are the one who are picking and choosing what parts of Guild Wars 1 you consider to be "proper" lore. Like it's some sort of pick what ever you want buffe.

Hmm yeah I'll have a little bit of Abaddon, some Mursaat, maybe a little bit of Shiro Tagashi. What's that? No I don't like the Asura they were part of EoTN and not the first 3 releases so I'll arbitrarily decide not to actually count them as part of the original Guild Wars 1. Only the 3 first releases count guys!!!! I guess Winds of Change don't count either then since it was added after EotN.

Honest analysis, hahahaha that is so funny. I mean I guess as long as you're the one who gets to choose what parts to be honest about and what parts to just completely ignore it's fine right? Selective honesty is a beautiful tool when trying to win an argument.

Keep going though, even a blind man can shoot fish in a barrel and hit something eventually. Common sense people, from the man who brought you *ley lines sell video games*. Get your wallets ready. This man has it all figured out.

Edited by Senatic, 17 July 2014 - 09:12 PM.


#25 Konzacelt

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Posted 17 July 2014 - 09:17 PM

View PostMCBiohazard, on 17 July 2014 - 06:25 PM, said:

It's not like GW1 didn't use popular fantasy tropes and concepts either. Bringing that up blows holes in your argument that introducing anything else into the mix is verboten because there's no precedent. GW1 had dwarves, snakemen, centaurs, elementals, dragons, evil cults/gods, and an evil vizier lich (how much more cliché can you get with that one?). GW2 has a dwarf, snakemen, centaurs, elementals, dragons, evil cults/gods and an evil lich dragon (just as cliché but who's counting?) Gripe all you want about the bits that you want to see not being represented but if you want to say that GW2 put all this new stuff in as a cash money grab, be prepared to admit that your own pot is black because GW1 wasn't any different. Or maybe try to admit that both games drew inspiration from common sources for reasons other than corporate greed and appeal to the lowest common denominator. How about that one?
You're right, GW1 did.  But it's a question of scale, not of admission.  For instance, the "For Great Justice!" shout from GW1 is an overt reference to the 90's game Zero Wing.  It's not thrown in your face, it's a subtle, humorous throwback of very minor importance.  Contrast that with Zinn's Trial in EotN with its massively overt references to things like Star Trek, O.J. Simpson, and A Few Good Men.  The entire story mission is one big parody.  With GW2 they took it a step further and actually fused that kind of stuff into the game itself to make it seem like a seamless whole.  It's a pop culture fantasy world in one.

#26 MCBiohazard

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Posted 17 July 2014 - 09:25 PM

Newsflash, all of this is pop culture. Vidya games, films, TV, books. The entire fantasy genre is pop because it's been mainstream since Tolkien. You're just complaining that it's not your flavor of pop this time around. That's all you've been saying recently. And that's completely fine as long as you don't assume everyone agrees with your viewpoint as an elemental truth.

Edited by MCBiohazard, 17 July 2014 - 09:30 PM.


#27 Phineas Poe

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Posted 18 July 2014 - 12:41 AM

View PostKonzacelt, on 17 July 2014 - 12:00 AM, said:

What I was naive about was thinking this game would be about GW1 Tyria.

I mean, why would it be? 200 years have passed.

The world in 1814 was vastly different to what we have today. Washington DC was burned to the ground by the British, who are now the United States' staunchest ally. The light bulb and air conditioning were not yet invented. Germany, one of the greatest military powers of the twentieth century and recent World Cup victor, was not even a unified country. Hell for that matter association football, the most popular sport across the world, was not even a thing yet.

To think that Tyria would not advance over 200 years, or to think that the problems and cultural discussions of Tyria would remain the same for 200 years would be the same as to think Napoleon remains the hot topic of water cooler talk in 2014.

Guild Wars 2 takes place in the same world, of course, and remembers the Searing as we remember Napoleon, but the awakening of dragons and the rise of the Sylvari are more important issues to Guild Wars 2 than the gods that abandoned humanity hundreds of years ago. Their relevance is diminished.

Edit: Just realized it's 250 years between GW1 and GW2, not 200. But the point still stands.

Edited by Phineas Poe, 18 July 2014 - 12:48 AM.


#28 Archaes

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Posted 18 July 2014 - 01:26 AM

It was brought to my attention that some posts are a little heated. Please, let's not punch each other out over lore, ley lines, and laments about the sylvari; it's not worth the trouble.

Thanks.
If you have a question about moderating issues or just want to talk, feel free to  PM me here. :)

#29 Konzacelt

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Posted 18 July 2014 - 12:59 PM

View PostMCBiohazard, on 17 July 2014 - 09:25 PM, said:

Newsflash, all of this is pop culture.

If that's true, that's really depressing.

View PostPhineas Poe, on 18 July 2014 - 12:41 AM, said:

I mean, why would it be? 200 years have passed.

The world in 1814 was vastly different to what we have today. Washington DC was burned to the ground by the British, who are now the United States' staunchest ally. The light bulb and air conditioning were not yet invented. Germany, one of the greatest military powers of the twentieth century and recent World Cup victor, was not even a unified country. Hell for that matter association football, the most popular sport across the world, was not even a thing yet.

To think that Tyria would not advance over 200 years, or to think that the problems and cultural discussions of Tyria would remain the same for 200 years would be the same as to think Napoleon remains the hot topic of water cooler talk in 2014.

Guild Wars 2 takes place in the same world, of course, and remembers the Searing as we remember Napoleon, but the awakening of dragons and the rise of the Sylvari are more important issues to Guild Wars 2 than the gods that abandoned humanity hundreds of years ago. Their relevance is diminished.

Edit: Just realized it's 250 years between GW1 and GW2, not 200. But the point still stands.

You have it backwards.

The old stuff is irrelevant not because 250 years have past, but rather they chose to make this game 250 years in the future so that they could make the old stuff irrelevant.  There's a difference.

Trivia question: why choose 250 years precisely?

Edited by Konzacelt, 18 July 2014 - 12:59 PM.


#30 Phineas Poe

Phineas Poe

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Posted 18 July 2014 - 02:34 PM

View PostKonzacelt, on 18 July 2014 - 12:59 PM, said:

You have it backwards.

The old stuff is irrelevant not because 250 years have past, but rather they chose to make this game 250 years in the future so that they could make the old stuff irrelevant.  There's a difference.

Trivia question: why choose 250 years precisely?

Maybe because they wanted the asura and sylvari to become established races rather than newcomers. Maybe they wanted to distance the events of GW1 from GW2 so that it makes sense that the charr are allied to the humans and make sense as a playable race with the Black Citadel as a home city. Maybe they wanted to separate the games by 250 years because it allows them the freedom to play with the topography of GW2 (e.g., Dry Top). Maybe they didn't like the direction the game went in GW1 and felt 250 years would be distant enough to allow them to "refresh" the lore. Or maybe they just wanted you to see the impact of your decisions in GW1, such as Palawa Joko conquering Vabbi. Or maybe they did it just to piss you off.

Who cares? They made the decision to. The reasoning behind it hardly matters. The issue is that you make it sound as if they deceived you, but they advertised well ahead of time that Guild Wars 2 would be temporally disconnected from Guild Wars 1 over the span of centuries. And because it has we have wonderful things like engineers, so I'm fine with it.

Edited by Phineas Poe, 18 July 2014 - 02:38 PM.





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