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Member Since 20 Aug 2009
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#2358210 Map Help Silverwastes

Posted Waatp on Yesterday, 02:39 PM

Once the event “Drive the bandits out of skritt territory” is successfully completed you can enter the hidden tunnel in Picaroon Scratch POI area. Use this tunnel to reach Drydock Grotto Waypoint location.

#2358153 The Brand-New Fractals of the Mists, Legendary Backpacks, Ascended Salvaging,...

Posted Satenia on 31 July 2015 - 01:23 PM

This is great and I feel that finally someone at Anet has taken the time to listen to many complaints the community had on the matters of fractals.

For me personally, this resolves pretty much everything that holds me back from still playing them at this point:
  • Runs will be less random
  • Rewards will be less random
  • Spare drops can still be used (or even traded) for something
Way to go, Anet, I'm looking forward to this.

#2358026 Update Notes - July 28th, 2015

Posted Neo Nugget on 28 July 2015 - 07:11 PM

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Magister Ela Makkay of the Durmand Priory has been busy chronicling Scarlet’s War (known outside of Tyria as Living World Season 1). She’d like to share her research with you when you’re ready. Simply activate “Season 1 History Lesson,” located under Scarlet’s War in your Story Journal, to learn more. (Note: You must use a level 80 character to access this recap.)
  • We’ve added new graphics options for players with higher-end machines.
    • Tune the look of your scene with ambient occlusion or light adaptation.
    • Choose between two extra antialiasing options: SMAA Low and SMAA High.
World Polish
  • Lion’s Arch
    • Added a dungeon vendor marker.
    • Added repair-station markers.
    • Fixed the marker for Fractals of the Mists.
  • Changed the color of squad chat to blue-green to make it more distinct from GM whisper.
  • Fixed an issue in which equipping the Monk’s Outfit caused characters’ legs to disappear.
  • Fixed a bug in which achievement points and titles for Hall of Monuments were incorrectly given to some players. The points and titles have been removed. Any achievement chests that were received as a result of this bug were kept intact but will not be given out a second time.
  • Fixed a bug in which a cryptobotanist gave too many bandit crests in exchange for a Mordrem heart.
Personal Story
  • Fixed a bug in the Story Journal that activated the most recently unlocked Living World episode upon Personal Story completion. The system will now check for the next available episode in release order. If that episode is already unlocked but not completed, it will be activated. If it is not unlocked, the user must manually select the desired Living World episode.
  • The Living World Season 1 recap video has English voice-over only. VO and subtitles for additional supported languages will be implemented in a future release.
  • Sigil of Doom: Updated this sigil to apply poison for 4, 6, and 8 seconds, based on the item tier.
Profession Skills

