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ApolusMember Since 30 Jan 2011
Offline Last Active Dec 14 2012 04:40 PM
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- Birthday October 24, 1992
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Posted MazingerZ on 21 November 2012 - 06:40 PM
Furthermore, this that investors and part-owners who buy themselves a stake rarely... rarely... give a crap on how their return is earned, so long as it is earned. And if their business strategies, as poor as they are for customers, actually yield results in the short time they are invested, then who cares about how the long term affects on the business or the customers.
The point is, if this is what is happening, if Nexon's pushing this... that is a pattern for the future. If they get results, the lizard-brain is going to think "this is how we make money" and will keep trying it. Which is why its important to invalidate this process of making money before it does, even if you are a "wait and see." You can't wait and see. You need to fight it if you are opposed to it and not give them a pass because of the blunder.
Posted ScoutMATH on 20 November 2012 - 04:21 AM
"A golem named BUY-4373, an NPC named Subdirector Blingg, and a jumping puzzle named Under New Management."
South Sun Cove waypoints are "Lion" and "Pride", maybe referring to the removed "Lion" statue in Lion's Arch and now replaced by wooden rubbles (Can an amateur (or pro) cryptanalyst decipher the inscriptions (4 letter, 4 letter, 2 letter, 7 letter))? Lion Pride maybe refers to an inside group that is now dedicated to fight the evil powers of the Karkas/Crabs (maybe another symbolism).
http://en.wikipedia..../Crab_mentality (The analogy in human behavior is that members of a group will attempt to "pull down" (negate or diminish the importance of) any member who achieves success beyond the others, out of envy, conspiracy or competitive feelings.)
Nexon being the crabs that pull down the projected success of GW2.
And the only way to achieve victory if "The Lion Pride installs the Lion in Lion's Arch again."
Prolly it was Nexon who insisted the Lion to be removed because of i dont know what.
I would rather roleplay a conspiracy theorist than to mindlessly grind items and punish myself for months.
EDIT: Jeremiah Denton*
Posted Roybe on 20 November 2012 - 03:47 PM
Posted Konig Des Todes on 11 November 2012 - 01:01 AM
They preach the desire to become their "true selves" but their actions show otherwise. Take Malyck, for instance - when a Nightmare Court member finds out about it, she seeks to corrupt Malyck's tree, despite it not having been influenced by the Ventari Tablet.
Furthermore, if being asleep when a minion is made affects the mental state as your claim for a possibility revolving around the Pale Tree, then when it's made should be irrelevant - there will be a mental difference irregardless. Even moreso for Svanir, even if being made a minion (and yes, made a minion, as Elder Dragons do not create themselves from scratch - everything was something before being corrupted, but not the Pale Tree nor sylvari) before the Elder Dragons' hibernation causes a lack of mentality change, then Svanir's mental state should have still been vastly different from your standard icebrood champion - but it wasn't.
2. The Ventari Tablet, and being raised in a peaceful and caring environment, influenced its development
3. The dragon that controls it is still asleep, which means it can't control the Tree as much as it could if it were awake
4. Plants just plain work differently than lava, crystals, water, ice, and zombies--they create new plants from other materials (nutrients in soil, water, etc.)
But more than anything else, I think the fact that they're being so secretive about the sixth dragon, the true nature of the sylvari, and the reason the sylvari can't be corrupted is enough. I don't think they're going for simple answers, like the sylvari NPC's answer of "Oh, I suspect it's just because we're too new and the dragon's don't know what to do with us yet," because why would they bring up the question and then dismissively answer it immediately? Also, I'm skeptical of the idea that they're Tyria's natural reaction to the dragons, like white blood cells, because there's no evidence yet that they appeared the other times the dragons awoke
Seriously, why? Sure, the land and plants can be corrupted, but why would a seed be made into a dragon champion? I fail to see the logic behind that considering each and every dragon champion are hand-picked by the Elder Dragons.
Point 2 is debunked by Malyck.
Point 3 is debunked by Svanir, Great Destroyer, and Malyck combo breaker.
Point 4 is debunked by the fact that living creatures procreate too, and not all dragon minions are no longer living (icebrood and branded). Theoretically - and I say theoretically simply because it's never been presented to us yet - the icebrood and branded could potentially procreate. This is in a way implied, actually, as there are comments about how the Sentinels don't understand how the branded are increasing in numbers outside those they corrupt (actually, I think there is an event focused on a branded devourer queen laying corrupted eggs). However, the reason its debunked is simple:
They were all corrupted from something before. So where's that "something before" for the Pale Tree? If the Pale Tree was corrupted, then why wasn't Malyck's tree - and if it was, then obviously Ventari didn't do diddly squat to prevent corruption, and the Nightmare Court isn't even close to how the natural form should be. It would even give credence to the benevolent dragon idea, except for the fact that the sixth Elder Dragon is not benevolent - and this carries back into the last standing possibility of "it's because the ED is sleeping" which as proven by the Great Destroyer and Svanir, doesn't matter anyways.
