Jump to content

  • Curse Sites


Member Since 17 Mar 2011
Offline Last Active Jan 13 2015 11:11 PM

#2249513 The Tequatl Debacle

Posted Doctor Overlord on 23 October 2013 - 10:25 PM

View PostBaldur The Bold, on 23 October 2013 - 09:15 PM, said:

I love difficult content but not in an open world zerg, what were the devs thinking? Do they even play their own game?
Well, some people may have predicted this result but to be fair to ArenaNet, the only way to truly know how something will turn out in an MMO is to release it and see what happens.   People were clamoring for harder, large-group/guild content and at least ArenaNet did make the attempt. I would rather see them try something and have it not work out than just stick to the same old thing.

The interesting thing is that tough world bosses have been seen in old-school MMOs and were popular (although people complained about camping and respawn times). In the modern MMO market, the new mechanics and player attitudes have clearly changed how open world bosses can be done.  

I do agree 100% that Teq 2.0 seems to have shown that in the modern MMO market, difficult content is fine in instances but not in the open world where the zerg is the rule. Compared to those old-school MMOs, the playerbase is far larger with a much wider variety of players which might be part of the reason for this.

Teq 2.0 could be seen as an experiment to see if organization can consistently guide the modern zerg and it seems to show that just did not happen.

Or rather it showed that organized players are really good at organizing ways to avoid the zerg/general populace and insure that only people they want can take part in the content.

I've always been of the opinion that the open-world should be about feel-good slot machine game play while instanced content is where the challenges should be (the exception being the core lore/storyines which should have difficulty sliders or lacking those just be easy so everyone can see it). I do wonder what ArenaNet has learned from Teq 2.0 since they have the actual numbers.

#2128144 When will GW2 get real PvP?

Posted RandomErrata on 25 December 2012 - 11:39 PM

I'm actually pretty sure that no matter what comes next, the OP will not be happy. I suggest finding another game that has exactly what you want.

#2175522 I'm trying really hard to like this game

Posted infisio on 06 March 2013 - 02:41 PM

View Postraspberry jam, on 06 March 2013 - 01:41 PM, said:

"Bread is supposed to taste good, if you don't like it then don't eat it lol"

Really? :rolleyes:

Well yes. If a bakery makes a bread I don't like.... I don't go back over and over "trying to like it."

If said bakery tells us, "We make Rye Bread."  I go in to try the rye bread, but find that it has no seeds.  The baker didn't lie - he makes rye bread. Unfortunately, my personal preference is for seeded rye bread, so I am dissatisfied. I spent money on it, but it wasn't what I expected. That happens all the time.  

I tell the owner once, I prefer bread with seeds, but he says, "We have to focus our energy on one type of bread and we chose seedless."  Then I know to go find seeded rye somewhere else.  It's pointless to go back to the bakery over and over hounding the owner's close friend (like voicing opinions on a forum rather than directly to the designer) over and over thinking that one day the baker might actually decide to change his business model to suit me, or that I might just start liking seedless rye.

It is a matter of semantics and I think that's where people are getting hung up.  Is the bread actually underdone and raw in the middle, or is it a flavor that some people don't prefer?  

If it's underdone, it should be cut and dry - file a bug report.
If it's a flavor, just like combat mechanics, some people love it and some hate it, but that doesn't mean it's actually broken. If you don't like the flavor, and it's the flavor the baker intended, then go buy a different bread.

View PostEl Duderino, on 06 March 2013 - 02:26 PM, said:

In fact, I would say that I like my Aunt's cake, but I love my wife's cake. So, while I think that there are ways that my Aunt can improve upon her cake (and I might talk about them in a forum dedicated to cake) I will still eat it. Especially, if my wife hasn't made a cake in a while and I really just enjoy eating cake in general and have been craving it for a while.

Yes, but do you go complaining to your Aunt's best friend every day about all the ways your Aunt can improve on the cake?  I assume you eat it and are happy you have cake....

#1969227 We really Need Something to get addicted in this game! (ANET)

Posted owly on 26 September 2012 - 01:17 AM

Wow it really has been a month.  It went by so fast.  I don't feel like I've played GW2 for a month.  And I've played every day since headstart, lol.

#1866843 Whats the point of progressing in this game?