  • Ferocious Winds: Fixed an issue that caused this trait to contribute toughness to ferocity instead of precision as intended.
  • Fresh Air: The internal cooldown for this trait has been correctly removed.
  • Hip Shot: Increased the range to 1200.
  • Net Shot: Increased the range to 1200.
  • Blunderbuss: Increased the range to 700.
  • Overcharged Shot: Increased the range to 600.
  • Jump Shot: Increased the range to 800.
  • Over Shield: Fixed a bug that prevented this trait from properly reducing the recharge of the Static Shield skill.
  • Mortar Kit—Flash Shell: Fixed an issue that caused this skill to pulse every 2 seconds instead of every second.
  • Bomb Kit—Smoke Bomb: Fixed an issue that caused this skill to detonate at the player location rather than the bomb location.
  • Sword of Justice: Removed the unnecessary skill fact when Expeditious Spirit is equipped.
  • Invigorated Bulwark: Fixed an issue that caused this ability to apply for 8 seconds instead of the full 10 seconds.
  • Wrath of Justice: This skill no longer incorrectly sets Signet of Wrath on cooldown.
  • Judge’s Intervention: Fixed a bug that caused this skill’s recharge to be reduced by Smiter’s Boon.
  • Justice is Blind: This trait no longer penetrates through defenses such as block and evasion.
  • Mender’s Purity: Fixed a bug that prevented this trait from working with the last charge of Mantra of Recovery.
  • Imagined Burden: This trait now grants might only while you are in combat.
  • Malicious Sorcery: Fixed a bug that prevented this trait from properly applying its increased attack-speed effect.
  • Blinding Dissipation: This trait no longer penetrates through defenses such as block and evasion.
  • Confounding Suggestions: Fixed a bug that caused this trait to function improperly with some runes and sigils.
  • Ineptitude: This trait no longer penetrates through defenses such as block and evasion.
  • Mirror Blade: Reduced number of bounces from 4 to 3.
  • Mantras: Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
  • Mantra of Distraction: Reduced this skill’s recharge from 30 seconds to 20 seconds.
  • Harmonious Mantras: Reduced the damage bonus per stack of this trait from 4% to 3%.
  • Signet of Vampirism: Fixed a bug that caused this skill to heal for more than its listed value.
  • Chilling Darkness: This trait now activates on all targets that are blinded by a single area-of-effect blinding strike before it goes on cooldown.
  • Spinal Shivers: Removed an incorrect unblockable skill fact from this skill. While this skill does remove aegis before striking, it is not unblockable.
  • Unholy Martyr: Reduced life-force generation from 10% to 7% when transferring a condition.
  • Corruptions: Self-applied, nondamaging conditions from these skills no longer have their durations increased by condition duration stats.
  • Pets: Increased the power, precision, toughness, and vitality of pets by up to 150 at level 80.
  • Crippling Talon: Increased the range to 1200.
  • Throw Torch: Increased the range to 1200.
  • Bonfire: Increased the radius to 240.
  • Hunter’s Call: Increased the range to 1200.
  • Call of the Wild: Increased the radius to 750.
  • Whirling Defense: Increased the reflection radius to 150.
  • Path of Scars: Increased the base range to 1200.
  • Nature’s Vengeance: Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
  • Light on Your Feet: Fixed an issue in which this trait granted 3 seconds of the effect instead of 4 seconds.
  • “We Heal as One!”: Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
  • “Strength of the Pack!”: Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
  • Natural Healing: Fixed an issue that prevented this trait from affecting pets as frequently as it should have.
  • Go for the Eyes: Fixed an issue that prevented this trait from activating while in a downed state.
  • Wilting Strike: Fixed an issue that prevented this trait from activating while in a downed state.
  • Beastly Warden: Fixed an issue that prevented this trait from activating while in a downed state.
  • Unrelenting Strikes: Fixed an issue that prevented this trait from functioning correctly with missile attacks.
  • Deadly Trapper: Increased the duration of might granted from this trait from 8 seconds to 10 seconds. Vulnerability now correctly applies for 10 seconds.
  • Ambush: This trap now correctly applies might to the thief when triggered while Deadly Trapper is equipped.
  • Shadow Trap—Shadow Pursuit: Fixed an issue that prevented this ability from recognizing the Deadly Trapper trait when applying might.
  • No Quarter: This trait now applies ferocity bonuses to all instances of fury applied to the thief instead of all instances of fury that the thief applies (which included ferocity applied to allies).
  • Feline Grace: Increased the duration of vigor from 2 seconds to 4 seconds.
  • Blademaster: Fixed a bug that prevented this trait from reducing the recharge of Riposte.
  • Signet of Might: Added a description for the unblockable effect caused by this skill.
  • Berserker’s Power: Fixed a bug that prevented this trait from functioning when used with the longbow burst skill Combustive Shot.
  • Rampage: Lowered the duration from 20 seconds to 15 seconds. Increased the recharge from 150 seconds to 180 seconds.
New Items and Promotions
Dreamthistle weapons have returned to Black Lion Weapons Specialists for three Black Lion Claim Tickets per skin. Black Lion Claim Tickets and Black Lion Claim Ticket Scraps can be found in Black Lion Chests.

#2357816 Elite Specializations

Posted Arkham Creed on 20 July 2015 - 07:55 PM

Posted today on their facebook and twitter.

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#2357768 Revenant beta reactions and feedback

Posted Arkham Creed on 19 July 2015 - 12:49 AM

View Postdavadude, on 18 July 2015 - 09:26 PM, said:

Care to fill us in?  I'm curious what you've cooked up.

Honestly its a pretty standard build for my tastes, and I'm actually debating running it at all because of it. Regardless its a basic Shiro/Jalis build focusing on DPS with off-tanking ability for when things get hairy. Primary weapon is the sword and axe (there is a reason for not taking the off-hand sword), and Hammer...because hammer is the only ranged weapon and you kind of need one of those. Specializations are Invocation, Retribution, and Devastation.
The accessories are all Zealot's with Soldier's Armor, Zerker weapons, and Vampirism runes. Sigil of Blood and Sigil of Accuracy on the sword/axe, and Sigil of Blood-lust and Sigil of Accuracy on the hammer. The build uses the minor toughness and vitality from the armor as well as healing power boosted life-steals for sustain, and will occasionally swap into Jalis for a stun-break or taunt as needed. Additionally the sigils of accuracy give a native 40% crit chance when at the exotic tier, jumping to 70% or more when fury procs due to the fury buff trait. The big thing about this build is using the axe instead of the off-hand sword, and while it is true that I won't get much benefit from the torment of axe 5 it is still a powerful CC. Mostly though the reason for the weapon is axe 4, as anyone who beta tested it will tell you it is VERY easy to use it to blink behind your target, allowing regular use of the Assassin's Annihilation trait for bonus damage and life-steal.

