I quit the game around level 50 several months ago because I just couldn't take it any more. This is a guy who played several F2P mmo's, including a korean mmo, and getting pretty far in it. What keeps you all playing this game? I just don't get it, maybe I am missing something but to me the game just doesn't get the mmo formula right.
Lets look at a generic korean mmo, what makes grinding compelling there? Its because you are working towards building your character up, to build your little tramp to be something that's to be reckoned with in pvp/pve whatever. You are also allowed to go into flow because you are repeating the same task several times, so you are rewarded for your patience, the more you have, the more you can grind a day and the faster you progress.
Lets look at a game like Firefall, which doesn't have that much vertical progression but there is a decent amount grind to max out your account, that game is compelling because you actually get more experience/money the more skilled you are, this is similar to how games like jetpack on your iphone play, the further you go in a mission, the more insane the difficulty is. So if you want an insane shooter experience, just start your mission in a really difficult area and try and finish at 100%, and if you want a more casual relaxed playthrough, just eject out of the mission half way.
GW2 has neither of these, in GW2 when you find loot, you are like "whatever gear doesn't matter anyway" since you only use it for like an hour max and the open world content is so laughably easy you would have definitely have made it through at maybe the same speed without that new shiny weapon/arm peice/etc. Also it doesn't help that every single gear peace looks exactly the same... you never feel like you are getting stronger, ever. Bizarrely, the heart system destroys flow, because you can't just hunker down in one place and level up, and, unlike WoW, you can't choose the quests you want to do, you just keep walking in unexplored directions and are forced upon whatever heart is there. And may I add the story behind WoW quests>>>>>hearts.
Also, unlike Firefall, the content progresses at the same rate regardless of what you do, this also makes gear/character progression kind of pointless. With a gaurdian and a level 1 staff, autoattacking the whole time through 80 levels, you would probably progress through the game at around the same speed as if you were playing "correctly", all you have to do is tag mobs and watch the zerg kill it, regardless of the event or heart. So its kind of the worst of both worlds in terms of an mmo, no real progression, and no fun gameplay.
So what am I missing since it still looks like a large amount of people are still playing GW2, what made you personally play after level 50? Maybe ppl play it just b/c its the only B2P mmo on the market, meh.
I played again after a couple weeks (last time I really played must have been late November/early December) and it was so, so quiet everywhere I went.
Lion's Arch, despite having a short overflow, was extremely quiet. No one talking, no LFG's for anything, no Guild Ads (I mean there are, but very, very few) and not even any spam bots. I don't miss the spammers, though. Are people not playing, or are they just grouping differently now? Perhaps everyone has jumped on board Gw2LFG?
WvW is almost the same thing (BL). The most "conversation" I've seen since returning was a troll and his feeders. Commanders talk, but that means like 3 - 5 people talking at once.
Chat is so empty seemingly everywhere that I'm curious if that many people have just left or if GW2 is simply not a social game. I was legitimately startled at how quiet chat was when I returned. Has anyone who's been playing noticed this?
People quit playing once they found out there was nothing really to do post level 80 or found the cosmetic items worth getting post 80 just took too damn long. This game just isn't as much fun as GW1 was or is and many left back for the ole carrot in front of the horse games like WOW and RIFT. The ride to lvl 80 was fun enough but that only lasts so long and then pffft the game is over for many. Only the diehards will remain and think this is the greatest MMO ever made but of course the majority of gamers who still play WOW and RIFT and other older MMO's prove that wrong.
Do you agree?
1. The chain event bug out most of the time. May be is my luck but none of my alts able to complete the chain at all. NPC always bug out.
2. The new dungeon is not bad but you must have a regular grind group to increase your "level". Even in day one people don't want to group with other "under level" players. Disconnect is also an issue.
3. Frankly the new skin looks ugly......
if you want content like wow. . . then why arent you playing wow?
Literally nobody has ever said they want this game to be WoW. It's a strawman argument made up by fanboys who need something to insult the "haters" over.
I just can't get over how hilariously hostile, dishonest, irrational and wildly fervent people are in defense of the fact that this game has no productive activities that aren't depleted in a matter of less than a month. So illogical. "The game has almost no content and I like that, don't ask for it to change or I'll insult you and direct personal attacks against you!"
Personally, I think there's a subset of players who are very pleased that there's finally a noteworthy game where they can be among the most accomplished (because there's almost nothing to accomplish) without any kind of skill or effort whatsoever. Thus, they defend a game that has no content and terrible gameplay purely because it's the game that lets bad players be among the best.
Damn basement nerds. They rush to the end, face-roll everything and then sit around bitching and moaning about lack of content. I've seen enough of this in the past to know that it changes community dynamics and effects developer schedules and puts them under more pressure. It ruins games!
Today 08/30/2012 @ 22h35 GMT+1 our PvE rush party downed Zhaitan on Vizunah Square.
Our kill was delayed by many bugs on events & party issues, but anyways we managed to secure our kill =)
Enjoy the screen, video is coming soon !
Congratulations, you've beat the game. The basement/room/cave you've been locked in for the past few days must smell terrible, air it out while you go outside to be reminded of what real life looks like.
Also, I find it ridiculous in the OP about the "on this and this date at this and this hour". *rolleyes* No offense to those who think it's fantastic, of course.
Haha, yeah. They made it sound like: One small step for man, one giant leap for mankind!
This is how WoW mutated the new gens, it's all about rushing things, getting there before, bragging in towns.
Back in my days we used to build a nice friendly world in a MMO in PvE where everyone was simply having fun, the rushing and bragging were reserved for where they were due (PvP).
Because let's be honest here, downing a boss isn't much more complicated than changing a tire.
Now people see every MMO as a rushing contest to who gets the damn thing before.
Ah, don't even get me started on this... Let's just let them have their WoW-esque thread.
How can you roll your eyes and ridicule someone and then end the sentence with no offense?
I said no offense to those who think it is fantastic.
I didn't say no offense to OP.
With that said, maybe I shouldn't have ridiculed it. I mean whatever floats whomever's boat. It's just that I find these kind of things annoying because it misses this game's point, and reminds me of why other MMOs suck.
The real question is who really cares if you hate the fact that they downed him so early. I find it extremely amusing that someone wasting time on the internet GAMING forums is whining that some is wasting time INSIDE the game that they are POSTING about.
C wut I did there?
You have a very strange definition of "hate", in that it apparently includes a lack of excitement, which is what I said I had regarding this "achievement".
Your hostile response to the fact that I didn't stand up and applaud you is rather telling.
I understand the dedication it must take to do something like that so quickly, and I get that it's what they enjoy doing, but beyond that...meh. I mean, what's the point? At the end of the day, all you've done is be the first at something in a video game. And they sacrificed between two and five days of their lives to do it, and probably much longer since they were likely prepping all through the betas for doing this.
Seems like a whole lot of effort for a payout that is, essentially, the admiration of other people in a video game. Admiration that will be forgotten once the next big game hits, if not sooner.