Posted rlh445 on 02 September 2012 - 03:36 PM

Man, will this topic ever go away or what?  I mean the phrase, 'Can I have your stuff?,' is as appropriate as it ever was.  If you don't understand the point of progressing your character in Guild Wars 2, coming to the forums to start a flame-baity topic isn't going to answer your question for you.  You should be in the game exploring new things and FINDING things that make you want to progress.  I sure as heck have.  74 Guardian, six levels away from cap and I'm nowhere near done really anything in the game.  I still have 70% of the map to complete, I've yet to come across a Rare, let alone an Exotic, I've only downed three dragons so far, I haven't run a single dungeon, I WANT MY LEGENDARY and at some point I'm going back to Fireheart's Rise to pay back those stupid Canyon Spiders for chain-CCing me when I ran through as a lowly 60.  That's not even a full list, just all I cared to type out ATM.  To be honest, your goals should have surfaced the very day you started playing.  They haven't, that's too bad and I'm sorry.  You can always come back later.

#1867219 Whats the point of progressing in this game?

Posted Kracin on 02 September 2012 - 04:56 PM

View Postmuniek, on 01 September 2012 - 10:48 PM, said:

If you are being equalised with the area or other players wherever you go?

Im leveling, gaining new items etc. and i feel as weak as i was before... Whats rewarding in this game? Is this still mmorpg? I dont feel like playing mmorpg in gw2 :/ Its definitely mmo, but hardly rpg cause i dont feel ANY character development... Maybe mmo-exploration is the genre gw2 belongs to?

I cant enjoy the story cause im to old for this kind of story telling gw2 offers so its stripped down to running around unlocking "i was there" points with tedious repeating weak combat that never gives you feeling of being powerfull even tho you theoretically got better weapons, armors and level. On top of that you dont even get new abilities, cause you are stuck with 5 weapon skills.

So let me ask again:

What is the point of playing the mmorpg where you dont gain strenght trough progress? Isnt it reduced to a tedious slow walking around participating in same looking combat over and over again just to unlock points and gather materials to create items which are useless cause your stats are being equalised with area?

Then you go to pvp and you are again being equalised with everyone else. Where is the RPG element in gw2?

not sure you are really playing this game or any others. because "being equalised with the area and other players"? you dont get bumped up in levels.... so try to go to a higher level area and you are probably ognna have to "progress" to get there.. see what i did there?
(fyi the only difference in progression to new areas and harder content in GW2 and another mmo... is that you can go back to other areas and 1 shot everything in other mmos... and gw2 makes it so its not a completely faceroll all the time (but it will be easier).  )

you level and gain new items, which stack different stats... you can go ahead and try to wear weaker gear, but good luck killing anything with ease in the higher level ranges... the gear makes a big difference as far as keeping you alive.... granted, the gear is a once every 5 level upgrade thing because its more for aesthetics and area progression than pure level progression. it keep syou on par with your zone, not your current level content.

also btw, you don't feel ANY character development?? none at all?? so let me get this straight you are just running around with a weapon in 1 hand pressing 1 all the time... you never had to gain new weapon skills with each weapon, nor did you have to use skill points to earn new skills to put on your right skill bar to help you gain new combos and stay alive vs harder veterans and champions???? and when you hit level 35, you didnt even get a chance to use an elite skill.... because thats not development to hit a point where you can use a much stronger skill only available to people 35 and up. not to mention having the ability to customize your stats through gear jewels, and trait lines that offer new skills not available before.

please.. get off the fanboy highhorse, this is a weak argument

#1377833 Welcome To Guild Wars 2 Guru On IP.Board!

Posted Chalky on 27 April 2012 - 08:42 AM

View PostFirstAdonis, on 27 April 2012 - 08:33 AM, said:

Totally hate the new look.Made a account just to say that(since they say my username is taken already). At least give ppl the option to use the old look.
P.S Does anyone know if GW2Guru has been bought by Curse?

This site has been owned by curse for almost 2 years - that's why all our videos have a curse intro and we have a curse footer at the bottom of the site.  :)

As far as using the old design goes, unfortunately this is a completely new forum engine so it's not as simple as bringing the old design back.  If you have particular criticisms of this design though, please let us know and we'll see what we can do to tweak things to make everyone happier.