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#2344710 Gaming Sales & Deals - Now in six zesty flavors!

Posted Lemming on 18 December 2014 - 09:10 PM

Steam winter sale is live.

Go read /r/GameDeals' threads so that I don't have to put the effort into doing the same stuff.

$6 is an alright price for MGR. Buy Civ 5 Complete for $12.50 instead of vanilla for $7.50. DS2 has a DX11 rerelease next year, so consider waiting another year.

#2344437 whats the point of level 80?

Posted Andemius on 14 December 2014 - 03:33 PM

View PostArtimas, on 11 December 2014 - 06:39 AM, said:

So whats lefts PVP?   Great so i got to waste more time and gold cause the rest of this game is basily unplayable now?

Side note: PvP costs you nothing. (or less than 5 silver if you don't have full armor/weapons)

#2344347 Introducing the New Daily Achievement System

Posted Neo Nugget on 13 December 2014 - 01:19 AM


Missed a day because of work, vacation, or a work vacation? No worries, your progress is still there! The next time you log in, you’ll pick up where you left off. The system will only reset once you’ve claimed the 28th and final reward.

This is a big relief. Honestly, I was a little afraid they were going to go down the whole consecutive log-in route here.

#2344290 Introducing the New Daily Achievement System

Posted Zhaitan on 11 December 2014 - 05:28 PM

I read the first part and realized that ANET wanted to reduce the daily chore for players by letting people to get done w/ their daily 10 AP farm as quickly as possible so that they can enjoy doing other things. And if the players continue to do other tasks from chore list, they get rewarded with other things instead of AP. Not bad.

I read the 2nd part and had to facepalm. Reward for showing up? I mean, if I am not enjoying the game, why the hell will I log on to claim rewards that I will probably won't use? I think LOTRO had implemented something similar also. I enjoyed LOTRO when I used to play it. I don't play that game anymore. Do I log in to get daily rewards? No.

View PostSatenia, on 11 December 2014 - 09:26 AM, said:

How would races be game-changing when their existence is a lore and cosmetic matter? Personally I would prefer if they put some purpose to the existing ones first. How would more professions be game-changing if PvE resolves around maxing for dps and stacking up in one spot? Personally I would prefer a revision of these mechanisms first. How would new weapons be game-changing if for many (all?) professions only a very narrow selection is being considered as viable? Personally I would prefer if the existing ones would be balanced first.

Very true. I think ANET went really too narrow with skills. In GW they had too many to deal with as their business model of standalone campaigns ended up creating duplicate skills. In order to alleviate that problem, they narrowed the skill selections to way too few.

However, more than the skills, I think the real problem is the battle mechanics. Zerker meta can't be changed untill and unless ANET takes a hard look at their mob designs. You don't need to use innovative battle tactics or setups, when all you need to do is to hit as hard as possible.

#2344271 Introducing the New Daily Achievement System

Posted Satenia on 11 December 2014 - 12:33 PM

View PostBaron von Scrufflebutt, on 11 December 2014 - 09:32 AM, said:

My bad. Mind telling me what the difference is?

According to the EULA, what you get with your initial purchase is a limited license for service, content and software. The scope of this is entirely for NCSOFT to decide. It doesn't mention at any point how they are obligated to provide you with bi-weekly content updates, have their developers work through public holidays and whatever not.

On the contrary (and quite hilariously), if you bother looking at section 4b, you will notice this gem:


NCSOFT may, in its sole and absolute discretion, require You to pay to establish or maintain any Account, to use any Service or to use any Content. You acknowledge that if You are required to do so, but do not, then NCSOFT may terminate Your Account under Section 3( B).

They are perfectly entitled to start charging a monthly fee for the game as it is now.

With those facts established, let me answer your question as following:

Based on my example you quoted, you don't actually pay anything past the initial purchase. Yet you still get the LS episodes (assuming you unlock them within the 2-week time-frame), the temporary as well as permanent open-world stuff and whatever convenience (wallet, wardrobe, now the upcoming achievement system) they implement. Therefore, you pay zero and get everything not exclusive to the gemstore.

This is not "you get what you pay for" since you don't pay anything extra in the first place and there is no obligation to deliver it to you based on your initial purchase alone.

Contrary to this, I asked to consider what you get - the stuff I've mentioned above - and compare it to how much you've spent - in this case zero past the initial purchase. The question is entirely based on ethics. The only reason you are getting the content is that other customers are paying instead of you. This is really a weak position from which to bargain.

