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Member Since 24 Mar 2011
Online Last Active Today, 09:33 PM

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In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

07 November 2014 - 02:54 PM

Off-hand mace #4 (Crushing Blow) got a nice buff (was 4, now 10 stacks of vulnerability) in the recent update.  Since this should make it even easier to max-out stacks of vulnerability, does this have any impact on trait selection (e.g. Arms V) or gear (e.g superior Sigil of Frailty on backup weapons)?

In Topic: Echos of the Past Patch Notes

04 November 2014 - 08:46 PM

Haven't had a chance to play the new content yet, but I saw the new armors on Dulfy, and I don't like them.  Some people may find the butterfly wing motif cool, but I'm not one of them.  Also, the overall designs still seem to be too much in the long skirt / trenchcoat style, so ANet apparently thinks we still don't have enough of those yet.

In Topic: pug.carrier profession

06 October 2014 - 02:34 PM

My main is a warrior, and they have several skills and traits that are great for helping out pug groups:
- Banners of Strength and Discipline to buff DPS
- Battle Standard for group rez capability and dps boost
- Banners of Defense and Tactics provide defensive buffs - these are used less frequently, but can be helpful for pugs in some situations.
Also, banners can be carried to activate group speed buffs (#3 skill) or to apply a blast finisher (upon casting and with #5 skill)
- Shout to buff party DPS ("For Great Justice!")
- Shout to clear conditions ("Shake it Off!")
- Warhorn (#4 - group speed buff and movement condition removal, #5 - group vigor buff plus area weakness applied to foes, and also a blast finisher)
- Trait to buff allies (Tactics VIII - Empower Allies)
- Improved rezing ability (Tactics minor traits - Determined Revival, Fast Healer, Reviver's Might)

Guardian is also good for aiding pug groups, but I have less experience with it.  Decollete's post above covers it.  Engineer also has a lot of options to help pugs between their Weapon kits, Turrets and Elixirs, but that class might be a bit trickier to learn for a new player.  Elementalist can be very supportive as well, but many pug groups may not be able to take advantage of all the field combos, and knowing when to use blasts, etc.

In Topic: Crafting/Recipe: How to find/make crafting recipes?

01 October 2014 - 01:52 PM

Good for you.

Indeed, the mid-level mats like Wool, Cotton and Linen, as well as items they can be salvaged from, tend to be in high demand due to their need for ascended crafting.  There are definitely some market opportunities for players with access to those materials to turn a profit.

In Topic: Crafting/Recipe: How to find/make crafting recipes?

29 September 2014 - 03:19 PM

Are you sure that the satchels are actually selling at that price, or just listed at that price?  I advise you to take a look at this page: http://www.gw2tp.com...broidered-armor

As the two line's show, the listing prices are over 2 gold, but the buy prices are down around 7 silver.  If you expand the timeframe out to All time, the supply line is nearly flat for long periods.  This tends to indicate that nobody is actually buying these item at that price.

From my experience, the satchels aren't purchased very frequently, and many listings I've seen (just like this one) were vastly overpriced.  There might be some players that buy them, not realizing they can buy the individual armor pieces cheaper, but I wouldn't bank on them being a steady source of income.  Just listing an item for ~2 gold is going to cost 20 silver, and if the item never sells, you just lost that 20 silver plus the cost of making the satchel as well as the recipe.

Also, here's a thread from the official forums about satchels: https://forum-en.gui...o-i-unlock-them
Especially take note of these quotes from the very last 2 replies in the thread:
"Do NOT bother with satchels"
"The satchels are a complete waste of time and money."