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davadude

Member Since 20 Aug 2009
Offline Last Active Yesterday, 10:27 PM

#2358812 Possible reveal leak - Spoilers

Posted Neo Nugget on Yesterday, 10:04 PM

I added a spoiler warning to the title since it seems there are people who are interested in keeping things a surprise until the official reveal. Those who do wish to speculate beforehand, however, are welcome to do it in this thread.


#2358749 Elite Specializations

Posted Arkham Creed on 24 August 2015 - 04:43 PM

So it really does seem the first one announced is going to be the last one covered....

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#2358495 Glint Revealed

Posted Neo Nugget on 13 August 2015 - 04:50 PM

The spec's official name is "The Herald."

Pretty catchy if you ask me.

https://www.guildwar...specialization/


#2358432 Glint Revealed

Posted Arkham Creed on 11 August 2015 - 03:03 AM

View Postdavadude, on 10 August 2015 - 08:13 PM, said:

Haha, can you predict the release date and the next expansion?  :D

November; they won't want to put it out before their Halloween event and risk players getting confused by the narrative. And the next expansion will deal with the Deep Sea Dragon and include a major overhaul to underwater combat and content in an attempt to create a "foundation" they can build on in the future as well as create an experience that lives up to their "original goals." Lets also not forget that the only race they are fixated on nearly as much as the sylvari are the quaggan; so expect a quaggan heavy narrative.

Just off the top of my head, but we'll see. Thus far I have "predicted" all the revenant legends, guild hall upgrades being actual buildings, elite specializations, the mastery system, rangers getting a staff, sylvari being dragon minions, the mesmer becoming the chronomancer, and a few other little things.


#2358417 Glint Revealed

Posted Arkham Creed on 10 August 2015 - 06:25 PM

I'll just leave this here...

http://www.guildwars...s/#entry2351797


#2358366 Introducing Leagues

Posted Neo Nugget on 08 August 2015 - 05:56 PM

In an effort to further enhance the structured PvP game mode and community, ArenaNet has announced that they will be adding "Leagues" into Heart of Thorns. As you'd expect, this builds upon the current ranking and progression system already in the game, but in a way that increases both risk and reward for anyone who participates. Check out the full scoop below.




#2358342 First Beta Weekend event begins August 7th

Posted Arkham Creed on 07 August 2015 - 11:08 PM

I'm in and enjoying it. Can't say I'm very impressed with the Dragon Hunter, but the other elite specs and the revenant kick ass.


#2358339 First Beta Weekend event begins August 7th

Posted Neo Nugget on 07 August 2015 - 09:55 PM

Just a reminder that this is today in case anybody was interested in checking this out.


#2358309 Hi, I am new and questions for Necromancer

Posted Arkham Creed on 06 August 2015 - 08:57 PM

Okay, so first things first; your choice of race will effect the story and the look of your character, but have no impact on game-play. So pick whatever race you like. I like norn for a lot of reasons, and their women tend to look like amazonian supermodels. So if you're into gorgeous nine foot tall women with breasts bigger than a human's head they are a safe bet.

As to class...okay, no "hard" trinity here. In theory any character can play any roll regardless of class, including support. BUT some classes are better at certain roles than others, and in the current content (things will change when the expansion releases) support is kind of downplayed. Also its worth noting that support doesn't mean healing. Healing is a part of support, but your job will be more spreading buffs, removing conditions, and setting up defensive barriers than direct healing, even if you will be doing a bit of that.

Now as to the necromancer.....not the best support class. They can do it sure, but it isn't their focus. The more support geared classes are guardian, elementalist, and engineer, with all three having some of the best options for direct healing. Although again; healing is downplayed here and only one part of the larger support role. All that said if you do want to play a support necromancer you'll be focused mostly on removing conditions and will have access to an aura that gives your allies a life-steal effect on their attacks, granting both a damage boost and a little healing. But again, and I can't stress this enough, while necromancers can play support they are not very good at it.

View PostAung, on 06 August 2015 - 07:47 PM, said:

Hi,

I am very new in GW2. Nice to meet you all :D

Not created any characters yet (Still downloading the game).

I have several questions.

I like supporting role specially healing my teammates. So, I think necro will be my best choice. I know a little about races. Which race will be best for support my teammates+Necro.

I can narrow down the answer. I would like to build sexy female character B) . So, the choice will be from Human or Norn ?  ​They have beautiful appearance right ??

See you in game.

Aung

Oh, and welcome to Guild Wars 2. Happy to help if you have more questions.

EDIT:

And in case you think I'm exaggerating about how tall norn are...

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#2358210 Map Help Silverwastes

Posted Waatp on 01 August 2015 - 02:39 PM

Once the event “Drive the bandits out of skritt territory” is successfully completed you can enter the hidden tunnel in Picaroon Scratch POI area. Use this tunnel to reach Drydock Grotto Waypoint location.


#2358153 The Brand-New Fractals of the Mists, Legendary Backpacks, Ascended Salvaging,...

Posted Satenia on 31 July 2015 - 01:23 PM

This is great and I feel that finally someone at Anet has taken the time to listen to many complaints the community had on the matters of fractals.

For me personally, this resolves pretty much everything that holds me back from still playing them at this point:
  • Runs will be less random
  • Rewards will be less random
  • Spare drops can still be used (or even traded) for something
Way to go, Anet, I'm looking forward to this.


#2358026 Update Notes - July 28th, 2015

Posted Neo Nugget on 28 July 2015 - 07:11 PM

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Magister Ela Makkay of the Durmand Priory has been busy chronicling Scarlet’s War (known outside of Tyria as Living World Season 1). She’d like to share her research with you when you’re ready. Simply activate “Season 1 History Lesson,” located under Scarlet’s War in your Story Journal, to learn more. (Note: You must use a level 80 character to access this recap.)
  • We’ve added new graphics options for players with higher-end machines.
    • Tune the look of your scene with ambient occlusion or light adaptation.
    • Choose between two extra antialiasing options: SMAA Low and SMAA High.
World Polish
  • Lion’s Arch
    • Added a dungeon vendor marker.
    • Added repair-station markers.
    • Fixed the marker for Fractals of the Mists.
General
  • Changed the color of squad chat to blue-green to make it more distinct from GM whisper.
  • Fixed an issue in which equipping the Monk’s Outfit caused characters’ legs to disappear.
  • Fixed a bug in which achievement points and titles for Hall of Monuments were incorrectly given to some players. The points and titles have been removed. Any achievement chests that were received as a result of this bug were kept intact but will not be given out a second time.
  • Fixed a bug in which a cryptobotanist gave too many bandit crests in exchange for a Mordrem heart.
Personal Story
  • Fixed a bug in the Story Journal that activated the most recently unlocked Living World episode upon Personal Story completion. The system will now check for the next available episode in release order. If that episode is already unlocked but not completed, it will be activated. If it is not unlocked, the user must manually select the desired Living World episode.
  • The Living World Season 1 recap video has English voice-over only. VO and subtitles for additional supported languages will be implemented in a future release.
Items
  • Sigil of Doom: Updated this sigil to apply poison for 4, 6, and 8 seconds, based on the item tier.
Profession Skills

Elementalist
  • Ferocious Winds: Fixed an issue that caused this trait to contribute toughness to ferocity instead of precision as intended.
  • Fresh Air: The internal cooldown for this trait has been correctly removed.
Engineer
  • Hip Shot: Increased the range to 1200.
  • Net Shot: Increased the range to 1200.
  • Blunderbuss: Increased the range to 700.
  • Overcharged Shot: Increased the range to 600.
  • Jump Shot: Increased the range to 800.
  • Over Shield: Fixed a bug that prevented this trait from properly reducing the recharge of the Static Shield skill.
  • Mortar Kit—Flash Shell: Fixed an issue that caused this skill to pulse every 2 seconds instead of every second.
  • Bomb Kit—Smoke Bomb: Fixed an issue that caused this skill to detonate at the player location rather than the bomb location.
Guardian
  • Sword of Justice: Removed the unnecessary skill fact when Expeditious Spirit is equipped.
  • Invigorated Bulwark: Fixed an issue that caused this ability to apply for 8 seconds instead of the full 10 seconds.
  • Wrath of Justice: This skill no longer incorrectly sets Signet of Wrath on cooldown.
  • Judge’s Intervention: Fixed a bug that caused this skill’s recharge to be reduced by Smiter’s Boon.
  • Justice is Blind: This trait no longer penetrates through defenses such as block and evasion.
Mesmer
  • Mender’s Purity: Fixed a bug that prevented this trait from working with the last charge of Mantra of Recovery.
  • Imagined Burden: This trait now grants might only while you are in combat.
  • Malicious Sorcery: Fixed a bug that prevented this trait from properly applying its increased attack-speed effect.
  • Blinding Dissipation: This trait no longer penetrates through defenses such as block and evasion.
  • Confounding Suggestions: Fixed a bug that caused this trait to function improperly with some runes and sigils.
  • Ineptitude: This trait no longer penetrates through defenses such as block and evasion.
  • Mirror Blade: Reduced number of bounces from 4 to 3.
  • Mantras: Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
  • Mantra of Distraction: Reduced this skill’s recharge from 30 seconds to 20 seconds.
  • Harmonious Mantras: Reduced the damage bonus per stack of this trait from 4% to 3%.
Necromancer
  • Signet of Vampirism: Fixed a bug that caused this skill to heal for more than its listed value.
  • Chilling Darkness: This trait now activates on all targets that are blinded by a single area-of-effect blinding strike before it goes on cooldown.
  • Spinal Shivers: Removed an incorrect unblockable skill fact from this skill. While this skill does remove aegis before striking, it is not unblockable.
  • Unholy Martyr: Reduced life-force generation from 10% to 7% when transferring a condition.
  • Corruptions: Self-applied, nondamaging conditions from these skills no longer have their durations increased by condition duration stats.
Ranger
  • Pets: Increased the power, precision, toughness, and vitality of pets by up to 150 at level 80.
  • Crippling Talon: Increased the range to 1200.
  • Throw Torch: Increased the range to 1200.
  • Bonfire: Increased the radius to 240.
  • Hunter’s Call: Increased the range to 1200.
  • Call of the Wild: Increased the radius to 750.
  • Whirling Defense: Increased the reflection radius to 150.
  • Path of Scars: Increased the base range to 1200.
  • Nature’s Vengeance: Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
  • Light on Your Feet: Fixed an issue in which this trait granted 3 seconds of the effect instead of 4 seconds.
  • “We Heal as One!”: Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
  • “Strength of the Pack!”: Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
  • Natural Healing: Fixed an issue that prevented this trait from affecting pets as frequently as it should have.
  • Go for the Eyes: Fixed an issue that prevented this trait from activating while in a downed state.
  • Wilting Strike: Fixed an issue that prevented this trait from activating while in a downed state.
  • Beastly Warden: Fixed an issue that prevented this trait from activating while in a downed state.
Thief
  • Unrelenting Strikes: Fixed an issue that prevented this trait from functioning correctly with missile attacks.
  • Deadly Trapper: Increased the duration of might granted from this trait from 8 seconds to 10 seconds. Vulnerability now correctly applies for 10 seconds.
  • Ambush: This trap now correctly applies might to the thief when triggered while Deadly Trapper is equipped.
  • Shadow Trap—Shadow Pursuit: Fixed an issue that prevented this ability from recognizing the Deadly Trapper trait when applying might.
  • No Quarter: This trait now applies ferocity bonuses to all instances of fury applied to the thief instead of all instances of fury that the thief applies (which included ferocity applied to allies).
  • Feline Grace: Increased the duration of vigor from 2 seconds to 4 seconds.
Warrior
  • Blademaster: Fixed a bug that prevented this trait from reducing the recharge of Riposte.
  • Signet of Might: Added a description for the unblockable effect caused by this skill.
  • Berserker’s Power: Fixed a bug that prevented this trait from functioning when used with the longbow burst skill Combustive Shot.
  • Rampage: Lowered the duration from 20 seconds to 15 seconds. Increased the recharge from 150 seconds to 180 seconds.
New Items and Promotions
Dreamthistle weapons have returned to Black Lion Weapons Specialists for three Black Lion Claim Tickets per skin. Black Lion Claim Tickets and Black Lion Claim Ticket Scraps can be found in Black Lion Chests.


