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oxylus

Member Since 20 Aug 2009
Offline Last Active Feb 22 2014 04:16 AM

#2213938 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted Nikephoros on 25 June 2013 - 05:40 PM

Hey all. I’m Nike from [DnT] and this is my guide for the updated warrior build for dungeon speed runs with organized groups.

Video Guide:



Build Calc:

Pending

Spreadsheet:

https://docs.google....#gid=1347975015


Hey all.  I’m Nike from [DnT] and this is my guide for the updated warrior build for dungeons and fractals.  

Overview:

The feature patch is here and the meta will never be the same!  Things are so shook up now that I cannot even present you with a single be-all, end-all build option.  This will be a comprehensive warrior guide for instanced PvE and will discuss the three different build options, how they work and when to use each.

The first build, which I will dub the Main Warrior, is an Empowered Alllies build that is focused on providing the top group buffing capabilities possible without compromising it's personal DPS.  This is the build you would use if you are the only Warrior in your party.  If there are multiple Warriors, one should be running this build, and the others should be utilizing the other build.

The second build, dubbed DPS Warrior, sacrifices the essential group dps buffing of Empowered Allies in order to maximize its own personal DPS.  This build is built for pure DPS, full stop.  As above, I would not run this build if you are the only warrior in your party as the DPS you gain personally is nor worth losing Empowered Allies.

The final build is Solo Warrior.  This is the build best used in bad pugs and for solo content.  This build is based around the trait Fast Hands and Forceful Greatsword so that it can operate well in groups with substandard Might stacking capabilities or solo situation.  You may recognize this build as the old meta build.

Equipment:

Gear: Weapons, Trinkets and Armor will be Ascended Berserker.  This gear will provide the top DPS possible for endgame PvE.

For Runes, I prefer Rune of the Scholar in the two group builds.  They are simply the top DPS rune in the game and the old value alternative, Ruby Orbs, are no longer viable after the Ferocity change.  As an alternative, the Solo Warrior will find that the Rune of Strength to be optimal, as it will allow them to maintain close to 25 Might stacks in a solo situation.

For Weapons, I you will need at minimum:
  • Main hand Axe with a DPS sigil (if you only have one axe go with Force.  If you can afford multiple, use Night or a dungeon specific Sigil)
  • Greatsword with 10% DPS sigil and 5% dps sigil
  • Offhand Sword with a DPS sigil opposite of the one used in your Axe (so you have Night and Force)
  • Offhand Mace with Sigil of Battle for the Solo Warrior Build
  • Offhand Sword with Sigil of Energy.
  • Off hand Warhorn with DPS Sigil.  Use Battle in the Solo Warrior Build.
  • Longbow with Sigil of Force and Night
  • Underwater Spear with Sigil of Bloodlust
  • Offhand Mace with Sigil of Bloodlust
When to use off hand Warhorn over, or in addition to, Mace:
  • In Fractals of the Mists.  The AoE Weakness is useful in Fractals where, unlike named Dungeons, a big part of the challenge is from trash mobs.  Against hard hitting trash mobs, having Weakness will make your team tankier and more resilient than tanky gear/trait spec without crippling your DPS.  Simply put: it’s very good for Fractals.
When to use Off hand Sword:
  • Offhand Sword with Impale and Rip is a good DPS increase when Crushing Blow is on cool down.  In my video guide I will demonstrate the optimal DPS rotation when using a Pure Axe build.
  • Off hand sword is at its best when fighting against single powerful boss mobs.  Against these types the Mace knock down isn’t as useful, and the Weakness from the Warhorn is trivial.  Against these type of bosses with One Hit Kill attacks, the block from the sword is very important.  As you can see, I put an Energy sigil on my Sword, since the types of bosses I refer to (Lupicus, Archdiviner, Dredge Powersuit, Legendary Ice Elemental etc) are all bosses where an additional dodge every 10 seconds will be very useful.
For Arah you should have a backup GS and Axe with Sigil of Undead Slaying.  An Exotic weapon with Undead Sigil is more or less the same as an Ascended Weapon with Force.  If you are on a budget, make an Exotic with Undead and an Ascended with Night.  If you aren’t on a budget go wild with full Ascended and be a boss, like me.  The remaining daytime dungeons are CM and HotW, as well as a few fractals.  For those, a back up set with Sigil of Force makes the most sense.

