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Omega X

Member Since 20 Aug 2009
Offline Last Active Apr 22 2014 01:34 AM

#2235469 Should ArenaNet Fix or Add Content?

Posted turbo234 on 22 September 2013 - 10:18 PM

They already are doing both. Overall I want more content, but done right the first time.

#2232645 It's not grind

Posted Mordakai on 12 September 2013 - 01:31 AM

I personally enjoy leveling to about level 40.  After that, it feels like a long way to 80...

#2231541 It's not grind

Posted DeConstruct on 05 September 2013 - 10:55 PM

I see grind as doing stuff routinely that doesn't have any value in itself intrinsically or extrinsically, but must be done in order to serve a greater good. The more meaningless activities required to achieve the greater good, the worse a grind it is.

What makes an activity meaningless? Well, for example when its actual game value is very low compared to the time investment. Or when it's entirely repetitive and loses its novelty/fun value. Or when it is of a temporary nature so it actually diminishes the value of your time (i.e. you play on their schedule, not yours.). I dont care for the definition you gave. I'm more for the broader definition. Like people call repetitive daily activities such as work, cleaning etc. "the grind". Activity by activity they hold no value, but bit by bit they help you sustain yourself.

How does this apply to the new story content? Well quite simple. The players are perceptive. They can see when the same material is repackaged and handed to them again. And it is contrary to the philosophy GW2 shipped with. GW2 offered casual time investments with significant progress. Eliminated repetition by making alternative actions count towards the same goals. And right up to dungeon/cultural skins, legendaries and ascended gear, everything significant was "within reach". Not only does this new metagame require dreary time investments, the rewards in themselves are wholey insignificant. But players feel obligated to complete said "content", because it is all they get, and they have to do it while it lasts.

#2202883 I just miss Guild Wars

Posted dimiguel on 17 May 2013 - 05:22 AM

I've tried so hard to like Guild Wars 2... I really have. But I've just come to terms with the fact it's not the game for me.

Am I the only one who misses Guild Wars and feels that Guild Wars 2 could have been something much bigger than what it is now?

#2229438 Super Adventure Box Returns

Posted Illein on 28 August 2013 - 07:41 AM

View PostAKGeo, on 28 August 2013 - 07:13 AM, said:

Compared to other options, Carrion is inferior to Berserker for certain tasks, Berserker is inferior to Soldier's/Sentinel's, etc.

And no matter your build and gear, if you're a crappy player you're going to be a detriment to the team. And if you're a good player, you'll be more of a boon to the party with MF gear than a crappy player in full berserker. Are you going to debate THAT?

I can see it now: "If you're wearing MF gear, you're not a good player." Honestly, a good player has earned the right to wear whatever damn armor he pleases. I've lost count of the amount of times I've led a party to success in a dungeon with my skills and leadership, and my 260% magic find.

Just tell yourself that. You've led 0 to success with 260 % Magic Find, you've been carried through whatever dungeon and been nothing but dead weight on the ankle of every other party member of that group.

And there is not a single instance in this game where anything is superior to Berserker in terms of efficiency. At least not if we're talking about PvE and I sure hope you don't wear your 260 % Magic Find in WvW - I can't tell you not to, but it's a douche move as far as I am concerned.

Will a good player with MF be less encumbering than a bad player with max stats? Yes, he will - but that doesn't mean he should further diminish the group efficiency by gimping himself for the sake of better loot.

Which is what this whole Magic Find monkey business was about so far - you're either gimping yourself (and your group) for the sake of better loot, or you didn't and were penalized by worse loot than fellow egoists. Therefore I warmly embrace those account changes - even if it means people will be streamlined to 120% or god knows what figure it will end up getting real hard to advance further by salvaging greens and blues. It's still ten tons better than what we have now.

Now the only people I feel sorry for when it comes to Magic Find, are those who have a financial investment in items that unfortunately have Magic Find on them and will be account bound, by the 3rd of September according to most recent news we have on the topic.

Take Arachnophobia (or Infinite Light, Immobulus) for example, the Halloween bow - it will become account bound just because it has Magic Find on them, which shouldn't be the case and I hope ANet realizes that. Would suck for these people, but ultimately it'll be for the better.

