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davadude

Member Since 20 Aug 2009
Offline Last Active Yesterday, 12:46 PM

Posts I've Made

In Topic: What Will Change For The Base Game Of GW2 When HoT Drops

30 July 2015 - 10:30 PM

We sadly know very little of how the base game will be changed.  From what I understand, they're keeping a lot open to any owner of the game.  So far, we know:
  • New PvP mode and maps will be free for all.
  • New WvW Borderlands and changes will be free for all.
  • Any Living Story updates after HoT will be free for all, if you log on during the time they are active.
  • Any changes/content added to a zone in the base game will be free for all.
  • Mechanical changes, including traits and skills, will be free for all if they are accessible in competitive game modes.
  • Fractals and dungeon content in the base game will be free and has confirmed to be updated heavily.

In Topic: Elite Specializations

20 July 2015 - 08:02 PM

Warhorn on Ele?  I hope they have some pretty stormcaller level skills...

In Topic: Revenant beta reactions and feedback

19 July 2015 - 09:21 AM

View PostArkham Creed, on 19 July 2015 - 12:49 AM, said:

Depending on the scaling of healing power for those life-steals I may drop the Zealot's stuff in favor of traditional Zerker to up the DPS a bit more. Either way I'll probably stick with Solder's armor because I don't feel right completely abandoning defense, and the short invuln mist-form from the Vampire runes has saved my butt far too often on other characters to just trash.

I would drop Zalot's anyway and go right for Zerker.  As per the earlier things said in this thread, a revenant needs greater damage output than healing power, considering Jalis should easily have you covered with that.

Running trials during the previous beta event I was never downed, not even while doing full-rev runs of Arah.  The problem was always damage, as we'd take a solid two hours to complete a simple p3 run.

In Topic: Revenant beta reactions and feedback

18 July 2015 - 09:26 PM

View PostArkham Creed, on 17 July 2015 - 10:14 PM, said:

Well after checking out the livestream and the detailed forum post about other upcoming changes.....good....good. A build is forming in my mind....need some hands on time of course, and I still don't like being hardlocked into my utility bar, but it is nice to see them actually taking some feedback and doing something with it. I'm sure adding weapon swap will make the community happy.

Care to fill us in?  I'm curious what you've cooked up.

In Topic: Revenant Hero and Adventures Reveal

17 July 2015 - 09:35 AM

[quote name='Alexei Hart' timestamp='1437086947' post='2357732']
Well, another weapon set specifically tied to a particular legend. They're really not looking for much in the way of diversity or experimentation here, are they? They might as well just give the full ten skills when channeling, automatically swapping your weapons. At least then we would have weapon swaps.

I like the minigames post, though. Those might be interesting.
[/quote]

I guess the niche really is the second half of the skill bar, but they're discovering the limitations of the first half of their skill bar in the sense that it does not support the swapping of skills, meaning the class becomes really tied to the legends.  I really don't know if I like that.

What I loved the most about the adventures post is that they finally acknowledged that zones are too empty without events that are active.