Jump to content

  • Curse Sites
Help

kalendraf

Member Since 24 Mar 2011
Offline Last Active Nov 24 2014 10:30 PM

Posts I've Made

In Topic: In-game currencies other than gold and karma, soul-bound items

24 November 2014 - 10:34 PM

They should consider adding bloodstone dust, dragonite ore and empyreal shards as currency with no upper stack limit, or alternately give us more options ala Mawdrey II that let us convert them into something else.  Even if that something else is junk, it's at least sellable junk.

As for soulbound stuff, that's primarily equipment and I only hang onto enough for my toon with some switchable back-ups for different builds.  At most, that eats up about 6 slots for armor and few more for weapons.  It's less than a full bag (even a 15 slotter), which doesn't seem too bad.  Any extras getting forged or salvaged into something else that is sellable.

In Topic: What do you people think of the new Silverwastes map?

24 November 2014 - 10:00 PM

Overall, I like the map and most of its events.  The nature and pacing of the events makes the entire area seem a lot more lively than prior maps in GW2.  Through events and chests (not as plentiful, but still numerous), players can obtain a steady flow of loot.  It's not perfect, but it's well done.

That said, there are some aspects that could be improved:

Repetitive events - Many of the events within a cycle are very repetitive.  Dolyak escorts encounter the mobs at the same exact points each time.  Keep defense missions seem to spawn mostly similar groups of mobs that attack the same locations each wave.  Random veterans (which count as an event) seem to spawn in similar locations between keep defense missions.  In combat against the mordrem, avoid AoEs from husks, vines or trolls, avoid the rush KDs from teregriffs.  DPS everything into oblivion.  Move to next mob group or wait for next wave and repeat.   A little bit more variety for these fights could make them more interesting.

Events respawn a bit too quickly - The events happen so frequently that there is often little or no downtime for a player to take a breather.  Since bags can fill up very fast on this map, it is often necessary to do some inventory management (salvaging, selling, etc).  Unfortunately, I often find that I don't have enough time to deal with all of this before the next event is underway.  A slightly longer pause between events would be helpful.

Lack of waypoints - Ideally, each keep would have a waypoint.  However, given Mordy's ability to attack those with vines, it probably makes sense that there are so few on this map.  However, it would be nice to have at least 1 or 2 more waypoints, such as an additional location along the outer north area a bit closer to the blue keep.

Too many new currencies, too much dragonite ore - My packs keep filling up with bandit crests.  I'm now up to about 12 stacks of those.  I could purchase more shoulders and gloves for the luminescent armor achievement, but at this point, I'm not sure if I want them.  Meanwhile, I keep getting geodes.  It seems like both of these should have slots in the wallet.  Most annoying of all are all the stacks of Dragonite ore.  Even before silverwastes was added, due to lots of world boss events, I had more dragonite ore and dragonite ingots in my bank than any other ascended crafting mat.  Since then, it's just gotten ridiculous.  I keep feeding Mawdrey II all my excess bloodstone dust, and that is helping to keep those in check.  But I'm now up to about 15 stacks of dragonite ore in my bank, with absolutely no need to craft them into ingots.  I really hope Mawdrey II can develop a wider palette.

In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

07 November 2014 - 02:54 PM

Off-hand mace #4 (Crushing Blow) got a nice buff (was 4, now 10 stacks of vulnerability) in the recent update.  Since this should make it even easier to max-out stacks of vulnerability, does this have any impact on trait selection (e.g. Arms V) or gear (e.g superior Sigil of Frailty on backup weapons)?

In Topic: Echos of the Past Patch Notes

04 November 2014 - 08:46 PM

Haven't had a chance to play the new content yet, but I saw the new armors on Dulfy, and I don't like them.  Some people may find the butterfly wing motif cool, but I'm not one of them.  Also, the overall designs still seem to be too much in the long skirt / trenchcoat style, so ANet apparently thinks we still don't have enough of those yet.

In Topic: pug.carrier profession

06 October 2014 - 02:34 PM

My main is a warrior, and they have several skills and traits that are great for helping out pug groups:
- Banners of Strength and Discipline to buff DPS
- Battle Standard for group rez capability and dps boost
- Banners of Defense and Tactics provide defensive buffs - these are used less frequently, but can be helpful for pugs in some situations.
Also, banners can be carried to activate group speed buffs (#3 skill) or to apply a blast finisher (upon casting and with #5 skill)
- Shout to buff party DPS ("For Great Justice!")
- Shout to clear conditions ("Shake it Off!")
- Warhorn (#4 - group speed buff and movement condition removal, #5 - group vigor buff plus area weakness applied to foes, and also a blast finisher)
- Trait to buff allies (Tactics VIII - Empower Allies)
- Improved rezing ability (Tactics minor traits - Determined Revival, Fast Healer, Reviver's Might)

Guardian is also good for aiding pug groups, but I have less experience with it.  Decollete's post above covers it.  Engineer also has a lot of options to help pugs between their Weapon kits, Turrets and Elixirs, but that class might be a bit trickier to learn for a new player.  Elementalist can be very supportive as well, but many pug groups may not be able to take advantage of all the field combos, and knowing when to use blasts, etc.