I am adamant however, on the selfishness of Magic Find in any and all group setups - because it will NEVER be for the benefit of anyone but yourself. Never. Not in a single scenario anyone could conjure up.

#2227387 Game dev harassment eroding the industry

Posted Leyana on 19 August 2013 - 12:07 AM

I really think that Mazinger is right when it comes to the developers breeding emotional attachment in the playerbase. They want us to keep playing, to keep spending money on their game. DLC, microtransactions, subscriptions....

But I think most of the time the problem arises when the developer tries to mix it up. When they make major changes to a franchise that they have gotten players invested in to try and attract a bigger or different demographic. It's not about a sense of entitlement so much as it is the frustration that something you love has suddenly taken an about face and seems to be leaving you behind.

#2227111 Game dev harassment eroding the industry

Posted Captain Bulldozer on 17 August 2013 - 01:50 AM

You see similar stories about celebrities and the paparatsi.  And, just in that case, the two groups need each other.  The more developers shut the players out of the discussion by not being honest, not being transparent (at least to a degree) and most importantly not listening to feedback, the more gamers will go after them.  I'm not saying death threats are ever right, but neither is the bait-and-switch that frequently goes on in the world of computer game hype and advertising.  

Developers and more notably the gaming companies foster that kind of lunacy by repeatedly asking gamers to shell out a significant portion of their earnings (more often than not) every year for poorly designed, under-developed and over-hyped games.  I honestly think that if the gaming and media companies took a step back and didn't do everything they can to maximize their profits that the situation would be quite different.  Similarly, gamers often have more fun when the abandon the "min/max" approach.  So much of our society has become about greed/efficiency that it really has caused a lot of problems like that described in the article... only most people seem too narrow minded to notice the real causes.

#2226962 Game dev harassment eroding the industry

Posted Featherman on 16 August 2013 - 06:52 PM

Not to be callous, but I find this be pretty funny after the trend of writing off customers with the "vocal minority" argument. Anything to protect the ego, I suppose.

As someone who has been subjected to harassment while working face to face with people, all I can say is suck it up. There will always be these types of people, but complaining about them isn't going to help you do your job. I think this should be especially true if you work in highly technical fields where it's very, very easy to screw up.

And what's with the overly sensational name of the article? "Erroding the industry." The industry has far worse problems than a few emails from delinquents.

#2218315 Why expansions wont work and the living story

Posted leongrado on 10 July 2013 - 04:34 AM

Since it seems like expansions just isn't going to happen I say they just need to approach these living stories a little differently. Stop adding this new crap out of the blue. Build on top of the existing world. Let us explore the mysteries of Wizard's Tower. No more new characters we care nothing about.

#2218338 So now that's it's out, what are people's opinions of Bazaar of t...

Posted Baron von Scrufflebutt on 10 July 2013 - 06:46 AM

I don't plan on doing it.
I won't avoid Bazaar content that I come across in the open world, since I can't afford to give up on the XP it grants, but other than that, LS is never one of my priorities.

#2218210 Permanent account bonuses - Treadmill?

Posted Desild on 09 July 2013 - 08:49 PM

View Postkaldemeo, on 09 July 2013 - 08:46 PM, said:

Will the new permanent account bonuses be an unlimited treadmill, and how do you feel about it?

Nah, they won't. They are so insignificant it's like they aren't even there.

The game turning into Checklist Wars on the other hand... I can pass on that.

#2218016 Update Notes for July 9th

Posted NerfHerder on 09 July 2013 - 02:45 PM

View PostEon Lilu, on 09 July 2013 - 02:11 PM, said:

I am ashamed of gw2 players who still fall for this crap...

Not me, in some form or another, someone needs to be pay for my content. Why would I deny them that? Because they are addicted to gambling? Ha!


  • The Outmanned buff has been renamed to Outnumbered.
About time you sexist pigs!

#2217080 My Thoughts On Temp Content.

Posted ExplosivePinata on 06 July 2013 - 01:21 AM

View PostMhenlo, on 05 July 2013 - 03:38 PM, said:

Lol at really bad blanket statement that isn't true.

That is NOT the reason people don't like temporary content.

