Would you mind linking the GPU Optimization post and the Thread you mentioned...I took a look and didn't see a title specific to the optimization in the official forum...I have been waiting for this for a while, and must have missed it in the blog posts.Thanks!
Post has been deleted, seems the developer shared too much.
shanaeri rynale, on 27 August 2014 - 03:37 PM, said:
I wonder if Sli/Crossfire support will be improved also?
Eh, don't forget it is a DX9 game, I would not count on it too much.
shanaeri rynale, on 27 August 2014 - 10:35 AM, said:
It'll be interesting to see the optimisation changes and how they work out. I hope this is one area in which they have stability tested the heck out of it, otherwise there will be lots of wailing and gnashing of teeth
On the official forums there is speculation that the CPU heavy models are now GPU bound.
I wonder if this will be more of an iteration patch instead of introducing new features like the wardrobe.
Eh, they've already announced some larger features:
-Guild revamp in which world no longer matters.
-PvP normalization, allowing you to turn all PvP models into identical humans.
-PvP exclusive content, such as armor and weapon models.
-New Commander Tags, including account bound change
-Siege golem and Siege disabler tricks in WvW.
-Massive shift from CPU demands to GPU optimization.
We're now barely halfway through the announcements. Many things are iterations, but don't forget the wardrobe was "just" an iteration of the transmutation system!
It's even sillier actually. They said they weren't planning on any overhauls for existing dungeons on the scale of the TA Aetherblade path redesign, just QoL and balances. Yep, they're not planning on completely redesigning existing dungeons. So the community ran with it that they weren't going to do anything for dungeons at all. I've gotten into the habit of just ignoring the community's hysteria.