Rift vs. WoW vs. SW:TOR vs. TERA
#1
Posted 27 November 2010 - 04:33 PM
#2
Posted 27 November 2010 - 04:37 PM
SW:ToR however seems to be to much of a Sci-fi WoW version... and it's putting me off a bit, but I suppose i'll still try it out.
TERA also looks original, I rather like the art style and the whole "aim" thing to it :P. Looking forward to it.
And Rift, well I managed to snag myself a beta key the other day so I'll try it out next weekend and we'll see.
:D
#3
Posted 27 November 2010 - 06:17 PM
TOR is the only thing that has the potential of putting a dent in the WoW player base but only if they don't screw up launch and everything runs smoothly and is at least as enjoyable as WoW if not more so.
#4
Posted 27 November 2010 - 07:11 PM
Tera looks good but I will need to see more on it. I am not a fan of being stuck with the same weapon all the time. I do like the Mystic from them though as it gets a pet of some kind and can heal so I like that. Not sure though about their combat system. Looks like a great one player game really to me not so much an mmo.
SW:TOR I thought I wanted to play but I played galaxies when it was actually good and then they just destroyed it. So I am a little skeptic about it. I have friends I know that want to play it so I will see if they like it first.
WoW I use to play and may go back because I like trolls and the druid class which I can now have so that is good. Not sure though that I want to go back though to a system I wasn't a huge fan of to begin with though.
I think each will do ok and WoW will continue to do ok for now. I am bringing my girlfriend with me to GW2 and maybe one other MMO so it isn't as easy as just picking one that I like the look of but ones that will be fun for her as well. She was excited about GW2 but it is hard to keep her excited about it right now so I am looking at the others just so she can learn how to play an MMo since it will be her first. Right now though none really grab me as a have to play right now thing.
#5
Posted 27 November 2010 - 07:17 PM
#6
Posted 27 November 2010 - 07:46 PM
Amannelle said:
Because you are dirty boy!
Nearly on-topic:
I will ignore TERA, I might actually try SW:ToR (BUT I WILL NEVER PAY A MONTHLY FEE FOR A GAME!) and Rift... Rift... Rift... I don't like the graphics, because it's cartoonyness is too cartoony and I don't care for the Rifts, because we've got a similar concept in Oblivion and GW2, and it was executed better.
Edited by Alot, 27 November 2010 - 07:51 PM.
Moderators are dirty boys, especially Inde. (This jokes)
#7
Posted 28 November 2010 - 01:57 PM
SW:TOR is not looking like a great thing, it has many pros and good looking things, yeah, but also have many things that just look wrong, so I would say a stable pop of 1-2 mill players that like bioware and star wars
Tera will end as a niche game, like vindictus
And Rift is unpredictable
#8
Posted 28 November 2010 - 04:14 PM
The others.... I don't see them lasting too long. They will have a good couple of years max in running, that's all.
#9
Posted 28 November 2010 - 04:38 PM
And I agree with Wothan,TERA will most likely end up as a niche game.
#10
Posted 28 November 2010 - 09:30 PM
Really though, for me it'll end up being a 3-way race between GW2, Blade and Soul, and TERA. I fully expect that none of them will be particularly close to what I want, but they're currently amongst the only MMOs that even have any real potential of being decent to me.
Of course PSO2 has the potential to kick all of their asses. If Sega can actually capture what made the original PSO so great and not go the route of BB or PSU, then it will absolutely outclass everything else for me... Problem is that little has been revealed about it thusfar and at this point I have almost no faith in SEGA/Sonic Team. :-(
#11
Posted 28 November 2010 - 10:47 PM
#12
Posted 29 November 2010 - 12:50 AM
#13
Posted 29 November 2010 - 01:13 AM
#14
Posted 29 November 2010 - 02:33 AM
The thing that I am really liking though about ToR is the companion system where I can do all the crafting, gathering, and things while I am actually doing fun things that I like better. Plus sending them on boring missions is great since I still get items and things for them.
The only thing that still has me not ready to really jump on board with it is the lack of information on the races that we can pick from if any for character creation. I also am curious if everyone is getting the exact same companions and how that works when in a group. Also so far the Sith Warriors all seem like the Hulk in body shape and I don't like that so I am hoping it isn't that way for all of them. Otherwise I liked KoToR so I should like ToR pretty well.
#15
Posted 29 November 2010 - 02:35 AM
SW:TOR had amazing trailers and less-than-stellar game play video's, but I still might try it out. Has potential to be fun.