Furthermore, dragon minions can corrupt each other. So the sylvari's immunity is actually proof against the "sylvari are dragon minions" motion.
And who's to say that, should the sylvari be Tyria's reaction to combat the Elder Dragons, that they had to be around during the last rise (or for that matter, that they weren't). First of all, when your body combats an illness as time progresses the white blood cells become better at its job (so long as you take care of your body) by creating means to better combat the illness. So if the illness were to return in the future, the white blood cells would be more effective. The sylvari could just as easily have been around before as they could be an evolution of Tyria's reaction from the previous rise of the Elder Dragons - improved from that time, and taking a different appearance even so as to co-exist with the modern inhabitants easier.
Take note of the constant references to giants living during the last ED rise - now, think, what creatures exist with no known background that are akin to sylvari? Treants - that is, oakhearts, pinesouls, etc. A possibility, I dare say - just as likely, if not more, than sylvari being dragon minions when there's no serious support for it - just blank spaces that people are filling with "dragon minion!"
Posted Strawberry Nubcake on 03 November 2012 - 04:28 PM
Posted Pirralla on 01 November 2012 - 03:36 PM
A real warhammer should look like this...
Am I the only one who prefers realistic, medieval influenced aesthetics for weapons and armour?
Posted JunoGuts on 12 October 2012 - 02:50 PM
Many guildies joined this protest, we're going to never touch paid waypoints and walk on foot until we're not forced to spend 1-2g per days just in travel fees.
Protest Ended i guess! since you are already walking around instead of using the waypoint system, you already realized by that statement that you are not FORCED to travel fast!
My experience: even though its expensive its no way leading me to bankruptcy!
Posted Red_Falcon on 25 September 2012 - 09:45 PM
Pull. Rotation. Taunt. Hm. K. Uh, trash slipped to dps, taunt… K.
Low health.. plz healz. ty. Dps dead, healer move plz. Hm.
Pull. Rotation. Taunt. Uh? Ah. Hm. K.
AoE, jump away
Foes on friend, pull them to me!
Incoming spike, mass Aegis
Control, stand your ground!
Friend in danger, knock foe away from him!
VoJ blind and might to friends
Many foes, trap them into circle!
Low health, self heal!
Grab banner give buffs
Fire field, leap into fire shield
Knocked back, leap back in!
Projectile on friends, cover them with aimed wall
Friend downed and focused, Sanctuary and safe res
Conditions on friends while ressing, turn them into boons!
Buy time, signet is coming back up,kittendowned!
Downed AoE knockback, buy time for your team
Thief uses blinding field to res me
Rally, roll to friends to heal on roll!
Signet again, back into battle
“Ele focus here” bind-pull everything to key point
Whirling + mass burn + mass blind + mass might!
Focused, renewed justice
Condition AoE, counter with cleasing
Grab conjured weapon, spread destruction
Nope, I'm TOTALLY NOT missing that feeling.
Posted Konig Des Todes on 20 September 2012 - 04:25 AM
If you put these together, then it's not that "magical" that he had this sort of information.
Personally, having done the whole story, I don't see the problem - outside some returning characters not knowing who you are even if you dealt with them (this is likely an oversight and irrelevant to Trahearne). Trahearne gives you the choice for how to tackles each and every situation. You choose how to further invade Orr. Everyone's relying on you for the major push. Trahearne's the brains, and you're the might and magic - the arrowhead to Trahearne's bow. Trahearne decides from the information he's given and knows what's the best next target, and he wants your opinion on how to proceed - and this stuff is so important he wants you to do it while everyone else is fighting against all the grunts. Grunts fighting grunts, and commander fights the Mouth, Eyes, and risen princes.
So how is that not your personal story? Yes, he's your leader, but you know what? Let's take a look at the beginning of the personal story:
For humans, Logan tells you the options that can be taken (sometimes Anise).
For charr, Rytlock does.
For sylvari, Caithe.
For norn, Eir (sometimes Knut or someone else).
For asura, Zojja.
During the Orders, your mentors give you options for how to proceed and it's up to your opinion on how to do it.
From beginning to end, you're the one finding the issues (it's you who first encounters the Eye of Zhaitan and Mouth of Zhaitan), and you're the one choosing how to confront these issues, and being the main powerhouse behind solving them.
So where does it "stop" becoming your personal story? I'm not seeing it. How is Trahearne contrived? I'm not seeing it.