Play-style is obvious; use the hammer at range and to build Bloodlust stacks against trash, then swap to the sword/axe to wreak everything else. Use axe 4 on cooldown to stay behind your target as much as possible and destroy them with the huge damage bonus from Assassin's Annihilation.

Depending on the scaling of healing power for those life-steals I may drop the Zealot's stuff in favor of traditional Zerker to up the DPS a bit more. Either way I'll probably stick with Solder's armor because I don't feel right completely abandoning defense, and the short invuln mist-form from the Vampire runes has saved my butt far too often on other characters to just trash.

Oh, and depending on the elite spec this whole thing could change. I'll probably keep Shiro because he's awesome, but I greatly prefer control to tanking, so if Glint is what I think she is (called all of them back in February and haven't been wrong yet) then Jalis is getting bumped.

#2357756 Revenant beta reactions and feedback

Posted Arkham Creed on 17 July 2015 - 10:14 PM

Well after checking out the livestream and the detailed forum post about other upcoming changes.....good....good. A build is forming in my mind....need some hands on time of course, and I still don't like being hardlocked into my utility bar, but it is nice to see them actually taking some feedback and doing something with it. I'm sure adding weapon swap will make the community happy.

#2357309 Mist Champions and WvW Stress Test

Posted Neo Nugget on 02 July 2015 - 07:09 PM

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A fair bit of news has spilled out of GuildWars2.com today.

First off, Stronghold is getting "Mist Champions", which are NPC allies from the original Guild Wars lore that offer various advantages to teams during a match. You'll now also be able to queue conquest and stronghold separately instead being required to alternate between the two in a single session.

There will also be an invite only World Vs World Desert Borderlands stress test on July 9th. If you do manage to get in, there's no NDA of any kind. Those less fortunate can still watch a stream of everything on the Guild Wars 2 Twitch channel.

#2357234 Heart of Thorns Available For Pre-Purchase

Posted Arkham Creed on 29 June 2015 - 04:25 PM

View PostMiragee, on 29 June 2015 - 07:13 AM, said:

A company that uses the internet for marketing shouldn't wonder if humans gang up and voice their opinions out. This is especially true for a company that designs a medium which they try to adapt to the users wishes. In the end, humans are like intelligent dominos: They tend to follow each other (Jinrui). The internet is just a place that is far-spreading for information and gives safety for the individual: The perfect place for humanity to reveal its true nature. In the case of anet they made perfectly clear that their target audience is everyone. And because of that everyone is entitled to give their opinions, however shit they might be, because in the end anet are the ones that wanted this to be the case.

I also don't know why you would assume that GW2 doesn't appeal to me? Some things do appeal to me. And what appealed to me even more was the premise they once gave us. I don't know why it seems so far fetched to you that people would cling to a product/company that promised them what they were waiting for in hopes that they will finally get what they had been promised to.

Two points. First Guild Wars 2 was specifically designed NOT to appeal to "everyone." That was just hype largely generated by irresponsible and clueless youtube "celebrities" like Total Biscuit. In reality Arena Net knew from the beginning that certain core design aspects of this game would be a huge turn off to many gamers and especially MMO fans, and never pretended otherwise.

Secondly there is a big difference between simply voicing your opinion and continuing to troll the community bitching THREE YEARS after that opinion has been voiced like a certain someone who we started this little debate in reference to. One is perfectly acceptable, the other is a clear sign of some sort of obsessive personality disorder.

Seriously, lets say -hypothetically speaking- that you don't like Coke and decide to stop drinking it. Okay fine. But what kind of person stops drinking Coke, yet continues to send angry letters to that company complaining about the taste for several years AFTER they have stopped drinking it?

#2357153 Heart of Thorns Available For Pre-Purchase

Posted Arkham Creed on 26 June 2015 - 03:49 AM

View PostShayne Hawke, on 18 June 2015 - 03:36 PM, said:

The argument that bothers me more is that it's still "the best on the market".  I think of it like a public restroom you walk into with several different stalls, but each of the toilets are filled with urine and fecal matter that people can't flush away because only the janitors can do that.  GW2 is like the stall with the least putrid bowl, the least amount of toilet paper on the ground, the least amount of splashed bile on the seat and rim, and the least sticky floor, and HoT is like an air freshener that the janitor tossed into the bowl instead of plugging it in.

