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Member Since 20 Aug 2009
Offline Last Active Today, 02:07 PM

Posts I've Made

In Topic: Cant Log in?

Yesterday, 07:03 PM

Seems to be happening again. Can't log in or reach any of the official pages (forum, wiki, etc.).

In Topic: What is to come of Cantha?

24 April 2013 - 05:44 PM

Basically the offense is that Cantha blends elements derived from different real-world Asian cultures. There are those in the east who find it jarring to see, for example, NPCs with different naming styles mixed together, or a mix of architectural styles. The Canthan section of DR was already developed when ANet got the word, leaving them with no time to do more than replace it with the Collapse. Probably the only way we'll ever get to see Cantha itself is if ANet can invent a kind of generic fantasy Asian culture that will have little resemblance to Cantha As We Know It. (Sounds like an impossible task to me, but that's why I'll never earn the big bucks as an ANet game designer. :))

There is a thread around somewhere that discussed this topic, maybe 4-6 months ago.

In Topic: Macros, Multi-Boxing, and Guild Wars 2

28 February 2013 - 12:39 PM

So, IS there a GW2 equivalent to GWMultiLaunch available? I'd buy a storage account in a heartbeat if there is. Good for ANet's bottom line and good for me. Without it, having a mule account is more trouble than it's worth. Though I wonder why ANet would even leave this up to third parties rather than producing their own multi-launch program, given the financial incentives they have to encourage multiple accounts.

In Topic: What is the current cheapest way to craft rare lv68+ gear for ecto salvaging?

17 February 2013 - 02:06 PM

View PostXephenon, on 17 February 2013 - 05:23 AM, said:

Bull****. You are not getting a consistent 2G per run.
Read what you quoted again. He didn't say 2g, he said 2-4 golds. He was talking about the number of rares obtained during the run.

In Topic: Lunch with Colin Johanson - Give Us Your Questions!

15 February 2013 - 10:26 PM

Why, unlike GW1, is it impossible to make the death camera stop spinning around your corpse like a vulture for more than a couple of seconds? It would be nice to be able to comfortably watch what's going on around you when you have to wait more than a short time for a rez. Is there some good reason why the death camera was set up this way, continually snatching control of the view away from the player? I find this very annoying. Rude, even.