Although this is great, the thing that got me most excited today was the announcement that Dave Mark has been hired by Arenanet a month ago and is working on AI. For thos who don't know, the man is a mathematical genius and has worked with games that are known for their superior AI... could it be? Must not hype...
Thanks for posting this, Thorn, I'm gonna format it a bit and front page it!
So are you trying to excuse and forgive ANet for their choice to develop a complex engine that makes it difficult to change an integer in a fundamental system when their design philosophy is to be constantly iterating and changing things and their manpower to do so is estimated at only about a couple dozen per project?
Not excusing and forgiving (seriously, what should I forgive them for? I'm playing the game and having way too much fun), but rather, understanding and working with. Their engine is obviously not made for smaller changes to underlying systems, but rather to add upon existing or functioning content. That style of programming is now coming to bite them in the back. Better to understand that than sit here and say "BUT BUT GW1 HAD SOOOO MUCH UB3RL33T CONTENT ALR3ADY!" when the game was far less complex to work with.
I'm taking this part out of context, as the rest of your post is either agreed upon by me or a circular debate.
Haggus, on 31 August 2014 - 07:37 PM, said:
This, and the fact that two people left because, basically, they weren't being listened to, one of which was just doing the job they paid him for, relaying things people were wanting...
Two people left recently:
Kate Welch left due to new interests, and communicated her entire story on the Reddit. Martin was fired and the response from the community teams was positive, seriously, look at the thread dedicated to him on the official Reddit. You'd think he was the devil. The team members leaving show nothing about Arenanet, except that one of their UI artists wanted something new (and who can blame her, she's young and about to enter the so called "blossom of her life"), and the other was fired for the communication issues we're seeing now.
Yes the vote system can be difficult to change as it may take some low level changes. The vote system could be something that was coded to the game during early development. The fractal drops however could be fixed by just altering the way certain vendors behave. Editing vendor tables probably isn't difficult as Anet does it fairly often.
My underlying point (also for Poe), is that the engine Arenanet created is clearly not your generic one. Some tasks we find super simple (such as changing vote values, or smaller systems, or one map/zone), seems to cost a lot of resources. The problem here is that we're expecting identical results from GW1/WoW/OtherMMO, forgetting this game is far more complex than those, especially the first one.