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Symbiont

Member Since 21 Mar 2011
Offline Last Active Yesterday, 10:25 PM

#2308903 Tera Rising & Guild Wars 2 - new classes

Posted Desild on 20 March 2014 - 05:46 PM

View Postraspberry jam, on 20 March 2014 - 05:31 PM, said:

I wish they would have done that in GW1 instead of adding those 4 weird classes.

But Ritualists were so cool!


#2311381 What Are You Currently Listening To, Part I

Posted Corsair on 27 March 2014 - 07:31 AM



C2C- Delta. I've been digging this album a lot, and this is one of the standout songs.


#2237393 ANET employee trolling GvG

Posted Dakan on 28 September 2013 - 09:56 AM

At about minute 22:

The problem is the attitude of the guy while representing Anet. It sheds a bad light on the company as a whole because this is just very very bad community management. I hope Martin makes an appearance and we get an official statement because I don't want to play a game where I'm told I ruining it for "playing how I want to play".

And honestly: they tick for +565 so the GvG doesn't even infringe on normal WvW...

But I'm actually not here to argument but just to spread the word (I don't even GvG).


#2222191 What's the one feature you'd like to see GW2 import from another MMO?

Posted Achrisos on 26 July 2013 - 02:46 PM

CAPES!!!

Screw these lame back pieces. Give me a legendary quest line that leads to a cape back reward!


#2182989 Past time for Alliances

Posted ShezuTsukai on 23 March 2013 - 02:56 PM

With the inclusion of the really cool new content of guild missions to GW2 it is past time for GW2 to catch up to GW1 with alliances.

The small guilds need a real alliance system in order to fully participate in the missions beyond the training. It was very nice of Anet to include the training so small guilds can get to the real missions. But they are still severely hindered in actually being able to run a full mission.

I have heard of some guilds getting together for missions and using some form of voice chat. I think that's great. But that is nowhere close to the teamwork and participation potential that existed in GW1.

This would also be a huge boon in WvW for coordinating in a more meaningful way than just mobbing on the commanders.

If Anet doesn't bring in alliances soon what are recommendations for forming unofficial alliances?


#2187672 Orr temple tracking website

Posted tichi on 04 April 2013 - 08:34 PM

ok so this site is not as well known as dragon timer one but can be equally helpful (designed for it's own purpose ofc). but like dragon timers it works best with larger community using it that's why i'm creating this thread, to let more ppl know about it.

http://www.gw2dragon...g.html#/temples

basically the site is meant to help keep track of what temples are open and on what servers so people know where to guest if they need shards and balthazar temple is closed on their home server.

that's all from me
SPREAD THE WORD! :)

also sorry if i posted in wrong section. if that's the case please move it accordingly :)


#2184016 The 5 Signet Build and Why Nobody Should Use It

Posted Nikephoros on 26 March 2013 - 02:10 PM

View PostSymbiont, on 26 March 2013 - 01:19 PM, said:

without any modifiers, FGJ has 8s fury and 25s might, not sure how you pull out 40s fury; that would be at least 30 points in tactics and have all kinds of boon duration runes.

Healing Signet on it's own doesn't compare to Surge, however with the right build a warrior have a nice hp-regen. i use the healing signet in wvw and the hp-regen i get from my build makes me combat condition damage better then "shake it off" could.

ontopic; 5 signet isn't that great for teamplay.

Where do I get those numbers?  Take the buffs and apply them x5 as they effect the entire party.  If you view the game through the prism of single player you're doomed to fail.  5 characters who stack buffs on on each other has significantly more dps and more defense than 5 characters who focus only on buffing themselves.

And yes, Healing Signet is marginally more useful in WvW where a tankier warrior build is superior.  But that in no way endorses a 4 or 5 signet build, even in WvW.


#2173010 [PvE Build] 4000 DPS VenomshareThief

Posted ScootAbuser on 01 March 2013 - 10:11 AM

Nerfed Into the Ground

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#2174634 Exclusive Q&A: Kekai Kotaki by ZAM

Posted Khalija on 04 March 2013 - 08:08 PM

http://www.zam.com/s...tml?story=31971


#2152683 Can we agree on a dedicated PvE server?

Posted GrandmaFunk on 28 January 2013 - 08:28 PM

So instead of most servers having a low/medium pop in a pve zone, where players can still get a few small groups going, you want 1-2 servers to have huge PVE zergs while the rest are deserted?

seems like applying WvW mentality(and all the problems that come with it) to pve.


#2147103 My favorite/best build to run...

Posted JROH on 21 January 2013 - 05:10 AM

http://gw2skills.net...G7Nubk3s8YAyeBA

This is the only build I run on ranger anymore.

Before we go any further, a note on traits, particularly, using Wilderness Survival 5 (or V): it is to maximize damage as much as possible, regardless of how slight the increase may be. I have considered the one where you get vigor on heal, but I never find myself needing vigor when I activate my heal anyhow, so its a personal thing I suppose. I will play around even more with this in the future, but for now, I'm going with increased pet condition damage.

