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2nd Anniversary Predictions


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#1 Kuskah

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Posted 31 July 2014 - 02:50 PM

Within less than a month it will have been two years since GW2 released. What do you expect or would like ANet to do?

Considering the patch tuesdays fall onto 12th and 26th, I assume we'll get the Dragon's Reach pt.2 on 12th and the next patch will be anniversary related. The timing is rather perfect, since if I recall correctly, August 26th was the first (?) head-start day, making some characters 2 years old. ANet would get some time to further work on LS Season 2 and people would be given some time to catch up on the events of the past few patches, having the Story Journal and all that.

As for the actual events and rewards, that's tough to say. When it comes to events in-game, it's going to be kind of hard to squeeze some fun and games into the serious Mordremoth threat atmosphere. A way to do it would be making the races of Tyria agree to help fight Mordremoth but saying something along the lines of having to prepare, or simply doing something that allows the 4 week break from story without seeming too random.
Now, what would the celebration be? I have no idea. 11th jubilee of Jennah seems kind of random, especially with the LS going on.. "Yeah, I'll help you guys fight the dragon, but first - PARTYYY~!" Zephyrites are out of the picture as well. To be perfectly honest, I'd predict that the game won't do any event oriented celebration, just send out some gifts to the characters that will be 2 years old.

Talking about the birthday gifts, what would that be? ANet could go completely lazy and re-send the previous birthday gifts, further expanding our armies of Mini Queen Jennahs and Level 20 alts you used your tokens on and probably never touched ever since. Personally, I'd love to see some exclusive dyes, weapon or armor skins, Account Bound obviously, to distinguish the players that have stuck around for 2 years. Many will disagree with me on this, but I'd also like to see, going with the booster theme, a Level 80, or at least 60 character boost. I mean, you've had the game for 2 years, have some free high level alt. You can choose not to use it and considering it will be the 2nd birthday gift only, it's not like it will affect new players.

To be realistic though, we'll most likely get a bag of mostly useless stuff, such as XP/Crafting/Whatever boosters, Bank and TP express and so on. Honestly, I'd rather pass on such bag, it feels kind of cheap to be something you get after 2 years. Even if it were to be a part of a larger package with better things.

Edited by Kuskah, 31 July 2014 - 02:54 PM.


#2 Garegare

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Posted 31 July 2014 - 03:00 PM

View PostKuskah, on 31 July 2014 - 02:50 PM, said:

To be realistic though, we'll most likely get a bag of mostly useless stuff, such as XP/Crafting/Whatever boosters, Bank and TP express and so on. Honestly, I'd rather pass on such bag, it feels kind of cheap to be something you get after 2 years. Even if it were to be a part of a larger package with better things.

Bolded part and a Pale Tree mini. More than that would be a plus :)

#3 Alexei Hart

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Posted 31 July 2014 - 03:50 PM

Someone brought up somewhere a dev quote saying that the next update would be the last of LS2. I guess that means we'll find some way to trim Mordy back to the jungle, temporatily ending the threat to the rest of Tyria. That'll lend a festive atmosphere to the anniversary.

As for presents, I wouldn't get my hopes up too high. Hopefully the minis will be randomized, but I doubt it.

#4 Kymeric

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Posted 31 July 2014 - 05:06 PM

A consumable that grandfathers a new character into the old trait acquisition scheme.

#5 Thorfinnr

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Posted 31 July 2014 - 05:34 PM

Random(Rare or better) Mini, 200 Gems, 1x Recovery Kit(Revive Orb and Repair Canister)10x Gain1-Level Scrolls. 1x per account...done. Simple, and I could live with that...(just please oh please oh please not 20x Traherne Mini like Jenna was...) :)

#6 Neo Nugget

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Posted 31 July 2014 - 08:02 PM

I really hope we get more Birthday boosters. If we get those, anything else is just a bonus.

...but if everybody gets the same mini again that's an automatic deduction ;)

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#7 Knuckle Joe

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Posted 03 August 2014 - 09:27 AM

Sounds kinda weird and specific but I would really like receiving a backpiece skin depending on your character class. All backskins right now seem ugly for me and none of them really combine with anything (my taste).

