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iLag

Member Since 24 Mar 2011
Offline Last Active Apr 14 2013 09:06 AM

#2143258 Dontain's new heavy arms build

Posted Strife025 on 15 January 2013 - 11:09 PM

PVT gear on a warrior, his sigil explanation, not talking about food...

Just seems like a build from a casual that really doesn't understand builds specialized for PvP or PvE outside of easy world content and dynamic events.


#2112229 Dota 2

Posted jirayasan on 08 December 2012 - 08:14 PM

Pwned some lovely people today.

I have two Dota 2 keys left if someone's interested.

View PostRobsy128, on 08 December 2012 - 06:18 PM, said:

So... I'm quite confused.

Is Dota a buy to play game or something? I've heard a lot of people talking about it so I thought I would check it out. I looked at it on Steam and it has a price of £22.99. Yet it already says that I own the game and I can download it. Then when I googled it, apparently the game is only in beta, so I'm guessing I can play the beta now and then pay for the game when it comes out?

If anyone could explain this, I would be appreciative :)

Yeah it's still in beta, but you can buy it, i think you get some extra stuff if you do. You can get a Dota 2 key for free but then you don't get the stuff and i'm not sure if you will be able to play with a beta account when  it goes live.


#2022843 Best anime or manga

Posted AetherMcLoud on 16 October 2012 - 01:59 PM

1. Berserk, nothing comes close to it IMHO, it's the (very brutal) LotR of mangas.

And in no particular order the others:
- Fullmetal Alchemist (if anime, Brotherhood)
- Great Teacher Onizuka
- The melancholy of Haruhi Suzumiya
- Code Geass
- Not really anime, but Avatar + Legend of Korra
- FLCL


#2140295 Looking for a Ranged Class that can...

Posted Kumakichi on 11 January 2013 - 01:56 PM

Sounds like Elementalist perhaps Ranger.  Mesmers are slow leveling at the beginning and one of the slowest moving professions unless you rune gor speed.  Mesmers have mobility but its in the form of blink/phase retreat.


#2141588 WvW Elementalist Build?

Posted xtbx on 13 January 2013 - 08:07 PM

View PostiLag, on 12 January 2013 - 03:30 AM, said:

Could you please link this standard build? Thanks for D/D that is
https://forum-en.gui...-D-ele-12-20-12


#2124371 Hottest character in GW2

Posted Sheepski on 20 December 2012 - 04:51 PM

Posted Image ofc :)


#2139350 What race for my Elementalist?

Posted Knuckle Joe on 10 January 2013 - 01:50 AM

Don't let ANYONE fool you, BOOBS FTW!

Posted Image


#2139506 What race for my Elementalist?

Posted Fenice_86 on 10 January 2013 - 09:41 AM

Boobs ftw, dont trust 'em!!

Posted Image


#2138342 Profession for Legendary torch.

Posted AMIX_GW2 on 08 January 2013 - 09:25 PM

guardian def.


#2137061 End of year GOTY Awards...agree or disagree....

Posted Gilles VI on 07 January 2013 - 01:23 PM

View PostLucas Ashrock, on 07 January 2013 - 12:48 PM, said:

Well, at least you don't have to pick a class from beginning planning to follow then a build or a path as healer zomg pre2hushjses blah blah, wow / clone style.
You start with stupid clothes from 0, you become a hero ( a real one this time, not the clownish gw2 idea of hero wielding a grinded legendary lolz :P ), playing the role you like with the best weapons you have, dynamically when and where is needed actively, no button spam heal, heal heal. Not a wow LF1M healer , nor the gw2 everyone is dps, let's zerg that boss, remember to dodge on red circles, try to piss in the wind toward to the boss when you busttonspam your weapon skills, next roll of dice would be fatal, don't worry, even on autoattack you can find a precursor, your performance doesn't matter here, just some gambling rng like a slot machine :P If you don't mind, i stay stick on teso, a worthy goty. And well, graphic spit in the head of gw2 by miles, content of the bethesda brand was always a masterpiece. Add now it's not a finished product on deep alpha version.. If they keep giving us the kind of content we saw on morrowind, oblivion and skyrim, well, it's the exact reason because everyone will move and stay stick on it asap, goodbye this overbugged junk and their dodge and their scams. Let's not mention pso2 or ff reborn now.
Stop to sing the song 'gw2 da best because we are all dps this is the future'. It's proved to be a fail, and this company just digged the potential, a diamond in the hand of a monkey. Content rule, not a roll on the floor :P
  • Content of bethesda a masterpiece?? I guess that's why there are so many mods that don't even add stuff, but just fix what bethesda can't or won't do.

