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davadude

Member Since 20 Aug 2009
Offline Last Active Today, 05:31 PM

#2332901 Is anyone else sick of Sylvari?

Posted Phineas Poe on 21 July 2014 - 07:15 AM

View PostI post stuff, on 20 July 2014 - 05:49 PM, said:

I dunno about GW2 lore as a whole but so far I enjoy the new living story. It also let us have that amazing, though easy fight with Zhaitan.

The dialogue between members of Destiny's Child/Edge 2.0 is a little too sappy for my taste and is something I hope subsides over time, but overall it is remarkable how much better the second season of the Living Story is compared to season one and the Personal Story. The Aerin fight was a lot of fun, and the Modrem Thrasher fight was quite a breath of fresh air pushing you to run heal/control skills over raw DPS.

Considering season one started with fixing signposts and ended with the Scarlet fight ... the starting point of season two bodes very well for this game's future.


#2332910 Is anyone else sick of Sylvari?

Posted _Stylus on 21 July 2014 - 11:35 AM

View PostPhineas Poe, on 21 July 2014 - 07:15 AM, said:

The dialogue between members of Destiny's Child/Edge 2.0 is a little too sappy for my taste and is something I hope subsides over time, but overall it is remarkable how much better the second season of the Living Story is compared to season one and the Personal Story. The Aerin fight was a lot of fun, and the Modrem Thrasher fight was quite a breath of fresh air pushing you to run heal/control skills over raw DPS.

Considering season one started with fixing signposts and ended with the Scarlet fight ... the starting point of season two bodes very well for this game's future.
Yeah, actually the game is getting hard again. (except that stupid bug that them dont help us after we die at Modrem Thrasher fight).
Season 2 is getting REALLY better than the 1. And the videos, and the scenerios, and everything, looks awesome.

But continuing the thread: I don't think the game keep exploring the Pale Tree and the Sylvari like a bad thing. They're new, unexplored. Ofc I would like to explore more about the Charr's or Norn's for example. But I thing all will be explained at is own time. I trust ANET.


#2332844 Is anyone else sick of Sylvari?

Posted Skoigoth on 20 July 2014 - 03:13 PM

To anyone who thinks that GW2´s story is disconnected from GW1 lore or even butchers it, I recommend watching the latest lore/speculation video WoodenPotatoes put out (link below). While I am not fully in line with him, I think some of his thoughts on the story are quite interesting and exciting and I really hope the LS will indeed progress in this direction.

https://www.youtube....h?v=6sxgwsq_G3g


#2332412 GW2 has a content, not a feature problem.

Posted Phineas Poe on 16 July 2014 - 06:17 PM

View PostI post stuff, on 16 July 2014 - 03:38 PM, said:

Exotics are the power plateu, Ascended is just a little oomph. Besides, it's cheap. Ascended weapons cost less than many "cool" skins, and armor only costs about 300-400g to craft. That's nothing.

I'm waiting for something to go up in price on TP, then I'll buy an Ascended set for all my toons that don't have it. Could do it sooner, but I messed up really badly.

Even though I've crafted a few legendaries in my time and have a full set of ascended armor on my engineer, I'd dispute the argument that 400 gold is "nothing." That's quite a lot of gold. And to get that kind of gold means repetitiously completing dungeons on a near daily basis which, for a lot of players, is not exactly fun.

I can understand the perspective that ascended gear is prohibitively expensive, which is why I'm establishing that ascended armor is really entirely optional and not worth going after for the majority of the player base.

View PostBryant Again, on 16 July 2014 - 05:41 PM, said:

I'd certainly like to hope that the past two years of additional content have done more for player activity than furthering the vertical progression ever has.

Regardless, ascended is no longer a concern of mine, it's whether or not it remains the 'height' of vertical progression. How 'strong' does a new set of equipment have to be for it to not be considered "fluff"? It's a question I fully except the developers to pursue in the future, and honestly it makes a lot more sense to pursue it in GW2 - with it's open-world, open-party focus - than in other MMOs.

Fluff in the sense that it's of no consequence. Killing Tequatl and Wurm aren't reliant on ascended gear. Being successful in WvW is not reliant on ascended gear. Completing any dungeon in the game is not reliant on ascended gear. There's only one area of one section of the game where ascended gear matters, and that's in fractals.

You would argue that the past two years of content has done more for player activity, but let's establish what exactly we're talking about. Guild missions' primary reward is commendations, which are used to purchase ascended accessories. That was the main draw of guild missions for a very long time, aside from obviously having something to do together as a guild. But that "do things together" motivation falls apart over time. You can only do puzzles and rushes for so long before that gets dull. It's the reward that draws people to complete the content repetitiously week after week.