Something like..
Ele - Some kind of aura, little stones floationg or something like that.
Ranger - A quiver (I know there's already one but it's expensive as F)
Thief - A smoky aura
Mesmer - Energy butterflies or probably butterfly wings floating (Maybe a little affeminate for male mesmers xD)

#8 Miragee

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Posted 03 August 2014 - 12:11 PM

View PostGaregare, on 31 July 2014 - 03:00 PM, said:

Bolded part and a Pale Tree mini. More than that would be a plus :)

I already predicted a Acc-Bound Trahearne Mini for each char that turns 2 years old. Would be very funny to see the outrage. :D

View PostAlexei Hart, on 31 July 2014 - 03:50 PM, said:

Someone brought up somewhere a dev quote saying that the next update would be the last of LS2. I guess that means we'll find some way to trim Mordy back to the jungle, temporatily ending the threat to the rest of Tyria. That'll lend a festive atmosphere to the anniversary.
As for presents, I wouldn't get my hopes up too high. Hopefully the minis will be randomized, but I doubt it.

I don't believe we trim him back. More likely that it's some sort of other preparation that needs some time. Aka build some air ship with bori...errr...big guns to "2" that dragon down.

View PostNeo Nugget, on 31 July 2014 - 08:02 PM, said:

I really hope we get more Birthday boosters. If we get those, anything else is just a bonus.

...but if everybody gets the same mini again that's an automatic deduction ;)

Oh Birthday Boosters. I still have 5 of them or so. Seems like I have played GW2 even less than I thought (even though I used them for WvW only; but I played mostly WvW when turning on GW2 in the past year anyways).

#9 Haggus

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Posted 04 August 2014 - 07:59 PM

Taimi will fix the way points; Rytlock will be saved/come back, culling the ghost problem(other than dungeons); all the head honchos will meet in Divinity's Reach; and someone will die.  

As for goodies, yeah.  Birthday boosters, free lvl 20 pass for new chars, dumb mini, blah-blah-blah...

#10 davadude

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Posted 04 August 2014 - 08:44 PM

What gets my hopes up is that apparently Arenanet has many teams working on things besides the Living Story.  Considering we now know about 20-25 people are on the LS team at a given moment, and another 20-25 are probably working on features, I'm wondering what the other 200+ people are up to.  Perhaps we'll get some announcements or hints at the future.

For some strange reason, seeing how they've begun responding to the topics on the official forums regarding the precursor hunt, I'm starting to think perhaps we may get something along of those lines.
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#11 Miragee

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Posted 04 August 2014 - 09:35 PM

View Postdavadude, on 04 August 2014 - 08:44 PM, said:

What gets my hopes up is that apparently Arenanet has many teams working on things besides the Living Story.  Considering we now know about 20-25 people are on the LS team at a given moment, and another 20-25 are probably working on features, I'm wondering what the other 200+ people are up to.  Perhaps we'll get some announcements or hints at the future.

For some strange reason, seeing how they've begun responding to the topics on the official forums regarding the precursor hunt, I'm starting to think perhaps we may get something along of those lines.

Working on something related to the cash shop. Somewhere the money they get from it has to be invested, amirite?

#12 ZCKS

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Posted 04 August 2014 - 10:20 PM

View Postdavadude, on 04 August 2014 - 08:44 PM, said:

What gets my hopes up is that apparently Arenanet has many teams working on things besides the Living Story.  Considering we now know about 20-25 people are on the LS team at a given moment, and another 20-25 are probably working on features, I'm wondering what the other 200+ people are up to.  Perhaps we'll get some announcements or hints at the future.

For some strange reason, seeing how they've begun responding to the topics on the official forums regarding the precursor hunt, I'm starting to think perhaps we may get something along of those lines.


It would be great if they finally came out with allot of the things they have said will be coming "Soon".

You know things like

1: Craftable pre cursors.
2: New weapons (great axe, spear, polearm & Whip any1 ?)
3: Spreading existing weapons around (Thief with axe & offhand sword, guardian with axe & warhorn, Mesmer with warhorn & dagger etc... yes plz)
4: New utility skills
5: Utility skills that cross classes but are profession specific (you know something the guardian and warrior can both use, then something that necro mesmer & ele can use etc...)


Though I'm not going to hold my breath. Will likely end up being another useless mini and birthday booster.

Edited by ZCKS, 04 August 2014 - 10:22 PM.