#2344205 Introducing the New Daily Achievement System

Posted Satenia on 10 December 2014 - 08:20 PM

As far as I'm aware, any previously announced schedule involved the wintersday stuff as the last December content and then the next episode of the living story in January. As such, this is a bonus on top of the regular content they are already delivering.

Furthermore, we're talking about a break in the bi-weekly schedule due to an official holiday season which is wildly celebrated throughout the world. What exactly is the problem here? That the developers do not feel like working through that time to produce even further content for a bunch of complaining free-loaders who won't spend an extra dollar on the game anyway?

On the daily system overhaul itself, personally I welcome it and see only advantages for the player:
  • You get more overall AP without being forced into doing categories you might not enjoy
  • The actual activities have a matching reward attached to them
  • The current rewards is still there and more easily delivered
That you "automatically" get something obviously does have strategic reasons as well, a player who might just log in to snatch that reward might actually remain there after all, be it due being made aware of new content he might have otherwise missed (not reading forums, websites, etc.) or socialising. But this doesn't cheapen these rewards for the more active regulars in any way way as they are likely obtaining all this stuff at a steady rate outside of the "freebies" anyway.

Ultimately, everyone is gaining through this.

#2344178 Is GW2 dead now or is it just the forums?

Posted raspberry jam on 10 December 2014 - 05:27 PM

View Postdavadude, on 10 December 2014 - 04:59 PM, said:

Like I said, there are no game stores close to me that are within "acceptable" distance.  I had a game mania which went bankrupt four months ago, and the gamestore on the map went bankrupt last month.

The "kraslotenwinnen" is a lottery/smoke/drug shop (as in, weed drugs).  No idea why GMaps highlighted that...

Trust me, I love having boxes, and agree 100% with you.  Collectors/limited/uberl33t editions are enjoyable and I love having them.  Sadly, I no longer have many serious options for that anymore.  Holland may be small, but travelling from where I live to Amsterdam would cost me 1-2 hours, don't be fooled by the small scale.  The congestion is a serious issue, and my connection roads are quite... "bad."

To give you an idea of the distance, I study in Delft.  That little trip you see on the map to that place of Delft costs me more than 1-1.5 hours each day one way.

If anything though, to get back on topic, its only providing you with an explanation why I found "Nightwall was shelves/GW2 wasn't" a meaningless thing to say.
Haha, lottery & drugs shop, I guess any games store counts for google. :) But, damn. Losing 1 hour per day (and then 1.5 hours more going home) isn't fun, I used to live like that before. Didn't know Holland was so crowded, back when I visited it, it didn't seem so bad. Then again the time I spent in traffic there was either on a train or in a taxi, way too tired to care about how crowded it was.
Sorry to hear about losing games stores in your neighborhood.

Either way, sorry but no. It doesn't really matter that games stores are rare in Holland, or in other places. Because that games store will still operate according to the laws of economics. If its customers want GW2, then it would sell GW2, and you'd find it on the shelves. If they want GW1, they'd sell GW1, and you'd find that on the shelves. Well I found GW1 but not GW2. So what does that tell you about what people (still) want?
And then it doesn't really matter that you can buy GW2 online, since you can buy GW1 online as well.

#2343995 Wintersday Window Decoration Contest

Posted Neo Nugget on 08 December 2014 - 06:33 PM

Posted Image

Another year, another Wintersday celebration. And with that, another contest.

This time, we're teaming up with ArenaNet and NCSoft to bring you one of our biggest contests to date.  Starting December 10th, participants will need to craft an original Printable Guild Wars 2 Stencil Design and submit it to our contest email address. Rules, prize details, and other information can be found below, so read up and get crackin' on a stencil design that Ho-Ho-Tron would be proud of.

For some inspiration, check out Zav's work on DeviantArt.

Original Contest submissions must be sent to "[email protected]" before January 20th, 2015 at 9am PST to be eligible to win one set of prizes listed below. Note that the prize pool is shared throughout every participating fansite. Multiple submissions are unnecessary. Only one entry per person. Winners considered minors must sign release form from parent/guardian upon victory. Fansite operators and affiliates are not eligible to win.

Submissions must be in 300dpi using .JPG, .PNG, TIFF or PDF format (note: The minimal size for all entries is A4 format and each entry must be the original digital version of the stencil that can be printed, cut and used directly on a window).