Yes, his wording can get annoying from time to time, but that's true for everyone. The only bad part about him is that he gives up too damn fast when his first ritual to restore the lands fail.
Posted Milennin on 07 September 2012 - 10:06 AM
Posted Azjenco on 07 September 2012 - 09:21 AM
The other day I noticed this just outside the eastern gate at Ebonhawke:
Now, I'm positive that this alludes to the events that have befallen in Elona, Kralkatorrik and/or Palawa Joko. In the Crystal Desert expansion I'm certain these gates will be opened (destroyed) to open the passage into the new content, acting as perhaps one of many gateways into new zones.
Have anyone else found closed off areas like this one, which should become available in future content updates and expansions?
Posted Cebbar on 07 September 2012 - 02:07 PM
I'm going to list three things which have been nagging at me more and more over the last few days, so raise your hand if any of these apply to you. If you're not a Mesmer or a notorious pirate called Three-Arms the Fiddler, then you'll have to make a third out of cardboard.
People train. Players often seem to want to get somewhere so badly that they will pull mobs along the way, and after some time those mobs reset back to their start. No problem with this, until that player happens to run past another. Unlike other games, these mobs do not seem to ignore anyone who didn't aggro them and reset back to their starting point. If they see another Player on their way back, they will attack.
in confined spaces such as Dredge mines this is particularly problematic. Playing Guardian as main as I do, this practice of other players hasn't bothered me as much as it does now I began levelling a Mesmer. Sometimes you find yourself swamped with extra mobs because of someone who can't be bothered fighting them.
Now I do this. I run places and reset mobs if I'm in a particular hurry or short on time. The difference is, if I see another player nearby, I always stop to kill the things I've aggro'd, instead of allowing them to lynch someone else. Isn't that just common courtesy?
You know who you are. You see a player killing the veteran mob, along with any of his friends, who are guarding a communable skill point and you just run in, commune, and run out.
Twenty seconds, that is all it would take to help kill the mobs around. You'd have had to do it if the other player hadn't got their first... It's pure lazyness, and it's mean.
This happened to me recently going for the skillpoint at the Statue of Grenth in Lornar's Pass. I spent some time making my way to it, fighting off the Chaos Creatures and finally got to the Veteran Aatxe. at 50% HP, another player arrives...and of course...goes straight for the commune. Happily I had left one single mob un-aggro'd who interrupted this player's commune at the last second and he was forced into helping, but seriously, twenty seconds is all it takes to help out given someone else has already done most of the work for you.
You see someone in trouble. They are downed but not dead, so you go to revive. Being a heroic Guardian type, I do this often...what I didn't bank on 2 weeks ago are the number of people who will get up, and run away, leaving the veteran they aggro'd, fighting you.
Wow. Thanks. Way to show gratitude. Most of the time you don't even get a "ty" in Chat, they just run. Finishing the Veteran is no trouble really, but it's the principle of it. You stick around and help clean up the mess you started.
Am i just hoping for the impossible here, or am I just unlucky in my encounters?
I'm no-where near as good at playing Mesmer as I am at Guardian. Now I'm levelling Mesmer I am really thinking twice whether to help someone out or not, and I hate that.
I understand that in other games we have been conditioned NOT to attack other people's mobs, but this game is not like that, and I think people know this. This is why I feel that the above is all down to lazyness and selfishness.
If anyone wants to defend these actions I'll be interested to hear it.
If this is a widespread problem I'll be interested to find out how big a problem this is.
I have devised a remedy to the above problems. I play the game as I always have, being helpful where possible, and looking out for others. When I come across a selfish player, I add them to a list, and the next time I see them in trouble...I use the /point emote, closely followed by the /laugh emote, before sitting down and watching them die. Fair?
Posted chuckles79 on 30 August 2012 - 03:34 PM
The Durmand rep said they were about research, exploration, and experimentation. Of course you'd be using odd gadgets and exploring ruins.
The Vigil is obviously charging into every fight, so if you like drawn out fights against overwhelming numbers, they are your peeps.
The Order of Whispers has always been about indirect attacks and infiltration.
Why are people so shocked when something is exactly as it was advertised.
Posted Lordkrall on 30 August 2012 - 02:05 PM
Posted zwei2stein on 31 August 2012 - 11:08 AM
* Name bans
* Hate speech bans (with hilariously outed "innocent people")
* Botting bans
* Respawning DE exploit rollbacks and bans.
* Exploits like karma vendor bans.
Let me be the one to say loudly: Good job. You just set very high standard. And made sure people listen because 3 day ban is very harsh right after start. Hopefully this will make anyone think thrice before doing something stupid.