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asbasb
Member Since 26 Feb 2011Offline Last Active Today, 05:43 AM
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- Member Title Sylvari Specialist
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#2186178 Survey: Guild Wars 2, the revolutionary MMO?
Posted
Mitobunny
on 31 March 2013 - 10:59 PM
It TRIED to break the current mmo mold (WoW basically), and while it failed on several locations (ie DEs repeat so much they feel like quests, hearts and gear are grindy etc) it still started the mentality of "we want change". Notice now how every other MMO is changing? GW2 had so much of an initial fanbase on the desire of wanting something that was different. ArcheAge, WildStar (sandboxy elements are in the game), and even ESO are games that are trying to change. Especially ESO, when it was announced it originally sounded like a Guild Wars 2 clone than a WoW clone which only meant one thing: Guild Wars 2 basically started the revolution of change in our MMOs.
What I think will either make or break the idea of change in an MMO is EverQuest Next imo (if it succeeds that is), it is an mmo that wants to bring the world back to the community and focus less on the game which is something all MMOs desperately need.
Tldr; GW2 started the idea of change in our MMOs.
#2107252 Mini games in the big cities
Posted
Linfang
on 04 December 2012 - 07:01 PM
#1789751 Hey guys, I don't like <insert race> dance.
Posted
CaptainKirrahe
on 22 August 2012 - 08:32 PM
#1759985 How can Mesmer's ILeap confuse your enemy?
Posted
el hefe
on 18 August 2012 - 04:06 PM
asbasb, on 18 August 2012 - 12:51 PM, said:
way back when Leap and ILeap for the Mesmer were still separate skills, the devs advertized this as one of the examples of how Mesmers could confuse(not the condition) their enemy, as skill two and three looked identical from an opponent's point of view. Now that they have been combined into one, I fail to understand how this skill could be used to make your enemy doubt whether he's fighting the real Mesmer or a clone. The skill always sends a clone out first and on second activation always teleports and immobilizes the target. Is there another way for the Mesmer to leap towards his enemy with a MH sword equipped? Am I missing something?
maybe you've never used both skills while in melee range.
#1747700 Confirmed: a logistical, non-WvW reason to care about your guild's home s...
Posted
Quinci
on 16 August 2012 - 08:22 PM
This is just more evidence that Anet agrees with me on this point.
By the way, I am coming into the game with a guild already formed, but not an enormous one. Everyone in my guild will be people I actually know and play with. IF by some minuscule chance the server we picked to roll on happens to get filled up before all of our members get in, we will take advantage of the free server transfers during the first week of the game and switch to a different server.
BTW, the chance is minuscule because I'm not trying to shove a 5,000 person guild onto one server and I'm not joining the "uber-leet pvp" people in trying to get all the 'good' pvp guilds onto a single server for WvW. If the reason all your guild members can't get onto the server is because you're trying to 'stack' a specific server for WvW, you deserve it. Pick a server other than the ones with huge communities going on them and you will be fine.
#1745234 Talking to our enemys in WvW and insult opportunity
Posted
NeonArlecchino
on 16 August 2012 - 02:54 PM
tzaca123, on 16 August 2012 - 02:22 PM, said:
Quote
As "trash talk" is a form of harassment, abusive, and causes distress to certain members of our community, you must agree to not partake in it while playing Guild Wars 2 to even play the game. If you're not planning to or do not agree to these terms then you are obviously not able to play Guild Wars 2 and if so, why are you so concerned over how it's run?
#1744979 Talking to our enemys in WvW and insult opportunity
Posted
Majic
on 16 August 2012 - 02:14 PM
The "shut up and fight" model works well, and works best.
#1743534 Confirmed: a logistical, non-WvW reason to care about your guild's home s...
Posted
Sukeena
on 16 August 2012 - 08:55 AM
shanaeri rynale, on 15 August 2012 - 11:15 PM, said:
It's days like this I wonder where all the innovation went
A little bit overly dramatic don't you think?
I do not see the problem.
If you create a character on a server and you guest to other servers, you can join those guilds. That is innovation as this has never been implemented by another game.
Let's assume you join a guild on a guest server, you can reap the benefits of that guild. You can do things together, earn influence for that guild etc. When you want to do stuff together with your main guild on your main server, you have to go back and play together. That is the whole point of joining a guild (and a MMO imho), to play together. I do not see a problem in only earning influence and access to guild bank once you are actually on that server.
Like someone said in this thread: this game is based on co-operation with other players from everywhere if you are in a guild or not.
#1731681 Why are YOU rolling a mesmer?
Posted
Yata
on 14 August 2012 - 04:00 PM
#1717905 Can multi-world guilds claim structures on different worlds?
Posted
jozeph
on 12 August 2012 - 12:08 PM
#1716506 Stress Test Tomorrow, Sunday, August 12!
Posted
Bulldog
on 12 August 2012 - 03:45 AM
Sol1, on 12 August 2012 - 03:08 AM, said:
You could at least offer an incentive for people that help you out Anet and give them a little more time to enjoy what is most likely a buggy experience.
#1695248 "Play your way"...
Posted
Iron Legionnaire
on 08 August 2012 - 01:30 PM
The prime threat to people who want to play... inefficiently, is min-maxing attitude. That includes avoiding activities that one feels do not add to his progression. People do not want to "waste time". This is a new development. In order to make sure people can do what they like and simultaneously not feel like they're wasting time and are separated from the main game, companies have begun implementing things like this. Another example is Rift's mentoring system (to do low level stuff) and the planar attunement system (to get experience after max level). Note that GW2 is also doing the latter with their skill points after max level. This is all to make people feel like they're getting somewhere.
Otherwise, you get a system that consistently tells the player they're playing the wrong way. If you can just level super fast by AoEing mobs all day, then that will become everyone's play of choice, and other activities will get diminished. Distributing leveling efficiency across the board limits the min-maxer, just like removing the Trinity limits ultra-specialization and allows for more organic play. If the best way for a min-maxer to level is to do everything, then we have removed the problem.
"Play your way" doesn't mean "any way of playing will be the most efficient one" at all, and that seems to be what you're looking for. You can level by crafting, but that will require you to have lots of money to buy mats. You can level by grinding, but that will be much slower, especially if you do not vary monsters. The freedom, though, remains there, and it's much more open now. In most MMO's, you can't level by crafting at all. Here, you can. In most MMO's, you can't really level by grinding, either. You have to do quests. Some of them have dungeons as the leveling method. But the choices are rather limited. Point is, in those MMO's, if you do not do X, Y, Z, you do not level at all. In GW2, you do, even if slower. I see nothing misleading about it.
I have leveled characters without gathering, etc., btw. I got a guardian to 10 by mainly grinding mobs and doing DE's (no personal story) + Hearts because I was getting ready for WvW and unlocking my weapons. Never had to purposefully repeat anything. Those are the main content of the game, and you can actually do quite well leveling wise if you stick with them.
If there's one thing that can be said about GW2 leveling, is that it isn't slow. Once you let go, it's very open. If you indeed play how you want, it probably won't bother you.
#1694181 What's the point of grinding for HOM points if everyone will have access...
Posted
Lady Rhonwyn
on 08 August 2012 - 06:03 AM
#1690122 Are the things you can buy from Miyani tradeable?
Posted
Bloodtau
on 07 August 2012 - 12:16 PM
asbasb, on 07 August 2012 - 12:12 PM, said:
Are the items you can buy with skill points from her tradeable, or are they soul/accountbound?
They are bound.
#1647055 List of things that break the clone decoy mechanism
Posted
Mugen
on 28 July 2012 - 03:22 PM
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