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iLag
Member Since 24 Mar 2011Offline Last Active Apr 14 2013 09:06 AM
Community Stats
- Group Members
- Active Posts 1045
- Profile Views 1965
- Member Title Seraph Guardian
- Age 18 years old
- Birthday March 31, 1995
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Gender
Male
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Location
Australia
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Guild Tag
NoW
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Server
Yak’s Bend
Contact Information
#2143258 Dontain's new heavy arms build
Posted
Strife025
on 15 January 2013 - 11:09 PM
Just seems like a build from a casual that really doesn't understand builds specialized for PvP or PvE outside of easy world content and dynamic events.
#2112229 Dota 2
Posted
jirayasan
on 08 December 2012 - 08:14 PM
I have two Dota 2 keys left if someone's interested.
Robsy128, on 08 December 2012 - 06:18 PM, said:
Is Dota a buy to play game or something? I've heard a lot of people talking about it so I thought I would check it out. I looked at it on Steam and it has a price of £22.99. Yet it already says that I own the game and I can download it. Then when I googled it, apparently the game is only in beta, so I'm guessing I can play the beta now and then pay for the game when it comes out?
If anyone could explain this, I would be appreciative
Yeah it's still in beta, but you can buy it, i think you get some extra stuff if you do. You can get a Dota 2 key for free but then you don't get the stuff and i'm not sure if you will be able to play with a beta account when it goes live.
#2022843 Best anime or manga
Posted
AetherMcLoud
on 16 October 2012 - 01:59 PM
And in no particular order the others:
- Fullmetal Alchemist (if anime, Brotherhood)
- Great Teacher Onizuka
- The melancholy of Haruhi Suzumiya
- Code Geass
- Not really anime, but Avatar + Legend of Korra
- FLCL
#2140295 Looking for a Ranged Class that can...
Posted
Kumakichi
on 11 January 2013 - 01:56 PM
#2141588 WvW Elementalist Build?
Posted
xtbx
on 13 January 2013 - 08:07 PM
iLag, on 12 January 2013 - 03:30 AM, said:
#2124371 Hottest character in GW2
Posted
Sheepski
on 20 December 2012 - 04:51 PM
ofc #2139350 What race for my Elementalist?
Posted
Knuckle Joe
on 10 January 2013 - 01:50 AM
#2139506 What race for my Elementalist?
Posted
Fenice_86
on 10 January 2013 - 09:41 AM
#2138342 Profession for Legendary torch.
Posted
AMIX_GW2
on 08 January 2013 - 09:25 PM
#2137061 End of year GOTY Awards...agree or disagree....
Posted
Gilles VI
on 07 January 2013 - 01:23 PM
Lucas Ashrock, on 07 January 2013 - 12:48 PM, said:
You start with stupid clothes from 0, you become a hero ( a real one this time, not the clownish gw2 idea of hero wielding a grinded legendary lolz
Stop to sing the song 'gw2 da best because we are all dps this is the future'. It's proved to be a fail, and this company just digged the potential, a diamond in the hand of a monkey. Content rule, not a roll on the floor
- Content of bethesda a masterpiece?? I guess that's why there are so many mods that don't even add stuff, but just fix what bethesda can't or won't do.
- TeS:O isn't made by bethesda but by a entirely new company.
- It's quite stupid you're already praising the combat from it and flaming on GW2 combat system.
Did you watch the same video as me? Cause at a certain time I saw 2 people tanking a boss and others just standing still casting stuff, same old boring stuff.
They still have alot to prove, everyone can wield anything?
Let's see how they balance heavy vs light armor, 2h versus 1h weapons, etc etc.
btw they never said anything about "on the fly", might aswell be bound like traits in GW2.
- And did you see the graphics? It's nothing like TeS.. It's like an updated WoW, it looks like WoW made 2 years later, that's all.
God did you even see the Khajit in that vid? Absolutely ridiculous and absolutely nothing like TeS.
Lucas Ashrock, on 07 January 2013 - 11:57 AM, said:
Now you're just trolling.
TeS:O is nothing like TeS, and especially not like Morrowind..
What makes TeS famous:
- Huge world free to explore
- Real time combat
- Ability to build however you want
- Personal impact on the world
- Dark/realistic graphics
#2137030 End of year GOTY Awards...agree or disagree....
Posted
Vexies
on 07 January 2013 - 12:08 PM
#2137619 Hate Fractals
Posted
Wifflebottom
on 08 January 2013 - 04:29 AM
TL;DR: I think Fractals got boring and it seems Arenanet is abandoning support of old dungeons in favor Fractals.
