Hey all. I’m Nike from [DnT] and this is my guide for the updated warrior build for dungeons and fractals.
The feature patch is here and the meta will never be the same! Things are so shook up now that I cannot even present you with a single be-all, end-all build option. This will be a comprehensive warrior guide for instanced PvE and will discuss the three different build options, how they work and when to use each.
The first build, which I will dub the Main Warrior, is an Empowered Alllies build that is focused on providing the top group buffing capabilities possible without compromising it's personal DPS. This is the build you would use if you are the only Warrior in your party. If there are multiple Warriors, one should be running this build, and the others should be utilizing the other build.
The second build, dubbed DPS Warrior, sacrifices the essential group dps buffing of Empowered Allies in order to maximize its own personal DPS. This build is built for pure DPS, full stop. As above, I would not run this build if you are the only warrior in your party as the DPS you gain personally is nor worth losing Empowered Allies.
The final build is Solo Warrior. This is the build best used in bad pugs and for solo content. This build is based around the trait Fast Hands and Forceful Greatsword so that it can operate well in groups with substandard Might stacking capabilities or solo situation. You may recognize this build as the old meta build.
Gear: Weapons, Trinkets and Armor will be Ascended Berserker. This gear will provide the top DPS possible for endgame PvE.
For Runes, I prefer Rune of the Scholar in the two group builds. They are simply the top DPS rune in the game and the old value alternative, Ruby Orbs, are no longer viable after the Ferocity change. As an alternative, the Solo Warrior will find that the Rune of Strength to be optimal, as it will allow them to maintain close to 25 Might stacks in a solo situation.
For Weapons, I you will need at minimum:
- Main hand Axe with a DPS sigil (if you only have one axe go with Force. If you can afford multiple, use Night or a dungeon specific Sigil)
- Greatsword with 10% DPS sigil and Bloodlust
- Offhand Sword with a DPS sigil opposite of the one used in your Axe (so you have Night and Force)
- Offhand Mace with Sigil of Battle for the Solo Warrior Build
- Offhand Sword with Sigil of Energy.
- Off hand Warhorn with DPS Sigil. Use Battle in the Solo Warrior Build.
- Longbow with Sigil of Force and Night
- Underwater Spear with Sigil of Bloodlust
- In Fractals of the Mists. The AoE Weakness is incredibly useful in Fractals where, unlike named Dungeons, a big part of the challenge is from trash mobs. Against hard hitting trash mobs, having Weakness will make your team tankier and more resilient than tanky gear/trait spec without crippling your DPS. Simply put: it’s essential for Fractals.
- Offhand Sword with Impale and Rip is a good DPS increase when Crushing Blow is on cool down. In my video guide I will demonstrate the optimal DPS rotation when using a Pure Axe build.
- Off hand sword is at its best when fighting against single powerful boss mobs. Against these types the Mace knock down isn’t as useful, and the Weakness from the Warhorn is trivial. Against these type of bosses with One Hit Kill attacks, the block from the sword is very important. As you can see, I put an Energy sigil on my Sword, since the types of bosses I refer to (Lupicus, Archdiviner, Dredge Powersuit, Legendary Ice Elemental etc) are all bosses where an additional dodge every 10 seconds will be very useful.
I have added Fine Infusions to my build. I utilized Fine Precise Infusions for all slots, yielding me +70 Precision and 3% chance to crit. This works out to be slightly superior in DPS than +70 Power would be. This is incredibly expensive, and out of the question for all but the most extreme min/maxers.
If you are on a budget and do not care about Fractals, the WvW infusions will give you the +5 stats but no Agony Resistance. These are a fine substitute for, say, your Undead set which doesn’t need AR anyway.
Main Warrior: 20/30/0/20/0 Pure Axe
In Strength you will take Dual Wielding, and Axe Mastery. The reasoning for these traits is fairly obvious and little explanation is needed as they are more or less simple DPS boosts.
In Arms, we will take Rending Strikes, Deep Strikes and Dual Agility. Rending Strikes will allow us to stack approximately 3 stacks of vulnerability against bosses and 6 stacks against trash mobs. This will increase overall team DPS, obviously. Deep Strikes will add 80 Precision to the build, which will increase it's ability to crit significantly. At 25 in Arms we get Attack of Opportunity, which is 10% base damage modifier that is extremely Powerful. Lastly, in a Pure Axe build such as the Main Warrior is, Dual Agility is a 10% DPS boost and essential for making up the DPS potential we lose from only going 20 points into the Strength traitline.
20 in Tactics will allow for Empowered, which grants an additional 3%-8% base damage modifier. Additionally, we will have Empowered Allies, which provides 150 Power, which will go to close the gap lost personally by only having 20 in Strength, while also buffing the rest of the party by 5-10% DPS.
DPS Warrior: 30/30/0/10/0 Pure Axe
In Strength, we will take Dual Wielding, Axe Mastery, and Berserker's Power. These are obvious choices in a Pure Axe DPS build and are taken to maximize our personal DPS. Remember at 25 points you get a 3% damage modifier when Endurance is not full, so dodge anyway before fights you know you won't need them for survivability in to maximize your potential.
