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Good elite specialization for solo pve

solo specialization class pve

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#1 ariana

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Posted 03 November 2015 - 07:04 PM

Hello,
I'm looking to get back in to the game and would like recommendations for a class, with elite specializations in mind. I don't plan to do any pvp and play mostly solo, but I may want to do dungeons somewhere down the line

I currently have a guardian and ranger but I hear the druid is pretty lame and the dragon hunter doesn't really improve the guardian in any way, and is probably less desireable for groups than the guardian.

I really want to like the scrapper but I can't see myself ever using drones.

The daredevil also looks fun but I've tried playing a thief before and would just constantly get destroyed any time i had to fight groups of enemies, so I suspect it may not be the best solo pve class for me.

What elite specialization is best suited for solo pve, while also being good in a group setting?

Thank you.
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#2 Loperdos

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Posted 03 November 2015 - 08:03 PM

~snipfu~



Well, since my buddy, Phenn is going to point you to the Reaper, I'll let him do that, since he knows WAY more about it than I do...but I will say that I've seen him do some pretty damn impressive things with his Reaper, both in a large group as well as just the two of us running around as a duo.

That said, I would highly encourage you to check out the Daredevil. Before I really get into that, I'll let you know a bit of my background in GW2, so you know what my biases are (because I am highly biased towards the thief, and by logical extension, the Daredevil). My current thief (my Daredevil) is now my 4th thief to level 80 since the release of the game. It would be 5, but one of my thieves kinda stalled out around lvl 50, got tired of the build I was running with it and haven't had the time to regear it for a different build I'm looking at using with it. I've also written a few different guides (two of them are out of date, the conD one I updated not too long ago) over the years and helped on several others. I put this all out there so you know JUST how biased I am towards the thief class. Its a lot. :)

I would definitely encourage you to give the Daredevil a shot. I've currently been running a Staff + D/D setup and its been working wonders. The AoE dmg on the Staff is pretty remarkable, and pair it with the crazy amount of evades you get off the various skills on the Staff? You can jump into a giant group of enemies and wail away and basically come away unscathed due to the ridiculousness that are all the dodges we have access to on the Staff. I keep my D/D around because its got unparalleled single target dmg, so good for those pesky Vets, Elites and Champs that you run across from time to time. I'm having a blast on the Daredevil and its got enough damage and survivability that running around in PvE solo isn't difficult, but its still got a good chunk of AoE dmg, as well as some other condition applications that can help basically any group (on-demand Blind, on-demand Weakness, and a few others I'm forgetting).

Again, take what I'm saying with a grain of salt because I've not yet maxed out my Daredevil line, but I'm thinking that it will only get better as I get further down the line. Add that to the fact that I've not tried many of the other elite choices out there...but I'm just having too much damn fun with the Daredevil.

Edited by Loperdos, 03 November 2015 - 08:05 PM.

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#3 Phenn

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Posted 03 November 2015 - 09:33 PM

Hiya! As Loperdos mentioned, I'm a fan of the Necro. I've played the class since the original Beta Weekends, and I'm a fan of the Reaper.

With the changes that the Reaper ES makes to Shroud, and the addition of the GS to the Necro's weapon loadout, you can hit some ridiculous numbers damage-wise. The Shroud mechanic continues to add excellent survivability—particularly in the new content where you need more than straight up DPS to survive solo.

I like to think that the Necro's Shroud bar makes it one of, if not the most durable professions, and it really shines in the new HoT content.

I have several guides in the Necro PvE subforum in various stages of updating that are worth checking out.

Welcome back to GW2!
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#4 ariana

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Posted 04 November 2015 - 02:43 PM

snip


So does daredevil have more survivability than the thief? I've heard the daredevil is one of the better elite specializations but if I can't seem to survive groups of three or more normal enemies, as a thief, would it be any different as a daredevil?
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#5 ariana

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Posted 04 November 2015 - 03:27 PM

Hiya! As Loperdos mentioned, I'm a fan of the Necro. I've played the class since the original Beta Weekends, and I'm a fan of the Reaper.

With the changes that the Reaper ES makes to Shroud, and the addition of the GS to the Necro's weapon loadout, you can hit some ridiculous numbers damage-wise. The Shroud mechanic continues to add excellent survivability—particularly in the new content where you need more than straight up DPS to survive solo.