#2133122 Guardian Screenshots Thread!
Posted
MordinArkham
on 01 January 2013 - 11:40 PM
#2136712 Minion's guide to smoother dungeons! (techniques not skills)
Posted
Minion
on 06 January 2013 - 10:29 PM
The Basics to Consistently Smooth Dungeons
The basics of team-based games are generally quite obvious, yet time after time people complain that dungeons are either too difficult or PUGs are too stupid. This idea will start to create an elitist mentality over time and develop requirements to enter dungeons; equipment checks, achievement points, GREATSWORD GUARDS ONLY. To stamp this out early on, here are most of the common ways to keep a party from swaying from glory without resorting to cheap gimmicks and exploits.
Firstly, skill synergy isn't important. You can run with five thieves or five mesmers and as long as they all know what to do, how and when to dodge, they won't die horribly and your target will die rapidly. No messing about with that setup.
The key to smooth dungeons, anyway, has six steps:
1)Communication.
The most crucial of all. Team communication is key to the success of any dungeon run. You can enter a dungeon with four teammates having never entered the zone, but as long as you can command and explain what to do, where to stand, etc. you will be fine. Tell them what to look out for (i.e. kholer's golfswing needs to be dodged, tell them to save their endurance for it.). If there are multiple options to do one event- skip or complete, then let them know, especially if they're pugs.
2)Focus.
Team synergy doesn't really exist in GW2, but the more enemies there are, the more chance they'll down one of you. You want to have a designated caller to call targets and have everyone smash it. Professions with heavy single-target damage suddenly become relevant when you understand individual foes need to die faster than a whole mob. Don't feel like you're bossing the team on what to attack; it benefits every profession. Focusing conditions onto one target will then make a necromancer's Epidemic even stronger. With Binding Chains, a guardian can gather everything together and you can enjoy spiking out single-targets while everything else also gets hit by unfocused AoE from greatswords, elemental spells, bombs and clusterbobombs. The outcome is everything dies faster.
3)
It would be best if everyone knew what the dungeon held in store for them before entering, but that's not always the case. However, you *know* that this game is all about evading attacks to stay alive. Toughness and Vitality do little more than make it more likely for enemies to aggro you; if you get hit, you're still likely to go down. Dodging is key, and once you're out of dodge meter, you best make sure they're not going to attack you. Kholer in AC is a good example; you should always save one bar of endurance for his golf-swing animation, which is when you dodge to evade instant misfortune. Look for the tells in the animations and it's easy. Once the whole team understands this, you can run full glass-cannon setups and it doesn't feel any different to 3 guard, 2 war teams, etc. Take who's available. (albeit necs op)
4)
Reviving the team isn't always the best idea; it can cut into your already limited DPS after losing a man on the field and leave your team up a certain creek without a certain instrument. Having a focused target means it's less likely to die after downing. Keep attacking the target if the enemy is not focusing you and have enough health to out-live it; bandage is the last resort. If you see an enemy with lower health, call it and hope your team switch. This prevents you from becoming too much of a burden on the team, limiting their DPS, effectively, by 2+ players. This is more important than ever now; one does not simply respawn immediately after death.
5) Luring.
Don't underestimate the importance of luring; especially bosses. Pulling single bosses can mean life and death, for example in TA pfwdfwd, hotw p3, SE p1, etc. Take those encounters slow and remember that prep doesn't take as long as respawning
6) (i herd u liek) mobskips.
Skipping content to avoid long or difficult encounters is performed in almost every party these days, to optimise runtime and therefore earn more from the chests and bosses over time. All professions can run past any mob reliably. The thief has the greatest mobility of all, with AoE stealth/regen, many shadowsteps and a perma +25% IMS signet. The mesmer is quite similar with the shadowsteps and cloaks/decoys while the guardian can bruteforce spam 0s cast heals and Retreat for Swiftness/Aegis.
When attempting to run past mobs, prepare your utilities that offer the most swiftness, damage reduction, regeneration and at least one stun-break. Remember:
a. Never waste your dodges because bored; use them when being fired at.
b. Use your IMS upon entering a mob, not to simply speed up your run (if it's a far distance).
c. Prepare to use your stun break or stability if anything goes tits up.
d. Travel as a team, ensuring everyone's safe-journey.
Happy dungeoneering.
#2135997 What do you want in the January update / future expansions and patches?
Posted
MisterB
on 05 January 2013 - 07:49 PM
Sheepski, on 04 January 2013 - 12:15 AM, said:
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