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#2361926 First Hands-on Experience with Spirit Vale

Posted Feathermoore on 17 November 2015 - 04:17 PM

I was recently given the opportunity to play through a section of Guild Wars 2’s first raid alongside of some of the developers at ArenaNet. I have to say, that I had a lot of fun. Gorseval is the name of the boss I was being thrown in front of. Players will recognize it as the “Tongue Boss” from the Heart of Thorns raid announcement from PAX. And yes, gliders were involved in the fight... and in my death.

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Tally Ho!

The devs were familiar with the run so I was being brought along on the “smack the boss in the face” team. A task that the Reaper is quite well equipped for.

We jumped into the boss room and I immediately plunged to my death by hitting space three times instead of two, closing my glider before I could reach the updraft. Laughs were abundant while we reset the fight. The raid update comes along with a new party interface and Ready tool that allowed me to watch the team check in. Once everyone was good, it was time to jump in again.

I didn’t smash into the ground this time and the fight was on. It felt like total chaos at first. Sure, the leader was calling out commands, but I didn’t have the background knowledge to understand what exactly was going on, or why things were important. So I focused on what I knew how to do: slamming my weapon directly into the face of Gorseval!

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The reliance on positioning quickly became apparent as Gorseval leapt to the center of the area and started smashing the ground. The leader called for the group to break bar and stuns were spammed. I found a small sliver of “safe” area next to Gorseval’s foot and set to smashing buttons. The bar broke and I got a few seconds to wail on him before he got up and the real danger started.

One of the group split off in order to start damaging one of the walls that blocked us in on the main fight area. As he did this, the group had to pull in a bunch of small adds and slowly walk back towards the wall, pulling Gorseval and the adds with us so that we could kill the them (if any of them survived, Gorseval would gobble them up for a permanent stat boost) and damage Gorseval all at the same time. If you couldn’t manage to stand in the right spot or when the wall went down, Gorseval could knock you off the ledge to your doom.

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That's when the room nuke started to channel. We had a bit more time to wail on the boss again before turning and leaping off the platform to glide into an updraft and back around to drop in again. I couldn’t help but hum “Flight of the Valkyrie” to myself as 10 characters swooped around in unison. Needless to say, I crashed here once and we had to restart.

This process was repeated several times before we triggered the next phase of the fight when the group had to split up to take down four slow adds that approached Gorseval. If they reached him, we would die. The four Reaper DPS saved us here and we moved on to stage 3, where we quickly went down in a blaze of glory! At this point, we had to call the raid as there wasn’t enough time. Gorseval hadn’t even reached half HP yet and he is only a part of the raid.

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As a whole, I had a ton of fun. I was able to contribute without knowing what was going on, but it was obvious that I was helping more as I noticed what it was that each person was doing. I had to pay attention to the split and even the orientation of the map (one time we went to the wrong wall early in the fight, broke it down, and leapt off to escape the room nuke only to realize we were in the wrong spot and there was no updraft here).

Other than the use of gliding, I didn’t see any mechanic that I haven’t encountered before (break bars not being unique to the fight). We had a room nuke, DPS timers with the walking doom mobs and a limited number of updrafts to use to get to stage 2, adds that would buff the main boss if they weren’t destroyed in time and adds that would kill you if they weren’t destroyed in time. I know that stage 3 involves avoiding black spheres and running to the gold spheres if you end up getting a debuff on you from the black ones, but we died before I could really interact with it.

I did have to pay attention to my positioning the entire fight more so than I did in previous encounters. I know that the group had a good deal more focus on support than I have seen in typical groups; we had a Chronomancer, a Dragonhunter and a Druid all working to keep the group alive and smashing away. Control was hugely important both for downing the break bar attack as well as slowing the constant advance of the doom mobs. We also had four Reapers, so DPS was in abundance along with a good degree of control from them.

I don’t know how much team build prep the developers did before entering the raid. They did ask ahead of time what class I would be playing, and the default build I was set up with was a DPS build (which I tossed away in favor of my own DPS build). I can only assume that they did do some prep ahead of time based upon the fact that each of them had a role to play in the fights themselves, and several of those seemed like they would need some specialized builds (soloing the wall and pulling in the adds).

With only the small segment of the raid under my belt, I can't say how players will react to the content. I look forward to seeing if players work together before raids to come up with a cohesive group build and plan. I have always loved the planning stages of group content in games, and anything that encourages preparing ahead of time is a good thing in my book.

One thing that I hope does carry over is the attitude of the raid group. The primary sound in the comm channel was laughter. Joking about mistakes was the primary method of recognizing them, owning up to the mistake, and letting the group know it was your bad. ArenaNet has talked several times about how Guild Wars 2 has an incredibly welcoming and friendly community; raids are stereotypically known for not having this though. I think it would be great if the new raids managed to keep the attitude that I experienced while playing through the raid. I have played both ways and trust me when I say that having people joke with you is more fun than an angry tirade.

But seriously, play "Flight of the Valkyries" in your head during this fight.