In Arms, we will take Rending Strikes, Deep Strikes and Dual Agility. Rending Strikes will allow us to stack approximately 3 stacks of vulnerability against bosses and 6 stacks against trash mobs. This will increase overall team DPS, obviously. Deep Strikes will add 80 Precision to the build, which will increase it's ability to crit significantly. At 25 in Arms we get Attack of Opportunity, which is 10% base damage modifier that is extremely Powerful. Lastly, in a Pure Axe build such as the DPS Warrior is, Dual Agility is a 10% DPS boost and essential for maximizing the personal DPS of the Warrior build. If you have a Ranger in your party utilizing the trait Spotter, you should switch Deep Strikes for Furious Speed. Since your crit chance will be high enough with Spotter and food, Furious Speed will add another boon which will work with Empowered to give you a 1% dps boost.
10 in Tactics will allow for Empowered, which grants an additional 3%-8% base damage modifier. This boost, even when merely 3% is still slightly better than 10 in Discipline for 100 Ferocity. Any amount of boons beyond 3 pushes the DPS significantly higher.
Solo Warrior: 30/25/0/0/15 Greatsword + Axe/Mace
In Strength, we will take Dual Wielding, Slashing Power, and Berserker's Power. These are obvious choices in a Pure Axe DPS build and are taken to maximize our personal DPS. Remember at 25 points you get a 3% damage modifier when Endurance is not full, so dodge anyway before fights you know you won't need them for survivability in to maximize your potential.
In Arms, we will take Rending Strikes and Forceful Greatsword. Rending Strikes will allow us to stack approximately 3 stacks of vulnerability against bosses and 6 stacks against trash mobs. This will increase overall team DPS, obviously. Forceful Greatsword is worth approximately 6-8 stacks of Might, maintained, over the course of your DPS rotation and having it lower the cool down of your GS skills is a DPS increase as much of your DPS comes from the GS burst. At 25 in Arms we get Attack of Opportunity, which is 10% base damage modifier that is extremely Powerful.
In Discipline, we take Signet Mastery. Signet Mastery will lower the cool down of Signet of Rage which increases your Might and Fury uptime. The important trait here is Fast Hands, which gives the build the ability to swap weapon sets every 6 seconds, allowing it to maximize the potential of Sigil of Battle and allowing the build to use the superior greatsword DPS skills without being forced to use the subpar auto attack chain.
Gear and Consumables:
For consumables, I encourage you to use one of the Curry Butternut Squash Soup for DPS, or Dragon’s Breath Bun if you are on a budget in speed runs. As always, you should use the dungeon specific potion for whatever instance you are in. For absolute top DPS in the Axe builds, use Bowl of Seaweed Salad and constantly strafe back and forth to gain the 10% base damage modifier. Properly utilizing the Seaweed Salad will be the best DPS option possible. Unfortunately, in the Greatsword build your biggest attack skill roots you and you cannot take advantage of it. Another good food option is a Plate of Trufflesteak which works out to be nearly as good as Sweet and Spicey Butternut Squash Soup for a fraction of the price.
For casual dungeons or fractals, I still recommend Omnomberry Pies/Ghosts/Candied Dragon Rolls. These are very good against bosses with conditions or Retaliation, and especially when you use Scholar Runes and preserving your hit points is of importance. I also find these very useful in Fractals where the splash damage from trash mobs make taking some damage inevitable and it is highly beneficial to utilize the extra healing.
For times where there is no dungeon potion worth bringing, you can use Skale Venom. Weakness is especially powerful in Fractals, as I talked about before, and Skale Venom is unquestionably the go-to potion of choice for Fractals of the Mists.
As always, have the full compliment of Slayer Potions in order to always have the maximum damage boosts and damage reduction.
You want to make sure that your use Axe #2 and Mace #4 as often as possible to maximize vuln stacks on the enemies, without interrupting your Axe auto-attack chain. Tremor (Mace #5) is an on demand knockdown in a line that is a huge benefit to your team for anyone who has watched our Arah or Fractal videos will see. Remember, that when hitting an enemy at melee range it strikes twice and is if nothing else a DPS boost that removes a stack of Defiant.
In the Main Warrior build, you do not have to worry about maintaining your adrenaline for a DPS boost, so you can use your burst skill, Eviscerate, against bosses whenever it is fully charged. Remember not to interrupt your auto-attack chain to do so. In the DPS Warrior build, you have Berserkers Power so your adrenaline must be preserved and you should only use Eviscerate for the last hit of the boss fight.
For the Greatsword in the Solo Warrior build, do not forget to use Rush when available as it hits nearly as hard as Eviscerate and is a DPS increase. Use your WWA when the enemy is up against a wall or corner, or if he has a large hit box and you will be able to hit multiple times. A WWA on a boss against a wall or with a large hit box is the same damage as a Thief’s Backstab or an Eviscerate, and no one underestimates how hard those hit. Additionally, when not against a wall, Blade Trail is a DPS increase as it hits for twice the damage of an Auto attack in the same time period.
For the times (or PUGs) where you need to range, Longbow is the preferred weapon over Rifle as it has comparable DPS auto attack and superior utility in regards to a fire field, a blast finisher and an immobilize, each of which are to the advantage of a creative player.
Thanks for reading.