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Member Since 08 Mar 2011
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#2268146 Riot about to ban their professionals from streaming other games

Posted Mordakai on 05 December 2013 - 07:48 PM

View Postraspberry jam, on 05 December 2013 - 02:34 PM, said:

Would it be right if FIFA declared that football players that participate in the World Cup next year can't engage in any other sport?

No, of course not.

Umm, pretty sure you can put it in a contract.  I know teams forbid players from playing in other sports, riding motorcycles, etc.

They are investing millions of dollars in a player, and don't want that player hurt taking "unnecessary" risks.

Remember, noone is being forced into this.  They are getting paid.  If the details of the contract are not to your liking, don't sign a contract!

#2256626 People using cash to buy legendaries

Posted Fluxed on 09 November 2013 - 01:01 PM

Almost as pathetic as making a topic about it.
Does it really get under your skin that bad that some people are wealthy enough to throw tons of disposable income into a game they enjoy? Guess jealousy can make you a bit bitter huh?

#2250395 Why am I getting dissed for only wanting zerkers in my party?

Posted lmaonade on 25 October 2013 - 11:20 PM

View PostCraywulf, on 25 October 2013 - 03:07 PM, said:

While it is your right to demand what you want. There are repercussions for your inability to be flexible, especially regarding other players builds. You don't have the right to tell other people how their builds should be arranged without being told off. So if you want make unreasonable demands then you're going get the type of responses you're getting.

If you don't think you're being unreasonable, then you obviously aren't thinking things very clearly.

No, you're not thinking things very clearly, asking for zerkers is the same exact thing as asking for anything else, OP is willingly trading the speed of group finding effort for a specific composition he desires. This logic applies to any and every type of team, not just zerkers.

Where in anywhere did the OP say that he was demanding that other people play the way he wants them to play? He isn't demanding people to change anything, he is looking for a specific subset of people.

View PostCraywulf, on 25 October 2013 - 10:31 PM, said:

The two views do not apply to everyone, so making that assumption is rather narrow perspective. You can give people advice, but you can't expect them to follow it, even if they are your teammate. People are going play to their own strengths, sometimes that doesn't always conform to the team's overall plan. A mark of a really good team is one that can deal with adversity from within as well as from their opponents. If you can't handle that one of your group members is not running a zerker build, then you can't handle adversity. It's not your right to question why a teammate would run a non-zerker build. They don't have to justify themselves. Worry about your own inability to group with non-zerker players, then we will talk about being reasonable.

While we're on the talking about being unreasonable, why can't you accept that some people just want to play with a zerker group? Which doesn't stem from an inability to group with other types of players, nor the inability to deal with adversity, but rather from want, since, you know, this is a game where the player should be entertained, not forced to do something he doesn't want to do (which is, hypocritically, the same arguments people use against zerker groups)

If you are unable to see that you are basically showing the same inability to deal with adversity you were talking about, then maybe you need to open up your eyes a little bit before calling other unreasonable.

#2228193 [Aco] The Acolytes are Recruiting on Sanctum of Rall

Posted Beorc on 22 August 2013 - 06:11 PM

The Acolytes [Aco] are recruiting on Sanctum of Rall. The Acolytes is a long standing community spanning multiple divisions we offer our members excellence in all facets of gaming. Whether you are interested in WvW, PvE, RP or just want to hang out you will find a great home in the Acolytes.

We feature:
Active Mumble.
Active Forum.
Active Leadership.
Guild Missions.
Dungeon and Fractal groups.
PVE and RP events.
Massive scripted RP events full of prizes and fun.
Occasional drunken shenanigans.
We are a true PvX guild that focuses on all aspects of the game and most importantly we have a fun atmosphere!

Guild Guidelines:
  • Play for fun.
    • We are all here because we love the game. Play for fun and never let this feel like work.
  • Play Together.
    • The best way to make friends is to spend time with people. do everything you can to get that 5th person of your 4 man guild group to be a guildie. It will help us gain influence and there's a 98% chance they're better than a PuGie.
  • Be Respectful.
    • The world is a diverse place full of different beliefs. Show respect to the everyone you meet and they will show respect to you. This is a rule both in the guild and in public chat/forums.
  • No Trolling.
    • No trolling in guild chat or any public forum.
The Acolytes are as close as you can get to zero drama. GW2 is a game that we all want to play together and we focus on having fun and helping each other.