I have added Fine Infusions to my build.  I utilized Fine Precise Infusions for all slots, yielding me +70 Precision and 3% chance to crit.  This works out to be slightly superior in DPS than +70 Power would be.  This is incredibly expensive, and out of the question for all but the most extreme min/maxers.

If you are on a budget and do not care about Fractals, the WvW infusions will give you the +5 stats but no Agony Resistance.  These are a fine substitute for, say, your Undead set which doesn’t need AR anyway.

Traits:

Main Warrior:  20/30/0/20/0 Pure Axe

In Strength you will take Dual Wielding, and Axe Mastery.  The reasoning for these traits is fairly obvious and little explanation is needed as they are more or less simple DPS boosts.  

In Arms, we will take Rending Strikes, Deep Strikes and Dual Agility.  Rending Strikes will allow us to stack approximately 3 stacks of vulnerability against bosses and 6 stacks against trash mobs. This will increase overall team DPS, obviously.  Deep Strikes will add 80 Precision to the build, which will increase it's ability to crit significantly.  At 25 in Arms we get Attack of Opportunity, which is  10% base damage modifier that is extremely Powerful.  Lastly, in a Pure Axe build such as the Main Warrior is, Dual Agility is a 10% DPS boost and essential for making up the DPS potential we lose from only going 20 points into the Strength traitline.  

20 in Tactics will allow for Empowered, which grants an additional 3%-8% base damage modifier.  Additionally, we will have Empowered Allies, which provides 150 Power, which will go to close the gap lost personally by only having 20 in Strength, while also buffing the rest of the party by 5-10% DPS.

DPS Warrior: 30/30/0/10/0 Pure Axe

In Strength, we will take Dual Wielding, Axe Mastery, and Berserker's Power.  These are obvious choices in a Pure Axe DPS build and are taken to maximize our personal DPS.  Remember at 25 points you get a 3% damage modifier when Endurance is not full, so dodge anyway before fights you know you won't need them for survivability in to maximize your potential.

In Arms, we will take Rending Strikes, Deep Strikes and Dual Agility.  Rending Strikes will allow us to stack approximately 3 stacks of vulnerability against bosses and 6 stacks against trash mobs. This will increase overall team DPS, obviously.  Deep Strikes will add 80 Precision to the build, which will increase it's ability to crit significantly.  At 25 in Arms we get Attack of Opportunity, which is  10% base damage modifier that is extremely Powerful.  Lastly, in a Pure Axe build such as the DPS Warrior is, Dual Agility is a 10% DPS boost and essential for maximizing the personal DPS of the Warrior build.  If you have a Ranger in your party utilizing the trait Spotter, you should switch Deep Strikes for Furious Speed.  Since your crit chance will be high enough with Spotter and food, Furious Speed will add another boon which will work with Empowered to give you a 1% dps boost.

10 in Tactics will allow for Empowered, which grants an additional 3%-8% base damage modifier.  This boost, even when merely 3% is still slightly better than 10 in Discipline for 100 Ferocity.  Any amount of boons beyond 3 pushes the DPS significantly higher.

Solo Warrior: 30/25/0/0/15 Greatsword + Axe/Mace

In Strength, we will take Dual Wielding, Slashing Power, and Berserker's Power.  These are obvious choices in a GS/A+M DPS build and are taken to maximize our personal DPS.  Remember at 25 points you get a 3% damage modifier when Endurance is not full, so dodge anyway before fights you know you won't need them for survivability in to maximize your potential.

In Arms, we will take Rending Strikes and Forceful Greatsword.  Rending Strikes will allow us to stack approximately 3 stacks of vulnerability against bosses and 6 stacks against trash mobs. This will increase overall team DPS, obviously.  Forceful Greatsword is worth approximately 6-8 stacks of Might, maintained, over the course of your DPS rotation and having it lower the cool down of your GS skills is a DPS increase as much of your DPS comes from the GS burst.  At 25 in Arms we get Attack of Opportunity, which is  10% base damage modifier that is extremely Powerful.

In Discipline, we take Signet Mastery.  Signet Mastery will lower the cool down of Signet of Rage which increases your Might and Fury uptime.  The important trait here is Fast Hands, which gives the build the ability to swap weapon sets every 6 seconds, allowing it to maximize the potential of Sigil of Battle and allowing the build to use the superior greatsword DPS skills without being forced to use the subpar auto attack chain.

