Anyone would expect Halloween to expand on the story because that's what the GW franchise did every single year.
Apparently we were playing different versions of GW. Who knew? In my version, Halloween was just as static as the other seasonal events until GW:B began. There was no story or lore behind Mad King Thorn before that.
I m starting to get some wool now .. but also I found some recipes on gw2spidey which I can craft nd sell for a profit around 20-40silver per sell. So thats what I am doing now.
Watch out for spidy. While it will tell you if the item can be sold profitably, it takes more in-depth research to find out if it will actually sell in a reasonable amount of time. If an item takes days or weeks to sell, then it won't be turning you a heck of a lot of profit.
You'll probably get a million different opinions on this, but my pick would be guardian and elementalist, thinking from a PvE perspective. Both guardian and ele have a lot of fields and finishers. Guardian can play from melee to mid-range while ele is mid-range to long-range. Optionally, a ranger instead of an ele would be a good choice as well. Not so many fields, but loads of projectile finishers, and the pet can be a surprisingly-effective tank against many foes.
"Miniatures have been hidden due to rising player population". what the ♥♥♥♥ is that all about?
I think it means that instead of a few people purposely choosing to take out their minis when they feel like it, everyone picks one from the wardrobe and sets it to display. So, now everyone has a mini on display so no minis are displayed for anyone. By making the minis into a sort of fire-and-forget choice, ANet has made minis useless. In technical terms this is known as "shooting yourself in the foot."
The final question, regarding alliances, only offers "Yes" and "No". I picked "Yes" but would have rather picked "Oh, HELL yes!" Allow us to make some kind of umbrella guild that could absorb current smaller guilds as "clans" or something within the umbrella, allowing the "clans" to keep their guild identities, leadership, and benefits but giving us some form of alliance-type chat and ability to organize activities.