Cliff Spradlin has announced some of ANet's plans to develop more APIs and authentication support.
First of all, I’m really happy to see all of your support for our new API system! We’re thrilled with how quickly you have adopted the APIs and created a huge variety of applications in an equally huge number of languages. Thank you so much for your support.
I wanted to give you an overview of our future development for the APIs. I hope that this information helps guide our conversations about potential new APIs. The currently released APIs are just the first step towards a much broader spectrum of API support.
We intentionally don’t have a roadmap for exactly which APIs we will create. Our plan is to use feedback and input from the community to help us choose which specific APIs to make. That said, we do have a longer term schedule that consists of technologies that will make more types of APIs possible.
We’re working on implementing OAuth2, a safe authentication system that will allow websites and applications to talk to our API on behalf of players without giving those apps your game password. For developers, this will involve signing up for an API key, getting a quota of API calls, etc. For users, there will be a new login flow where they authorize apps to take certain actions on their behalf.
OAuth2 support will enable many more personalized APIs to be created. Guild, Chat, Character, and other APIs are all possible. We don’t currently have a planned release date for OAuth2, but we’re actively working on implementing it.
So, when we’re talking about new APIs, keep this division in mind. If we talk about APIs that require authentication, those will need to wait until OAuth2 is ready. We can still talk about them, just keep the requirements for them in mind.
On the other hand, there are plenty of other unauthenticated APIs we can create now, and we should definitely talk about those!
Our immediate focus is on supporting the APIs that we just released — that means monitoring the servers, helping developers integrate with our API, improving our documentation, and fixing blocking bugs as quickly as possible.
At the same time, we’re listening to your suggestions and feedback, and we’re already at work on new APIs. I’m not ready to talk about them just yet, but we’re already working on some of the things you’ve been asking for.
I'd just like to make a general public announcement saying that this constant bickering back and forth between the same handful of people across the entire forum has got to stop. We don't care if you have criticisms of the game and want to express those, but each and every time both parties shit on almost every thread they participate in. The staff here are getting tired of it and so is the rest of the community (you guys are pretty much the only ones that get reported nowadays). And if you love the game, that's great, but you don't need to defend it as if your life depended on it. GW2 is not perfect, Anet is not perfect, and in some cases yes, they are full of it because it's their job; it's their job to sell their game.
So think to yourself: Do I want to see the game succeed? If so, am I being constructive with my criticisms (hint: this refers to both positive and negative opinions)? Can I seriously not think of anything to say other than bitch about GW2/Anet? Am I doing GW2/Anet/these forums a disservice by constantly crapping on/defending the game even when the other side has a good point? Has my own pride gotten the better of me in this argument?
And most importantly: Should I just move on already? Because if you continue along this path of crapping on every thread, we will make the decision for you.
Some of you people really astound me. I just can't believe the comments. Marketing is there to try and sell the product. They haven't lied, it is more than an expansion worth of content when compared to some games, not all games but some games. I don't see people here slamming companies when they say their game is the best MMO or any other such marketing bull. I don't think they have released a lot of permanent content since release but you can't discount the holiday and other temporary content. Just because it's not permanent does not discount it as being content. I would love to have had more and would love to see an expansion but that's beside the point. Then there is the comment that if they don't release 30% odd of their existing content then it's not enough for an expansion. GW2 shipped with 31 zones or something like that. That's a lot more than WOW or some other MMO's shipped at launch. Do they suddenly have to release 10+ zones before it becomes an expansion worth anything yet mom and pops MMO around the corner with 2 zones can release a 2 zone expansion and suddenly it's a massive brilliant expansion?
If most of the people complaining look at the number of hours spent in game and compare it to what they spent then GW2 offers a massive amount of value for money. If it was so bad why didn't they stop after 100 hours or even 200. Was there no games out there that they could play?
Was GW2 polished at release? Not necessarily. Are there other problems? Of course. You can't use that to suddenly discount all that they have released since then. Off the top of my head I can think of:
2) Holiday events
4) WvW changes
5) New crafting stuff
6) Silly Living story stuff with it's dungeon
7) Redone some of the dungeons
8) Super adventure box.
People have released expansions with less content than that so they are technically correct.
People love to complain, they can find a million things wrong with a game, any game. Nothing is perfect. I see a lot of people complaining that this is wrong and that is wrong without offering any suggestions on how to fix things. That's not to say that anyone will take heed of suggestions that are offered because it could well be that you are the only person who doesn't like something or other people like something the way it is.
I play the game because I enjoy it. When I stop enjoying it I will stop playing.
Xunlai Agent, on 22 May 2013 - 11:52 AM, said:
but I have in fact spent money on this game and I have every right to criticize a product that does not live up to the standards I expect from ArenaNet.
And therein lies the problem. It's your problem, not theirs.
pumpkin pie, on 22 May 2013 - 03:56 PM, said:
You think that the price of gem never getting any lower is good? so existing players who wishes to buy stuffs has to stay with the price since launch, but new players get special treatment and get to buy the deluxe edition at a much lower price.
now think: if I were to buy gems and upgrade my copy to the digital deluxe edition, how much would it cost me!
2000 gems = 25 Euro my friend. that would make my game 80 euro! approximately.
And you also got to play the game for 9 months odd before they did. That's 9 months of extra play. You pay a premium to get the game when it's first released. You can wait 10 years and you will probably get it for 10% of the new price.
tldr version: not in active development, not even a final concept, just a bunch of ideas.
You can find precursors in the WvW rank boxes, but that's not the scavenger hunt.
And here are the full quotes:
We still plan to do both new legendary weapons, as well as a clear path (on top of the current random chance) to gain precursors which players can see their progress and understand how much work they have left to do to gain it.
It’s highly likely the precursor concept will involve playing varied different content all over the game to gather numerous content specific materials that are combined together to make a precursor.
We do also want to maintain that chance you could get lucky and earn one earlier through random drops, so when we add the new system we will not remove the current one to ensure players have multiple ways to gain the items. Also with the upcoming update to WvW, there will be a chance players can earn precursors from the WvW rank reward chests as well.
We’ve learned we really can’t give timelines, since if we’re ever wrong a mob comes after us with torches and pitchforks I can say we started designing this, and realized the proper (not hacked in quick) solution needs to be a part of bigger systems that more clearly directs players as well as ties in comprehensive rewards for playing across our game world, which we’re currently working on right now.
Some small parts of that comprehensive plan for game reward systems are already rolling out this month with the updates to WvW rank rewards.
For more details of our high-level strategy, feel free to check out: https://www.guildwar...e-months-ahead/
Criticize GW2, but in reallity they did alot of content in the past 5 months. People say "should have been there at launch." Sure, but it wasnt. They still did ít all, could have bailed out with the money from 3+ million copies sold.
Anyway, price drop is not a bad thing, let more people play with us.
There's that phrase again.... I don't think it means what you think it means....
I'm telling you right now, if this is what they think an expansion is I'm out right now. Because the living story is the most worthless piece of junk content I've ever seen, worthless casual content with no permanence and no reason to play it. Even from a lore stand point I can't be arsed to check it out anymore.
Isn't the lore of it something along the lines of :two minorities banding together to fight the popular masses then get obliterated once the heroes show up. There, summarized in one sentence.
I think they should take a long hard look at sorrow's furnace addon to see how it was done right back in the old days.