#2361368 64-Bit Client Incoming

Posted typographie on 05 November 2015 - 02:35 PM

View PostMiragee, on 05 November 2015 - 10:49 AM, said:

As for the 64 bit client. Do we need to dl the whole client again? That will take some time... : /

Nope, you just need to drop the new Gw2-64.exe file into your existing Guild Wars 2 folder, and update whatever shortcuts you may use to launch the game. When you launch it using the 64-bit executable, it will create a new "bin64" folder, but that takes seconds. The same Gw2.dat (23 GB of the game or so) is shared by both versions.

Instructions/Q&A here:

I played the 64-bit client last night and noticed no changes, except for Gw2-64.exe eating up over 4 GB of my physical DDR4 all on it's own, plus VRAM, plus some virtual memory, which is probably a sign that it's working as intended. I had no crashes or problems, but that's still pretty inconclusive at this point.

Note that if you use SweetFX, you can copy over all of your settings from bin to bin64, but you'll need to replace d3d9.dll with the 64-bit version for it to work.

#2360660 Heart of Thorns Release

Posted Kattar on 23 October 2015 - 09:59 PM

View PostArkham Creed, on 23 October 2015 - 09:52 PM, said:

Damn game has been patching for the last eight hours....
You on dial up? I have crappy 15 mbps internet and everything downloaded in about an hour.

#2359721 The Druid; ranger is dead to me.

Posted Feathermoore on 28 September 2015 - 01:31 PM

You have to remember that the GW2 Druid is based off of the Tyrian Druid. Even with that said, the druids that we are familiar with outside of the game were famous for their astronomy and the moon/stars played pivotal roles in their development and beliefs. It is this idea that ANet seems to be playing with.

The Druids of GW2 were all about restoration and preservation of the immortal self (and the Maguuma). There can be no regrowth without destruction or destruction without regrowth and stuff like that. They used the waters of the Maguuma to perform healing rituals and shed their mortal forms in order to become closer to nature by becoming spirits. The skills play with the idea of balancing regrowth and destruction as a single entity.

So ANet has decided to tweak that background a bit (it seems) and liken/equal it to the original Weh No Su of Cantha with Celestial Forms. Which actually makes sense. The Celestial Forms are supposed to be the spiritual essence of the stars while the Druid spirit is supposed to be the spiritual essence of the original Druids who believed that the flesh was an illusion that detracts from the self. GW Druids are literally all about abandoning the self.

The theme makes sense when you take Tyria's history into consideration and still ties in to the real world druid mystic. No, it is not the stereotypical Druid from RPGs, but that is ANet's cup of tea after all. GW2's Druid seems to be much closer in theme to "real" druids than the standard Druid from other games ever was.

Personally? It absolutely screams Druid at me. The moon, sun, and stars are just as much nature as plants are. If you were to ask me to describe a Druid in a video game I would have gone with two options. A class that can shape shift as multiple animals, or a healer with a nature motif. Got there.

#2359586 Welcome Play-for-Free players!

Posted Datenshi92 on 24 September 2015 - 05:22 PM

Chances are they either don't know about this website or are too busy playing to be posting on forums right now. Give it a couple of days, maybe weeks and we may see more people around here.

#2359445 Play-for-Free Introduction Thread!

Posted Lithuanian on 19 September 2015 - 03:57 PM

I have recently started to play GW2.People on mmorpg[dot]com always reccomended me GW2.
I ama free player. One who signs for a game and grinds everything grindable. Still playing Lord of the rings online, enjoying very nice Kinship there...and bought almost all unlocks myself. Cretaing/deleting toons, gathering gold, Turbine points.
In rela life - a person from Lithuania. Still player of Istaria, Lotro. Tried Terra, Age of Conan, Rift: not of my taste.
When i heard GW2 are free to play, I entered there. Limitations for free players are sometimes tough (no ingame chat, for example).However, game is with distinctive graphic. Also, I do enjoy tiny genius' race - Asuras. Without them, the world would be safier place...and a bit boring.
My main char is called Zudykle.
/end of introcution

#2359274 Screenshot & Story Contest: Post Entries Here!

Posted Khalija on 14 September 2015 - 01:37 PM

To celebrate the news, we’re hosting a small contest here on Guru. While the contest isn’t exactly restricted to new play-for-free players, the theme does revolve around experiencing the game for the first time.

We’d like to see some of your favorite screenshots from when you first started playing, whether it showcases a scenic view or an awesome action shot you managed to capture, and then tell us the story behind it.

It’s that simple! Well, there are a few contest rules, and here they are:
  • Shipping limited to North America;
  • Entries must be posted in this thread by midnight PST on September 20th, 2015.
But what about the prizes?! I thought you’d never ask!

  • 1st: Charr plushie, t-shirt*, GW2 lanyard
  • 2nd: White moa (crafted by KiyaKoreena), t-shirt*, GW2 lanyard
  • 3rd: T-shirt*, 5 GW2-themed cards, “Tequatl Rising” poster, GW2 lanyard
* I have a mix of t-shirts left over from other giveaways. First place will have first choice, and so on.

Once the contest ends, the staff here will vote on their top 3 entries from the thread. When it’s all said and done, we’ll post the winners and send each of them a PM here on the forums.