#2357816 Elite Specializations

Posted Arkham Creed on 20 July 2015 - 07:55 PM

Posted today on their facebook and twitter.

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#2357768 Revenant beta reactions and feedback

Posted Arkham Creed on 19 July 2015 - 12:49 AM

View Postdavadude, on 18 July 2015 - 09:26 PM, said:

Care to fill us in?  I'm curious what you've cooked up.

Honestly its a pretty standard build for my tastes, and I'm actually debating running it at all because of it. Regardless its a basic Shiro/Jalis build focusing on DPS with off-tanking ability for when things get hairy. Primary weapon is the sword and axe (there is a reason for not taking the off-hand sword), and Hammer...because hammer is the only ranged weapon and you kind of need one of those. Specializations are Invocation, Retribution, and Devastation.
Traits
Spoiler
The accessories are all Zealot's with Soldier's Armor, Zerker weapons, and Vampirism runes. Sigil of Blood and Sigil of Accuracy on the sword/axe, and Sigil of Blood-lust and Sigil of Accuracy on the hammer. The build uses the minor toughness and vitality from the armor as well as healing power boosted life-steals for sustain, and will occasionally swap into Jalis for a stun-break or taunt as needed. Additionally the sigils of accuracy give a native 40% crit chance when at the exotic tier, jumping to 70% or more when fury procs due to the fury buff trait. The big thing about this build is using the axe instead of the off-hand sword, and while it is true that I won't get much benefit from the torment of axe 5 it is still a powerful CC. Mostly though the reason for the weapon is axe 4, as anyone who beta tested it will tell you it is VERY easy to use it to blink behind your target, allowing regular use of the Assassin's Annihilation trait for bonus damage and life-steal.

Play-style is obvious; use the hammer at range and to build Bloodlust stacks against trash, then swap to the sword/axe to wreak everything else. Use axe 4 on cooldown to stay behind your target as much as possible and destroy them with the huge damage bonus from Assassin's Annihilation.

Depending on the scaling of healing power for those life-steals I may drop the Zealot's stuff in favor of traditional Zerker to up the DPS a bit more. Either way I'll probably stick with Solder's armor because I don't feel right completely abandoning defense, and the short invuln mist-form from the Vampire runes has saved my butt far too often on other characters to just trash.

Oh, and depending on the elite spec this whole thing could change. I'll probably keep Shiro because he's awesome, but I greatly prefer control to tanking, so if Glint is what I think she is (called all of them back in February and haven't been wrong yet) then Jalis is getting bumped.


#2357756 Revenant beta reactions and feedback

Posted Arkham Creed on 17 July 2015 - 10:14 PM

Well after checking out the livestream and the detailed forum post about other upcoming changes.....good....good. A build is forming in my mind....need some hands on time of course, and I still don't like being hardlocked into my utility bar, but it is nice to see them actually taking some feedback and doing something with it. I'm sure adding weapon swap will make the community happy.