You could also argue it was the Living Story that kept people into it, but that didn't start up until 2013, and even then didn't really get its feet off the ground proper until the Tower of Nightmare stuff, which was around October or so. But as the Living Story progressed, ascended weapons and armor came along with it. While one could participate in the story, it wasn't repeatable at that time, and disappeared only a couple weeks afterward.

The Living Story was in a sense very fleeting and temporary. What got people logging in every day was ascended gear and legendaries. While some in this thread may dispute this, the crafting of ascended gear and legendaries became the primary motivation to participate in content. Most events as well were zerg-oriented, often utilized as one cash flow after another as long term investments. Boss Blitz 2013 is a great example of this, that would allow players the opportunity to play the market and fund their legendaries. Even shit like the black lion weapon sets were nothing but investment options, and an entire economy grew around key farmers feeding off the impatient. This lasted quite a while, at least until everyone figured it out, somewhere around Aetherized weapons.

I'd like to think that the second season of the Living Story will be different, but let's be honest: the first season was in many respects mediocre, and often a vehicle to simply draw people to spend money on the black lion store or to reinforce the player base to buy into making ascended gear.

If you still don't believe me that crafting ascended gear and legendaries doesn't drive player participation, reflect on the the fact that content that isn't profitable isn't popular. Look no further than dynamic events.


#2332169 Don't you dare, ANet! [slight patch spoiler]

Posted Miragee on 15 July 2014 - 06:47 PM

I read it as "Modremoth is probably Trahearne" first, lol.


#2332172 Don't you dare, ANet! [slight patch spoiler]

Posted Mordakai on 15 July 2014 - 06:54 PM

Trahearne gets corrupted and we have to kill him.  Win/win.


#2332604 Is anyone else sick of Sylvari?

Posted Phineas Poe on 18 July 2014 - 12:41 AM

View PostKonzacelt, on 17 July 2014 - 12:00 AM, said:

What I was naive about was thinking this game would be about GW1 Tyria.

I mean, why would it be? 200 years have passed.

The world in 1814 was vastly different to what we have today. Washington DC was burned to the ground by the British, who are now the United States' staunchest ally. The light bulb and air conditioning were not yet invented. Germany, one of the greatest military powers of the twentieth century and recent World Cup victor, was not even a unified country. Hell for that matter association football, the most popular sport across the world, was not even a thing yet.

To think that Tyria would not advance over 200 years, or to think that the problems and cultural discussions of Tyria would remain the same for 200 years would be the same as to think Napoleon remains the hot topic of water cooler talk in 2014.

Guild Wars 2 takes place in the same world, of course, and remembers the Searing as we remember Napoleon, but the awakening of dragons and the rise of the Sylvari are more important issues to Guild Wars 2 than the gods that abandoned humanity hundreds of years ago. Their relevance is diminished.

Edit: Just realized it's 250 years between GW1 and GW2, not 200. But the point still stands.


#2332583 Is anyone else sick of Sylvari?

Posted Senatic on 17 July 2014 - 09:03 PM

View PostKonzacelt, on 17 July 2014 - 05:49 PM, said:

A rational, intelligent human-being?  It's not spin, it's common sense.

Haha, thanks I needed a good laugh.

I've yet to see you demonstrate any attribute of rationality in this thread. Going as far as ignoring most of the points made against you, obviously because you have no answer for them so you're sidestepping and ending the discussion because you can't have a close look at your own arguments. You say I can't make a critical honest analysis of the two games when you are the one who are picking and choosing what parts of Guild Wars 1 you consider to be "proper" lore. Like it's some sort of pick what ever you want buffe.

Hmm yeah I'll have a little bit of Abaddon, some Mursaat, maybe a little bit of Shiro Tagashi. What's that? No I don't like the Asura they were part of EoTN and not the first 3 releases so I'll arbitrarily decide not to actually count them as part of the original Guild Wars 1. Only the 3 first releases count guys!!!! I guess Winds of Change don't count either then since it was added after EotN.

Honest analysis, hahahaha that is so funny. I mean I guess as long as you're the one who gets to choose what parts to be honest about and what parts to just completely ignore it's fine right? Selective honesty is a beautiful tool when trying to win an argument.

Keep going though, even a blind man can shoot fish in a barrel and hit something eventually. Common sense people, from the man who brought you *ley lines sell video games*. Get your wallets ready. This man has it all figured out.


#2332553 Is anyone else sick of Sylvari?

Posted Senatic on 17 July 2014 - 05:14 PM

View PostKonzacelt, on 17 July 2014 - 03:16 PM, said:

[random nonsensical argument here]

You can try to spin it whatever way you want, all of this started in a Guild Wars 1 expansion and Guild Wars 2 is a continuation on that story. That is a fact. The rest is just you arguing semantics, and poorly at that. Whether you  don't feel like Eotn was part of what you would personally define as "gw1 lore" is pretty irrelevant. Technically it is as it was released within the franchise of Guild Wars 1 and has as much right to call itself GW1 lore as any other added content to the game.