Gear and Consumables:

For consumables, I encourage you to use one of the Curry Butternut Squash Soup for DPS, or Dragon’s Breath Bun if you are on a budget in speed runs.  As always, you should use the dungeon specific potion for whatever instance you are in.   For absolute top DPS in the Axe builds, use Bowl of Seaweed Salad and constantly strafe back and forth to gain the 10% base damage modifier.  Properly utilizing the Seaweed Salad will be the best DPS option possible.  Unfortunately, in the Greatsword build your biggest attack skill roots you and you cannot take advantage of it.  Another good food option is a Plate of Trufflesteak which works out to be nearly as good as Sweet and Spicey Butternut Squash Soup for a fraction of the price.

For casual dungeons or fractals, I still recommend Omnomberry Pies/Ghosts/Candied Dragon Rolls.  These are very good against bosses with conditions or Retaliation, and especially when you use Scholar Runes and preserving your hit points is of importance.  I also find these very useful in Fractals where the splash damage from trash mobs make taking some damage inevitable and it is highly beneficial to utilize the extra healing.

For times where there is no slayer potion worth bringing, you can use Skale Venom.  Weakness is especially useful in Fractals, as I talked about before, and Skale Venom is the go-to potion of choice for Fractals of the Mists when no useful slayer potion exists.

As always, have the full compliment of Slayer Potions in order to always have the maximum damage boosts and damage reduction.

Mechanics:  


You want to make sure that your use Axe #2 and Mace #4 as often as possible to maximize vuln stacks on the enemies, without interrupting your Axe auto-attack chain.  Tremor (Mace #5) is an on demand knockdown in a line that is a huge benefit to your team for anyone who has watched our Arah or Fractal videos will see.  Remember, that when hitting an enemy at melee range it strikes twice and is if nothing else a DPS boost that removes a stack of Defiant.

In the Main Warrior build, you do not have to worry about maintaining your adrenaline for a DPS boost, so you can use your burst skill, Eviscerate, against bosses whenever it is fully charged.  Remember not to interrupt your auto-attack chain to do so.  In the DPS Warrior build, you have Berserkers Power so your adrenaline must be preserved and you should only use Eviscerate for the last hit of the boss fight.

For the Greatsword in the Solo Warrior build, do not forget to use Rush when available as it hits nearly as hard as Eviscerate and is a DPS increase.  Use your WWA when the enemy is up against a wall or corner, or if he has a large hit box and you will be able to hit multiple times.  A WWA on a boss against a wall or with a large hit box is the same damage as a Thief’s Backstab or an Eviscerate, and no one underestimates how hard those hit.  Additionally, when not against a wall, Blade Trail is a DPS increase as it hits for twice the damage of an Auto attack in the same time period.

For the times (or PUGs) where you need to range, Longbow is the preferred weapon over Rifle as it has comparable DPS auto attack and superior utility in regards to a fire field, a blast finisher and an immobilize, each of which are to the advantage of a creative player.  

Thanks for reading.


#2215107 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted Nikephoros on 28 June 2013 - 05:36 PM

I live streamed, recorded, and published the dps tests and the results were conclusive that the dps was basically equal in long fights or when bosses aren't against the wall.  The math says they are more or less equal and the real world testing backs it up.  I don't see what more I can do prove it than I already have.  What's even more funny is I am currently running GS+axe so we are arguing a pretty weird thing as it seems we agree in practice lol.

Thats said,  I updated the original post to include GS+axe and updated the video and added a build calculator link.  Super serving you guys!


#2129086 Screenshot Your Elementalist

Posted HurricaneMP on 27 December 2012 - 11:25 AM

View PostRickter, on 27 December 2012 - 06:14 AM, said:

what boots are those?
They are Vigil Order boots, available from an npc inside Vigil Keep.


#2200071 What is each classes "Job" in a dungeon?

Posted Strife025 on 08 May 2013 - 10:36 PM

View PostKichwas, on 08 May 2013 - 10:06 PM, said:

The zerker-DPS as the perfect efficient method mantra starts to break down when you look at the larger game.