Moving onward, the goal of this build is the same goal that any condition damage/healing build has, stay alive and attrition the enemy to death. What this build brings to the table: INSANE regeneration capabilities. In total, there is +73% regen duration on the build, plus the rune of dwayna 6/6, which gives even more regen on heal activation, and a chance in fights for long lasting duration. Coupled with signet of the wild, and fortifying bond, you and your pet almost always have regen up when in fights.
Regen in this build ticks for 269. Add that to the 129 of signet of the wild, and you get 398 regen per second going at a time, on top of the 6k heal healing spring provides. Also, regen stacks and can tick past the entire cooldown duration of healing spring. Assuming you are point bunkering, you can get regen to have a 100% uptime.

As far as killing things goes, shortbow is the harassment weapon, and axe/dagger the bleed burst weapon. Poke at them with the shortbow, kiting and keeping distance, using sb 4 and 5 to help your pet land its damage on them. Then when they get close, sb 2 for poison, then weapon swap. Geomancy stacks 3 bleeds on them, then hit either 5, 3, or 2, depending on positioning. The goal is to get as much bleeding as possible on them, so it would be ideal to hit them on the swap right with axe 2 and then follow up with dagger 5, but that can be reversed for a similar effect.
Rinse and repeat as necessary, keep bleed and poison up as much as possible, CC as much as possible so your pet can do the damage it needs to, and there should be no problem beating anybody. Use entangle for AoE CC when needed. Personally, my favorite time to do it is when I get caught off guard by a thief so I'm weakened and they blow their thieves guild on me. I hit entangle, roll behind the thief, and usually am able to kill the thief by bursting some bleeds on them with the axe/dagger set. If they aren't dead, they are usually running after this. Similar examples apply. There are not many AoE skills in this build, so knowing when and what opponents to use it on is a key strategy. Otherwise just take RaO for stability and making your pet stronger.

Using dagger 4 and shortbow 3 in conjunction with dodges is key for this build, as well as lightning reflexes. Do not blow LR before the first 4 options, unless absolutely necessary. If you can predict the burst and dodge through it, LR can be kept as the get out of jail free card.

The pet is the crux of this build. After playing mechromancer on borderlands 2, I am much more appreciative of the companion AI and control capabilities on this game, and it has given me an appreciation of strengths of pets in psychological warfare (enemies for whatever reason ignore your pet 90% of the time). You are the utility, your pet is the damage.


Any questions, comments, concerns, feel free to ask. This isn't an entirely original build, but it is the build I have found the most success with in every situation I have previously experienced failures.


#2142532 Ranger Videos! - Post Here!

Posted Unstableone on 15 January 2013 - 01:10 AM



Every once in a while, I get lucky fights while recording.  I got really lucky this time.


Still making other videos when I have decent footage,  I just dont feel the need to spam post every single one.

Might slow down or take a break once I hit rank 40.  Or ragequit after I dont get any good looking gear.


#2131625 News on the Gw2 extension i'm working on

Posted Minimal DJ on 30 December 2012 - 05:35 PM

Hello everyone, a while back i created a discussion with what the community wants as a tool outside the game, so I started studying my guildwars 2 behavior inside/outside the game. I noticed alot of times I would get in GW2 just to check the TP and then log out, so I started developpment for the ultimate Google Chrome/ firefox addons for the traders out there.

While I'm currently studying the API's better and how I can make a full featured addon for the community. And possibly use this project as my university developpement project for software engineering :)

Here is the backbone of my current project, I started out with Chrome addon first, since developping for chrome is much easier than firefox.

This addon is very simple for the pros in coding, and while it's simple, i found it being very useful, in one simple click I have access to TP from my browser.



Thought I include Install directions for the less Tech Savvy:

-Go to your Extensions directory in Chrome

-Drag the Chrome Extension.CRX to your Extensions page.

-Click the GW2 TP Icon, and start using.
Posted Image



It is quite simple addon for now, but I'm currently working on adding :
-Favorites tab, and notifications for buy/sell orders.

For the firefox addon, i'm still working on it, so bear with me !

Please leave your feedback as well as ideas.


#2117405 Forcing players to PvP for World Completion

Posted Craywulf on 13 December 2012 - 11:36 PM

View PostDaesu, on 13 December 2012 - 11:14 PM, said:

I don't think so.  There are people who PvE or PvP in my guild+previous guilds and they seem to get along just fine.  I don't think it is this single world completion title that is the unification factor for PvE and PvP people to get along.  :)

In any case, if GW1 is any history indicator, forcing hardcore PvPers to PvE or PvEers to PvP would cause more hatred and divide with the other camp than anything else.
Stop using GW1 as indicator, because this isn't GW1.2, Secondly stop using the term "forcing" because it makes you come off ignorant. You're not being forced to do anything. Doing a task and getting a reward is a very basic mechanic. You only have it in your head that map completion is completely PvE. No where does ArenaNet say this or imply this is the case for GW2.

The fact that you refuse to do the task(s) for the reward, the problem is you, not the game.


#2116971 Forcing players to PvP for World Completion

Posted Amelia on 13 December 2012 - 04:20 PM

And I cant understand why did you assume that it has to do something with Tyria from the beginning ?

"World completion consists of map completion of all possible maps in the game" ( Wiki )

You are just forcing arguments that are in fact  really irrelevant.