I like to think that the Necro's Shroud bar makes it one of, if not the most durable professions, and it really shines in the new HoT content.

I have several guides in the Necro PvE subforum in various stages of updating that are worth checking out.

Welcome back to GW2!


I never tried the necro because I generally don't like magic, but the necro and reaper do seem kind of interesting. How squishy are necros/reapers though? I'm concered about having another situation like I had when I tried the play a thief, where low defense combined with melee combat, results in me getting torn apart whenever I have to fight groups of enemies. Also, I've heard the reaper really shines when it's around other players. Does that make it less viable for soloing?
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#6 Phenn

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Posted 04 November 2015 - 03:45 PM

I never tried the necro because I generally don't like magic, but the necro and reaper do seem kind of interesting. How squishy are necros/reapers though? I'm concered about having another situation like I had when I tried the play a thief, where low defense combined with melee combat, results in me getting torn apart whenever I have to fight groups of enemies. Also, I've heard the reaper really shines when it's around other players. Does that make it less viable for soloing?


The Necro is definitely the most durable of the cloth-wearing professions, and one of the most durable professions in the game, period. The Shroud mechanic gives you a second health bar, and with so many ways to regenerate health and/or Life Force, you should almost never go down as a Necro.

It's the only class I'll Leroy-Jenkins into a massive group with and come out of the experience alive. It's definitely the easiest class to solo content with in my opinion. Leveling with Dagger/Warhorn, Siphons, and Wells make most content a joke.
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#7 Loperdos

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Posted 04 November 2015 - 03:58 PM

So does daredevil have more survivability than the thief? I've heard the daredevil is one of the better elite specializations but if I can't seem to survive groups of three or more normal enemies, as a thief, would it be any different as a daredevil?


From my play so far, the Daredevil has a ridiculous amount of survivability compared to your classic D/D thief. The main way is that with the DD (Daredevil) you START with 3 dodges, rather than 2 like other classes. Now, that may not seem like a lot, but it really makes a huge difference.

Beyond that, you've got your #5 on Staff with a 1/2s evade on it (I'll have to double check this number, gw2skills tooltip doesn't say it has an evade on it, but I know it does) as well as #3 on Staff that acts like a mini #3 SB, with an evade and a short jump back. The other really nice thing I've noticed with #3 is that there seems to be either extremely small or none at all when it comes to pre-cast or after-cast. What does that mean? It means you really do have an instant skill to give yourself some breathing room if you really flub your dodges (which I do from time to time :P). Add this to the instant activation on #4 for a 3 target blind, it really increases your ability to survive.

I should clarify though. The DD doesn't really have any more PASSIVE survivability than the classic thief. It has a LOT more active survivability than a classic thief, so if active defenses (dodges, evades, blinds, escapes) suit you, then the DD would suit you well. Just the other night I went through and soloed an Elite mob in open world, and I've not had any sort of issues fighting against champs, either by myself or in larger groups.

If you want to see it more in action or have other questions, feel free to shoot me a friend request in game, Loperdos.7924 and I'd be happy to talk more about it.
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#8 typographie

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Posted 04 November 2015 - 04:03 PM

So does daredevil have more survivability than the thief? I've heard the daredevil is one of the better elite specializations but if I can't seem to survive groups of three or more normal enemies, as a thief, would it be any different as a daredevil?


The daredevil can spam evades (intentionally not specifying 'dodges') all day, which translates into potentially spectacular survivability based on personal reflexes and knowledge of what you're fighting. It's active survivability with a relatively high skill ceiling, though—the better you are at well-timed evades, the better you're going to do as a daredevil. It's an awful lot of fun once you get used to it.

I never tried the necro because I generally don't like magic, but the necro and reaper do seem kind of interesting. How squishy are necros/reapers though? I'm concered about having another situation like I had when I tried the play a thief, where low defense combined with melee combat, results in me getting torn apart whenever I have to fight groups of enemies. Also, I've heard the reaper really shines when it's around other players. Does that make it less viable for soloing?