#13 Xephyr

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Posted 04 August 2014 - 10:43 PM

What I want: an announcement of feature pack no2 with precursor crafting included. Screw bday presents.
What we'll probably get: another account bound mini, lvl20 scroll, birthday booster, all that jazz.

#14 ben911993

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Posted 05 August 2014 - 03:11 AM

Really, of all the things mentioned so far, I would most love to see precursor crafting. That would be the single biggest motivator for me to finally get a legendary.

In addition to that, I like ZCKS's idea of cross-profession skills; moreover, I'd like to see some kind of ability to have a secondary profession. Maybe trade one of your profession's trait lines for that of another, maybe get some of their utility skills, I dunno. It'd be hard to work into the game given that traits benefiting utility skills are often scattered between the different trait lines. But still, the mere option of having another profession's traits and skills would open up so many options for builds, something GW2 is dearly lacking.

Edited by ben911993, 05 August 2014 - 03:14 AM.


#15 davadude

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Posted 05 August 2014 - 06:42 AM

View PostMiragee, on 04 August 2014 - 09:35 PM, said:

Working on something related to the cash shop. Somewhere the money they get from it has to be invested, amirite?

Cash Shop stuff is mostly artwork and cosmetics.  Requires, at most, one concept artist, one programmer, and one general artist.
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#16 Miragee

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Posted 05 August 2014 - 07:53 AM

View Postdavadude, on 05 August 2014 - 06:42 AM, said:

Cash Shop stuff is mostly artwork and cosmetics.  Requires, at most, one concept artist, one programmer, and one general artist.

Even though the number in my post was exaggerated, there is a lot more to the shop than just 3 people you mentioned. A group of people brainstorming what could be in the shop and at what prices. And a group of people that fits game design and shop design together to be in theme. Observing sales, making statistics for future sales. Designing advertisement for the shop. Managing gem card sales. etc. Sadly I think there are a lot of people working on the shop which would partly explain why we get so little content while there are 300 people employed.

#17 Kuskah

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Posted 05 August 2014 - 09:35 AM

View PostMiragee, on 05 August 2014 - 07:53 AM, said:

Sadly I think there are a lot of people working on the shop which would partly explain why we get so little content while there are 300 people employed.

If that's the case they're extremely bad at what they're doing. There are very few useful things in the store. Name Change Contract and Total Makeover Kit, Transmutation charges (which most old players should have a ton of from the 1-79 transmutation stones) and maybe a few other things here and there. Then if you like gambling there are dyes (or there were at some point) and Black Lion Chests. Armor skins, which should be the selling point of the Gem store are largely underwhelming, except for maybe a couple of them.

Considering it's the main source of income for the company, I'd expect it to be filled with awesome things that would either have me buying Gems or saving & exchanging gold on a monthly basis to keep buying from there. Right now, the store is pretty "meh".

#18 Miragee

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Posted 05 August 2014 - 09:40 AM

View PostKuskah, on 05 August 2014 - 09:35 AM, said:

If that's the case they're extremely bad at what they're doing. There are very few useful things in the store. Name Change Contract and Total Makeover Kit, Transmutation charges (which most old players should have a ton of from the 1-79 transmutation stones) and maybe a few other things here and there. Then if you like gambling there are dyes (or there were at some point) and Black Lion Chests. Armor skins, which should be the selling point of the Gem store are largely underwhelming, except for maybe a couple of them.

Considering it's the main source of income for the company, I'd expect it to be filled with awesome things that would either have me buying Gems or saving & exchanging gold on a monthly basis to keep buying from there. Right now, the store is pretty "meh".

I think it's wrong either way. They should deliver awesome content first and people are happy to buy gems even for nonsense.

#19 Phineas Poe

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Posted 07 August 2014 - 07:37 PM

View PostAlexei Hart, on 31 July 2014 - 03:50 PM, said:

Someone brought up somewhere a dev quote saying that the next update would be the last of LS2. I guess that means we'll find some way to trim Mordy back to the jungle, temporatily ending the threat to the rest of Tyria. That'll lend a festive atmosphere to the anniversary.

As for presents, I wouldn't get my hopes up too high. Hopefully the minis will be randomized, but I doubt it.

The next update is not the end of LS2. They'll be taking a "mid-season break" after this update, probably for the Super Adventure Box and for some kind of anniversary event.

Sauce: http://www.pcgamer.c...s-reach-part-1/

Quote

The Dragon's Reach: Part 1 will be the penultimate fortnightly Season 2 release before the Living World goes on a mid-season break.

Penultimate to, obviously, Part 2 which launches Tuesday. And given the pacing of the Friday balance previews, I have a feeling we won't see the next "feature" patch until LS2 ends some time in October/November.

Edited by Phineas Poe, 07 August 2014 - 07:41 PM.


#20 Occultus

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Posted 07 August 2014 - 07:57 PM

View PostZCKS, on 04 August 2014 - 10:20 PM, said:

It would be great if they finally came out with allot of the things they have said will be coming "Soon".

You know things like

1: Craftable pre cursors.
2: New weapons (great axe, spear, polearm & Whip any1 ?)
3: Spreading existing weapons around (Thief with axe & offhand sword, guardian with axe & warhorn, Mesmer with warhorn & dagger etc... yes plz)
4: New utility skills
5: Utility skills that cross classes but are profession specific (you know something the guardian and warrior can both use, then something that necro mesmer & ele can use etc...)


Though I'm not going to hold my breath. Will likely end up being another useless mini and birthday booster.

Spooky, I was going to post the exact same things.  Get out of my head.

#21 ZCKS

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Posted 08 August 2014 - 06:10 AM

View PostOccultus, on 07 August 2014 - 07:57 PM, said:

Spooky, I was going to post the exact same things.  Get out of my head.

How do you know your not in my head.

For that matter how do any of us know were not all figments of someone else's  imagination or part of some program like the matrix. http://me.ign.com/en...g-in-the-matrix

#22 Alexei Hart

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Posted 08 August 2014 - 01:25 PM

View Postdavadude, on 04 August 2014 - 08:44 PM, said:

For some strange reason, seeing how they've begun responding to the topics on the official forums regarding the precursor hunt, I'm starting to think perhaps we may get something along of those lines.
Oh no no no, don't you start getting our hopes up about that again. At this point, I might not believe any facilitation of precursor access even if I see it.

#23 davadude

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Posted 09 August 2014 - 08:58 AM

View PostAlexei Hart, on 08 August 2014 - 01:25 PM, said:

Oh no no no, don't you start getting our hopes up about that again. At this point, I might not believe any facilitation of precursor access even if I see it.

I'm not too hopeful, but this postabout new sPVP gametypes (which they always remained silent about), seems to only add to my little hope.
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#24 ilr

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Posted 09 August 2014 - 09:31 AM

Still waiting on that patch that makes Ranger Not-Terrible at everything else that isn't Conquest mode
(yeah it's hell of a longshot, I know)

View Postdavadude, on 05 August 2014 - 06:42 AM, said:

Cash Shop stuff is mostly artwork and cosmetics.  Requires, at most, one concept artist, one programmer, and one general artist.
Have you ever actually built a 3d object from scratch, textured it, rigged & optimized, and then tried to cram it into a game engine across multiple bipeds without retesting and re-attempts?  ...I'm guessing you haven't

It's been pretty obvious at the rate it comes out, that the majority of their resources go into Gem shop stuff.
(or the events in-game that helps promote it .. they're copying the good old "Merchandising" tactics of Yore).

Edited by ilr, 09 August 2014 - 09:47 AM.


#25 davadude

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Posted 09 August 2014 - 11:25 AM

View Postilr, on 09 August 2014 - 09:31 AM, said:

Have you ever actually built a 3d object from scratch, textured it, rigged & optimized, and then tried to cram it into a game engine across multiple bipeds without retesting and re-attempts?  ...I'm guessing you haven't

Nope, I only do the programming work and a huge load of optimization. :D
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#26 Haggus

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Posted 09 August 2014 - 01:42 PM

View Postilr, on 09 August 2014 - 09:31 AM, said:

Still waiting on that patch that makes Ranger Not-Terrible at everything else that isn't Conquest mode
(yeah it's hell of a longshot, I know)

Have you ever actually built a 3d object from scratch, textured it, rigged & optimized, and then tried to cram it into a game engine across multiple bipeds without retesting and re-attempts?  ...I'm guessing you haven't

Have you ever held a rifle, stepped onto a battlefield, had the lives of your comrades in your hands, and theirs in yours?  Have you ever responded to an emergency call in an ambulance, dealing with a victim with a triple A whose bleeding out inside, trying to push fluids to keep them alive long enough to get to the ER, knowing they're probably dead already?  I'm guessing you haven't.  I hate arguments of, "Have YOU ever...?"  The point is moot.  It's not our job, it IS their job.  As professionals, being paid, it is their JOB to do it well.  As stated in just a few examples, they could have a MUCH harder job than sitting behind a desk for a shift.

They are being/were paid by us, when we bought the game, and when we buy something from the gem store.  If they aren't doing their job(good, consistent content; quality items), we don't pay them.  People stop playing.  Fewer people hop into the gem store to pay inflated prices.  Fewer potential players wanting to buy the game, from word-of-mouth.  You can argue from the side of feeling they are doing their job, and putting out good content, etc.  You can't argue from the side of, "You don't know how hard the job is," as an excuse for not putting out good content.  It is just making excuses.  If they aren't doing their job well enough, they don't deserve to have that job, or be paid by us.

#27 Miragee

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Posted 09 August 2014 - 02:59 PM

View PostHaggus, on 09 August 2014 - 01:42 PM, said:

Have you ever held a rifle, stepped onto a battlefield, had the lives of your comrades in your hands, and theirs in yours?  Have you ever responded to an emergency call in an ambulance, dealing with a victim with a triple A whose bleeding out inside, trying to push fluids to keep them alive long enough to get to the ER, knowing they're probably dead already?  I'm guessing you haven't.  I hate arguments of, "Have YOU ever...?"  The point is moot.  It's not our job, it IS their job.  As professionals, being paid, it is their JOB to do it well.  As stated in just a few examples, they could have a MUCH harder job than sitting behind a desk for a shift.

They are being/were paid by us, when we bought the game, and when we buy something from the gem store.  If they aren't doing their job(good, consistent content; quality items), we don't pay them.  People stop playing.  Fewer people hop into the gem store to pay inflated prices.  Fewer potential players wanting to buy the game, from word-of-mouth.  You can argue from the side of feeling they are doing their job, and putting out good content, etc.  You can't argue from the side of, "You don't know how hard the job is," as an excuse for not putting out good content.  It is just making excuses.  If they aren't doing their job well enough, they don't deserve to have that job, or be paid by us.

I feel like you missed his point completly.

#28 RandolfRa

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Posted 10 August 2014 - 12:45 AM

View Postilr, on 09 August 2014 - 09:31 AM, said:

Still waiting on that patch that makes Ranger Not-Terrible at everything else that isn't Conquest mode
(yeah it's hell of a longshot, I know)

Have you ever actually built a 3d object from scratch, textured it, rigged & optimized, and then tried to cram it into a game engine across multiple bipeds without retesting and re-attempts?  ...I'm guessing you haven't

It's been pretty obvious at the rate it comes out, that the majority of their resources go into Gem shop stuff.
(or the events in-game that helps promote it .. they're copying the good old "Merchandising" tactics of Yore).
Well if fans of Skyrim can add tons of items to the game during their free time, then I don't really see why professionals have so much trouble doing so during their work hours. If creation of new skins is very time consuming then perhaps more people should be hired to make these skins, assuming that they have high demand?

Edited by RandolfRa, 10 August 2014 - 02:31 AM.


#29 dakka dakka

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Posted 10 August 2014 - 03:03 AM

View PostRandolfRa, on 10 August 2014 - 12:45 AM, said:

Well if fans of Skyrim can add tons of items to the game during their free time, then I don't really see why professionals have so much trouble doing so during their work hours. If creation of new skins is very time consuming then perhaps more people should be hired to make these skins, assuming that they have high demand?

in terms of complexity GW2 is much larger simply because it is a multiplayer game.

#30 RandolfRa

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Posted 10 August 2014 - 05:05 AM

View Postdakka dakka, on 10 August 2014 - 03:03 AM, said:

in terms of complexity GW2 is much larger simply because it is a multiplayer game.
This is definitely irrelevant when you are adding just new skins. There may be some extra work that has to be done in order to get the skins online, but most of the work should still go into the skins themselves. In fact, a dev said that they prefer adding helmets and gloves because "they take less resources to create".

Edited by RandolfRa, 10 August 2014 - 05:14 AM.





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