Jump to content

  • Curse Sites


Member Since 20 Aug 2009
Offline Last Active Today, 03:47 PM

#2354623 Will you play again?

Posted Arkham Creed on Yesterday, 03:34 AM

View PostRaeat, on 18 April 2015 - 02:35 AM, said:

Will I play again?

Very unlikely. I have had enough! 5 straight days of not being able to do the dailies and finally there's a day I can and the game crashes and I lose the rewards. And this from a "game" that makes you pay up front and then also has extreme monetization crap too.

Meanwhile costs to use waypoints is skyrocketing. If I wanted to be the victim *all* the time I wouldn't bother playing games. This is far cry from the quality game Guild Wars was.

What in the blazes are you talking about? I think you're getting so wrapped up in your animosity over tech issues (sorry to hear about that, but most people haven't been having this issue so it might just be your computer on the fritz) that you're imagining things to complain about.

Tech issues: Contact support and run some tests on your end to make sure it isn't just your computer. Haven't heard a lot about these problems, and they rarely persist that long if its on ANet's end.

Waypoint fees: You a new player? Waypoint costs are derived from a "distance fee" (basically; it costs more to go farther) and a set base fee based on your level. Even with the cost going up as you level your character its hardly a lot, and at max level the base fee is only like 1.4 silver. That's chump change. Couch cushion money. I'm what most GW2 players would call "broke" 99% of the time and even I can handle max level waypoint fees; just go out into a zone and sneeze at a few moas or something. Seriously; grind random mobs for five minutes and you can cover fifty waypoint jumps.

"Monetization crap:" Excuse me while I laugh hysterically. First off GW2 is probably the least predatory cash-shop funded MMO on the market right now. Period. All it sales its skins and a few unnecessary (and frankly kind of pointless) account upgrades. Don't let your assumptions fool you; those boosts are worthless. As I said before "mobs are worth crap exp and the boosts don't help; +50% nothing is still nothing." Beyond that you're actually going to complain about the game being buy-to-play as if 99.9% of all triple A MMOs on the market don't "make you pay up front" AND charge a monthly subscription fee? Hell most of them even ALSO have cash shops.

You think GW2 is asking a lot of money? Try $60 for the base game, plus $40 for multiple MANDATORY expansions, plus $15 A MONTH for a sub fee, PLUS a cash shop. You're new to this whole "MMO" thing aren't you? Guild Wars 2 is practically free by MMO standards. And yes; it actually costs LESS than most so-called "free-to-play" games when you stop to consider everything those games ask out of its players.

#1608774 The Off Topic Thread Part iki

Posted Eragon Zarroc on 18 July 2012 - 02:03 AM

but water tastes sooooooooo much better than beer

#1608679 The Off Topic Thread Part iki

Posted RedStar on 18 July 2012 - 01:14 AM

But it has alcohol which dehydrates your body. Really if your thirsty and you have beer and no water around you, question your priorities :P.

#1607173 The Off Topic Thread Part iki

Posted razor39999 on 17 July 2012 - 01:45 PM

Well beer is pretty gross.

#2354257 Upcoming Heart of Thorns closed beta tests

Posted Neo Nugget on 06 April 2015 - 07:14 AM

View PostHybarf Tics, on 06 April 2015 - 12:04 AM, said:

Even if I haven't heard about it are they closed beta testing right now?
If yes is that why we're getting a tsunami amount of disconnect and lag?

There's no public beta test right now, no. No doubt they're privately testing it, but I highly doubt that would cause that much lag.

#2353915 Personal Story Restoration

Posted Neo Nugget on 31 March 2015 - 04:41 PM

Posted Image

During the last feature patch, ArenaNet made some changes to the personal story that stirred up quite a bit of controversy. Today, lead writer Bobby Stein outlines the changes that will revert the patch's story rearrangement along with a few other tweaks.

One change that might catch your eye is the change to the final personal story task in the game. Instead of The Ruined City of Arah being a standard story mode dungeon, it now behaves like a personal story instance and can be completed solo instead of requiring a group of five. The only catch is that due to the nature of this change, once it is completed the instance can no longer be repeated. The explorable versions of the dungeon remain the same.

Check out the full list of changes over on the official forum.


We have converted the story mode of “The Ruined City of Arah” dungeon to be a Personal Story step, so after this update goes live, you may only play it once as part of your Personal Story. We are also unlocking the explorable mode of this dungeon by default so access will no longer be gated by story mode completion.

#2353762 A Legendary Journey

Posted Arkham Creed on 26 March 2015 - 06:08 PM

Looks like an interesting system. And while I'm sure its going to take a crap load of time and resources, I like how it is a more directed experience and you can now quickly reference exactly what you need to do, where, and when to get yourself started. I'm still hoping for more info about the revenant and specializations soon, but for today this was a nice little blog.

#2353672 So, they got rid of the condition limits...

Posted Neo Nugget on 25 March 2015 - 01:11 AM

It's not a mistake, but it isn't necessarily final.


#2353663 So, they got rid of the condition limits...

Posted Satenia on 24 March 2015 - 11:59 PM

Well, there is a rather interesting official statement regarding the matter:


This is not a mistake, rather as we have said for a while now, we know that the current stack cap creates problems for condition players who want to work together. What you saw today was the first test in solving some of these problems.

So, this is not a bug or mistake, but rather very early testing.

Looking forward to see how things will be developing...

#2353498 Whats Your Magic In Guild Wars 2

Posted Haggus on 20 March 2015 - 09:36 AM

View PostZhaitan, on 19 March 2015 - 05:13 PM, said:

Many people will say GW2 is extremely casual and lacks "hardcore" content. However, definition of the term hardcore is quite varied and changes dramatically depending on who you ask. I think, GW2 design primarily caters to a crowd base that is past 25 and can rent their own cars.

People forget that most people playing the game may log in 2-3 times during the week, or one or two days on the weekend; and they won't be spending more than maybe 2-3 hours at a time in the game.  For them, the game has plenty to offer.  Sorry, but if you work and are good at your job, have a family, have other social events, and/or other games, even, chances are you won't be one of those crying, "This game has nothing to do anymore!  They need more content!"  Even for those playing the game hard core, most in a good, friendly, casual guild won't be having many issues, either.  This game was made for THESE people.  

For me, this is the magic of the game.  I don't feel the desire to need to log in and play 5 hours a pop like a crack head.  I can treat it casually, and my character can look the way I want them, without having to spend a lot of cash or grind for days.  It's a beautiful game, the animation is great, and breaking with the trinity is the best thing that ever happened.  The LS can be Scooby Doo at times, but that has its own charm.  

You'll always have those of a small, vocal minority who think they, but for lack of money/backing, could do better.  If they could, they would.  It's good just to take them with a grain of salt, and enjoy the game with open eyes.

#2353273 Game Update Notes - March 16, 2015

Posted Edge on 17 March 2015 - 11:19 AM

FOV options are very welcoming for multi-monitor users. Glad I no longer have to look at stretched models on my side displays.

Posted Image

Posted Image

#2353117 Changes to World Completion

Posted Neo Nugget on 14 March 2015 - 03:25 AM

Finally, no more whispers asking me to "capture ________" while commanding.

#2352955 Chris Whiteside Leaving ArenaNet

Posted Gecko on 12 March 2015 - 11:11 AM

Easy tiger, people quitting their jobs may not necessarily lead to a meltdown of the entire company.

#2352784 Mastery System = vertical progression?

Posted I post stuff on 08 March 2015 - 09:41 PM

View PostBaron von Scrufflebutt, on 08 March 2015 - 12:05 PM, said:

That's linear progression, rather than horizontal.
For instance, GW1's FoW armour was an example of exponential horizontal progression (the stats aren't better, but it takes much longer to obtain it), while GW2's levels are an example of lineal vertical progression (the stats improve, while the time to reach the next level is approximately the same).

So whats the problem then?

#2352733 World Tournament Series at PAX East

Posted Brandon the Don on 07 March 2015 - 10:50 PM

Those matches were tense :o

The skrims between oRNG and Abjured were amazing - I have seen things which I thought was not possible, giving the match to the Abjured mid-game, but still seeing oRNG pulling off wins!

And that last match will forever be ingraved in my memory... All these games were close, except that last one, where oRNG walked away with the victory!

I hope the vods come soon, because I seriously want some people to check them out :D