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#1790621 Qvi's GW2 artworks

Posted Baktwerel on 22 August 2012 - 10:10 PM

@ Excel: The majority of the guild will be on Sanctum of Rall (US), if you want to know more about us, check out our site and forums: http://gw2moa.wix.com/guild

Also, new artwork time ~

This just had to happen and it fits sooooo perfect :D

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#2077242 Guild Wars Divas

Posted MagicnaAnavi on 13 November 2012 - 06:14 PM

Guild Wars 2 Engineer Diva - This is cropped version, click on the image for full version:

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#2071636 Guild Wars Divas

Posted MagicnaAnavi on 10 November 2012 - 05:04 PM

Quaggan nursery hooooOoooo

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#2074617 Ascended Items

Posted Real on 12 November 2012 - 06:43 PM

View PostRoland Der Meister, on 12 November 2012 - 06:38 PM, said:

I Find it quite comical that this player base can actually think you can have a mmo with out gear grind

EVE Online

#2065818 Rate GW2!

Posted DuskWolf on 06 November 2012 - 11:12 PM

Just throwing in that it's not nostalgia, as I've replayed GW1 quite recently. Post-GW2 release, in fact. It continues to hold that special, tactical feeling. Especially in hard mode stuff. Each fight I face is a little tactical puzzle. It shares that in common with Hotline Miami - which if you haven't played, you should. Every encounter has different nuances and approaches, and you have to plan out your approach. You have to understand your foes, what they can do to you, and you have to do your best to command the battlefield. But even then sometimes that'll be taken away from you.

I just feel, to say it again, that Guild Wars 1 continues to make me feel clever when I manage a difficult encounter, especially the stuff on hard mode in Prophecies. There's just some content that can kick my butt, and that's not so bad. I don't mind being beaten by good AI at all. In fact, I welcome it. It makes it challenging. But in Guild Wars 2 it's just this zerg... they zerg, you zerg, everyone zergs. And that's just not fun for me. It means that if I survive an encounter, I zerged more. It doesn't mean that my efforts warranted any talent, intelligence, or worth.

In another thread I got my arse kicked for even suggesting this. It got so bad that there were people trying character assassination because of how defensive they were. I can't even bear to look at that thread, now, because I find it repulsive, repugnant, and pathetic. It's just my opinion that Guild Wars 2 doesn't provide the kind of MMORPG evolution that I desire. Thus, I rank it at a 3. It's not a game that can't be fixed, but something needs to be done to make the AI more clever, to give the game more of a feel to it, to make it distinctive and memorable for those that play it. More clever, less sterile.


Okay, let's make this fair.

In Guild Wars, you had mobs which:

- Could support their friends.
- Could resurrect their friends.
- Could lock down the players with crowd control.
- Knew to hang back behind melee foes.
- Used crowd control effectively.
- Used the environment to their advantage (sniping).

I'll ignore the feedback element I've brought up before and concentrate purely on this. Can someone show me a Guild Wars 2 video which actually has this happening? In all my time in GW2 I haven't seen this happening. And in pre-Orr, outside of the dungeons, everything was just a massive, mindless zerg. Show me something. GW1 was using strategy from Pre-Searing (the charr did it masterfully). Show me GW2's strategy.

The fact of the matter is is that even if this is in Orr, you're then saying that you need to 'grind to get to the good stuff.' That's not an answer. And if that's the only answer I'm given, then I stand by my 3.

#2064895 Your most Random complaint about PvE

Posted Linfang on 06 November 2012 - 02:48 PM

I hate when you aggro a mob, it chases you and then you decide to stop and fight it, only for it to fight you for a moment and then turn away to run back to its spawn.

#2063734 Your most Random complaint about PvE

Posted Wipp on 05 November 2012 - 11:03 PM

View PostFlaming_Foxx, on 05 November 2012 - 10:49 PM, said:

Knock Downs....
Ever tried fighting more than one Ettin without a break-stun...
Enjoy lying on the ground until you are dead as they proceed to take turns using their stomp before you even have the chance to get up and dodge roll away -cries-
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Also hate that.

#2063717 Your most Random complaint about PvE

Posted Rowland on 05 November 2012 - 10:53 PM

Bosses with all their vital parts in their paws.

#1960943 What do you NOT like about GW2?

Posted RaavenPie on 23 September 2012 - 03:16 PM

Oh I forgot Zhaitan, main antagonist in the game has the most pathetic video game fight ever. You fight his adds for 90% of the fight, then he gets damaged in a cutscene, lands on a tower, and you shoot at him for 2-3 minutes with one button while he just looks at you till he dies. He doesn't even try to stop you in the final phase, that's just terrible.

#1955076 Unneeded (armor) Censorship?

