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Member Since 21 Mar 2011
Offline Last Active Yesterday, 10:48 PM

Posts I've Made

In Topic: How Players are Permanently Changing Guild Wars 2's Living World

18 April 2014 - 01:33 AM

i feel like they are trying again to sell me something more than there actually is.


Players want to feel like they have an impact, and they like going back six months after an event ends to see what that impact is.

permanent change doesn't equal impact on the player necessary.
so a temporarily change can be as, if not more of an impact than a permanent change, as long as the temporarily change last long enough to be memorable for the player.

i expect an impact of an experience to be weighted on how compelling and engaging the story is being told.

i also think that a change in a gameworld is only compelling when the player actually feels in the driver seat on such a change, but how can you do that when the change isn't only factored by one but by many more players?

well one way to do that is to give players the opportunity to experience both outcomes of such storyline-change.

as a player never being able to experience another outcome of two potential stoylines feels rather manipulative. a recent example in GW2 history on this is the election of Evon Gnashblade and Ellen Kiel.
we never get to witness Evon Gnasblade way of handling things, even though a dev' stated that even if Evon won it wouldn't had big of an impact...and that reveal just reeks of lazy-work that is uninspiring...

if such a change would be anything meaningful the dev's would have worked out two radical outcomes that would made a huge impact in either one of the chosen paths.
such a potential dynamic in gameworld-change could have been played out, showing the players both of the story-line changes, on the various servers we used to have before the introduction of 'megaservers'. but alas, megaservers would eliminate such potential in branching of storylines across different version of the gameworld-servers.

In Topic: Black Desert (Seamless Action MMORPG)

17 April 2014 - 01:51 PM

View PostBaldur The Bold, on 17 April 2014 - 12:52 PM, said:

I have been following this game for some time. This game looks next(current?) gen and from what I have seen and read, should be well worth the money.
GW2 had camera shake as well and it doesn't bother me at all. I am sure that they will have camera options that can alleviate your concerns.
I don't think these guys have a North American publisher yet(although they do have a Russian one) so it would be a while before NA/EU players can get their hands on the game.

question for all you folks following this game or any korean game for that matter, which publisher are considered great for korean games and why?

View PostNightblaze1, on 17 April 2014 - 12:40 PM, said:

All I know is that they are apparently adding two versions of each class, at least for most of them, a male version and a female version. I don't like this at all really. As with my previous example - I have seen the gameplay of the "female" tamer and I really like it, so if the male tamer is going to be a different version and a less enjoyable version, it is practically gender lock. This does not solve the problem for me.

please sign my petition for a male sorcerer.

In Topic: HBO: Game of Thrones [Spoilers]

15 April 2014 - 03:29 PM

no wonder...

In Topic: What Are You Currently Listening To, Part I

13 April 2014 - 08:57 PM

disregard pompous, before you hit play.

In Topic: Extraordinary, Interesting, or down right silly finds on the internet

13 April 2014 - 01:41 PM

is this suppose to be an chinese viral for gw2? why haven't i seen this here yet?