Puppets and Puppet Master
u r ninja 4 nao but 4got 1 thing
But you forgot the part that the puppet master controls downed allies with his strings, ha!
Name: Lanci'Owna, the Ancient Walking Mountain
Looks: kind of like this except really long legs, holds it's head and tail high instead of near the ground.
Lore: One of those giants that plundered Tyria long ago.
The ideal amount of players is 50, NPC's can take place of players missing.
You fight this beast along a mountain path, players typically are about 1/20th of the size of it's toe nail. This giant beast is freaking huge so players will have to rely on Wind Tunnel Asuran Golem's to navigate up and round the mountain area. If players fall behind, a Carriageway will come to pick up players, then ride to the front of the beast.
Slay the beast before it destroys a town in it's path.
Humans - Will bring a portable inferno cannon along the mountain path, honing using fire magic power to hit the beast in one huge blast. Having enough players using fire magic or grabbing a temporary fire magic wand to charge up the blast. The key is timing and waiting for the human commander to tell the players (or NPC's) to fire their spells.
Charr - Will have catapults launching explosive barrels traveling on the other side of the mountain path, ranged attackers can use skills to explode the barrel when it hits Lanci'Owna. The key is to fire as soon as the barrels hit Lanci'Owna for the huge damage.
Asura - Will have their Wind Tunnel Golem's launching players around the map, making for easy travel. They also bring a Earth Tunnel Golem's to lay a huge trap, snaring the beast and knocking it's head to the ground.
Norn - Using the Asuran Wind Golem's to launch onto the beasts back, Norn can carry a huge amount of explosives onto the beasts back and then setting them off. The more Norn carrying the load the faster they will move.
Sylvari - Can make huge forest tree's, temporary slowing the Lanci'Owna's movement for a large amount of time.
Wind Tunnel Golem's can launch Melee class players onto Lanci'Owna's back to attack it's neck or tail for damage, or ranged class players can fire from afar.
If Lanci'Owna's tail takes damaged enough, it will drag along the ground, slowing the beast a little, along with preventing it to hit players.
Lanci'Owna, the Lost Ancient Mountain Strategy:
Lanci'Owna skin is very tough, players will find themselves dealing little damage with their strongest attacks. It's weak points is it's neck and head. It's head is to high up for accurate shots and sways, making ranged attacks less accurate. Either aim for the neck or jump on it's back then go for the neck.
If players on this beast back, Lanci'Owna will lift it's front legs, causing the players to fall off a great deal of height, them crashing down will cause an earthquake dealing massive damage to any players caught in it's affects.
Lanci'Owna's tail can also deal heavy damage by hitting players running along side the mountain. If Lanci'Owna steps on a player, they die, instantly. Running along the ground is not advised unless you can run really fast.
Lanci'Owna has three types of ranged breath attacks it can do.
- Uses this quite frequently, a deadly, fast rocket that fires from it's mouth. Large AoE and deals heavy burning.
- Uses this from time to time, it fires a huge amount of median-sized fire balls like the warrior barrage ability. Except the AoE is much, much larger and if players don't move out of the way to fast it will kill them. When using this Lanci'Owna scales will spike out and glimmer.
Space and Time Shatter Beam
- Lanci'Owna's scales will spike out and glimmer for a while, charging this attack in the mouth. The attack also has a special look right before it fires, the game screen will change to a dark red, the Lanci'Owna's mouth will appear to crack, game time freezes for a second and then the beam fires (only for people in the dynamic event). Once this attack fires players in the beams light will die instantly, no downed state, must be very careful. After this attack fires it will have a backlash effect. The area that the beam fired will begin cracking like glass giving into weight, thus leading to another huge explosion with wall of fires covering the ENTIRE mountain area. Players must shield themselves in anyway to survive or be downed or even die. Either hiding in a cave, using their shield skill or a protect themselves with a different players shield skill protection area is best used during the backlash.
- When Lanci'Owna's scales start spiking and glimmering it becomes very vulnerable to damage. As important as it is to flee from skills like Pulsate Barrage or Space and Time Shatter Beam attacking it while in this form is vital for much needed extra damage. Playing safe won't slay this beast in time, be risky and stay alive.
Lanci'Owna Downed State-
When Lanci'Owna health bar reaches 0 it's legs will fall, then Lanci'Owna enters a downed state. In this state Lanci'Owna enters a frenzy, lashing it's head everywhere, firing attacks often and in it's head is in it's weak glimmering mode. The beast way to damage it in this downed state is attacking it's neck or head. In this state Lanci'Owna enters a frenzy, lashing it's head everywhere and firing attacks often. It can no longer do Space and Time Shatter Beam but it can use Frenzied Beam, which is a five pronged beam, very deadly. It can also use head slam, causing a shock wave to nearby players while damaging itself. If Lanci'Owna is not damaged enough during this downed state, it will stand back up. If it stands back up it will have much less health but it's defense keeps it well alive even when swarmed with players. Once it enters it's downed state again it will continue where it's downed state bar was left off.
This fight ideally takes about 15 minutes. Give or take a little depending on how many times Lanci'Owna get's snared, It can destroy the village in about 20.
To bad Anet won't read this
Edited by Zodiac Meteor, 15 November 2010 - 10:38 PM.