You will notice these people tend to stick to a very narrow scope of the game: a single path of CoF, and that's about it.
- One dungeon is "broken" in such a way that you can glitch, fly past, or speed skill its content and not have to worry about surviving.

This does not mean that this is the best way to run the game, it means this crowd has found the best way to do one repetative task. Like the person on an assembly line conveyor belt who turns a wrench on a car part 700 times per day exactly 3 cranks clockwise...
- That person cannot reasonably speak for how the whole factory runs.

These streamlined DPS only zerker builds start to break down when out of their comfort zone. Its one thing to have one zerker in a group, but when you get more, it gets pretty painful for the group. And when you get a whole pack of them, that is when you start seeing things like silly forum posts complaining Cursed Shore is too hard or lowbie event veterans and champions are impossible...
- Because these folks fail to realize their one-trick-pony is not ideal when faced with challenging a second trick.

That mantra breaks down if you're a bad player.

Since personally run dungeons/fractals every day in organized groups, and have been since November, with 4/5 and sometimes 5/5 berserker dps specced classes, I can say that everything you said is false.

See I don't throw out baseless assumptions, I prove and educate people on how to do things. Since I have proved and continue to prove/improve on strategies, tactics, and general speed run times I 100% know that you are incorrect.


#1932518 The Endgame Reimagined

Posted TheHanzou on 14 September 2012 - 09:55 PM

Yeah its actually worrying me that they call these dungeon modes, but most importantly the world bosses endgame content for PvE Players.

The dungeons are not really challenging or interesting, bosses are lame, the normal mobs are way harder. The problem is with this 'no trinity' philosophy you gotta wonder what do u do then?

Well as youd expect it comes down to kiting kiting kiting, and DYING a lot. Pair that with the rez mechanic and you got a bad PvE mechanic system right there, making it basically impossible to implement challenging raid or even group content.

Basically, without healer or tank, theres only kiting and running and pressing dodge, and rezzing. It completely removes the teamplay cooperation aspect in that sense, couple that with the non progression rewards and the non existing raid content and no PvE player could play this for more than a week.

In WoW, when u talk about Endgame and you started say Cata, you knew that even at the start there were 3 big Raid Dungeons that all are challenging and will take not days, but Months, to 'finish'. Guild Wars doesnt really have something like that. SWTOR didnt have that either, and guess what, Players left because there was no incencitive to keep playing/paying.

The Dragons and such are even worse, they dont even FACE the group, they are completely scripted events that you can go AFK at most of the time. If you script a Dragon to have 5 Front abilities that are aimed at killing the group why do you not force the group to stay in the front and 'work for their loot'. Not saying that they are hard even if you did expose yourself to actually fighting his abilities, i mean the only mechanic you can construct to kill a raid with this kind of rezzing mechanics is massive AOE damage and overwhelming Adds, nothing else is even possible. And that doesnt make for a lot of challenge. On top of that since you should be able to play with 'any class' according to Anet, they cant even introduce mechanics that require specific abilites, like AoE condition removal etc.

The game is simply not designed for challenging group PvE content in any way shape or form. As such id hope that they really focus on PvP, but with current state even that gets old fast since there is no ELO system, no matchmaking system, and pretty bad balance issues in the classes and maps, and very little varity.

Others have said if this game had a subscription fee it would have lost 90% of subscribers and its simply true. Not that im saying that the game is bad, its not. Its 'ok' for a release state game, just not 'pay monthly' ok, which for most players no game was after the free month of all MMOs in the last couple years (compared to WOW), thats why all these games lose so many subscribers so fast.

And lets be honest the 'dynamic event' system is not new, or special, or even cool. Its just like rift basically and after you have completed 1 or 2 zones you realize its always the same. 3 Stages defend kill small kill big, or escort. The hearth system is also just a quest system nothing more, but in that sense its actually worse than WoW PvE quests since those tell a better story.

Of course it has its good parts as well, like jumping puzzles and vistas etc, its not that bad. Of all the MMOs released in the last couple of years it probably has the best release state. But MMO Players, at least PvE, dont really care about the flashy stuff and when it gets down to the core of PvE most games failed so far, GW2 is no exeption.