#2358989 F2P

Posted Krazzar on 04 September 2015 - 03:06 PM

View PostShayne Hawke, on 03 September 2015 - 06:44 PM, said:

I guess neo-ANet couldn't make the B2P model work.  You kind of need to make a good game and support it to pull something like that off.

It has more to do with the end of large-scale support for GW2 Core.  As with any game you pay for their attention and HoT is going to get the vast majority of attention. Since they aren't putting effort into GW2 Core like they were before they don't have to sell it to survive so to boost HoT sales they're using GW2 Core as a demo.  Most people would think "if they're giving all this away for free I really need to see what they do with paid content". It's an aggressive strategy but should garner tons of attention from gamers. It's similar to the gem marketing strategy they've used since GW1, that some won't pay anything, some will pay a lot, but most will pay something as they get more and more invested in the game.

#2359166 F2P

Posted Arkham Creed on 10 September 2015 - 03:45 AM

View PostKrazzar, on 04 September 2015 - 03:06 PM, said:

It has more to do with the end of large-scale support for GW2 Core.  As with any game you pay for their attention and HoT is going to get the vast majority of attention. Since they aren't putting effort into GW2 Core like they were before they don't have to sell it to survive so to boost HoT sales they're using GW2 Core as a demo.  Most people would think "if they're giving all this away for free I really need to see what they do with paid content". It's an aggressive strategy but should garner tons of attention from gamers. It's similar to the gem marketing strategy they've used since GW1, that some won't pay anything, some will pay a lot, but most will pay something as they get more and more invested in the game.

You make fantastic points. But don't waste them on Shayne; he only comes to these forums to complain, and ran out of constructive (and factually grounded) things to say a long time ago. These days all he is is a one-note record spraying the same tired biases, assumptions, and misinformation at anyone who will listen. Just ignore him.

#2358863 Possible reveal leak - Spoilers

Posted Satenia on 29 August 2015 - 09:27 PM

Well, as expected, the leaks have turned out to be true. That said, there wasn't a whole lot of information about the whole raid content, but I'll add a few thoughts anyway.

  • Group size of 10 in an instance seems reasonable, I'm really glad this didn't turn out to be another 100 player open world fiasco (triple wurm says hi).
  • Theoretically, the content is being designed to allow any kind of class-mixture.
  • The way Colin described the encounters, you'll be going straight for the boss encounters, with little to no trash-mobs. This gives me hopes that those encounters won't be over-long.
  • Tied to the mastery grind. Considering you'll need those for the encounters, this will be a step even above the currently easy obtained AR for fractals.
  • Practically, we'll likely see meta-compositions that make the current community "enforced" dungeon compositions pale in comparison. The way Colin described the encounter, it sounded like a DPS-race with some additional gimmick to me. All those kids who cried against the zerk-meta these past few months will be in for a harsh surprise I think. Not only will their parties of 10 bearbows horribly fail in this kind of content, but also will they have to grind meta-gear in various forms (might as well be that not all of the 10 players will fill a berserker-stats-build kind of role. Sinisters or celestial says hi).
  • Too little information available for this, but I really hope these raids won't turn into gimmick-encounters. While one can argue against trivializing content through high bursts (like what currently happens in dungeons), coordinating 10 players to glide, jump, etc. at a precise moment over the whole encounter doesn't really sound that much fun either.
Based on the limited information from the live-stream, still very much undecided on this whole matter.

#2358812 Possible reveal leak - Spoilers

Posted Neo Nugget on 27 August 2015 - 10:04 PM

I added a spoiler warning to the title since it seems there are people who are interested in keeping things a surprise until the official reveal. Those who do wish to speculate beforehand, however, are welcome to do it in this thread.

#2358749 Elite Specializations

Posted Arkham Creed on 24 August 2015 - 04:43 PM

So it really does seem the first one announced is going to be the last one covered....

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#2358495 Glint Revealed

Posted Neo Nugget on 13 August 2015 - 04:50 PM

The spec's official name is "The Herald."

Pretty catchy if you ask me.


#2358432 Glint Revealed

Posted Arkham Creed on 11 August 2015 - 03:03 AM

View Postdavadude, on 10 August 2015 - 08:13 PM, said:

Haha, can you predict the release date and the next expansion?  :D

November; they won't want to put it out before their Halloween event and risk players getting confused by the narrative. And the next expansion will deal with the Deep Sea Dragon and include a major overhaul to underwater combat and content in an attempt to create a "foundation" they can build on in the future as well as create an experience that lives up to their "original goals." Lets also not forget that the only race they are fixated on nearly as much as the sylvari are the quaggan; so expect a quaggan heavy narrative.

Just off the top of my head, but we'll see. Thus far I have "predicted" all the revenant legends, guild hall upgrades being actual buildings, elite specializations, the mastery system, rangers getting a staff, sylvari being dragon minions, the mesmer becoming the chronomancer, and a few other little things.

#2358417 Glint Revealed

Posted Arkham Creed on 10 August 2015 - 06:25 PM

I'll just leave this here...