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davadude

Member Since 20 Aug 2009
Online Last Active Today, 12:22 PM

#2341487 Disabling Google Authenticator

Posted Kattar on Yesterday, 12:40 AM

You can try calling them, but that's about it. They take time. You have to wait it out.


#2341418 The candy wrapper raffle...

Posted Veji on 22 October 2014 - 11:24 PM

View Postdavadude, on 22 October 2014 - 12:19 PM, said:

I did some drop rate research for you today, so you can use this to form your opinions and go on with this discussion:

-250 ToT bags (17 raffle tickets)
-50 enemies killed (1 raffle ticket)
-6 champion loot boxes (5 raffle tickets from one box)

I think the gem store part is bullshit.  The drop rates of the tickets, however, is acceptable in my eyes.  If they get rid of them from the gem store, it's a nice extra.

I agree exactly.  If they'd of left the wrappers out of the gem store, i'd of been perfectly good with that.

View Postdavadude, on 22 October 2014 - 12:19 PM, said:

Both you and OP... where does anyone have the idea the chance is increased via the gemstore?  Datamining reveals the tickets as drops and from the gem store are identical.  I agree the purchasing ability is bullshit, but the chances are equal.

For some, its easier to drop the money into gems to buy more and more of the candy, rather than run the labrinthe repeatedly for the drops, thus why it creates such animosity.


#2341178 Is GW2 dead now or is it just the forums?

Posted draxynnic on 20 October 2014 - 01:36 PM

View PostCube, on 18 October 2014 - 09:44 PM, said:

What I miss seeing is things like "show us your collections", "show us your titles", "funniest thing someone said in game", "how's the game treating you today?". You know, all those fun little threads people used to post regularly in. There's nothing to talk about when there's nothing that's fun, exciting, mystical, etc. I don't know, I just don't think GW2 is a lot to talk about.
There are similar threads on the official forums (I haven't been getting involved on reddit) - however, the official forums are also a lot quieter than they were a year or so ago. There's just... not as much to discuss, really.


#2341169 Is GW2 dead now or is it just the forums?

Posted Faer on 20 October 2014 - 11:43 AM

View PostCube, on 20 October 2014 - 09:38 AM, said:

Uh. I think it has less to do with "conspiracy" and more to do with that Guru was a place for people from GWGuru, and that they found the game sucked and are no longer interested? I remember when the Beta was up, I saw a ton of people I'd seen on GWGuru. Or did they migrate to reddit as well?
Very little migration among that crowd. It was mostly just dropping out entirely.


#2340905 The Off Topic Thread Part iki

Posted I pwnd U on 12 October 2014 - 11:34 PM

View PostBuddhaKeks, on 10 October 2014 - 03:37 PM, said:

Sorry for the rambling, I just think education policies are extremely important for a societies well being and seeing how screwed up it is in many countries makes me insane.

Education policies are extremely important. Which is why here in America, our great country has politicians, not educators, make these super important decisions. Because no one knows what is better for education and the youth of America than our politicians here. They always make the best decisions with the best ideas and get the best outcomes. Those educators? They don't need a say, what do they know about education? Nothing, that's what. They are only in the classroom 9 months of the year with these students, seeing them everyday, learning how best to teach them so that they can someday become what they dream to be. Lets keep letting politicians make the educational decisions. It is after all the best way to go.


#2340617 Is GW2 dead now or is it just the forums?

Posted Veji on 03 October 2014 - 06:04 PM

Welcome to Every Other MMO, then.  But at least they give people the exceptable expansions where you know you are going to get alot more content, so i'm not debating you there.  

I, on the other hand, just blew $120 on gems this morning, because i decided not to play Warlords of Draenor.  I dunno, as much nostalgia that i feel for WoW, no matter what they do to it now, it just feels "old" and out of date to me.  I've been spoiled by GW2, in that the dodging and graphics are kinda keeping me enthralled.  That, and WvW.  I feel there is alot more to do here, so for now, i will appease my Chinese Overlords.


#2340605 Is GW2 dead now or is it just the forums?

Posted Yaeku on 03 October 2014 - 03:51 PM

The game is still very much alive :)


#2340420 The game's content is poorly distributed, while its progression is simply...

Posted Sparkee on 28 September 2014 - 09:53 PM

Honestly, being a new player I don't know what the game was like before. All I know really is that it is very enjoyable and MUCH better then games like WoW and SWTOR. I can't really complain about whatever ANet did


#2340348 Gone For 6 Months..

Posted MCBiohazard on 26 September 2014 - 07:23 PM

View PostKymeric, on 26 September 2014 - 03:33 PM, said:

I don't buy the "all mmo forums are like this" dismissal of people criticizing ArenaNet.  Two things stand out to me.

1. Even some of the long standing defenders of the game are having trouble continuing to do so.  Phineas Poe used to be one of Guru's most indefatigable "white knights" until just recently.  Even the infamous Vayne on the official forums has been posting occasional criticisms and moderating his praise posts.  After two years of reading both Guru and the official forums, it looks like only relative newcomers can sustain untempered positivity for the game.  I suppose you could just chalk that up to the fact that everyone gets tired of something eventually, but it seems like more than that.  People seem to have real trouble defending ArenaNet consistently over a significant period of time.

I will always stand by the notion that issues are never as severe as people make them out to be and that there is no real reason to assume nefarious intent on the part of developers most of the time. And I dislike the usage of terms like white knighting to define people who have positive opinions about things that others disagree with. It's subtle (and sometimes not very subtle) ad hominem and really has no place in civil discussions. That being said, I will call a spade a spade when it's warranted. If I have legitimate criticisms, I make them known and state my rationale for them. And if I feel something is fine or even good even if contrary to somebody else's opinion, I will say so as well and again state my rationale. I'm not going to sugarcoat but I'm also not going to pour vinegar in the tank either. Kneejerk reactions one way or the other rarely turn out to be validated as often as one thinks.

Quote

2. It's amazing how the community turns from angry to cautiously optimistic with relatively small amounts of interaction on the part of the Devs.  When they first trotted out the CDI concept, many, many angry posters immediately turned civil and even positive.  You can still see it happen with the recent "The players are pissed, we better spend some time on the forums" push.  Of course, this has diminishing returns because at this point people are starting to see this as a PR ploy, and not real engagement with the community.  But the quick switch from Hyde back to Jekyll as soon as ArenaNet becomes visibly engaged looks like there is a deep issue of a player population that feels ignored, and desperately wants to feel like they are being considered in the development process.  They're like neglected children willing to forgive all the moment the absent parent decides to take them out for pizza.

The tug of war between positive and negative perceptions never ceases. I think you're onto something as A-Net's community management and management of expectations has been problematic. But as far as diminishing returns go, how worth it is it really for A-Net or any game company to coddle a potentially schizophrenic fanbase that turns docile and mad at the drop of a hat? If anything, doing so results in the fractured game design vision that many seem to point out is A-Net's main fault. They should really just put their heads down, decide on a clear design path to go forward and stick to it even if it alienates a part of their playerbase. If it ends up that the game you or I want gets put on the wayside, then we can both just let it ride (just like Phineas) and play something else. No reason to stay if it's not what you want. But at least for the rest of the playerbase, it will only give them more consistent results. Check based time sink play might be what they've been wanting all along. A-Net should either keep going that way or turn the boat around. No halfsies.


#2340312 Gone For 6 Months..

Posted typographie on 26 September 2014 - 02:14 PM

View PostMiragee, on 26 September 2014 - 07:23 AM, said:

Go check out the PoE forums then. There are usually some people complaining and I myself also speak out if something isn't in line. But generally the tone is mostly positive about most featuress/content added to the game. I know it's not an MMO but it is an online game with a community so for this case it's the same. The reason for this is simple: The shit storm doesn't directly come from the announcement/features but from the general satisfaction of the community. If the community feels that the devs care, that the state of the game is rather solid and in general deliver good features/content that help the state of the game then they are more likely to forgive mistakes and bad additions (GGG in this case also fixed/reverted a lot of bad changes immediately if the community didn't like it). If however a game has a poor state and the devs deliver next to nothing and when they do it's usually crap together with a terrible attitude towards their playerbase then it shouldn't surprise if the community cracks at every single mistake the dev's make: Because they are generally unstatisfied with the devs and the situation.

To be fair, I can't really comment on the general "tone" on the forum for a game I know nothing about. that's something you can really only know for sure if you're an active, long-term member of that community. Additionally I know nothing about the patch history of that game. If its developers have introduced few major changes, I wouldn't be surprised to see a very docile community.

Even so, I have to wonder if the "generally satisfied" attitude of the PoE community today will bias said community to hostility toward a sequel, if such a thing ever happens. I'd be a lot more interested to see a future PoE 2 forum, since we're actually talking about Guild Wars 2, here.


#2340240 Gone For 6 Months..

Posted MCBiohazard on 25 September 2014 - 04:03 AM

View Postilr, on 24 September 2014 - 07:56 PM, said:

Niche changes regardless.  The overall vibe wasn't nearly this negative / fewer "i quits" from long time fanboys

Niche or not, there were plenty of Cassandras willing to say the sky was falling back then and they're still around. This patch is less good than the previous one but that doesn't mean the response to the previous patch was any better.


#2340066 Gone For 6 Months..