PvP on the other hand, even if it gets constantly getting improved, for an MMO i expect lasting consequences, huge feuds, intrigues, basically consistent stuff that has a lasting impact. If i wanted to play 5vs5 in a controlled environment i could just play LoL, Dota, CS or whatever. For me MMOs PVP needs to be different to be interesting, like the WvW, but i would have expected more of an lasting impact of that. Especially with Guild vs Guilds, Guilds Castles and real incencitives for players to emerge into the game world, like EVE Online.


#1895514 What do GW1 players think of GW2?

Posted LIVESTRONGG on 07 September 2012 - 04:12 AM

I have an attachment to GW1 that no game will ever surpass. I really like GW2 though.


#1839559 Chef / Cooking 0 - 400 Guide

Posted Hatberg on 29 August 2012 - 08:11 AM

Chef / Cooking 0 - 400 Guide, Version 1.5
Hatberg, Dragons In Exile, Far Shiverpeaks @ 14-09-2012

Special thanks to: Simeon, bordot, Mattspire, ZeiMyName, Synvilla, Zygorian, Cassium Vanderbilt, Washi and others from this thread.

Important update: as of September 7th, 2012 a lot of the vendor ingredients are no longer sold by the named NPCs but can be found through harvesting, logging and monster loot bags instead. Possible locations have been added to the guide. Click here for the "Patch Notes".

"SPOILER" WARNING: A lot of the joys of Cooking (and Guild Wars 2 in general) come from discovering stuff for yourself. Cooking is a fun craft on its own, but this guide has tried to minimize the effort, cost and bag space required to quickly grind Cooking to 400.

I haven't included the exact number of materials required as it varies per person, depending on luck (bonus experience on "criticals"), or if you're using a Craft Booster. This guide assumes you know how Renown Hearts and karma work, and that you already know how crafting in general works. For a great video tutorial on crafting basics please visit Enigmius' Guide.

Please note that there are two different tabs in your crafting interface, a Hammer symbol for recipes you already know (inluding the ones that will unlock for free), and an Anvil symbol used to Discover new recipes. In the event you cannot discover a specific recipe mentioned below, chances are you already received it for free when reaching the numbered skill level. Please check your recipes under the Hammer tab.

(0) Ball of Dough - (R)
Bag of Flour (80 copper per 10) - Chef crafting vendor
Stick of Butter, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Jug of Water (80 copper per 10) - Chef crafting vendor

(0) Pile of Salt and Pepper - (R)
Packet of Salt - Chef crafting vendor
Black Peppercorn, can be Gathered from Young Herbs in low and mid level zones (1-45).

(25) Bottle of Simple Dressing - (R)
Jar of Vinegar (80 copper per 10) - Chef crafting vendor
Jar of Vegetable Oil (80 copper per 10) - Chef crafting vendor
Pile of Salt and Pepper (80 copper per 10) - Premade

(50) Ball of Cookie Dough - (R)
Bag of Flour (80 copper per 10) - Chef crafting vendor
Stick of Butter, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Egg, can be looted from birds, drakes and kraits.
Bag of Sugar (80 copper per 10) - Chef crafting vendor

(75) Bowl of White Frosting - (R)
Stick of Butter, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Bag of Sugar (80 copper per 10) - Chef crafting vendor
Jug of Water (80 copper per 10) - Chef crafting vendor
Vanilla Beans, can be gathered from Herb Seedlings in low and mid level zones (1-45).

(100) Pile of Paprika - (R)
Bell Pepper (28 karma per 25) - Chef crafting vendor
Chilli Pepper, can be gathered from Young Herbs and Herb Seedlings in low and mid level zones (1-45).

(125) Bowl of Chocolate Frosting - (R)
Bowl of White Frosting - Premade
Chocolate Bar, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.

(150) Chocolate Cherry - (R)
Chocolate Bar, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Cherry (150 karma per 25) - (Renown) Lieutenant Summers, Nightguard Beach, Harathi Hinterlands (Level 35-45 zone)

NOTE: The following two recipes need to be combined. Create Bowl of Grape Pie Filling in moderation
(175) Bowl of Grape Pie Filling - (R)
Bag of Sugar (80 copper per 10) - Chef crafting vendor
Bag of Starch (80 copper per 10) - Chef crafting vendor
Lemon (21 karma per 25) - (Renown) Eona, Mabon Market, Caledon Forest (Level 1-15 zone)
Grape - Harvested from Gathering nodes at the following "farms":
  Lornar's Pass:  West of Greybeard's Landing
  Fields of Ruine: Southeast corner near Wildlin Narrows