WvW Specific Information
We WvW at least four nights a week at around 5:30 Server time. We do require voice chat although you can just listen.
Acolytes are 100% about the fights. I won’t say we don’t care about points but it is our strong belief that when you seek the best fights you can the points and badges will come. We focus on open field fighting, maneuvering and tactics and not on siege warfare. Not only do we love to fight, we also love to have fun!
The ideal recruit is someone who can leave their ego at the door. They will be adaptable, smart and positively ready to kick teeth in.

PvE Specific Information
All Guild Missions are unlocked we run them Sunday at 12:00 Server Time and we run them quickly and efficiently. So every Sunday with about an hour of following directions you can expect, guild commendations, a couple gold and a whole bunch of rares! Join us for Dungeon Master Tuesday where we can guide you through an entire dungeon run working toward that Dungeon Master title! Speed run competitions, dungeon gauntlets and more are just some of the fun PvE related events we do.

RP Specific Information
The Acolytes do massive events nearly every month. These are scripted events with great prizes and lots of fun.We recently did Wintersday in July where we helped Aco Claus solve a mystery, converted the Aco Grinch to our side and faced down Aco Paw in an epic battle below Mount Maelstrom. In August we are doing the Acolympics which is a week long event featuring, costume brawling, custom tonic rushes, A dungeon gauntlet, Trivia, Scavenger hunts and much much more. Join us for fabulous events and random roleplay events you won't be disappointed.

We do require recruits to be 18+
If you are interested in joining the Acolytes contact:
Fantastic Cat
Zalvax Harrowsteel
Naus the Undaunted
Dr Mindphreak
Shalien Toci

Or apply directly on the forums.

#2232002 [Aco] The Acolytes are Recruiting on Sanctum of Rall

Posted Beorc on 08 September 2013 - 08:47 PM

Wanted to share our latest WvW Video


#2229280 Super Adventure Box Returns

Posted Illein on 27 August 2013 - 03:21 PM

View PostElder III, on 27 August 2013 - 03:19 PM, said:

I just saw the part about the "Essences of Luck", which is interesting.

If they don't do something for all the players with full sets of MF gear and MF Infusions then I'm going to be making my quarterly appearance on the Official Forums to foam and rage abit.  I sure hope that they offer some type of compensation rather then penalizing the people that have put extra effort and time into the game.

Most of those with MF have been bountifully rewarded by mooching off their fellow party members. Isn't that enough? :P

#2200236 Magic Find - Why it is bad!

Posted Susanoh on 09 May 2013 - 08:48 AM

View PostMister Stygian, on 09 May 2013 - 05:34 AM, said:

I have more of an issue with the people that harp about things like this then people running them.  Personal reward and the ingame goals they help accomplish are largely what keep players coming back, and petty squabbles and discrimination only drive players away.  I can't bring myself to care what someone else is running in the group with me and I am always turned off by the players that do.

Players who insist on weakening themselves in order to collect better loot at no benefit to the group are just as insistent on doing things their way as those who are against it. Anything that forces the individual to choose between self benefit at the expense of group contribution is prone to such conflict.

As long as magic find works the way it does, this is unlikely to change. Those for it aren't going to suddenly stop wearing it any more than those against it will start. The only way I see this being remedied is if magic find benefits the group somehow, is removed, or can be added to armor in addition to the standard amount of stats rather than in place of.

#2200145 Magic Find - Why it is bad!

Posted Susanoh on 09 May 2013 - 12:55 AM

View PostAKGeo, on 08 May 2013 - 09:19 PM, said:

And the only reason the guy said what he did was because there's so much backlash from the super-serious tryhard gaming community about it being "bad for the game" because they lose 30 seconds of a boss fight to someone wearing it.

Or, maybe it's a valid point that giving the player the forced option to choose between increasing their overall performance or their own (and nobody else's) loot is questionable. Even if you don't agree, surely it's not difficult to see why there are those who see this as far less than optimal.

#2179443 Too Many Waypoints

Posted xarallei on 15 March 2013 - 01:13 AM

View PostEl Duderino, on 14 March 2013 - 11:51 PM, said:

It is my thread. It is my suggestion. The suggestion wasn't made because I want to play with less waypoints, the suggestion was made because I suggested the game is fundamentally broken. If someone wants to argue that point that is perfectly fine. But to say that I shouldn't use waypoints is missing the original point of why I think less waypoints would be better.

