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Member Since 20 Aug 2009
Offline Last Active Yesterday, 08:59 PM

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In Topic: Is GW2 dead now or is it just the forums?

Yesterday, 04:47 PM

View PostCube, on 20 October 2014 - 09:38 AM, said:

Uh. I think it has less to do with "conspiracy" and more to do with that Guru was a place for people from GWGuru, and that they found the game sucked and are no longer interested? I remember when the Beta was up, I saw a ton of people I'd seen on GWGuru. Or did they migrate to reddit as well?

As Faer said, that crowd mainly left.  They were either people who did not like the beta, did not like the game, or simply grew "too old" for these types of things.

View Postdraxynnic, on 20 October 2014 - 01:36 PM, said:

There are similar threads on the official forums (I haven't been getting involved on reddit) - however, the official forums are also a lot quieter than they were a year or so ago. There's just... not as much to discuss, really.

Agreed... when was the last update?  Or rather, what was it?  "Resuming LS with Blood and Madness end October?"

In Topic: Is GW2 dead now or is it just the forums?

Yesterday, 07:34 AM

View PostKattar, on 20 October 2014 - 12:36 AM, said:

I love how you keep harping on that, especially when it's not entirely true.

The active base on the Reddit during European peak hours is about 2,500 people today (you can see it in the right column by logging on during such peak hours), with 400 people on right now (during worldwide low hours).  This is during a time where, as Poe mentioned, we're at a drought for information and the GW2 hype train stands still at the station.  On Guru, during the drought between Gamescom announcement 2009 and new information release, these numbers were comparable (2,500 retroactive users is not something i've seen here, but it's quite proportional.  About a ratio of 1:6 during new information).

Post-launch, these numbers were better around here.  After a few months, things went back to normal, etc.  Then, there was that time where every thread turned into "this is just for more gems, gem store everything" and the numbers dropped.  Interestingly enough, the people I spoke to on here who were fond of the game and disliked this had migrated to the reddit or to the official forums.  Just look at some of the topics on here during that time, from longer standing members.

A difficulty in making my case is that we switched between "post like" systems.  The old system not only had its data removed, but you can also no longer see names during liking (at least,  I can't).  The old threads had posts showing critique of the fact that everything had to relate to the gem store, and those posts would get >25 likes at a time, with names I still see on reddit today.  Many of those active posters either left the game, or left Guru.  Look at the names that were active post-launch.  Now look where they are.  Many of them are on the reddit, semi-active.  Others are simply gone, left the game, or left due to the current too-long running drought of information.

However, to quell the whole "nothing to discuss" argument, yeah, that's just here and that's the fault of our 2 month drought.  GW2 reddit just heard it's the second biggest MMO reddit in existance besides WOW.  It's also one of the more active, just check the "online now" numbers and compare it to the other reddits.

EDIT: Added a piece of information about reddit status in terms of MMO.

In Topic: Is GW2 dead now or is it just the forums?

19 October 2014 - 08:47 PM

View PostPhineas Poe, on 19 October 2014 - 06:14 PM, said:

I'm sure many people took the same route I did, to take a break until the LS started up again trying out other games, which is why things are fairly quiet currently. There's nothing to talk about when there's nothing going on. Even Reddit and the official forums are pretty bare on quality discussions these days.

This is very true.  It also doesn't help that we only know Blood and Madness is next, and then an update on the 4th of November.  We have no clue if anything will happen until then, and we'd be coming off of a drought of 2 months.

In Topic: Is GW2 dead now or is it just the forums?

19 October 2014 - 09:54 AM

View PostCube, on 18 October 2014 - 09:44 PM, said:

What I miss seeing is things like "show us your collections", "show us your titles", "funniest thing someone said in game", "how's the game treating you today?". You know, all those fun little threads people used to post regularly in. There's nothing to talk about when there's nothing that's fun, exciting, mystical, etc. I don't know, I just don't think GW2 is a lot to talk about.

There is plenty to talk about.  Guru lost that part of the population when this place became the gem store conspiracy hub.  All those people, including myself, migrated to the reddit.  You'll find those posts there.

In Topic: John Smith outlines discussion of RNG changes

16 October 2014 - 03:01 PM

View PostVeji, on 16 October 2014 - 10:21 AM, said:

I agree, but not only that, it would be nice to have 'guaranteed' drops' with some of the content.  Like, everytime you kill a champion mob, you are guaranteed a rare and a higher chance at an exotic.  Maybe put the exotic drop percentage at 40-50%, that would replace the guaranteed rare.

As far as precursors, i don't know.  If the chance to drop one now is 0.00000001%, maybe up that to 5-10%?

But thinking now, thats still not enough to do it.  It would be nice to see guaranteed drops on t6 mats from appropriate level mobs as well.  Or at least a higher drop percentage, so t6 materials can be obtained slightly more easier.

What I always thought of was having certain items in the game (world bosses, dungeons, etc), have RNG, but to the benefit of the player.

-Boss A has a .1% chance to drop a unique skin.
-Each time a player completes that boss without getting the skin, the percentage is PREVIOUS + .1%.
-Eventually, once player gets item, it reset to .1%.

Thus, each player will be progressing towards a unique reward, but still has a chance to get it randomly.  I dub it PIRNG, positive-influence RNG.  Thoughts?