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Member Since 20 Aug 2009
Offline Last Active Yesterday, 08:52 PM

Posts I've Made

In Topic: Megaservers or not Megaservers?

Yesterday, 04:22 PM

View PostPhineas Poe, on 20 April 2014 - 03:47 PM, said:

Is this true? What a relief!

Outlined in the release patch notes.  They first plan to release the megaserver system in full, before going on to actually fine tune it.

In Topic: Megaservers or not Megaservers?

Yesterday, 03:45 PM

People seem to forget that the tuning algorithm, or that which is primarily aimed at bringing players on world or friends lists/guilds together, is not yet active.  They want to roll out the megaserver system across the game before they activate additional functions that might cause serious problems.

In Topic: Switching from EU to NA

Yesterday, 01:13 PM

For me, there was a noticeable difference in terms of skill lag.  Your inputs will be delayed quite a bit.

In Topic: Unlocking traits.

Yesterday, 06:16 AM

View PostRandolfRa, on 19 April 2014 - 07:46 PM, said:

Didn't gw1 have some pvp skill pack for sale though? It unlocked all skills and everything a pvp player would need. I can't recall how expensive it was.

Yep, it was priced at 15 euroes for most of the game's lifetime, and bumped down to 10 after the release of Eye of the North.  They also had weapon unlock packs, PVP unlock packs, and at one time, bonus point title unlock packs.

In Topic: Unlocking traits.

19 April 2014 - 03:00 PM

View PostShayne Hawke, on 19 April 2014 - 02:06 PM, said:

The way people keep describing this system as being similar as to what was in Guild Wars almost makes me think that you had to unlock attribute levels with your Signets of Capture.

As Poe already said, in GW2, skills are unlocked by simply killing three or four foes, and could be likened to the attribute points in GW1.  Where as the elites in GW1 could be compared to the traits in GW2.  Identical.