Tera looks like it could be decent enough to occupy me for a month or so, still on the fence on if it's worth spending any money for.
Rift I am almost positive I would never spend money for, I am however looking forward to beta. It will be a good time killer while it lasts.
#16
Posted 29 November 2010 - 02:56 AM
SWTOR is too sticky.
WoW is filled with crappy quest.
TERA is only hack and slash, nothing different from Vindictus.
Rift is probably the one I least hate. It shares dynamic events with Guild Wars 2, which I truly want all MMO's to have. Even if they are labeled, "Guild Wars 2 Ripoff!!!!111!!!"
My only complaint with Rift is that they stuck with the traditional MMO's and have no originality.
#17
Posted 29 November 2010 - 03:07 AM
Tera looks kinda cool. I love the combat but I'm not so sure about the rest of the game. From what I've seen of rift it just looks like a WoW clone to me. The graphics are just as bad as wow 5 years ago, the combat doesnt fit together and is very slow and killing animals in the forest seems to make up most of the game. Also, are the rifts actually dynamic? or are they just random events with no influence on anything else in the world?
#18
Posted 29 November 2010 - 03:28 AM
Shroomzmaster666 said:
Tera looks kinda cool. I love the combat but I'm not so sure about the rest of the game. From what I've seen of rift it just looks like a WoW clone to me. The graphics are just as bad as wow 5 years ago, the combat doesnt fit together and is very slow and killing animals in the forest seems to make up most of the game. Also, are the rifts actually dynamic? or are they just random events with no influence on anything else in the world?
From what I understand, if you don't close the rifts, they will become beachheads for the invading creatures. They will apparently move out and start attacking other established rifts from different planes and NPCs from the area.
#19
Posted 29 November 2010 - 08:39 AM
I have less than no interest in the others. Most MMORPGs tend to be a bit too grindy, low brow, populist, and mindless for me.
#20
Posted 29 November 2010 - 10:37 AM
DuskWolf said:
I especially loved the Lancer's combat gameplay;
Poke, poke, poke, poke, poke, poke, poke. Wait....charge up, poke.
#21
Posted 02 December 2010 - 07:10 PM
#22
Posted 05 January 2011 - 08:06 AM
I hope they don't end up being the traditional MMO, where you quest quest quest, hit max level, and then run dungeons until a new expansion comes out. I want something different from a change. Different combat, things to do on the side. I am playing WoW currently and it is finally almost unplayable how repetitive it is getting.
For Rift Online, I played the Beta and it is just like WoW or Aion. Nothing much different except the story and classes. Still has the boring quests and the dynamic events are terrible and I wouldn't even call them dynamic. They are just Rifts and they don't scale up like the GW2 are going to, unless they changed them since I played. We had 20 people fighting in one and I couldn't land a hit before something died.
Atleast the others have a lot of changes:
Guild Wars 2
- no quests, all dynamic events that look like a lot of fun
- personal character story
- high character customization
- combat looks very good
- great graphics
- mini games
- no monthly fee
Rift
- has the rift system
- good graphics
Cons: too much like other games out, doesn't offer a lot of change
Tera
- hack and slash, could be good or bad, but something new
- graphics are very good
- combat looks good
Blade and Soul
- graphics are good
- combat looks good
- hack and slash
Honestly, I can't say much about Tera and Blade and Soul because I haven't seen that much about them, but they look almost like the same game, but Blade and Soul looks a little better. I will have to wait and see and actually try it out.
As of now I am waiting to play GW2 and it looks amazing. I will most likely try Tera and Blade and Soul and play one of them if they end up being good because GW2 will be free to play monthly. I just hope GW2 ends up being what I think it is going to be.
I don't want another "WoW". I want a game like Oblivion but as an MMO. There was so much to do in that game. You had the main story, side quests, dungeons, Arena, you could own a house, and a bunch more. I also liked the combat a lot too. A FPRPG as a MMO would be pretty cool and having an alternative Third-person view would be nice as well. I heard they are developing an Elder Scrolls MMO, which I hope they really are because I will definitely buy it. Also I heard they maybe making a PSO2, which also would be great. People should be copying PSO and Oblivion instead of WoW, DAOC, WAR, etc.
Edited by ampd, 05 January 2011 - 08:14 AM.
#23
Posted 05 January 2011 - 09:40 AM
Passive Aggressive said:
Speaking of which: http://www.facebook....236602
Every WoW fanboy/girl in unison now: Oh no they di'int.
#24
Posted 05 January 2011 - 11:41 AM
ampd said:
And Tribes Universe Online.
#25
Posted 05 January 2011 - 11:50 AM
#26
Posted 05 January 2011 - 12:04 PM
Rifts/invasions/footholds are in no way dynamic events at all. If you haven't played the game yet, you'll see once you've been in game for a while.
Rifts spawn at fixed locations...all a Rift consists of is a fancy graphical circle with some mobs standing in it. After a while, an "invasion" will spawn, which consists of one boss-type mob (easily killed by a solo player) and a few support mobs (3-4). This "invasion" heads down the road (fixed path) to one of the fixed foothold points. If nobody kills the invasion, they take over the fixed foothold point and then stand there until someone kills them.
Rifts themselves consist of the following... stage 1: kill some trash mobs. Stage 2: kill some more trash mobs. Stage 3: single soloable boss (timed stage). Stage 4: kill more trash mobs (timed stage). Stage 5: elite boss that's usually not soloable. 99% of the Rifts you encounter are exactly that. No difference except graphics.
That's it. That's the whole system. Dynamic? I think not. And of course the loot generally sucks from Rifts/invasions, so people just end up running around them to move to the next solo task grind hub.
The rest of the game is just a very shallow and cut-down version of WoW with a very small game world (smaller than one continent in vanilla WoW) and nothing to do except task grind / faction grind / instance grind.
The much-bragged about polish that Rift has is due completely to the tiny size and scope of the game. It's difficult to even call it an MMORPG when you compare it to the depth and complexity of games that came before. People are going to play Rift for the free month, and then wonder why in the world they would pay a subscription fee to keep playing when they've already seen the whole game world and all that's left is grinding the same instances over again.
The real excitement with the title will be in watching their subscription numbers drop and seeing how long they keep the lights on. They spent a massive amount of money on Rift (where did it all go?), and they are also trying to develop two other games. It will be interesting to see what happens to the company.
SW:TOR - Possibly a contender. I know a lot less about this game, but the Star Wars and BioWare names put them in a position where they could do well if the game is reasonably good. If they launch well and have a decent amount of depth and content, I think this will be in third place behind WoW and GW2.
WoW - although their subscription base is bound to shrink, I think this is the game where most MMORPG players who are willing to pay a subscription fee will continue to reside. I honestly don't like the game all that much...but I keep ending up back there because every other game that's getting developed just seems to be a bad copy of WoW, and right now there's nothing else to play.
Tera - non-factor... might do ok as a niche game, but at least in the US it's not going to make a dent.
Edited by Fozzik, 05 January 2011 - 12:08 PM.
#27
Posted 05 January 2011 - 03:34 PM
Corsair said:
I believe the Soul system is quite balanced, it doesn't allow you to take souls that are not in your archetype. For instance if you pick a warrior line; you will get to pick only warrior related souls like Riftblade, Paragon, Warlord and so on but you won't be able to pick from a Ranger's list of souls or a Mages list of souls.
Quote
I have less than no interest in the others. Most MMORPGs tend to be a bit too grindy, low brow, populist, and mindless for me.
Thank God I'm not the only one who is irritated by the female animations! Jeez! Those female casters make me want to cringe worse than when I have lemon and lime in my mouth.
Edited by Dirame, 05 January 2011 - 03:42 PM.
#28
Posted 05 January 2011 - 03:46 PM
Dirame said:
Thank God I'm not the only one who is irritated by the female animations! Jeez! Those female casters make me want to cringe worse than when I have lemon and lime in my mouth.
Have you been in the Rift beta? The soul system is balanced because souls are very alike each other. I picked Mage > Necromancer > Warlock, Necromancer and Warlock both had a bolt spell, same mana cost/same damage/same cast time. The only two differences were that the Necromancer's bolt gave 1 stack of ineffective uhm, "effects", and that the Warlock bolt could get a lower cast time by investing points in a talent.
#29
Posted 05 January 2011 - 03:52 PM
Timewarp said:
Every WoW fanboy/girl in unison now: Oh no they di'int.
LOL, is that trailer for real? Now I'm kinda hoping Azeroth is a registered trademark or something.
#30
Posted 05 January 2011 - 03:54 PM
Alot said:
I know I know! But I humor them by imagining the classes are different. From the get-go I wondered why they'd make an elementalist class and then make a Pyromancer class..... that just didn't make any sense. When I first heard of the Pyro, I was like "Oh, they might make a Sub-zero (water/ice class) class or a Seizmancer class (Earth class)" but then they unvealed the elementalist and I was like.... "Yea... these guys are full of ****".









