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Member Since 20 Aug 2009
Offline Last Active Today, 07:17 AM

Posts I've Made

In Topic: Dragon's Reach: Part 1

22 July 2014 - 10:07 PM

View PostMiragee, on 22 July 2014 - 09:47 PM, said:

lol? You troll us, amirite?


The Dragon's Reach: Part 1 will be the penultimate fortnightly Season 2 release before the Living World goes on a mid-season break.

An Arenanet developer clarified on Reddit it was not a mid-season break.

In Topic: Endless Inquest Waves in No Tricks

22 July 2014 - 09:16 PM

View PostBloodreaver, on 20 July 2014 - 04:49 AM, said:

Ah, discovered the answer.  We didn't let Taimi talk before we hit the inquest near the steam minotaur.  So if you are doing No Tricks, let the npc say their lines before rushing in.

Also, don't fight with the NPCs.  Any enemies not in the green bubble will respawn indefinitely.

In Topic: Dragon's Reach: Part 1

22 July 2014 - 09:14 PM

I've updated the first post with some new information.  It turns out the update after this one is the last one for Season 2.  Next feature patch?

In Topic: Dragon's Reach: Part 1

22 July 2014 - 05:17 PM

View Postcobalt, on 22 July 2014 - 03:49 PM, said:

Ok.. so.. if Rytlok ends the curse in Ascalon what happens to the dungeon?

Uhum.  *clear throat, activates creative section*

"Although Rytlock Brimbroom ended the curse, the ghosts still held a fortification under the Charr homelands.  Even the asura could not explain this, but #thepact could.  They sent x+1 amount of their men to the catacombs, and found a certain sylvari that drove every person insane.  In order to keep him safe, and forgetting he was their leader, #thepact dressed as ghosts and as king abdelbuuuurn to keep him busy for all eternity."

Seems about correct.

View PostKaruro, on 22 July 2014 - 05:12 PM, said:

I read they're working on it, but imo it should be a priority before you go and change the map every season.

It will probably take time, as it seems to require splitting all of the instance into separate, named areas.

In Topic: Number of people in your guild - Discussion

17 July 2014 - 07:52 AM

View PostSZSSZS, on 17 July 2014 - 07:50 AM, said:

I'm not sure complexity has anything to do with it. Typing out even the simplest instructions may take too long when you're calling out dodges for instance. Reaction times would simply suffer.

In sPvP, typing will easily lead to instant death, or at best momentarily distract.

I agree that people shouldn't harass others over its use. In WvW, and the game in general it is by no means a necessity, but a convenience.

Yeah, my response was mainly aimed at PvE and WvW, where you can get hundreds of players at once.  sPvP is obviously different, you have a few people, and in that case, it's easy to get something going for map callouts or orders.