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Member Since 24 Mar 2011
Offline Last Active Jan 10 2014 04:21 PM

Posts I've Made

In Topic: Jute/linen farm exploit and bans.

09 January 2014 - 10:33 PM

View Postdarksuzaku, on 31 December 2013 - 11:22 AM, said:

You say items of value, but the real value of an item is it's vendor price. The price on TP is irrelvant because in the end transactions just make gold change hands. Many people became rich in a short period of time but that gold just came from other "rich" people that are now poorer. Instead, i would say that the TP tax helps a lot to get gold out of the system.

Real exploits should be measured by the amount of gold they introduce in the system in an illegal way. The linen farm barely introduced any gold because vendor price of linen is a few coppers. Instead it had the opposite effect, it made gold get out of the system in the form of TP tax.
I think what you may be trying to explain is that from an economic statement, gold is being kept within the system, and that only items that can be sold directly to the merchant have an inflationary impact on that system.  While that is true, that is a separate issue from measuring item value.  As a result, using vendor price seems like a rather arbitrary and abstract way to measure an exploit.

First, the vendor price of an item is not the "real" value of item.  Rather, the vendor price it sets the "nominal" or base value of the item.  The concept of "real" value in economics would factor in inflationary factors, but without knowing or having a rate of inflation to measure against that seems awkward for describing this.  In addition, since the nominal value of items in GW2 is often absurdly low, a truer measurement of value for items in the game would be their market value.  Even with TP fees factored in, an item maintains most of its market value when traded between players.

As for determining what is a real exploit or not, if we were to use this method of basing it purely on vendor price, then an obscure bug that allowed a player to easily and rapidly obtain several precursors would not be a "real exploit" by your definition despite clearly allowing that player to use an exploit method to obtain items of great value.  To measure how much advantage one player would gain from such an exploit, the value of an item needs to be measured by the amount of gold that item can be converted into using any available method (vendor, TP, etc).  As a result, it does not factor where that gold is obtained from.  For example, if I were to find a bug that I could easily replicate which quickly gave me a stackable and valuable item I could sell on the TP, that would clearly be a real exploit, regardless of item's nominal merchant value.  Each item I sold would be netting me a significant gain over other players that don't know about the exploit.

In Topic: Jute/linen farm exploit and bans.

30 December 2013 - 04:48 PM

View PostBaron von Scrufflebutt, on 30 December 2013 - 04:30 PM, said:

He's arguing is that the farm ultimately just moved gold between users, rather than introduced it into the game: basically, it had the same effect as people buying gold in the cash shop.
No gold may have been introduced, but items of value were.  That's the key issue here, and why it's a problem.  Regardless of whether it was gold or sellable commodities with a significant value, an item of value was being obtained for negligible work.

In Topic: Jute/linen farm exploit and bans.

30 December 2013 - 04:10 PM

View Postdarksuzaku, on 30 December 2013 - 11:14 AM, said:

As for the impact in the market? Well, correct me if i'm wrong but the linen price is still very high. (A massive farm should have caused it to drop).
It did.  If you look at the gw2spidy chart (http://www.gw2spidy.com/item/19744), you can see a clear downward trend in the price of linen starting around December 25th.  Since yesterday's ban, the price is now trending upward again.  That's pretty strong evidence that this linen farming was having a measurable market effect on the availability and price of linen.

View Postdarksuzaku, on 30 December 2013 - 11:14 AM, said:

Besides, with this farm no money was introduced on the market, quite the opposite. Money was just exchaging hands on the TP, and which each transaction a 15% of the gold was just dissapearing from the system due to the TP tax.
From the gw2spidy chart, it's apparent that large quantities of linen have been introduced onto the market.  Due to its scarcity in the game and the increased demand pressure due to ascended armor, it is currently a commodity with a significant value.  The players selling linen on the TP have gained a large monetary benefit from doing this, even with the tax.

In Topic: ArenaNet's Official Oath Compilation Video

17 December 2013 - 05:11 PM

This is what tends to happen when you get real people (more importantly, real gamers) on camera.  Most PC (and console) MMO gamers I've met IRL just aren't that charismatic.  It strikes me as being rather amateurish, but it could be worse.

In a way, it's almost the polar opposite of the head-scratching "Our Time is Now" promo video (actors vs amateurs, professional camera-work in set scenes vs. ad-hoc hand cams in random locations), but neither one succeeds in promoting the game.

In Topic: Are the ascended armor stats worth it?

14 December 2013 - 06:02 PM

View PostFoxBat, on 12 December 2013 - 01:58 PM, said:

Still for the rest of PvE the difference is much tinier than weapons. The big deal with ascended weapons is the 5% increase in base damage. Meanwhile ascended armor only delivers a 2-3% damage reduction, and the whole zerker meta is premised on the idea that you don't get hit much anyway.
To me this is the most important factor with ascended armor.  Due to how the GW2 damage formula works, characters will only realize an improvement of about 2 to 3 percent damage reduction from wearing a full set of ascended armor.  Compare that to an ascended weapon which gives a 5% boost for a fraction of the cost of making an ascended armor set.

If you are heavily focused on fractals and want to reach higher fractal levels, then crafting some ascended armor pieces would make sense to get access to more defensive infusion slots that can be slotted with agony resist.  Also, if you just play a single toon, and you have a ton of gold/excess mats to burn, then crafting ascended armor might be worthwhile.  On the other hand, if you play lot of alts, it would seem to be a better investment from an overall boosts vs. cost point-of-view to upgrade each of the character to ascended weapons first, before upgrading any of them to wearing ascended armor.  And for more casual players, or ones without much gold, ascended armors or weapons probably aren't a good investment at all.  Exotics are vastly more affordable, and aren't that much weaker.