Maybe it's the best stall you can go to, but you're still way better off holding it in and finding another bathroom.  Some people still prefer to be controlled by their overactive bladder than get medicine for it.

I think at this point you should probably just stop playing MMOs, if not video games in general. Clearly you are so jaded you get no enjoyment from any of them, so why stick around?

#2357135 Update Notes - June 23rd, 2015

Posted Alexei Hart on 25 June 2015 - 02:49 AM

Spoiler alert: world bosses will already be dead by the time you finish loading into the zone.

As soon as they fix that, I'll be happy with the update. My engi does miss deployable turrets though.

#2357051 Heart of Thorns Available For Pre-Purchase

Posted Brandon the Don on 23 June 2015 - 10:01 AM

Glad they addressed it for the community - I personally will still wait with buying it ;)

Then again, I was and am not mad, I am just careful and patient :P

#2357045 Heart of Thorns Available For Pre-Purchase

Posted Neo Nugget on 23 June 2015 - 06:14 AM

View Postdavadude, on 22 June 2015 - 10:18 PM, said:

...And here is the addressing.


Seems like they hit each point of complaint right on the head. The only other thing people are complaining about is lack of content, which is relative and will probably straighten itself out as we get closer to launch.

#2356556 Get a First Look at Guild Halls at the E3 PC Gaming Show!

Posted NerfHerder on 12 June 2015 - 01:33 PM

E3 is all about Microsoft and Sony selling as many games as possible. I already had One device that does everything, its my PC and it does it better. So, I'm glad to see PC gaming get its own spotlight.

I cant wait for guild halls. Finally, a decent place to organize or chill during downtime.

#2356388 Revenant: Compassion as a Way of Life

Posted Arkham Creed on 05 June 2015 - 08:54 PM

View PostShayne Hawke, on 05 June 2015 - 03:04 PM, said:

Ventari was neither medic nor doctor.  The manner by which he promoted peace was his own pacifism and encouraging others to be pacifists, though he recognized the human race as being one "not capable of anything but war".  When he was asked to help in the fight against the White Mantle, he refused to take either side.  If instead he had acted in accordance with how he is portrayed as a revenant legend, he would have gone out and either subdued the White Mantle enemies himself or provided healing and protective assistance to those who would subdue the White Mantle, assuming that the Shining Blade are even those with whom he would have aligned himself.

I agree, but I think there is a loop hole you might want to consider; Ventari isn't the one fighting. As a revenant I'll be the one in the driver's seat, and I'll be using Ventari's power as I see fit, not as he would have used it. As for him not willingly aligning himself with some warmongering norn, well...it has been made abundantly clear that not all legends WANT to be channeled at all, so it is entirely possible that V's power is being used against his will. Heck, I'll personally be very disappointed if the old sage doesn't at least voice some regret when I take him into battle, and ideally he'll have some choice words for me regarding my liberal use of a warhammer and "HULK SMASH!" method of diplomacy.

And yes, it is confirmed that each legend WILL talk to the player, and voice their own opinions regarding what the player is doing and how they feel about being summoned.

View PostAlexei Hart, on 04 June 2015 - 11:27 PM, said:

And finally, most importantly of all, the use of Ventari's Tablet in combat is a tremendous insult to the Sylvari. The tablet is the source of their guidance and preaches peace and harmony, and its casual use in combat by any revenant is pretty much the same thing as someone using a bible to chuck at someone's head.

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#2356088 Beta Test Incoming

Posted Neo Nugget on 25 May 2015 - 02:58 AM

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The next beta test for Heart of Thorns is scheduled to begin this Tuesday, May 26th. Aside from standard email invitations, players who received a portal in Dry Top or The Silverwastes are also able to help test the upcoming expansion. Aside from the Revenant being available, ArenaNet will be focusing on a new outpost event structure in Verdant Brink. A new version of the day/night cycle is also scheduled to make an appearance during the test.

If you didn't manage to snag an invitation via the in-game method, keep an eye on your email inbox to see if your test invite got thrown in the spam box. Also make sure you're signed up for e-mail notifications from ArenaNet, otherwise it's highly unlikely you'll see yourself invited.

The test schedule is as follows:
  • 11:30 a.m. Pacific Time (UTC-7) to 1:30 p.m. Pacific Time (UTC-7)
  • 3:30 p.m.   Pacific Time (UTC-7) to 5:30 p.m. Pacific Time (UTC-7)
  • 7:30 p.m.   Pacific Time (UTC-7) to 9:30 p.m. Pacific Time (UTC-7)