Also include the following information in your email:
  • Your in-game name (Name.1234)
  • The country that you live in

Regional Eligibility

  • First place will receive a Guild Wars 2 signed artbook, a signed Rytlock notebook, an exclusive Guild Wars 2 mousemat, a black Rytlock T-shirt, a Wintersday card, a Guild Wars 2 Griffon Mail Carrier, and a code for 400 gems.
  • Second place will win a Guild Wars 2 artbook, a Rytlock notebook, an exclusive Guild Wars 2 mousemat, a gray Guild Wars 2 T-shirt, a Wintersday card, and a Guild Wars 2 Griffon Mail Carrier.
  • Third place will get a Guild Wars 2 artbook, an exclusive Guild Wars 2 mousemat, a gray Guild Wars 2 T-shirt, a Wintersday card, and a Guild Wars 2 Griffon Mail Carrier.
  • Fourth prize includes a Wintersday card, a gray Guild Wars 2 T-shirt, and a Guild Wars 2 Griffon Mail Carrier.
  • Fifth place will be rewarded with a Wintersday card, a gray Guild Wars 2 T-shirt, and a Guild Wars 2 Griffon Mail Carrier.

#2344118 Is GW2 dead now or is it just the forums?

Posted Haggus on 10 December 2014 - 12:01 AM

View PostEl Duderino, on 09 December 2014 - 06:54 PM, said:

Also, just FYI, WoW was a very small niche game at one time.

Number one selling PC game of 2005: World of Warcraft. http://www.joystiq.c...-games-of-2005/
Number of players in 2009: 10 million.
When was WoW  "niche"?

#2344136 I hate jumping puzzles.

Posted Miragee on 10 December 2014 - 10:15 AM

To everyone their own. For me, jumping puzzles are among the most fun things to do in gw2. I leave it at that.

#2344097 Is GW2 dead now or is it just the forums?

Posted I post stuff on 09 December 2014 - 10:08 PM

I don't think you can bundle about 9 years of games into a single generation, that doesn't sound right at all.

Another interesting read.

On the basis of that we could say WoW was launched in a kind of transition period. That actually makes a lot of sense if you think about it and explains its success to a degree.

#2344070 Season 2 Returns Jan 13th, Winter's Day, WvW Event, and more.

Posted Thorfinnr on 09 December 2014 - 07:53 PM

Any time...:)

#2344010 Is GW2 dead now or is it just the forums?

Posted Haggus on 08 December 2014 - 10:29 PM

View PostEl Duderino, on 08 December 2014 - 06:19 PM, said:


It depends on your definition of success.  There never was, and never will be, a game that showed the success of WoW, so stop using that yardstick, already.  They hit a sweet spot in gaming history, and had very little of quality in the way of competition.  That, and they were a publicity machine.  Real success is making a decent net gain after you pay all your overhead...which Anet are doing.  Also, I think CCP might think they are pretty successful.  While by your standards they might be treating water, having half a million paid subs, and live battles with hundreds of players at a time tells me they are a success.

I have many problems with GW2; but never would I say they are "in Purgatory."  I can get on at any decent time and never be without people to do events.  While some guilds quit for whatever reasons, our guild has been around over two years, and is still able to man up every week for events.

#2344046 Is GW2 dead now or is it just the forums?

Posted I post stuff on 09 December 2014 - 06:08 PM

Don't be silly GW didn't make as much as a dent in WoW. It was actually a very small, niche game in comparison but nonetheless a good game which is exactly why you shouldn't judge quality by numbers.

I don't even think that any other MMORPG will ever match the success of WoW because we live in a different time now, this genre of games is no longer as appealing as it used to be ten years ago. The fabled WoW killer won't come because WoW is happily dying all by itself.

You also overestimate how big of a role GW played in the success of GW2. If you look back at the hype, it will become painfully obvious that very few people were familiar with the original. Yes, GW did play a role and there is no reason why it shouldn't have, because that's just how things work, but it certainly wasn't the main reason why GW2 has generated so much hype and critical acclaim.

#2343986 Is GW2 dead now or is it just the forums?

Posted I post stuff on 08 December 2014 - 06:04 PM

All of that is very subjective. I don't think that GW being critically acclaimed and GW2 being critically acclaimed as well are mutually exclusive facts either. If anything this shows Anet as a company with a strong track record of groundbreaking games.

Even in terms of total playtime, if we get about 2 hours worth of content (lets be generous) in Living Story alone plus about the same amount of time to complete every achievement that comes with that update every two weeks, we end up with about 48 hours of playtime which is about how long it took a player to complete each Guild Wars campaign, and nearly as long as it takes to complete Dark Souls main story except in case of GW2 it's all free.

Let's also remember that with GW2 there are no reprecussions for going on a hiatus, so I can just leave the game sitting there for a month or two while I'm busy, and come back to a bunch of new content. Not bad if ask me, certainly doesn't make me feel like asking for my money back.

There must be a few reasons why some players feel unhappy, but I don't think the ones you listed are accurate.