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davadude

Member Since 20 Aug 2009
Online Last Active Today, 11:00 AM

#2337147 Improvements Galore

Posted Reason on Cooldown on Yesterday, 10:30 PM

I have been waiting for the crafting UI change for a long time.  It is an essential quality of life enhancement.

Perhaps it will prevent me from major screw ups that ALWAYS seem to happen every time I have an extended crafting session......I suddenly lose my ability to do math. lol


#2336906 Continued Improvements to the Megaserver System

Posted Neo Nugget on 25 August 2014 - 07:29 PM

My guild is *extremely* pleased.


#2336897 Kate Welch and Martin Kersten left Anet

Posted lostwingman on 25 August 2014 - 07:06 PM

View Postdavadude, on 24 August 2014 - 08:53 PM, said:

EDIT: This all started from a Gamescom interview, when two developers said they were not working on dungeons or sPVP, and the community/forum thought it was meaning that they'd never be worked on again.
It's even sillier actually. They said they weren't planning on any overhauls for existing dungeons on the scale of the TA Aetherblade path redesign, just QoL and balances. Yep, they're not planning on completely redesigning existing dungeons. So the community ran with it that they weren't going to do anything for dungeons at all. I've gotten into the habit of just ignoring the community's hysteria.


#2336615 Kate Welch and Martin Kersten left Anet

Posted Ship Soo on 24 August 2014 - 01:37 PM

It's a pretty boneheaded move to take a swipe at your employer on social media.

I'm sure the gaming world is "small" and everyone knows everyone. It's hard enough to get jobs these days without this following you around.

Martin will likely regret this; should pull this kind of thing when you already have something else lined up.


#2336549 (How) Would you recommend GW2?

Posted I post stuff on 24 August 2014 - 02:41 AM

View PostKonzacelt, on 23 August 2014 - 11:26 PM, said:

Not really, no.  Like I said, he wasn't the only one there, nor the only one doing balancing.  Do the research on staff changes over the course of it's popularity, it's fairly academic to see that mirrored in the game.
???

Izzy was head of balancing from start to 2009. He was bad. So yes, really.

View PostMiragee, on 23 August 2014 - 08:36 PM, said:

Spoiler
Builds became a substitute for player skill.


#2336465 (How) Would you recommend GW2?

Posted I post stuff on 23 August 2014 - 11:36 AM

Builds (and insane number of skills) ruined GW1.

It was supposed to be a game where you would win with skill, but who needs skill when you can make a faceroll build?

Inb4 "It was late GW1 that was ruined by the illuminati" argument.

GW1 was like Doto ability draft. Doto is a great game where player skill is the most important thing of all. It all goes down the drain when someone picks Napalm + Shackles in that game mode.


#2336594 RNG vs fixed numbers in MMOs

Posted Miragee on 24 August 2014 - 11:36 AM

View PostCube, on 19 August 2014 - 07:10 PM, said:

Scenario A. I'm not of the lucky type, but I prefer a game where things are actually rare. It's what makes cosmetic games go around, people like to hunt for skins while others like to show their wealth. That's OK, makes it more fun.

That makes no sense. The amount of items per run stretched over all players is the same for both cases. The rarity of the item remains unchanges, regardless of the scenario.

View Postdavadude, on 22 August 2014 - 04:18 PM, said:

A, but changed.

Essentially, each time you defeat the boss you'd gain a small tick (say, between .5 and .1%), until you'd have the drop, and then it resets.

That sounds very interesting. The tick needs to be balanced but it is rather simple math.

I personally prefer a mixed scenario. Some things should be with set token drops and costs so you have a set amount of time to get them. Others should have chances to drop to ensure the feeling of getting lucky. Those should always be optional however: Vanity items that are tradeable.


#2336468 Announcing the World vs. World Fall Tournament 2014

Posted neostars on 23 August 2014 - 11:42 AM

Stop playing WvW. These tournaments are stupid and waste of time.
When is Arenanet going to balance WvW.
It all about the numbers, hardly any skill involved.


#2336447 (How) Would you recommend GW2?

Posted MCBiohazard on 23 August 2014 - 02:24 AM

Would people even care as much if GW2 were a direct sequel in engine and feel? As many of the GW2 detractors have already said over and over, GW1 wasn't the same at Nightfall and GWEN as it was in the early days when henchmen sucked and BiS gear cost five plat and up per piece. If it kept the same unwieldy morass of skills and the same kill the monk or lose meta, it would have still lost the PvP market share to LoL and DotA2, whose genre has clearly supplanted the MMO PvP and even the RTS PvP prestige of old. If you want a PvP game, play those or even Smite or Dawngate, they have the esports backing, the dedicated development focus and the sheer playerbase to satisfy all your glorious dreams of being an epeen superstar.

If you bounced to max level without experiencing any of the journey along the way, whose fault is it, the game or yours? I hit max level on multiple alts at my leisure and there was still tons of stuff I hadn't done yet. It took the half well received trait rework to push me into finding all of the jumping puzzles and minidungeons I didn't even know existed in the game, but I liked that there was still content that was fresh to me after almost two years.

Viable niche builds were indeed fun in GW1 and that is one thing I wish still persisted into GW2. So I agree with you on that point. But again, the sheer power creep that such a wide array of skills had along with the learning curve it took to figure out what any of it did is something that I don't particularly miss. I also lament the loss of 8 player teams and am not quite sure why 5 is the magic number for most MMOs these days (maybe it's the Power Rangers motif going, I dunno). But the team dynamic is about as good as you can hope for without being locked into a hard trinity. You can get past most content with any composition played properly, which in my opinion is good enough. I don't miss the days when pugs would spend hours looking for a monk, which is why I played by myself with heroes/henchmen for most of Nightfall and GWEN, when I could play those niche builds without people yelling at me or blasting through content with Shadow Form or Ursan Blessing before I could do anything.

