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Member Since 20 Aug 2009
Offline Last Active Yesterday, 09:33 PM

Posts I've Made

In Topic: Does Race Effect HoT Story?

11 December 2015 - 09:34 PM

As a Sylvari, you can actually hear what Mordremoth is saying whenever he growls.  Otherwise, minor changes.

In Topic: First Hands-on Experience with Spirit Vale

17 November 2015 - 07:01 PM

Nice write up, thanks for doing it!

In Topic: 64-Bit Client Incoming

06 November 2015 - 07:25 AM

[quote name='NerfHerder' timestamp='1446752345' post='2361377']
The 64 bit client is much better. Maybe its placebo or my configuration. But, GW2 has run smoother and with less effort judging by fan noise. I haven't crashed yet. I use to crash even before HoT.

Glad to hear this.  Any performance boosts are placebos, the client is not optimized nor is the game engine optimized to do anything in 64-bit other than use more memory.  Keep us posted!

In Topic: 64-Bit Client Incoming

04 November 2015 - 05:58 PM

View Posttypographie, on 04 November 2015 - 05:48 PM, said:

I'd expect it to be a commanding majority. 32-bit versions of Windows are still around of course, but you usually only see them pre-installed on cheap office PCs that most gamers aren't using. Everyone has a 64-bit capable PC today; hell, some of us even have 64-bit cell phones.

Understood, but don't forget Guild Wars 2 has been marketed to a lower-bracket tier for quite some time now.

View Posttypographie, on 04 November 2015 - 05:48 PM, said:

That said, is the 64-bit client going to "solve" it, or just postpone it? It seems like all it would do is give the client access to a larger pool of memory, which might mean it takes longer to run out on a PC with a ton of RAM… but isn't it still going to crash eventually?

The memory leak seems to occur when huge amounts of players are doing huge events, and only then.  The leak also restores itself after that.  In other words, as Arenanet also said, it's a temporary fix but one that will fix the issue for a lot of people (including 32GB RAM me.  :P ).

In Topic: 64-Bit Client Incoming

04 November 2015 - 05:09 PM

View Posttypographie, on 04 November 2015 - 04:35 PM, said:

This is enormously cathartic for me, having killed the final boss in the Dragon's Stand meta last night and crashing before I could receive any achievement credit or rewards. Needless to say, I was not pleased.

I've been crashing about once every two hours or so since the expansion released, it's just been little more than an inconvenience until that one last night.

Yeah, myself and some other on reddit found serious memory leaks in the client.  Arenanet doesn't have a fix yet, but this should solve it for 64-bit players (which, apparently, is an absolute majority big enough to dedicate some developer time to).