krone6 said:
Quantity isn't always better. Who plays codex anymore? Where's TA now? Just because gw1 had more modes does not mean they were good modes. Of course TA was good in its own way and i loved hero battles, but as you can see, they had to get rid of them for one reason or another.
I'd rather have a few SOLID game modes at launch and then expand from there through testing rather than taking away stuff. It's better to add on than take away in the player's perspective when to pvp game modes.
I'd rather have a few SOLID game modes at launch and then expand from there through testing rather than taking away stuff. It's better to add on than take away in the player's perspective when to pvp game modes.
I played GWs1 for the first 2 years from launch. TA and all the modes were going strong when I played. The game has been out for almost 7 years. I am sure there are a lot less players playing. I am guessing most people are just working on HoM points.
I agree with solid pvp modes. Not sure capture points fits that bill. WvWvW definitely does NOT.
Have you played TOR? They have 3 pvp war-zones. If you leveled through those to level 50... You were soooo tired of war-zone matches (mostly Huttball). I lasted 2-3 week max playing that game.
I play games for pvp not pve. And again that is why GW1 was so good.

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