Posted Katsumi Kei on 22 September 2014 - 06:19 PM

Fine:
  • Warderobe being account-wide feature making it easy to pick, select and apply skins.
  • Crafting UI got improved, now you can easily check the needed base ingredients for items.
  • Talking about UI, you may have forgotten, but the character's stats information was updated, it gives more info now than it used to.
  • Finishers have their own tab, you can view all of them. Doing PVP that is a very cool thing to have.
  • Megaservers - one of the most major PVE changes so far. I personally did not see people in low lever maps (after launch ofc) before this feature was added.
  • Living story having story journal and being re-playable now.
  • Achievements got a good chunk added to them and are way more clearer now having explanations and pointing you to zones. (Still, i don't like the last change when they merged bunch of them in the same categories. )
  • PVP-PVE unification - that and the new PVP gear UI are, in my PVX point of view, a better system than before. I don't know about the hardcore sPVP-ers. Talking about that - PVP reward tracks are a good addition.
  • A major re-balance of gear , traits and skills. Also adding 40 new traits to the game.
Yea, also the thing you mentioned. And the trade post is times faster to load, you may not be able to search for specific skins, but now it's super easy to search for gear with specific stats , far better filters and somewhat debatable better navigation in it. Also i prefer being on sell orders for default too.


#2340051 Gone For 6 Months..

Posted Katsumi Kei on 22 September 2014 - 04:06 PM

View PostSenatic, on 22 September 2014 - 01:09 PM, said:

Nothing controversial? What rock have you been living under. No, it did not for the most part deliver desired features. It delivered required features for the continued growth of the community, but there was nothing desirable about most of them. The community never asked for these changes, anet made them to increase player retention. And as to whether or not they were an improvement is completely subjective, which should go to show that it was a bad way to go in the first place.

If you like insistent hand holding like you're a baby and your parent is afraid to let you play with your toys than sure I guess you could enjoy them. Personally I am a grown man perfectly capable of figuring out things for myself without daddy anet controlling every little detail of my play experience.

That's a lot of bulls**t in one post.

Do you want me to state and discuss every single feature in the past six months to prove it to you that the changes aren't bad?
I have only one complaint so far, and that is the dumbing down the mechanics for starter zone heart quests.

I have seen a lot of people asking for account-wide skins and minis, trade post rework, UI improvements, changes to commander functionality and other stuff. We got those. They were desired and delivered features. Not your most wanted ones it seems, but hey...

Yes, we (I view people on guru and official forums, since those are the ones i read) want GvG mode, Guild halls, more new zones and content, but that in no way, shape or form makes the added features bad.

But, hey, I am not "your little daddy" to tell you what to think.


In conclusion, se05239, this is clearly not the exact same game you played six months ago, but if you spend few hours in it and let the changes sink in, you will probably like them. Also, the base of the game did not change at all.


#2340027 Gone For 6 Months..

Posted Katsumi Kei on 22 September 2014 - 12:57 PM

Nothing controversial in them. Delivered, for the most part, desired features and improved the game big time. It could seem a little too much seeing all that at once, but the changes are positive.
Weird is not necessarily bad.


#2339949 The game's content is poorly distributed, while its progression is simply...

Posted Haggus on 21 September 2014 - 02:03 PM

View PostButcher, on 17 September 2014 - 11:42 PM, said:

The "New Player Experience" offers nothing more than anyone who's played this game since beta. All it does is inform you (in an exciting way) that you've "gained" something in the process of going forward in your progression. On top of that, the item rewards are pure and utter crap. However, to a new player, those crap items might look like pure gold. This is in the same flavor as WoW's leveling system. This "New Player Experience" is more gimmicky than pyramid schemes.

Honestly, the level cap sould be set at 60-70, but for the sake of reletive competition; it was set at 80. Numbers (reletive to the american dollar) mean nothing. So to say...hrrmmm...12 cents could be comparable to a dollar bill. Therefore, even if the level cap was lower, the experience would be the same, albiet, slower. By making the level cap so high ANet has made it seem like you're doing more when, in fact, you're not. This is similar to many progression style games.

Welcome to MMOs.  Most use this method.  Unless you are playing TSW, you are going to get this experience; and TSW sacrifices combat and animation quality to put more into the story and immersion.  I was a big opponent of the NPE, at first.  after doing it, I can say this: at least it's less a ramp up of abilities, then grinding 50 levels just to raise the stat bars.  If you're a vet player, just approach it from a fresh perspective.  A true new player will enjoy it more than they would the old experience, which was just dealing with level raising, with no feeling of actual accomplishments after you got your elite skill access and rare items.  

As for item rewards being crap, I've been leveling two players since the update, and both get items equivalent to their level.  I even started getting rare armor at the right level, unlike the crap rewards you got for doing the PS.  It actually rewards you, now, for playing the game and leveling, no matter what your play style.  That is an improvement.