To bring it back around, GW1 wasn't perfect. When GW1 vets can admit that and stop judging the sequel through rose tinted comparisons to its predecessor, maybe they can admit that GW2 has some merits of its own in addition to the flaws they so love to point out. And that's why I can recommend GW2 to somebody who doesn't give two farts about what GW1 was like if their criteria matches what GW2 can actually deliver. Which is an MMO experience with an aesthetically appealing setting (at least according to my stated tastes), quality of life features that are as good as or surpasses its competitors, a de-emphasized focus on vertical progression as opposed to a sandbox horizontal progression with self imposed goals and a fun if not revolutionary realm vs. realm experience.


#2336348 GW2 has a content, not a feature problem.

Posted Calypso589 on 22 August 2014 - 02:22 AM

View PostHybarf Tics, on 21 August 2014 - 10:12 PM, said:

The end result of their living story experiment is  that they've fallen so much behind content wise that even by adding content almost every 2 weeks and a full expansion in 2015 they will always be behind. Let's not forget Anet's plan for not 1 but 6 dragons by the time the 6th one shows up, how many years will have gone by? Also what percentage of the player base will be sick to their stomachs of having nothing but dragons to slay year after year? Who came up with that brilliant scenario?

Hold on what if Anet has plans for us to kill 5 of Palawa Joko's relatives in Elona? There goes another 12 years of your life in GW 2.

Falling behind what, exactly?

Keep in mind that the first expansion for World of Warcraft didn't come until three YEARS after it's it's initial release in 2004 and that game didn't have the benefit of ANY kind of consistent update schedule so you'll have to forgive me if I don't understand whatsoever what you're talking about when you say Anet will always be behind. Especially since in about a week, GW2 will have only entered it's third year.

They're not racing anyone.

And what's this complaining about how many years will have gone by by the time we fight the sixth elder dragon?

What does it matter how much time you spend in GW2 when it has no subscription fee?

Do you not want the game to entertain you for as long as possible?

And who says we'll be fighting ONLY dragons during all this time?

Despite it's flaws in it's implementation, season one of the living story had us fight everything BUT dragons. Watchwork knights, steam creatures and bosses, scarlett herself, that little mini dungeon with the giant fused boss at the end.....

I mean, to counter your argument of fighting dragons "year after year", a full year came and went before we even started to fight minions of Mordremoth so why are you saying players will get sick to their stomachs of dragons?

Clearly it's not going to be just dragon after dragon.

I'm sorry but you're entire post is incredibly bizarre and close minded.


#2336063 (How) Would you recommend GW2?

Posted Calypso589 on 20 August 2014 - 11:51 AM

View PostI post stuff, on 20 August 2014 - 10:07 AM, said:

At the time of GW there weren't many good PvP games around, which is why people were drawn to its ARTS-like combat. Many PvPers in GW came from Dota for example, then jumped ship to HoN and LoL once they came out.

Anet butchered the PvP balance in GW to the point where top guilds were making dance-offs at final matches of tournaments in protest. That was inevitable considering there were hundreds of skills that needed balancing.

lolz I'm glad you beat me to this.

I'm fairly certain most people's memory of PvP in GW1 as being superior to GW2 is fueled by ridiculous amounts of nostalgia.

Not that GW1 PvP was terrible, but I mean cmon....some of those skills.....hahaha


#2336045 (How) Would you recommend GW2?

Posted I post stuff on 20 August 2014 - 10:07 AM

View Postdeluxe, on 19 August 2014 - 07:05 PM, said:

- non-existant pvp compared to GW.

That's all they need to know.
A lot of my friends bought GW2, but barely played it, while a lot of us had 10k+ hours on GW.
At the time of GW there weren't many good PvP games around, which is why people were drawn to its ARTS-like combat. Many PvPers in GW came from Dota for example, then jumped ship to HoN and LoL once they came out.

Anet butchered the PvP balance in GW to the point where top guilds were making dance-offs at final matches of tournaments in protest. That was inevitable considering there were hundreds of skills that needed balancing.


#2336009 (How) Would you recommend GW2?

Posted MCBiohazard on 19 August 2014 - 10:20 PM

View Postdeluxe, on 19 August 2014 - 07:05 PM, said:

- non-existant pvp compared to GW.

That's all they need to know.
A lot of my friends bought GW2, but barely played it, while a lot of us had 10k+ hours on GW.

That's a specific response to a specific sample group and likely not to be of value to anybody that didn't already agree with your curt dismissal.

What the OP was trying to solicit was, for example, if you knew somebody was into MMO PvP but not specifically what kind and how serious they were about it, what you would say to them about GW2? Not just 'it sucks', but what's good and bad about the gameplay itself, balance considerations, the competitive scene (or lack thereof), fun value or other quantifiers and descriptors. Put some objective or even anecdotal weight behind your opinion, since you are trying to convince a hypothetical person one way or the other.


#2335967 (How) Would you recommend GW2?

Posted Calypso589 on 19 August 2014 - 05:35 PM

View Postdeluxe, on 19 August 2014 - 02:55 PM, said:

As a PvP player, I would advise anyone to stay away from this game as far as possible.
And for PvE, after one playtrough I got bored and didn't feel like playing trough it with another character.

Stay the hell away from this pile of trash that isn't worthy of the name Guild Wars, that is what I would say to my friends.

And when your friends would ask you specifically why its a pile of trash you would say....


#2336264 Announcing the World vs. World Fall Tournament 2014

Posted Neo Nugget on 21 August 2014 - 06:05 PM

Sounds like the third time's the charm. I like the sound of everything so far (especially rewarding performance at the end of each week), so hopefully this will be successful enough to become a new trend.