Not sure it is such a blanket statement. My biggest problem with login in is the reason that I never feel rewarded for anything I do. Why in the name of all that is holy should I even bother? In games like Borderlands 2 or Torchlight 2, I kill that boss or tough enemy I get rewarded for my trouble. In GW2, the enemies/bosses that should make me feel rewarded when I kill them are just fluff that have no real point, christ the fact that they are champions and veterans instead of named bosses like we had in GW1 says it all and makes them have zero personality (production line).

When I chat to other gamers in game, will they remember the tmp. content that I've achieved by paying lots of cash, will it make me a more recogniseable trust worth and reliable player that they want to party with or will I just be some bozo that pressed the interact key hundreds of times?

#2216514 GW2 is too easy

Posted Featherman on 03 July 2013 - 10:37 PM

View PostMisterB, on 03 July 2013 - 10:23 PM, said:

Some players on the official forum complain that GW2 is too hard. The personal story is cited on several occasions, and Orr is also a common target. The dev tracker shows that ANet has responded multiple times on the difficulty of a level 10 chapter in the personal story.
I have not-so-fond memories of pre-nerf Arah story mode. The design of the dungeon wass to swarm the player with more risen than they could handle. The only feasible strategy was to waypoint zerg the enemy zerg. Not fun. The airship portion was especially bad since your shields could not reasonably block all the vomit balls thrown at the ship. It's as though ANet that the player dying was enough evidence of challenge.

#2216328 GW2 is too easy

Posted Doctor Overlord on 03 July 2013 - 04:18 PM

View PostMhenlo, on 02 July 2013 - 10:56 PM, said:

Why, may I ask, is easy a good thing?
No one seemed to have answered your question, so I thought I would because the answer is easy - Some people play video games to relax.   I have plenty of challenges in real life either with my job or other hobbies so I look at video games as something that should be relaxing.

Hobbies like drawing or horseback riding or skeet shooting or whatever result in tangible gains, so I don't mind them being challenging. But I have never understood the mentality that a video game should require the effort equivalent to a second job when anything you gain is just digital data.  

That's not to say that people who want that kind of gameplay should not be allowed to have it.  And I'm also not so saying every game should be just pressing the 'I win' button.   I like challenging games like Portal or World of Tanks.   It's the degree of challenge where many MMOs take a huge leap from offering a fun challenge to offering tedious timesinks.

Single player games have understood for years this which is why modern single player games offer difficulty settings.   They understand that there are differences in the challenge that their customers want. I am always confused why modern MMOs don't implement this mechanic, particularly in games that have scaling as part of their engines.

View PostMhenlo, on 03 July 2013 - 02:48 PM, said:

Basically, there was nothing good about GW1 that Anet could have learned from to make GW2?
I think they did learn from GW1 and incorporated into GW2.   The single action bar for example as opposed to 4 action bars with 4 dozen mostly useless skills seen in other MMOs.  Or the gear power cap where gear is differentiated by cosmetics rather than stats.

ArenaNet took the best from GW1 and put it into GW2.   They also realized they made mistakes in GW1 and that is a rare thing for a developer.   Usually they cling to the past mechanics and refuse to see the flaws.  

I'm not saying all of GW1 mechanics were flawed either, but ArenaNet stated they wanted to do something different when they started developing GW2.   The ironic thing is that if ArenaNet had followed GW1 more closely they would have been accused of lacking innovation and just copying their past game. They had a choice to copy the past or do something new.  I, for one, am glad they did something new.

The result is that people who were deeply attached to GW1 were inevitably to be disappointed in GW2. ArenaNet made it pretty clear during the game's development that it would be a different game and there were endless complaints from dedicated GW1 fans the whole time but people who did not care as much for GW1 (such as myself) have found a game that is enjoyable.  

View PostFeatherman, on 03 July 2013 - 06:06 AM, said:

If Twilight, Jersey Shore, and all the other trashy forms of entertainment have taught me anything it's that popularity is not indicative or quality nor should it be used to give credence to perceived quality.
I agree that popularity is not indicative of quality but I would like to note that popularity is also not indicative of a lack of quality.  I know you're not saying that but too often I've seen the 'McDonald's arugment' brought up. Something can be popular and still be high quality, although that it rarer.