  • TeS:O isn't made by bethesda but by a entirely new company.

  • It's quite stupid you're already praising the combat from it and flaming on GW2 combat system.
    Did you watch the same video as me? Cause at a certain time I saw 2 people tanking a boss and others just standing still casting stuff, same old boring stuff.
    They still have alot to prove, everyone can wield anything?
    Let's see how they balance heavy vs light armor, 2h versus 1h weapons, etc etc.
    btw they never said anything about "on the fly", might aswell be bound like traits in GW2.

  • And did you see the graphics? It's nothing like TeS.. It's like an updated WoW, it looks like WoW made 2 years later, that's all.
    God did you even see the Khajit in that vid? Absolutely ridiculous and absolutely nothing like TeS.

View PostLucas Ashrock, on 07 January 2013 - 11:57 AM, said:

Aye, and if you loved Oblivion and Skyrim (and older chapters like Morrowind) you will love it more too, a real worthy 2013 goty (now you know why gw2 was pushed out so quickly for 2012 haha, at least between some junk it will be a goty)

Now you're just trolling.
TeS:O is nothing like TeS, and especially not like Morrowind..

What makes TeS famous:
  • Huge world free to explore
  • Real time combat
  • Ability to build however you want
  • Personal impact on the world
  • Dark/realistic graphics
Guess what TeS:o doesn't have?


#2137030 End of year GOTY Awards...agree or disagree....

Posted Vexies on 07 January 2013 - 12:08 PM

TESO? Seriously? lol the real fans of this game cant even agree that this game is good or even wanted. The game play looks EXTREMELY dated. Its going to be yet again another typical MMO with trinity and dungeons.  Dont get me wrong I love those aspects of games but this game is just another rock in the MMO pond. Nothing worth getting excited over at all other than the IP.  Will people play it? Sure, people still play SWTOR after all. Fans of a certain IP are fans but is it going to be the next big thing? hardly, especially if it has a sub fee. Just not going to happen.


#2137619 Hate Fractals

Posted Wifflebottom on 08 January 2013 - 04:29 AM

So is anyone starting to hate fractals? Seriously the way that they've been in the past 3 monthlys, I'm getting tired of them. I feel like Arenanet doesn't want people to play the other dungeons. Sure when they came out they were very fun but they're really getting boring. FoTM is the only dungeon people want to do anymore, not saying it's hard to get a group for other dungeons but I can only do like 1 or 2 runs before someone wants to leave and go do fractals. The news that they're adding even more fractals means that even MORE people will be playing them. I dunno maybe I'm unreasonable but the PvE of a game shouldn't be almost completely engulfed in ONE dungeon in my opinion. It seems that Anet's just abandoning support of their old dungeons to make fractals more popular, I mean why do other dungeons when fractals gives you: gold, exotics/ectos, and ascended gear? *sigh* /rant

TL;DR: I think Fractals got boring and it seems Arenanet is abandoning support of old dungeons in favor Fractals.


#2133122 Guardian Screenshots Thread!

Posted MordinArkham on 01 January 2013 - 11:40 PM

Well, here's mine.. :)

Posted Image


#2136712 Minion's guide to smoother dungeons! (techniques not skills)

Posted Minion on 06 January 2013 - 10:29 PM

The Basics to Consistently Smooth Dungeons


The basics of team-based games are generally quite obvious, yet time after time people complain that dungeons are either too difficult or PUGs are too stupid. This idea will start to create an elitist mentality over time and develop requirements to enter dungeons; equipment checks, achievement points, GREATSWORD GUARDS ONLY. To stamp this out early on, here are most of the common ways to keep a party from swaying from glory without resorting to cheap gimmicks and exploits.

Firstly, skill synergy isn't important. You can run with five thieves or five mesmers and as long as they all know what to do, how and when to dodge, they won't die horribly and your target will die rapidly. No messing about with that setup.