Thief is in the lowest base health tier (alongside guardian and elementalist), whereas necromancer has in the highest tied with the warrior. Not only that, a necromancer has a rechargable second health bar in Death/Reaper Shroud. Combine that with the life-stealing that many necromancer builds have access to, and in practice the necromancer is often one of the tankier classes in the game. That doesn't mean you won't still get nearly one-shotted by certain mobs in HoT, though. Class choice won't get you around having to watch out for Mordrem Guard Snipers and Stalkers.

If I can offer an opinion, I think you're over-thinking this a bit. All classes in GW2 can solo, most of them quite well, with some build or another. It's much more important that you pick something you enjoy and that you're going to be skilled at using.

Edited by typographie, 04 November 2015 - 04:07 PM.

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#9 Phenn

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Posted 04 November 2015 - 04:05 PM

If I can offer an opinion, I think you're over-thinking this a bit. All classes in GW2 can solo, most of them quite well, with some build or another. It's much more important that you pick something you enjoy and that you're going to be skilled at using.


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#10 Feathermoore

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Posted 04 November 2015 - 04:44 PM

I personally am still practically cackling when I hit things with my Reaper. It really feels like I am slamming things with the blunt side of the GS as opposed to cutting them. A feeling that I am quite satisfied with.

I had thought I was going to make a transfer to the Chronomancer or even just the Revenant off of my Necromancer, but this isn't about to happen any time soon. For the most part, the Necromancer doesn't really feel like it is a magic profession, more of a 50/50 feel depending on the build. But the Reaper really makes it feel like a martial profession with a bit of magic backup. Almost a spellblade sort of effect.

Anyways, with your desire for survivability, the Reaper really fits that to a T. Plus, who can resist the call of the Reaper Shroud's visual look and sound effects.

Edited by Feathermoore, 04 November 2015 - 04:45 PM.

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#11 ariana

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Posted 04 November 2015 - 06:04 PM

If I can offer an opinion, I think you're over-thinking this a bit. All classes in GW2 can solo, most of them quite well, with some build or another. It's much more important that you pick something you enjoy and that you're going to be skilled at using.


Haha, well I do have a talent for overthinking. I've just been looking at the elite specializations and having trouble deciding, since I want something thats as good for group content as it is for soloing. I've most enjoyed playing a ranger, but I've heard it's terrible for dungeons (plus, the druid seems to be fairly useless, from what I've heard). I really liked the sort of tanky feel the scapper seemed to have, but none of the drones seem that useful for pve. I want to eventually take an elite specialization but I don't want to play a class for that long and then find that I hate the specialization. reaper sounds like it has the survivability I want and daredevil just sounds fun, assuming I can learn to use it well, so I may give both those a try
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#12 typographie

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Posted 04 November 2015 - 07:29 PM

Haha, well I do have a talent for overthinking. I've just been looking at the elite specializations and having trouble deciding, since I want something thats as good for group content as it is for soloing. I've most enjoyed playing a ranger, but I've heard it's terrible for dungeons (plus, the druid seems to be fairly useless, from what I've heard). I really liked the sort of tanky feel the scapper seemed to have, but none of the drones seem that useful for pve. I want to eventually take an elite specialization but I don't want to play a class for that long and then find that I hate the specialization. reaper sounds like it has the survivability I want and daredevil just sounds fun, assuming I can learn to use it well, so I may give both those a try


The druid is not useless, but not as useful in most current content. It makes a lot more sense in raiding content, and indeed, most raids who killed the raid boss during the beta had a druid or some sort of healing support player present. I've also enjoyed it in the large-scale HoT meta events with lots of incoming damage. Naturally it's not useful in the old dungeons—the community has been burning through those dungeons in full Berserker gear and working on record completion times for three years. They never have and still don't need a healer.

The new weapon and the new utility skills afforded by an elite specialization are just extra options, you don't have to use them. Dragonhunter guardians are often using greatswords, and daredevils still have plenty of use for shortbows and daggers. An elite specialization is just a trait line—just because you're specced into Scrapper doesn't mean you're bringing any gyros if they aren't the right skills for what you're doing. It would be better to decide what sort of character build you want to end up with, rather than focusing on one specific trait line.

Edited by typographie, 04 November 2015 - 07:30 PM.

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