(175) Grape Pie - (R)
Ball of Dough  - Premade
Bowl of Grape Pie Filling - Premade

(200) Bowl of Chocolate Cherry Frosting - (R)
Bowl of Chocolate Frosting - Premade
Cherry (150 karma per 25) - (Renown) Lieutenant Summers, Nightguard Beach, Harathi Hinterlands (Level 35-45 zone)

(225) Bowl of Chickpea Salad - (R)
Chickpea - (Renown) Naknar, Grostogg's Waypoint, Iron Marches (Level 50-60 zone)
Green Onion - Harvested from Gathering nodes in Iron Marches (Level 50-60 zone), Bloodtide Coast (Level 45-55 zone) and Timberline Falls (Level 50-60 zone)
Bottle of Simple Dressing - Premade
Cumin  - (Renown) Sagum Relicseeker, Agnos Gorge, Plains of Ashford (Level 1-15 zone)


(250) Ginger Pear Tart - (R)
Ginger Root (9 karma per 1) - Chef crafting vendor
Pear - (Renown) Braxa Scalehunter, South of Scalecath, Iron Marches (Level 50-60 zone)
Bag of Sugar (80 copper per 10) - Chef crafting vendor
Ball of Dough - Premade

NOTE: The following two recipes need to be combined. Create Bowl of Blackberry Pie Filling in moderation
(275) Bowl of Blackberry Pie Filling - (R)
Blackberry - Harvested from Gathering nodes in Iron Marches (Level 50-60 zone) and Timberline Falls (Level 50-60 zone)
Bag of Sugar - Chef crafting vendor
Bag of Flour - Chef crafting vendor
Lemon (21 karma per 25) - (Renown) Eona, Mabon Market, Caledon Forest (Level 1-15 zone)

(275) Blackberry Pie - (R)
Bowl of Blackberry Pie Filling - Premade
Stick of Butter - Stick of Butter, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Ball of Dough - Premade

(300) Peach Cookie - (R)
Note: When going to Fireheart Rise to unlock this Renown heart bring a Mithril Sickle. Harvesting Asparagus will really help out at skill 325.
Ball of Cookie Dough - Premade
Peach (150 karma per 25) - (Renown) Nocroc Chief, Fireheart Rise, Apostate Waypoint (Level 60-70 zone)

(325) Roasted Artichoke - (R)
Note: This cheap recipe requires venturing into dangerous high level areas
Stick of Butter, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Garlic - Harvested from low level herb Gathering nodes
Lemon (21 karma per 25) - (Renown) Eona, Mabon Market, Caledon Forest
Artichoke - Harvested from Gathering nodes at the following "farms":
1. Mount Maelstrom (Level 60-70 zone) - Island south of Oxbow Isle Waypoint, guarded by a level 67 Veteran
2. Straight of Devastation (Level 70-75 zone) - NE corner of the zone, under a waterfall

(325) Plate of Steak and Asparagus - (R)
Note: Same cooking level, but safer alternative.
Slab of Red Meat - Loot from beasts and wildlife like Drakes, Deer and Cows
Stick of Butter, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Pile of Salt and Pepper - Premade
Asparagus Spear - Harvested from Gathering nodes in Fireheart Rise (Level 60-70 zone), Mount Maelstrom (Level 60-70 zone) and Straight of Devestation (Level 70-75 zone).

(350) Peach Tart - (R)
Stick of Butter, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Bag of Sugar (80 copper per 10) - Chef crafting vendor
Ball of Dough - Premade
Peach (150 karma per 25) - (Renown) Nocroc Chief, Fireheart Rise, Apostate Waypoint (Level 60-70 zone)

NOTE: The following two recipes are the same level and need to be combined.
(375) Bowl of Peach Pie Filling - (R)
Bag of Flour (80 copper per 10) - Chef crafting vendor
Stick of Butter, can be obtained from loot bags from humanoid monsters such as bandits and centaurs.
Bag of Sugar (80 copper per 10) - Chef crafting vendor
Peach (150 karma per 25) - (Renown) Nocroc Chief, Fireheart Rise, Apostate Waypoint (Level 60-70 zone)

(375) Peach Pie - (R)
Ball of Dough - Premade
Bowl of Peach Pie Filling - Premade