But it wouldn't make the game better. At least I don't think it would. You are equating grind and time sinks for difficulty. I find a lot of players stuck in the old school mind set have this issue. Running to the boss isn't meaningful. It's boring and annoying. I still stand by what I said before, the actual event needs fixing. Adding running will do nothing.

Though I do agree with the idea of an Underworld area. That would be a cool place to go with guildies and have fun.

#2178969 Taking the R out of RPG

Posted Culture Shock on 14 March 2013 - 01:10 AM

View PostEl Duderino, on 13 March 2013 - 01:47 PM, said:

Just to clear things up:

1. I played every class in GW1 to level 20 (except my pre-searing ele) and never had a problem finding a PUG to do a mission and I finished at least one story line on every single character. It wasn't hard to find PUG groups, and guild groups were even easier to form.

2. With the sole exception of DoA, I never ever had to come up with a predetermined group of 8 classes and 64 skills to finish anything in the game. A few skills were very beneficial in certain areas, but never a requirement to win.

3. I never ever played PvE as tank, healer, nuker in the traditional sense of balling groups up, etc. So, that is not necessary.

Many of the assumptions made by people who like the changes in GW2 seem to say that it makes those 3 things better. Unless you were terrible at the game, you didn't need to do any of those three things.

Now, to address the one class can do everything argument: You are wrong.

Not every class can do everything anymore than they could do in GW1. You still have about 1 self heal per class. You still have a few utility skills per class. What has changed is that you don't have classes dedicated to healing or utility. DPS has stayed relatively the same, but you cannot heal or use utility skills like interrupts/diversion/hexes in any way close to the way you could in GW1. Therefore, content is now easier, because it must allow for you to get through it without needed to have efficient healing - because there is none. Similarly, content must be easier because you don't have enough utility to game plan around more advanced strategy or tactics by the AI.

What you have then, is not the ability to do all things on one character any better than GW1; instead, you do not have the ability to heal or provide utility because every class is focused on pretty much DPS with 5 DPS weapon skills, 1 heal, 3 utlity skills (of which 1 is usually a stun break/movement skill and one is a condition removal skill), and an elite.

The illusion of having more choices is just that - an illusion.

What has changed is making an 8 person party interesting. Because instead of choosing from DPS, healing or utility, now you get to choose from DPS, DPS or more DPS.

EDIT: I would like to add that an 8 person team in GW2, if ported to GW1, would not be able to get through the game because of the lack of efficient healing. For the same reason, should an 8 man team from GW1 meet an 8 man team from GW2 for a deathmatch, the GW1 team would win, because the GW2 would not have efficient healing.

Your view is still alas an opinion, because at the Temple Of Ages, lot's of people stand around there for hours changing their builds and going online to get "the right" build to get into a group.  And I for one was exceptional at the game, I took 3 heroes "before they allowed your to have 7" and finished my obsidian shard runs without the aid of any groups.  People told me that Mesmers were not good for "fast running" those elite areas.  So for ectos would simply solo the underworld with my Ritualist.

Maybe you were not around for those days of seeing all these "speed run" guilds.  You had to have certain skills and certain classes to go.  Most of the other players there stood around asking for the build templates.  Special build like "mops" were something I laughed at.  If I could finish the area with 3 heroes, why did they need 8 special classes?  Anyway maybe you were lucky, because you are not basing your speech on "most players" experience, just yours.  I can give you names of lots of players who hated all the "specialized" builds required to do the areas that gave you the "elite" stuff.  Yes I can give you names, not just saying that I had no problem doing anything in GW with grouping like you are doing.

And once again you still haven't answered the question I asked in the last post. If not the trinity way, then what things should a class be able to do specifically? Combat has those 3 roles, so if you are not saying that classes should be pigeon holed into playing certain skills all the time then "what things would you want classes to do to make the game more interesting"?

Anyone can say something sucks, but most threads like this never bring in any fresh ideas on how it could work better.

#1780310 Email changing during stresstest and problem with the password

Posted ensoriki on 21 August 2012 - 07:36 PM

It's not just a stress test thing.
Doing this also makes you unable to log in to Guild Wars 1.
Your whole account with NCsoft/arenanet is seemingly affected

#1780275 Email changing during stresstest and problem with the password

Posted Inca Mystery on 21 August 2012 - 07:30 PM

I knew I should not have done it, but with finally the opportunity to change email address and this, smashes face on table repeatedly........