[quote name='baels' timestamp='1353892812' post='2096070']
They would only ever put consumable items in the sale. They'd probably stand to lose too much money to include actual useful upgrades like character slots/bags/bank slots.. stupid businesses and their money
[/quote]
If they made a small discount on those items then they'd most likely actually sell more. People on the fence and people not interested in buying the stuff they did put on sale would buy those. I could be wrong, but I see more potential profit than loss.
- Viewing Profile: Posts: Dominique de Lombre
Dominique de Lombre
Member Since 27 Mar 2011Offline Last Active Mar 30 2013 03:03 AM
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In Topic: Black Friday Sales for Sunday
26 November 2012 - 01:40 AM
In Topic: Guild Wars 2, Factions, open world pvp and Alliance Battles
25 November 2012 - 04:50 AM
This map, would it be open or a map for a match like AB? If it's the latter then I would love this because I loved AB, JQ, FA... I mostly loved JQ
Hope they bring this back. Good work on the post!
In Topic: MBTI Personality Type vs GW2 Main Profession (Results)
24 November 2012 - 11:20 PM
Crantson, on 24 November 2012 - 11:03 PM, said:
Considering that INTJs are supposed to be only 2-3% of the population it is interesting they are so highly represented.
This is strange to me too. On the original poll thread someone posted (pg 3) that these online personality quizes tend to favor INTJ, no idea if that's true. I got INTJ and I think it fits me. Anyway, the same poster said that a better way would be for people to read about different personality types and choose which one they felt was them.
However, it could just be that the sample pool for some reason actually has a high pop. of INTJ personalities. I had a friend take the test (41q.com) and she got ISFP (41q's "Sensitive Doer") which we felt fit with her XD. So who knows what caused the irregularities.... it may just be common personalities in gamers since this survey wasn't just "anyone."
In Topic: class problems
24 November 2012 - 10:39 PM
MisfitAndy, on 23 November 2012 - 05:08 AM, said:
Furthermore, why don't they change all of the traits that say "10% damage while attuned to....?"
Make the one in the fire line "10% damage while attuned to fire AND 10% damage to burning targets."
Air line "10% damage while attuned to air AND 25% damage to knocked down targets."
Earth line "10% damage while attuned to earth AND 10% damage to bleeding targets."
Water line "10% damage while attuned to water AND 10% damage to vulnerable targets."
The way that they are set up now, it shuts down attunement swapping. If you combine that bonus with another bonus that is useable in all attunements, it might actually make them more flexible and encourage attunement swapping.
Place them as second tiered traits if they are "too OP" so you can't just trait for all of them.
Make the one in the fire line "10% damage while attuned to fire AND 10% damage to burning targets."
Air line "10% damage while attuned to air AND 25% damage to knocked down targets."
Earth line "10% damage while attuned to earth AND 10% damage to bleeding targets."
Water line "10% damage while attuned to water AND 10% damage to vulnerable targets."
The way that they are set up now, it shuts down attunement swapping. If you combine that bonus with another bonus that is useable in all attunements, it might actually make them more flexible and encourage attunement swapping.
Place them as second tiered traits if they are "too OP" so you can't just trait for all of them.
I like this. When I used my bleed build, I always felt like switching attunements was a waste of potential damage. I only switched to water for group healing or fire to bring down objects (since they can't be affected by cond. i.e. bleed)
In Topic: Pls help/rate my Ele Build
23 November 2012 - 03:26 PM
Aetou, on 22 November 2012 - 07:35 PM, said:
Ok, I really don't get the build. You have Fire 20 but don't have Fire's Embrace? I mean.... seriously? I don't understand how an aura build could not take that. Then taking Water 10 and Vital Striking... very strange choice of trait.
Swap Internal Fire for Fire's Embrace. Probably drop 5 points in each of Arcane and Fire to get Earth 10 & Signet Mastery (although I am seriously unconvinced about the merits of Signet of Restoration without Written in Stone.)
Honestly, there is little I can do to modify the build to make it better as what it needs is a massive overhaul. I disagree with Misfit about D/D being required for damage - Staff is certainly capable of putting out large amounts of damage against multiple targets (but D/D does better single target damage.) You can do a Staff direct damage build but... it would involve moving away from your half hearted auramentalist approach.
Swap Internal Fire for Fire's Embrace. Probably drop 5 points in each of Arcane and Fire to get Earth 10 & Signet Mastery (although I am seriously unconvinced about the merits of Signet of Restoration without Written in Stone.)
Honestly, there is little I can do to modify the build to make it better as what it needs is a massive overhaul. I disagree with Misfit about D/D being required for damage - Staff is certainly capable of putting out large amounts of damage against multiple targets (but D/D does better single target damage.) You can do a Staff direct damage build but... it would involve moving away from your half hearted auramentalist approach.
I sound like a newb
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