It feels like they're avoiding any of the real issues that currently plague the end-game and are instead focusing all their efforts on the leveling experience or tackling the simple solutions. For a game that's two years old and for a community that is on its knees begging for a new dungeon to do it sounds weird that they'd pause the Living Story to announce features that don't affect them or affect a very small aspect of the game that the majority of the active community has already gone through.
The April feature patch brought us the wardrobe, account-wide WvW ranks, and reset-able traits. The September feature patch is bringing us backpacks and red commander tags.
Is anyone else as disappointed as I am?
Edit: Just for further clarification, and because I think I really poured out how I really felt about all of it on Reddit already, I'll just quote what I put there in here:
There's no monthly fee but I know most everyone here has spent real money on this game beyond the box price. I know I have. And it's one thing if the game is just no longer being supported and ArenaNet has decided that GW2 has enough content in it.
It's funny because if they came out and said that, I'd at least walk away knowing I've had fun with what it had and that I need to just move on. But that's not what they're doing. They're dedicating a lot of their time and resources into stuff that is just explicitly unimportant in the grand scheme of things. Fractal loot is still broken. Some dungeon paths are still buggy. Getting into the proper overflow for Teq and Wurm still is a strenuous process of right-click selection. These are the kinds of things that should be going into the feature patch. Grander overhauls that redefine how the game is played, just like how the April patch did.
And rather than work on any of this stuff, they're focusing on the leveling experience. Ask yourself: throughout all of those CDIs, did anyone ever once say that the leveling experience was ever "overwhelming" for new players? Or that the downed mechanic needed to be staved off until level 5 for sake that I might forget to breathe with so much going on? Did we really weapon skill unlocks to be even simpler?
No, we really didn't. We asked for guild halls. We asked for GvG. We asked for more dungeons and fractals. We asked for better methods to organizing Teq and Wurm. We got some of these. We didn't get all of it. And that's fine. But we're getting shit we never even asked for. It feels like they're just pushing China on us, and what my guild did all this time isn't a part of their vision. God, they even say it themselves in the missions update:
> We are working on further improvements that are focused on larger guilds.
Okay. Great. Thanks. I guess we'll just have to wait on that. But great job empowering those 5 man guilds that are the driving force behind the community! I guess EG, TTS, and other large guilds that organize large-scale stuff like Teq and Wurm can ♥♥♥♥ off then. Continue right-click selection to get into the right map.
But thanks for the new crafting UI, guys! Because that's really more important than being forced to slowly give myself carpal tunnel trying to do what little content that's in this game to do with my guild.
I know I can come back to GW2 with ease when they actually feel like fixing all the obvious problems of the end-game. What I sweat over is that they don't seem all that concerned to fix them. And it is skin off my back because I have invested money into this game on the assumption they were going to support us. I am clearly not a part of their target audience any longer and it infuriates me that their vision is now muddled. If I knew they were going to do everything they could to simplify the game so any knuckledragger could play it, I would've moved on already.
The April feature patch brought us the wardrobe, account-wide WvW ranks, and reset-able trait lines. The September feature patch is bringing us backpacks and a new crafting UI. This is coinciding with the lightest releasing of PvE content over the past 6 months that has included more breaks than content releases.
What. The. Eff. I dedicated two years of my life to this game because I loved it and its vision. I was a very vocal Guru/Reddit/forumite player that tried to help shape the engineer meta. Google "engineer pve" and tell me what you see. I helped manage a very large successful guild that did everything under the sun. We killed Teq daily. We participated in fractal and dungeon tournaments. We helped Dulfy compose her guide on guild missions, Dry Top, and Wurm.
How did we get to this point to where I (and a lot of my guild) feel(s) like I am not a part of their target audience? It's baffling. It's like I just woke up one afternoon and we don't matter anymore. I asked for Flame Blast to be a blast finisher on the Flamethrower back in September of 2012. I guess we're finally getting that one.
How long will it be until they fix hobo sacks? Or rather, how many backpacks will they release between now and when they do?
I am just beside myself right now. Sorry for all the ninja edits. I am just so very upset and the thoughts keep flowing. But yeah, keep downvoting guys. Whatever helps you feel better about the state of the game, I guess. I just can't blind myself to this anymore.
Blah blah sad story whatever. I just can't believe this is all we're getting.
Edited by Phineas Poe, 28 August 2014 - 08:18 PM.