Posted Tellia on 21 September 2012 - 11:58 AM

View PostEveryNameIWantIsTaken, on 21 September 2012 - 11:47 AM, said:

There's a 'hand' on one of the boobs... America can't handle that... it's practically a sexual act! :/
yeah this. perfectly fine to shoot people in the face with arrows stab them with daggers or set them on fire, but the line gets drawn at a shirt being shaped to look like a hand touching a boob.

welcome to america. :eek:

#1951855 I'm sorry if you got the wrong impression, but we love this game.

Posted Proseidon1 on 20 September 2012 - 02:19 PM

I hear a lot of whining on the forums. Okay, fair enough, I expect that. However, these people that have problems with the game towards the point that they regret their purchase are beginning to think that they are part of the majority. They couldn't be more wrong.

I'd just like to take a moment here to say something for the silent majority.

We love this game.
We're having lots of fun.
Yeah, there are some bugs that suck, but for the most part, it's a great way to spend a few hours.

Sorry if you thought we didn't like it, but we do. Sorry if you thought ANet is losing customers left and right, but they aren't. They have us. So whine. Complain and threaten and troll and do whatever you wish. Just know that you are a minority, a hedge case, and just because you don't love this game, doesn't mean we don't.

I'm not saying this game is perfect. I'm saying that I agree with the design decisions and the direction. If you don't, please play something else, because you're going to ruin it for us.

**edit for clarity**

#1950829 How many games AREN'T repetitive after 200 hours?

Posted kKagari on 20 September 2012 - 07:15 AM

I'm inclined to say chess.

#1949246 Should "Vanquishing" be reintroduced into the game?

Posted Uhhsam on 19 September 2012 - 07:55 PM

I would rather they reintroduce hard mode, which could be unlocked after you reach 100% completion.  Then you can switch to a hard mode server (similar to overflow, only you can switch to it when you want) where all of your map completion resets monthly and everything is much more difficult.

#1941437 "Casual" PvP in GW2 feels godawful to me.

Posted Var on 17 September 2012 - 08:04 PM

View Postph2001, on 17 September 2012 - 05:15 PM, said:

-GW2 Mesmers. Everything about them, utterly broken. Not OP, not UP, but broken. Mesmers in GW1 were annoying in a good, skillful way. Mesmers in GW2 are annoying in an annoying and bad way with the illusions. Also adds a ton to the harmful "zerg-feeling".

You must not have been around back when they were manned by bots and exploiting the whole mechanic of their class... or the time when their main attribute was used to make them better at being elementalists than elementalists... or the time when running them was pointless and a Ranger with Blackout was better. The class has always been broken, to say that they were some special snowflake of GW1 shows you don't remember GW1 very well.

As for zergs:

The more robust WvW servers are already finding out the importance of small vs. small group combat all over the map. The zergs are largely inneffective in WvW when they cannot and will not be able to ever maintain any supply routes and just run the map in a clockwise fashion never leaving anything defended or secured. You need large groups fighting each other over big deals (forts, keeps) but you need small groups fighting over the supply routes or being sacrifical decoys for a planned siege.

#372018 Dynamic Events - Guild Wars 2 Webcomic

Posted Doctor Overlord on 27 September 2010 - 07:18 AM

Dynamic Events Webcomic International Section

Deadkid and RomanR147 have teamed up to make Dynamic Events available for Russian GW2 fans :D
Colored Dynamic Event Comics by artist RomanR147
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RomanR147 is not only coloring the Russian translations for DeadKid, they are coloring the English versions of B&W Dynamic Events comics as well!  Check out his great art on his Deviant Art page (along with the back Dynamic Events Comics he's colored)http://romanr417.deviantart.com/http://romanr417.dev...allery/35220206

Dynamic Events Russian Translation by DeadKId258
DeadKid has translated the entire DE series into Russian including the text story experiment I did! It is really awesome to think that someone would take the time to make Dynamic Events available for people all the way in Russia http://desmond.image...nt.png&res=crop
The rest of the cool Russian Dynamic Events comic can be seen on his Deviant Art page:
Or on this thread on the Russian Goharu forum:

Dynamic Events Hungarian Translation by Fubenalvo
Fubenalvo on Guild Wars 2 Guru has translated several of the Dynamic Events comics into Hungarian.  He was the first to translate Dynamic Events into another language

Check out his Variance Guild Wars 2 info blog
There are more Hungarian DE comics in this section:

This place in the thread was originally the first comment posted to Dynamic Events by Tommy's who kindly donated his post when the original International Section post vanished when GW2Guru switched to a new forum.   For posterity's sake,  here is Tommy's original post below.


They'll be introduced more properly later

Good, that means there will be more :) Had my fair share of laughs :P