The key to smooth dungeons, anyway, has six steps:

1)Communication.
The most crucial of all. Team communication is key to the success of any dungeon run. You can enter a dungeon with four teammates having never entered the zone, but as long as you can command and explain what to do, where to stand, etc. you will be fine. Tell them what to look out for (i.e. kholer's golfswing needs to be dodged, tell them to save their endurance for it.). If there are multiple options to do one event- skip or complete, then let them know, especially if they're pugs.

2)Focus.
Team synergy doesn't really exist in GW2, but the more enemies there are, the more chance they'll down one of you. You want to have a designated caller to call targets and have everyone smash it. Professions with heavy single-target damage suddenly become relevant when you understand individual foes need to die faster than a whole mob. Don't feel like you're bossing the team on what to attack; it benefits every profession. Focusing conditions onto one target will then make a necromancer's Epidemic even stronger. With Binding Chains, a guardian can gather everything together and you can enjoy spiking out single-targets while everything else also gets hit by unfocused AoE from greatswords, elemental spells, bombs and clusterbobombs. The outcome is everything dies faster.

3) Duck, Dodge, Dip, Dive and Dodge. Dodge, dodge, dodge, dodge.
It would be best if everyone knew what the dungeon held in store for them before entering, but that's not always the case. However, you *know* that this game is all about evading attacks to stay alive. Toughness and Vitality do little more than make it more likely for enemies to aggro you; if you get hit, you're still likely to go down. Dodging is key, and once you're out of dodge meter, you best make sure they're not going to attack you. Kholer in AC is a good example; you should always save one bar of endurance for his golf-swing animation, which is when you dodge to evade instant misfortune. Look for the tells in the animations and it's easy. Once the whole team understands this, you can run full glass-cannon setups and it doesn't feel any different to 3 guard, 2 war teams, etc. Take who's available. (albeit necs op)

4) Reviving team mates The Importance of Rallying.
Reviving the team isn't always the best idea; it can cut into your already limited DPS after losing a man on the field and leave your team up a certain creek without a certain instrument. Having a focused target means it's less likely to die after downing. Keep attacking the target if the enemy is not focusing you and have enough health to out-live it; bandage is the last resort. If you see an enemy with lower health, call it and hope your team switch. This prevents you from becoming too much of a burden on the team, limiting their DPS, effectively, by 2+ players. This is more important than ever now; one does not simply respawn immediately after death.

5) Luring.
Don't underestimate the importance of luring; especially bosses. Pulling single bosses can mean life and death, for example in TA pfwdfwd, hotw p3, SE p1, etc. Take those encounters slow and remember that prep doesn't take as long as respawning :P

6) (i herd u liek) mobskips.
Skipping content to avoid long or difficult encounters is performed in almost every party these days, to optimise runtime and therefore earn more from the chests and bosses over time. All professions can run past any mob reliably. The thief has the greatest mobility of all, with AoE stealth/regen, many shadowsteps and a perma +25% IMS signet. The mesmer is quite similar with the shadowsteps and cloaks/decoys while the guardian can bruteforce spam 0s cast heals and Retreat for Swiftness/Aegis.  

When attempting to run past mobs, prepare your utilities that offer the most swiftness, damage reduction, regeneration and at least one stun-break. Remember:
   a. Never waste your dodges because bored; use them when being fired at.
   b. Use your IMS upon entering a mob, not to simply speed up your run (if it's a far distance).
   c. Prepare to use your stun break or stability if anything goes tits up.
   d. Travel as a team, ensuring everyone's safe-journey.

Happy dungeoneering.


#2135997 What do you want in the January update / future expansions and patches?

Posted MisterB on 05 January 2013 - 07:49 PM

View PostSheepski, on 04 January 2013 - 12:15 AM, said:

Bulldozing, hopefully.
Good idea, but the method is too slow. Advancements in magical understanding over the last 250 years should be used to unleash a new Searing the likes of which Tyria has never seen to vaporize the entire island of Southsun Cove in a blistering, roaring fireball of incandescent fury that will send blast waves of blinding light and waves of flame across the sky. Pact forces in airships could encircle the island at a safe distance to unleash a combined assault with their megawatt laser cannons and artillery just to be sure the destruction is complete, and that no lifeforms survive.