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davadude

Member Since 20 Aug 2009
Offline Last Active Yesterday, 08:37 PM

#2340066 Gone For 6 Months..

Posted Katsumi Kei on 22 September 2014 - 06:19 PM

Fine:
  • Warderobe being account-wide feature making it easy to pick, select and apply skins.
  • Crafting UI got improved, now you can easily check the needed base ingredients for items.
  • Talking about UI, you may have forgotten, but the character's stats information was updated, it gives more info now than it used to.
  • Finishers have their own tab, you can view all of them. Doing PVP that is a very cool thing to have.
  • Megaservers - one of the most major PVE changes so far. I personally did not see people in low lever maps (after launch ofc) before this feature was added.
  • Living story having story journal and being re-playable now.
  • Achievements got a good chunk added to them and are way more clearer now having explanations and pointing you to zones. (Still, i don't like the last change when they merged bunch of them in the same categories. )
  • PVP-PVE unification - that and the new PVP gear UI are, in my PVX point of view, a better system than before. I don't know about the hardcore sPVP-ers. Talking about that - PVP reward tracks are a good addition.
  • A major re-balance of gear , traits and skills. Also adding 40 new traits to the game.
Yea, also the thing you mentioned. And the trade post is times faster to load, you may not be able to search for specific skins, but now it's super easy to search for gear with specific stats , far better filters and somewhat debatable better navigation in it. Also i prefer being on sell orders for default too.


#2340051 Gone For 6 Months..

Posted Katsumi Kei on 22 September 2014 - 04:06 PM

View PostSenatic, on 22 September 2014 - 01:09 PM, said:

Nothing controversial? What rock have you been living under. No, it did not for the most part deliver desired features. It delivered required features for the continued growth of the community, but there was nothing desirable about most of them. The community never asked for these changes, anet made them to increase player retention. And as to whether or not they were an improvement is completely subjective, which should go to show that it was a bad way to go in the first place.

If you like insistent hand holding like you're a baby and your parent is afraid to let you play with your toys than sure I guess you could enjoy them. Personally I am a grown man perfectly capable of figuring out things for myself without daddy anet controlling every little detail of my play experience.

That's a lot of bulls**t in one post.

Do you want me to state and discuss every single feature in the past six months to prove it to you that the changes aren't bad?
I have only one complaint so far, and that is the dumbing down the mechanics for starter zone heart quests.

I have seen a lot of people asking for account-wide skins and minis, trade post rework, UI improvements, changes to commander functionality and other stuff. We got those. They were desired and delivered features. Not your most wanted ones it seems, but hey...

Yes, we (I view people on guru and official forums, since those are the ones i read) want GvG mode, Guild halls, more new zones and content, but that in no way, shape or form makes the added features bad.

But, hey, I am not "your little daddy" to tell you what to think.


In conclusion, se05239, this is clearly not the exact same game you played six months ago, but if you spend few hours in it and let the changes sink in, you will probably like them. Also, the base of the game did not change at all.


#2340027 Gone For 6 Months..

Posted Katsumi Kei on 22 September 2014 - 12:57 PM

Nothing controversial in them. Delivered, for the most part, desired features and improved the game big time. It could seem a little too much seeing all that at once, but the changes are positive.
Weird is not necessarily bad.


#2339949 The game's content is poorly distributed, while its progression is simply...

Posted Haggus on 21 September 2014 - 02:03 PM

View PostButcher, on 17 September 2014 - 11:42 PM, said:

The "New Player Experience" offers nothing more than anyone who's played this game since beta. All it does is inform you (in an exciting way) that you've "gained" something in the process of going forward in your progression. On top of that, the item rewards are pure and utter crap. However, to a new player, those crap items might look like pure gold. This is in the same flavor as WoW's leveling system. This "New Player Experience" is more gimmicky than pyramid schemes.

Honestly, the level cap sould be set at 60-70, but for the sake of reletive competition; it was set at 80. Numbers (reletive to the american dollar) mean nothing. So to say...hrrmmm...12 cents could be comparable to a dollar bill. Therefore, even if the level cap was lower, the experience would be the same, albiet, slower. By making the level cap so high ANet has made it seem like you're doing more when, in fact, you're not. This is similar to many progression style games.

Welcome to MMOs.  Most use this method.  Unless you are playing TSW, you are going to get this experience; and TSW sacrifices combat and animation quality to put more into the story and immersion.  I was a big opponent of the NPE, at first.  after doing it, I can say this: at least it's less a ramp up of abilities, then grinding 50 levels just to raise the stat bars.  If you're a vet player, just approach it from a fresh perspective.  A true new player will enjoy it more than they would the old experience, which was just dealing with level raising, with no feeling of actual accomplishments after you got your elite skill access and rare items.  

As for item rewards being crap, I've been leveling two players since the update, and both get items equivalent to their level.  I even started getting rare armor at the right level, unlike the crap rewards you got for doing the PS.  It actually rewards you, now, for playing the game and leveling, no matter what your play style.  That is an improvement.


#2339535 The game's content is poorly distributed, while its progression is simply...

Posted typographie on 17 September 2014 - 02:58 PM

View PostBaron von Scrufflebutt, on 17 September 2014 - 07:42 AM, said:

The game currently cramps 10 to 15 levels worth of content into each map. What I would like to see is the game simply offering maps that span 5 levels. Players would then need to be forced to complete more maps, but we wouldn't be forced to complete almost every single element in a specific map.

Maybe I'm missing the point, but what you describe here sounds much like the way it already works. You'll get many levels if you go for 100% completion, 10-15 sounds like a fair estimate. Or you already have the freedom to complete whatever you want to complete (perhaps 5 levels' worth) and move on. You aren't being forced to complete every element in a specific map as it is. Especially since, as you say, there is so much more open-world content than is needed to get you to 80 so you often have many options available.

Additionally, some early- and mid-game content is already end-game oriented. Tequatl and the Triple Wurm are literally in mid-game areas. Some world bosses relevant to end-game players start immediately from the first zones.


#2339874 Free Items in the Gem Store

Posted Satenia on 20 September 2014 - 03:19 PM

Nice, that BL Kit is more than welcome :D


#2339673 Gaile Gray returns to the community team

Posted Thorfinnr on 18 September 2014 - 01:39 PM

Good news! I hope Gaile is happy with the move as well. No one does community like Gaile. :)

Now where is that dang frog in the wizard hat?


#2339787 Is GW2 dead now or is it just the forums?

Posted MCBiohazard on 19 September 2014 - 05:17 PM

View PostSenatic, on 19 September 2014 - 01:18 PM, said:

I still read these forums every other day but stopped posting for the most part (still post every now and then but used to be several times a day) about a year ago (brutal honesty incoming) because some people on these forums were just too much of a pain in the ass to argue with and I just couldn't be bothered with them anymore. