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(How) Would you recommend GW2?


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#1 Kuskah

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Posted 14 August 2014 - 01:55 PM

I noticed GW2 is on 50% sale and I was like "maybe it's a good time to convince some friends to get it". That was moslty a hypothetical thought, since my friends who're into MMOs are already deeply invested into their respective games and it would be nigh impossible to lure them into GW2. Nontheless, the idea got me pondering on what I would actually say.

After two years of GW2, I feel like I take the good in this game for granted and it has me seeing the problems probably greater than they actually are, or at least would be to a newcomer. To sum the game right now in a few words, I'd probably say "It's good, but...". It's handling typical MMO questing with creativity, but once the initial awe leaves you, you realize it's not such a breakthrough. It's got pretty cool personal story questline, but it could've been handled much better in certain aspects. The journey to max level is fun, but once you've been max level for a few weeks/months, you'll find there's not much more there for you to do. It adds new content every two weeks, but that might turn out to be the only thing keeping you from uninstalling the game. Any class can be anything, but every class ends up being DPS, because that's the most effective way of doing things.

I'd probably conclude the talk with "It's a great game for the price you pay, but it won't replace your main MMO unless you're extremely short on time you can spend on gaming."

So, my question to you guys - if your friend asked you for your honest opinion on whether he/she should get GW2, what would you say?

#2 Calypso589

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Posted 14 August 2014 - 03:02 PM

I'd say right off the bat that if youre a casual MMO player who doesnt want to committ to a monthly subscription and would enjoy being able to take time off without ever teally falling behind then this is the perfect game for them.

Im a perfect example.

I personally despised the Scarlett Briar storyline. Because of that, I became bored so I quit for six months to a year.
That finished and then I saw the trailer for Dragon's Reach part 1.

FINALLY! A plot I can get into!

So now Im back and Im loving it. Picked up right where I left off.

Thats where this strength of this game lies.

I also would say that it doesnt really cater to a hardcore player all that much in the way WoW or Wildstar might WHICH IS FINE.

If you like economics though, youll be right at home. :)

#3 Cube

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Posted 14 August 2014 - 03:37 PM

I would recommend GW2 to someone who barely has time to play anything. Someone who is super casual maybe. The game's not for someone who doesn't like being given a star for everything they do.

#4 Baron von Scrufflebutt

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Posted 14 August 2014 - 09:10 PM

After the traits changed, I stopped pushing it.
Before the change, each time a friend would ask me for some game advice, I'd suggest it: it's a flawed game, but if you enjoy the genre, it's really hard to beat because of the many superb features it packs.


Of course, the trait change alone wasn't the sole mistake: it started with ascended gear, the idea of progression in PvP made it worse and then traits dropped and the game really lost its shine.

#5 I post stuff

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Posted 15 August 2014 - 11:27 AM

I wouldn't.

None of my irl contacts are into MMOs (or games in general because they are smart, beautiful people T_T ) and I tend to lose contact with my gaming buddies for large stretches of time when we stop playing the same games.

Though hypothetically I would say something like:

"GW2 is a great MMO with many unique features. It can be enjoyed to the fullest regardless of how much time the player can invest into it. This game will provide you with months of fun as long as you take what the forums have to say with a grain of salt."

Edited by I post stuff, 15 August 2014 - 11:35 AM.


#6 deluxe

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Posted 19 August 2014 - 02:55 PM

As a PvP player, I would advise anyone to stay away from this game as far as possible.
And for PvE, after one playtrough I got bored and didn't feel like playing trough it with another character.

Stay the hell away from this pile of trash that isn't worthy of the name Guild Wars, that is what I would say to my friends.

#7 Calypso589

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Posted 19 August 2014 - 05:35 PM

View Postdeluxe, on 19 August 2014 - 02:55 PM, said:

As a PvP player, I would advise anyone to stay away from this game as far as possible.
And for PvE, after one playtrough I got bored and didn't feel like playing trough it with another character.

Stay the hell away from this pile of trash that isn't worthy of the name Guild Wars, that is what I would say to my friends.

And when your friends would ask you specifically why its a pile of trash you would say....

#8 deluxe

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Posted 19 August 2014 - 07:05 PM

View PostCalypso589, on 19 August 2014 - 05:35 PM, said:

And when your friends would ask you specifically why its a pile of trash you would say....
- non-existant pvp compared to GW.

That's all they need to know.
A lot of my friends bought GW2, but barely played it, while a lot of us had 10k+ hours on GW.

#9 MCBiohazard

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Posted 19 August 2014 - 10:20 PM

View Postdeluxe, on 19 August 2014 - 07:05 PM, said:

- non-existant pvp compared to GW.

That's all they need to know.
A lot of my friends bought GW2, but barely played it, while a lot of us had 10k+ hours on GW.

That's a specific response to a specific sample group and likely not to be of value to anybody that didn't already agree with your curt dismissal.

What the OP was trying to solicit was, for example, if you knew somebody was into MMO PvP but not specifically what kind and how serious they were about it, what you would say to them about GW2? Not just 'it sucks', but what's good and bad about the gameplay itself, balance considerations, the competitive scene (or lack thereof), fun value or other quantifiers and descriptors. Put some objective or even anecdotal weight behind your opinion, since you are trying to convince a hypothetical person one way or the other.

#10 I'm Squirrel

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Posted 20 August 2014 - 02:34 AM

would not recommend. i recommended it to around 10 people when it was released, they all bought it, after one-two weeks, they were bored.  and they are hardcore gamers that have played all sorts of mmo's and other games.

the majority of gamers would not like this game.

edit: not exaggerating the numbers

Edited by I'm Squirrel, 20 August 2014 - 02:35 AM.


#11 MCBiohazard

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Posted 20 August 2014 - 03:11 AM

View PostI, on 20 August 2014 - 02:34 AM, said:

would not recommend. i recommended it to around 10 people when it was released, they all bought it, after one-two weeks, they were bored.  and they are hardcore gamers that have played all sorts of mmo's and other games.

the majority of gamers would not like this game.

edit: not exaggerating the numbers

By definition, hardcore gamers are on the edge of the bell curve of gamer attitudes and preferences and cannot represent a majority. So while your friends might all share the same opinion as you do, or at least you think they do, they don't represent the mainstream opinion. And I think the general feeling is that GW2 is a good game with flaws, not complete trash or the ultimate WoW-killer as people so well versed in forum hyperbole tend to make loud noise about.

I would recommend Guild Wars 2 if 1) you have limited amounts of time for play sessions 2) are not overly concerned with vertical progression 3) prefer a variety of activities to do with serviceable but not stellar implementation as opposed to a few or just one thing with hyper focused development attention. That the setting looks aesthetically pleasing to you is icing on the cake and should be expected of any title you would be interested in. The combat system is just fun enough to be engaging most of the time, though it could be better in many ways, the PvE is just fun enough to be engaging most of the time though it could also be better, the world vs. world is just fun enough to be engaging most of the time though it could be better as well still. It could all be better but it is fun as it is now and the negatives haven't quite outweighed the positives yet.

Edited by MCBiohazard, 20 August 2014 - 03:13 AM.


#12 I post stuff

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Posted 20 August 2014 - 10:07 AM

View Postdeluxe, on 19 August 2014 - 07:05 PM, said:

- non-existant pvp compared to GW.

That's all they need to know.
A lot of my friends bought GW2, but barely played it, while a lot of us had 10k+ hours on GW.
At the time of GW there weren't many good PvP games around, which is why people were drawn to its ARTS-like combat. Many PvPers in GW came from Dota for example, then jumped ship to HoN and LoL once they came out.

Anet butchered the PvP balance in GW to the point where top guilds were making dance-offs at final matches of tournaments in protest. That was inevitable considering there were hundreds of skills that needed balancing.

#13 Calypso589

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Posted 20 August 2014 - 11:51 AM

View PostI post stuff, on 20 August 2014 - 10:07 AM, said:

At the time of GW there weren't many good PvP games around, which is why people were drawn to its ARTS-like combat. Many PvPers in GW came from Dota for example, then jumped ship to HoN and LoL once they came out.

Anet butchered the PvP balance in GW to the point where top guilds were making dance-offs at final matches of tournaments in protest. That was inevitable considering there were hundreds of skills that needed balancing.

lolz I'm glad you beat me to this.

I'm fairly certain most people's memory of PvP in GW1 as being superior to GW2 is fueled by ridiculous amounts of nostalgia.

Not that GW1 PvP was terrible, but I mean cmon....some of those skills.....hahaha

#14 Konzacelt

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Posted 20 August 2014 - 01:55 PM

View PostCalypso589, on 20 August 2014 - 11:51 AM, said:

lolz I'm glad you beat me to this.

I'm fairly certain most people's memory of PvP in GW1 as being superior to GW2 is fueled by ridiculous amounts of nostalgia.

Not that GW1 PvP was terrible, but I mean cmon....some of those skills.....hahaha

lolz  I'm glad you mentioned this.

What's ironic about your post is most of those ridiculously unbalanced skills you talk about came from the late GW1 devs.

You know...the same ones that are at the helm now.

#15 Alex Dimitri

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Posted 20 August 2014 - 02:44 PM

At this particular moment i would NOT recommend GW2 to my friends and people i know.......reason being it leans way too much on casual side, while it get`s updates on 2 week basis updates itself are on tiny side (30 min game play tops), also GW2 lost the entire charm of guilds (no guild halls no GvG) thing i liked most about GW1 !
While it`s undeniably beautiful and dynamic in fights and graphic departments it sure lacks a lot of game mods to be "the game" in which u say "what to do now, what to do now".

Hey not all ships are sinking, all this mess can change easily and good proper stuff can be implemented it just needs "kick in the butt" in the right direction, which will come as soon as they change the person whoever is in charge for game direction and development right now. If that happens, better yet when that happens i will start praising the game again.......just like i did for so long before it came out !!!

#16 ocirne23

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Posted 20 August 2014 - 03:26 PM

View PostCalypso589, on 20 August 2014 - 11:51 AM, said:

lolz I'm glad you beat me to this.

I'm fairly certain most people's memory of PvP in GW1 as being superior to GW2 is fueled by ridiculous amounts of nostalgia.

Not that GW1 PvP was terrible, but I mean cmon....some of those skills.....hahaha
I disagree, while there often were FOTM teams that were stupidly OP, anet was always quick to bring those back in line. GW1 PvP was always evolving and changing every month. And GW2 PvP doesn't even come anywhere close to the strategic depth involved in GvG.

There are way more ways to express skill in GW1 than 2, giving it a much much higher skill cap.

As opposed to GW2 where nothing has changed in the last 1.5 years, skill, strategy or build wise.

#17 I post stuff

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Posted 20 August 2014 - 05:30 PM

View PostKonzacelt, on 20 August 2014 - 01:55 PM, said:

lolz  I'm glad you mentioned this.

What's ironic about your post is most of those ridiculously unbalanced skills you talk about came from the late GW1 devs.

You know...the same ones that are at the helm now.
Izzy did balancing for GW1 until 2009. Conga lines during tournaments and ridiculously overpowered skills were already a thing before he stepped down.

View Postocirne23, on 20 August 2014 - 03:26 PM, said:

Spoiler
If every month there is a team comp that's stupidly OP, something is seriously wrong with balancing. You might argue that LoL is exactly the same, but you can at least ban the OP stuff from being picked. In GW1 you had no choice but to face a team that not only beats every other team but is also annoying as hell to play against.

Anet never made any fundamental changes to make the meta less toxic, and I don't think they even could do that given there were hundreds of skills that could be mixed and matched in tons of different ways.

Putting failures of GW2 aside, people should stop looking at GW1 PvP through rose tinted glasses.

Edited by I post stuff, 20 August 2014 - 05:47 PM.


#18 Feathermoore

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Posted 20 August 2014 - 06:05 PM

View PostI post stuff, on 20 August 2014 - 05:30 PM, said:

Izzy did balancing for GW1 until 2009. Conga lines during tournaments and ridiculously overpowered skills were already a thing before he stepped down.


The conga line incident was an abuse of the draw rules in the tournament and had nothing to do with a skill balance protest. It also happened in 2009. I remember that quite distinctly as I had just gotten back into GvG at the time. This was the first time that there was match fixing in the game and they changed the rules in tournaments because of it.

Izzy's balancing strategies were infamous as far back as I can remember. Wasn't it smiter's boon that he nerfed so hard it was effectively removed from the game forever and the spell's name became synonymous with nerf? Anet's balance strategy was akin to whack-a-mole.


But, this has strayed into a realm that is brushing with off topic and likely to result in off topic discussion. Let's reel it in.

Edited by Feathermoore, 20 August 2014 - 06:08 PM.

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#19 Calypso589

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Posted 20 August 2014 - 06:11 PM

View Postocirne23, on 20 August 2014 - 03:26 PM, said:

I disagree, while there often were FOTM teams that were stupidly OP, anet was always quick to bring those back in line. GW1 PvP was always evolving and changing every month. And GW2 PvP doesn't even come anywhere close to the strategic depth involved in GvG.

There are way more ways to express skill in GW1 than 2, giving it a much much higher skill cap.

As opposed to GW2 where nothing has changed in the last 1.5 years, skill, strategy or build wise.

View PostAlex Dimitri, on 20 August 2014 - 02:44 PM, said:

At this particular moment i would NOT recommend GW2 to my friends and people i know.......reason being it leans way too much on casual side, while it get`s updates on 2 week basis updates itself are on tiny side (30 min game play tops), also GW2 lost the entire charm of guilds (no guild halls no GvG) thing i liked most about GW1 !
While it`s undeniably beautiful and dynamic in fights and graphic departments it sure lacks a lot of game mods to be "the game" in which u say "what to do now, what to do now".

Hey not all ships are sinking, all this mess can change easily and good proper stuff can be implemented it just needs "kick in the butt" in the right direction, which will come as soon as they change the person whoever is in charge for game direction and development right now. If that happens, better yet when that happens i will start praising the game again.......just like i did for so long before it came out !!!

I think it's less about development being in the wrong direction and more about players not respecting the development enough to realize they can't have everything they want right when they want it.

Guild halls for example. Seemingly easy right? Sure. Cuz we want it now.

That is, until they release it per our impatient whims and we find it lacking and then complain about how they didn't spend enough time on it.

Get what I mean? lol

Basically what I'm saying is that everything in your post I heard a year and a half ago about an account wallet, or account bound legendaries, or WvW progression or PvP rewards and tourneys and so on and so forth.

We got all that when it was ready.

The game is not a mess. It was never advertised for a hardcore MMO audience directly. Conversely, Wildstar did just that.

It is a game that knows it's audience and retains it. Clearly, very successfully since despite these updates being somewhat smaller when it comes to playing them........developing them is a different beast entirely so the money is definitely flowing which means people are definitely playing.

My point is, not getting what you want now does not mean you will never get it.

Edited by Calypso589, 20 August 2014 - 06:14 PM.


#20 Calypso589

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Posted 20 August 2014 - 06:20 PM

View PostFeathermoore, on 20 August 2014 - 06:05 PM, said:

The conga line incident was an abuse of the draw rules in the tournament and had nothing to do with a skill balance protest. It also happened in 2009. I remember that quite distinctly as I had just gotten back into GvG at the time. This was the first time that there was match fixing in the game and they changed the rules in tournaments because of it.

Izzy's balancing strategies were infamous as far back as I can remember. Wasn't it smiter's boon that he nerfed so hard it was effectively removed from the game forever and the spell's name became synonymous with nerf? Anet's balance strategy was akin to whack-a-mole.


But, this has strayed into a realm that is brushing with off topic and likely to result in off topic discussion. Let's reel it in.

I'd say balancing in GW1 was infamous PERIOD. lol

A player would be naive in thinking that so many skills could all be balanced to the point where they were all viable, especially within the hundreds of builds that could be made.

One getting nerfed to the point of removal is a by product of Anet having focused on "how many" instead of focusing on "how it works."

The whack a mole comparison I see in so many other MMO forums that I'm inclined to believe the reality is that the developers of any game will never be able to balance things in the minds of it's playerbase (it's impossible for them, all of them. We should accept this. lol) and that if we have fun playing anyway then THAT'S where our concern to lie.

And ultimately why I would recommend the game.

It's fun for me.

See how I brought it back on point? I'm clever. lol

Edited by Calypso589, 20 August 2014 - 06:21 PM.


#21 Konzacelt

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Posted 21 August 2014 - 09:25 PM

View PostI post stuff, on 20 August 2014 - 05:30 PM, said:

Izzy did balancing for GW1 until 2009. Conga lines during tournaments and ridiculously overpowered skills were already a thing before he stepped down.

Izzy did indeed do skill balancing since Proph, but he wasn't the only one working on that.  Nor was he all that great at it, his decisions were notoriously controversial.  He's now a game designer for GW2.  He is one of the very few to still be around since the beginning.

#22 Konzacelt

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Posted 21 August 2014 - 09:30 PM

View PostCalypso589, on 20 August 2014 - 06:11 PM, said:

It was never advertised for a hardcore MMO audience directly.

It was never not advertised as a hardcore MMO either, they never said either way.  Who here knew GW2 was going to be a casuals paradise before release?  I certainly didn't.  I assumed, like tons of other people, that it would be PvP focused since...you know...that was how GW1 started out(I realize it took a large turn toward PvE in the later years).

They could have at least mentioned to the community at large that GW2 was targeted to a different audience.

#23 rukia

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Posted 21 August 2014 - 09:36 PM

At least there were different OP builds to face in GW1

In GW2 it's 6 months of the same shit, no hyperbole, no lies, it literally takes ANet 6 months these days to make even minor pvp changes.

I just came back after an extremely long break and everything is the same LMAO

I was amazed by all those pvp modes they've added, and now I gotta spend gems to see the living story lol? whatever it's probably just as garbage as the scarlet fiasco.

You know there's a major issue with this games pvp when it's basically as dead if not more so than GW1's right now.

... off to play all those new dungeons and skill sets! owait


e; sorry, I totally spaced the topic. I would not recommend this game to any real friend of mine, this game is still missing important features like particle slider, player trading, end game, etc. and the RNG is beyond korean levels bad.. why would I want to put a friend through a game still in alpha and not even sure if it's western or not.

Edited by rukia, 21 August 2014 - 09:43 PM.


#24 raspberry jam

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Posted 21 August 2014 - 09:48 PM

The thing is, there are so many games I'd recommend instead of GW2, that there is no group of players that I feel it would fit for.

One interesting thing about the opening post is that it is a list of some of the things that GW2 is/was praised for, and an explanation for each of those things as to why that praise really was undeserved.

#25 Calypso589

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Posted 22 August 2014 - 02:51 AM

View PostKonzacelt, on 21 August 2014 - 09:30 PM, said:

It was never not advertised as a hardcore MMO either, they never said either way.  Who here knew GW2 was going to be a casuals paradise before release?  I certainly didn't.  I assumed, like tons of other people, that it would be PvP focused since...you know...that was how GW1 started out(I realize it took a large turn toward PvE in the later years).

They could have at least mentioned to the community at large that GW2 was targeted to a different audience.

It's not Arenanet's responsibility to do your homework as a consumer.

If you assume a game is going to be something and then buy it, you have no one but yourself to blame if you're disappointed.

I say that to every sucker who preordered Aliens: Colonial Marines for example.

Secondly, Anet isn't going to directly say who their target audience is when it comes to the classification of casual or hardcore.