And I wouldn't call accepting all parts of the Guild Wars 1 story equally being willfully ignorant. Sure there is a split in the narrative, there is no argument about that. That doesn't mean one part of the story is less part of the history of Guild Wars 1 then the other.

Selectively choosing what you think is "Guild Wars 1 proper" and what isn't just because one part of the lore is connected to GW2 and another isn't is a bit of a self serving mind set to have. Seems like you're just choosing what fits your personal opinion. You are not the director of this game after all, EoTN was introduced as cannon and treating it as if it's not part of the overall Guild Wars 1 lore would just be arrogant on our parts. Who are you to tell people what parts of the Guild Wars 1 franchise is "proper" story and what isn't?


#2332538 Is anyone else sick of Sylvari?

Posted Haggus on 17 July 2014 - 03:51 PM

View PostKonzacelt, on 17 July 2014 - 03:16 PM, said:

... If you can't see that, you're being willfully ignorant.

Opinions are like buttholes: everyone has one, and if you don't keep it clean(insult someone for their opinion), it smells bad.

If you want full attachment to GW1, go PLAY GW1.  This game is 250 years in the future.  The dragons were going to be the focus.  They gave plenty of heads-up for the general focus of the game.  After two years of the game, It's ok to talk about what you don't like about the game mechanics/storyline/et al.  To act like they betrayed the Guild Wars fan base, after they admittedly did a good job tying in the Tyrian history to the present storyline, is to beat against a wall till your head bleeds.  

I don't have a problem with the background story, or with the sylvari as a whole.  I disagree with the way they handled the latter part of the PS; and I'm annoyed with Trahearn, the Jar-jar Binks of Guild Wars 2(Why is he here? Why is he so annoying?  Why does he take valuable parts of the storyline?).   I disagree with the way the sylvari, after two years, are still given prominence at the expense of 4 other races, where the storyline is concerned.  It's all stuff that can be corrected, however; and none of it can be classified as game breakers.  Who knows?  Maybe next year they will have a bigger role for other races(Norn for Jormag, Charr and human for Kralk, Canthan intro with Bubbles).


#2332484 Is anyone else sick of Sylvari?

Posted Senatic on 17 July 2014 - 07:50 AM

What are you both talking about.

How is the game not about gw1 tyria, the elder dragon story originated with eye of the north, that whole expansion was basically fighting against Primordus minions. The Sylvari even originated in gw1 with the pale tree being a location you could actually visit and talk to Ventari and Ronan. Everything that has happened during GW2 was set in motion during GW1, so saying you expected the game would be about gw1 Tyria doesn't make a lick of sense. What did you wanna fight white mantle and Mursaat for the rest of eternity? And in this update we even had some awesome throwbacks to gw1 lore, finding a journal by Nicholas Sanford exploring dry top back in 1070 A.E, and a accounting from Varesh Ossa of the war in Kourna. And you're not happy with this?

As for Gerroh, how the hell can you complain about the game veering off in an entirely different directions from fighting elder dragons when everything that has happened is because of a elder dragon. And on the very patch where we encounter this dragons minions, on the very patch when this dragon attacks the pact and is having a direct effect on the world this is your complaint? lol, waut. Sounds like you haven't paid attention at all so if you dislike the story it's probably your own fault.

Seems you guys just like whining for the sake of whining.


#2332424 Is anyone else sick of Sylvari?

Posted Senatic on 16 July 2014 - 08:20 PM

Sylvari as a whole are somehow linked to the elder dragons, if you thought the story would be about anything else going into this game you were naive. The Sylvari are gonna be a large part of the overall plot for quite some time, if not all the way through. Get down with it or quit the game tbh. It's not gonna change no matter what we think about it, the story has been set and started already.


#2332235 Is anyone else sick of Sylvari?

Posted I post stuff on 15 July 2014 - 10:43 PM

Nope.

I actually like how the insane sylvari pandemic is referenced in many dialogues this season. The world now thinks that salad is evil, it's up to Trahearne to prove otherwise.

trollface.jpg


#2332316 Entanglement Update Notes

Posted Miragee on 16 July 2014 - 09:55 AM

Got into the new area. Had to activate the second episode. The house opened, didn't have to enter an instance, lol. Makes sense but whatever. Was definitly worth it to not wait. Damn the addition is amazing. So much to explore, I'm in love. :)


#2332268 Entanglement Update Notes

Posted typographie on 16 July 2014 - 03:03 AM

View PostMiragee, on 15 July 2014 - 07:38 PM, said:

Should have stayed with pure instances then.

And I'm sure no one would have complained about that. :mellow: