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davadude

Member Since 20 Aug 2009
Offline Last Active Today, 05:10 PM

#2375359 Our first low-man kill (Raid)

Posted by davadude on 07 May 2017 - 04:52 PM

Looks like a nice kill, congratulations!


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#2375305 Flashpoint Release and Impressions

Posted by davadude on 02 May 2017 - 04:02 PM

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Flashpoint Release and Impressions

 
Arenanet has released the fifth episode in the third season of the Living World, "Flashpoint."  I had the opportunity to play the update a week before it launched, including the entire story.  With the exception of story spoilers, my impressions can be found below.
 
Flashpoint Impressions
 
If there ever was a game story segment that left me very silent, i'd say Flashpoint takes the crown of them all.  The patch contains a single map and two story instances at its core which drastically change the narrative and focus of the game in a way that no segment of the story has before.  This preview write-up contains my personal impressions and some spoilers, but the story will be left entirely intact, as this is due to both an embargo request from Arenanet to not spoil the story, and my personal belief that this is a segment you really need to play.  This leads to a section of this preview being vague and alluding, but after you play the content, it should be clear as to why.
 

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Lazarus' Deception

 
Story
 
With that in mind, the first aspect of the Flashpoint release is the story.  The story leaves off with players knowing that Lazarus the Dire is an imposter, two elder dragons preparing to actively fight against Tyria, and many other uncertainties.  The story arc beings with a meet-up in Taimi's lab.  She is working on a machine that aims to find a solution to the incoming elder dragon problem, and attracts the curiosity of numerous external parties.  Upon completing of the instance (and you'll need some time for this, both the instance and its impact), the players head off to a new map, Draconis Mons.
 
After playing the story, a very different narrative exists which refocuses the game in a direction many players are not expecting, myself included.  I had some hunches after theorizing and watching some videos (Hey WoodenPotatoes!), consisting of a mix between Lazarus' true identity and how the story would play out to the next story arc and the incoming expansion, but I wasn't even close in my expectations.  An insane shift occurs directly at the start, and players who manage to finish the second instance will be yearning for more.  That's all I'm saying.  Play it for yourself, and note the change in quality and tone.  As a fan who was already hyped before the patch, I was hyped immensely by this story and the possibilities it shapes for the future.  The fact we need to wait for another update the altered story really hurts this time around, and I hope you'll agree with me that you want more after playing it.
 

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The sub you rode in on...

 
Draconis Mons
 
As players exit a submarine, they find themselves in the new map of this release.  Draconis Mons takes place in the fire island chain, within the heart of the cauldron of the larger volcano.  The map is, like many Heart of Thorns maps, layered.  The bottom layer consists of acidic boiling waters, and goes all the way to the top.  Between the top of the cauldron and the bottom exists a layered map which ranges from Vigil camps to Inquest camps, to mercenary research areas.  The White Mantle also walk these lands, albeit as prisoners instead of conquerors.  The differences between the multiple factions is what highlights the renown hearts throughout the area.
 

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Draconis Mons Overview, Second Floor

 
The map also contains many throwbacks to the past.  Although under embargo, player will encounter some fan favorite companions from the previous game.  Druids also exist within the map, which was originally an area of preserved nature.  Many beasts roam these lands, including some never before seen beasts such as destroyer-beast hybrids.  One particular destroyer-wyvern hybrid acts as the center of a large event, which took my press team by surprise and almost got us wiped.  With regards to other events, a map-wide meta focuses on destroyer development within the heart of the map.  Allowing too many destroyer pads to hatch spells a major boss event that required many people to be completed.
 
Draconis Mons is filled with lush forests and plenty of water, and the contrast between the sedentary rock of the volcano and the top of the volcano contrast heavily with the greens and solid-lava found within the center of the map and within the cauldron.  It is made very clear that our existence in the map is upsetting the natural balance that has been preserved by the spirits, and upon completing tasks within the map, the player character is told to "go in peace" in a kind but stern way.  This repetition seems to suggest the acceptance of the player in the area, but also stress the desire for the player to leave.
 

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The center of the cauldron/map

 
Navigation takes some getting used to (I believe this is the most vertical map we've seen with regards to the difference between the highest and lowest point of the map), but utilizing the lava fonts, updrafts, and ley-lines makes it easier to follow.  Oh, and a new addition to this map and release also assist in the navigation of the map.
 
Grappling Hooks
 
The new mastery (within the ancient magics line) for this update costs five Heart of Thorns mastery points, and provides access to the map movement ability "Oakheart's Essence."  These essences provide three-charge vines, which can be targeted to a position nearby and grappled too.  This can be both on the ground or on a solid object in the air or ceiling.  These hooks provide a simple way to traverse the map, and make it easier to reach certain areas that are crucial to understanding the story behind the map.

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Grappling to the wall

 
Legendary Armor
 
After a long wait, Flashpoint finally adds Legendary armor to Guild Wars 2.  Although the preview for legendary armor already showed off its appearance out of combat, no footage was shown of the armor when in combat.  Upon entering combat, a crystallized effect is shown and the crystals on the armor begin to pulse, slowly moving in place like (dragon) claws.  The effects differ slightly per armor class, but the concept behind them is identical.  All armor types feature a unique pulsing effect that makes them stand out from the rest of the armor sets.  Players who dislike this armor set can use the wardrobe to keep the legendary stats but look different, and vice-versa.  All legendary armor skins can be applied through the wardrobe to another armor set.
 

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Combat active light legendary armor

 
Conclusion and Remarks
Beyond the story and the map, this update includes a new jumping puzzle in Draconis Mons (made by the one and only Josh Foreman), a new collectible hunt within the new map, and multiple smaller changes.  Flashpoint is the fifth episode and second-to-last episode of the third season of the Living Story, and will release on 2 May 2017.


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#2367543 Out of the Shadows Release and Impressions

Posted by davadude on 27 July 2016 - 03:22 PM

"I was only able to get a few details on the elementalist, which has had its staff skill 2 (lava font) and tempest overload air severely nerfed in an aim to remove it from the raid meta."

Did you hear that was their goal from an official source? Elementalist was doing well enough that even with the nerfs, they're probably still as good or better than many other DPS builds. Plus, it doesn't sound like Arenanet to want to completely remove something from the meta unless it's a play style that they do not want in the game at all. I think they want all classes to be useful in as many areas of the game as possible.


It's a direct quote from one of the developer sessions I had, but entirely removing it does indeed seem like slip. When I pressed the dev on it, he/she came closer to what is in the patch notes.
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#2363510 Colin Leaves Arenanet...Good or Bad?

Posted by davadude on 05 March 2016 - 10:18 PM

The problem with determining whether or not this is good or bad is that we don't know how much effect he had on policies in the studio. The title is vague, and Mo probably has the majority of control. Since Mo can now choose what they legally release, and choose what to work on, I think it'll be difficult to assess whether or not the current direction was his fault or not.
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#2363201 Upcoming Changes for PvP League Season Two

Posted by davadude on 18 February 2016 - 07:29 PM

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Upcoming Changes for PvP League Season Two


Arenanet has announced the changes for the upcoming PvP season. The finals for the ESL league also start this saturday, and during the Arenanet stream gifts from Corsair, Sennheiser, and precursor weapons from Arenanet! You can view an overview of the changes in PvP below:
  • For matchmaking, groups of five people will no longer be matched with smaller groups or solo queueing players.
  • For matchmaking, the search times have been decreased a lot.
  • For matchmaking, pips and ranking will have a greater effect on the enemy players, meaning matches should be closer to your skill level.
  • For rankings, pips will always award one pip, and losing will always remove one pip.
  • Players that leave matches will always lose one pip, and teams that lose a player will not lose a pip.
  • Win streaks have been introduced, giving an extra pip per victory after three initial streak victories.
  • For rankings, multiple tiers have had pips added or removed to balance them accordingly.

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#2360711 HoT as a topic

Posted by davadude on 25 October 2015 - 10:58 AM

The expansion is just ded already.

/jk

I'm seriously considering to buy the expansion. Watched the streams yesterday and today and it looks quite decent.


Trust me, the expansion is excellent. I have not had this much fun in GW2, ever. However, as I said earlier and you jokingly referred to, there are some broken things in terms of the megaservers.
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#2359658 The Druid; ranger is dead to me.

Posted by davadude on 25 September 2015 - 07:24 PM

It seems to be, essentially, a healer.
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#2359214 [spoilers] Mordrem Event

Posted by davadude on 11 September 2015 - 07:34 PM

And: obligatory PR reply.

https://forum-en.gui...tember-12-30-PM
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#2358986 F2P

Posted by davadude on 03 September 2015 - 07:23 PM

You kind of need to make a good game and support it to pull something like that off.


Hate to break your bubble, but GW2's is still NC's second-to-most profitable game (or rather, was, as NCSoft is no longer the publisher). Before HoT pre-sales begun the game was pulling in identical profits as it had been doing for a long time.
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#2358677 Meet the Berserker: Warrior’s Elite Specialization

Posted by davadude on 21 August 2015 - 02:15 PM

As for the rest... meh, average, but at least it's not dragonhunter.


Dragonhunter is being re-done in terms of skills and niche. They confirmed this today on the official forums as per the beta feedback.
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#2358423 Glint Revealed

Posted by davadude on 10 August 2015 - 08:13 PM

I'll just leave this here...

http://www.guildwars...s/#entry2351797


Haha, can you predict the release date and the next expansion? :D
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#2357819 Elite Specializations

Posted by davadude on 20 July 2015 - 08:02 PM

Warhorn on Ele? I hope they have some pretty stormcaller level skills...
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#2357300 Elite Specializations

Posted by davadude on 02 July 2015 - 09:56 AM

As far as we know they have no announcements so far. If they announce one, i'll post it here.

With gamescom coming up, and Arenanet having a habit of announcing major things at Gamescom, they may be gearing for another reveal and a possible release date.
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#2356727 Heart of Thorns Available For Pre-Purchase

Posted by davadude on 17 June 2015 - 08:45 AM

I was expecting 30 units of currency to be the worst case... glad I never pre-order games.
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#2355478 BBC: Hacker given in-game death sentence

Posted by davadude on 09 May 2015 - 09:36 AM

WvW is so 2013...


Fixed.

They should bring back the Dhumm ban scythe from GW1. Much classier and more fun to watch live.


Agreed, but they should keep these videos and shitposts for the people on the forums who claim they're innocent.
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