You run the risk of cheating yourself out of potential buyers since a hardcore player could come to love the game anyway or a casual player might play it like a hardcore one would.

Which brings me back to the it being the responsibility of the consumer to look into things before they buy a title.

Your disappointment is your fault. Not Anet's.

Edited by Calypso589, 22 August 2014 - 02:54 AM.


#26 chefwaffle

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Posted 22 August 2014 - 04:52 AM

I wouldn't recommend it at it's current state. I would recommend it 2 years ago (except for people who loves support classes), but right now, I'd recommend something else, like Wildstar perhaps?

I suggest you watch AngryJoe's review of GW2 just to get an idea of what's it all about. It's not the same GW2 though, but he summarized what people loved about GW2.

Edited by chefwaffle, 22 August 2014 - 05:03 AM.


#27 I post stuff

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Posted 22 August 2014 - 10:34 AM

I wouldn't recomment any MMO right now to be honest. Every time I sign up for a beta of another MMO I can't help but feel that I'm going to commit to something that will fail in a year at best.

View PostKonzacelt, on 21 August 2014 - 09:25 PM, said:

Izzy did indeed do skill balancing since Proph, but he wasn't the only one working on that.  Nor was he all that great at it, his decisions were notoriously controversial.  He's now a game designer for GW2.  He is one of the very few to still be around since the beginning.
That still ruins the point you made earlier. People who originally made GW1 are also responsible for running it into the ground. Heck, I wrote this already, I will repeat it again: GW1 was a compromise during a time period when there weren't many good PvP games around and all other MMOs had a monthly fee attached.

People still wanted persistent world and PvP that was even better at its core.

Plus, GW1 was a bitch to balance. They either had to go the way of insane powercreep or  go on a downward spiral of heavy nerfs that lead to annoying, gimmicky builds.

Edited by I post stuff, 22 August 2014 - 10:35 AM.


#28 davadude

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Posted 22 August 2014 - 02:25 PM

View PostFeathermoore, on 20 August 2014 - 06:05 PM, said:

Izzy's balancing strategies were infamous as far back as I can remember. Wasn't it smiter's boon that he nerfed so hard it was effectively removed from the game forever and the spell's name became synonymous with nerf? Anet's balance strategy was akin to whack-a-mole.

The only thing you need to know about GW1 balance was that Ursan Blessing was deemed "perfectly" balanced until close to automation.
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#29 Miragee

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Posted 22 August 2014 - 02:54 PM

GW's balancing was ridiculous. But that has not much to do with the amount of skills but more with the dev's being disconnected from the game. Every recent game that tried to shrink the amount of choice (skills etc.) failed to deliver a good balance regardless. I mean they removed the strategical and tactical depth from GW2 but the balance is still bull shit.
The good thing with having tons and tons of skills is that most OP builds will be balanced by just waiting until someone invents a counter to them. Meta shift in that way is healthy for the game. Meta shift by ridiculous balance updates is not.

#30 Slum Sluey

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Posted 22 August 2014 - 09:14 PM

I would not recommend GW2 today (or if ever).

As a short game it is decent, as a long game not so much.

I played GW1 since the beginning. What made GW1 fun was the sense of accomplishment when something was done. I made my own builds and situation awareness was key. I started as a Mesmer and could counter any build and had never been beat in a one on one when I knew the situation. GW1 started at 20.

When I got this game (GW2) I got it early (one of the first). I got on and thought this game may start at max level. So I went to town and maxed out fast long before anyone else I knew. I hit an end game wall, it was over and there was no magic opening that appeared, it was done.

What kept me into GW1 for many years was the roles a single toon could fill. I could be anything on any toon I wanted to be. It was a blast being the ranger and always being the last man standing and rezzing the whole team, that was fun. On this game we are all about the same with slight modifications but very close.

I would be willing to bet that if today ArenaNet launched an expansion for GW1 people would flock in droves. I would also be willing to bet that there are not a ton of GW1 players playing this game anymore if ever at all.

It is a decent game but it is not a sequel.




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