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Tregarde

Member Since 13 Jan 2011
Offline Last Active Jul 13 2013 08:18 PM

Posts I've Made

In Topic: Queen Jennah

28 April 2013 - 06:00 PM

It's quite likely there are others with "royal line" blood in them, though we have no idea how many or how close they are to Jennah. We don't know the family tree between Salma and Jennah, so we don't know how many decedents there have been and how much they may have intermingled with families "outside" of the direct line. Theoretically, there could be dozens of families that could claim a tie to the Royal Line. Alternatively, there could be very few.

The best we can infer from "maybe not the last but if we lose Jennah we lose the treaty with the charr" is that the next closest to the throne is probably a "cousin", and if there is anyone else with royal blood it must be so thin that most do not consider it significant. Also it's likely this someone is vehemently against the treaty.

In Topic: World Boss Event Chests - Bad idea?

28 February 2013 - 08:44 PM

I also think this was a good idea. It certainly goes along with the spirit of how GW2 is meant to be.

And really, I don't see the problem. Many games have "lock outs" where you can only run through a particular dungeon once a day on each character. This is pretty much the same idea.

In Topic: Guild Missions!

28 February 2013 - 02:14 AM

View PostXai, on 28 February 2013 - 01:58 AM, said:

Not really. Solo players are still shafted in terms of drops.

I don't know what Anet has against people who don't party it up all the time.

It's not as bad after the patch. If you read the patch notes, they say they made adjustments so people not grouped will not be left out on loot. From my experience just last night, this looks to be true. I don't know if people in a group will still have better loot, but running solo I did notice a definite improvement.

In Topic: Guild Missions!

27 February 2013 - 08:56 PM

So, looking over the details and posts about Guild Missions, and thinking about them, I can see both the good and bad. The bad being, as many pointed out, many will flock to larger guilds so they can complete the Missions easier. Sad, but true, that's just how many folks are.

BUT... not all hope is lost for smaller guilds. Yeah, it'll take smaller guilds longer to gain the Influence to unlock the Missions, but it's not impossible (my guild had each category one step lower than that needed to unlock the missions, and over 30k influence saved up already). A core of members who log in regularly can get things done. And if the guild prioritizes what Mission to unlock first, it won't take that long.

Many of the missions clearly require larger numbers, but you CAN have help along. The downside is that only the guild who starts a mission will get credit. BUT, since the missions are made to completed in a short amount of time (I think the longest any will take is half an hour), it means that a group with members from two (or more) guilds could "take turns" and do a mission again.

So, Guild Missions are not the great thing many were hoping for, but I don't think it will be as bad as some say.

In Topic: What class fits my "key" attributes the best?

25 February 2013 - 08:52 PM

Really, any of those professions may suit your desires. It really depends on your play style, and setting up your traits and gear to best suit your needs.

Some people will say "this class is overpowered" or "that class sucks"... but the truth is that it really depends on your skill more than the profession. If you are good, really good, you're going to kick some ass, no matter what profession you are playing.

My advice is try out each one you are interested in. Keep in mind that what abilities you have are limited till around 40. That's when each profession really starts to pick up. But if you're not having any fun at all before then, it's not going to get much better once you get over 40.