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Member Since 28 Mar 2011
Offline Last Active Jan 22 2013 03:56 AM

Posts I've Made

In Topic: 1350 token Fractal Backpiece Forge Recipe

05 December 2012 - 06:18 PM

View PostLucas Ashrock, on 05 December 2012 - 06:11 PM, said:

250 for +5 agony resist, 250 just for the light. Just to be sure you didn't misunderstood.

what else you gonna spend gold on?

hopefully people have their 1st legendary before considering making the T3 backpiece tho

In Topic: 1350 token Fractal Backpiece Forge Recipe

04 December 2012 - 09:40 PM

View PostEon Lilu, on 04 December 2012 - 12:20 PM, said:

Does it light up dark rooms like the halloween complete edition does?

nope, doesnt give off light aura like mad kings backpiece

In Topic: 1350 token Fractal Backpiece Forge Recipe

04 December 2012 - 07:59 AM

had the upgrade for some time now

Posted Image

^ is T3 upgrade

Does not add another +5% agony resistance after T2(beta(infused) version).

In Topic: The Current State of GW2 and its Future

26 November 2012 - 09:10 PM

View Postevilbob, on 26 November 2012 - 09:07 PM, said:

I am honestly really torn about the price of T6 mats.  On one hand, it sucks that it's such a grind for so little improvement - like you said.  On the other hand, farming T6 mats would be a great way to solve the problem you mention above:  that other players could actually make some money without just TP PvP.

Of course, if a casual player could make money that way then a hardcore player could still make more...  Maybe that doesn't solve anything.

Anet needs so stick content in zones that will keep casual players in those zones.  Make this content lucrative for casual players and all.  That way they can enjoy staying in zones while getting loot to sell to hardcore players, etc, etc....

To me, this is a casuals game that doesn't really appeal to as many casual players as it should.  Anet needs to help casual players, which in turn will help hardcore players like myself.

In Topic: The Current State of GW2 and its Future

26 November 2012 - 08:49 PM

View PostStellarthief, on 26 November 2012 - 08:44 PM, said:

It's a simple aspect of business you cant avoid though. The TP just makes it universal.

GW1 and EQ1 had no TP or AH or anything. You could still trade low, then wait for a desperate person or sell high for coin, buy other gear, turn a profit, etc.

A friend of mine in EQ did that and had enough plat to buy every major non BoP item on the server if he so chose. He spent his entire days (literally 6 hour days) standing there acting as a trading post.  The man was a machine, and thats how he enjoyed his time.

It will always be like that. It was like that in GW1 too.  It's actually easier without a TP because prices arent listed in bold text infront of you ;)

The problem isnt that TP is an amazing and easy way to make money.

The problem is that TP is the ONLY amazing and easy way to make money.

People who have money like me or even more money aren't going to care otherwise.  We'll just keep making money this way, but this isn't good for the game down the road if TP is the only way to make "GOOD" money.

I miss running through zones in GW1, doing chest runs, farming icy dragon swords, and mob specific greens to sell.  Can't do that in GW2.  Can only sit at an NPC to make that kind of money /:

EDIT: and by TP being the only way to make money, I mean you can't go to some zone and farm and expect amazing loot to sell on TP.  You can't farm dungeons for any items that you can sell for XX amount of gold.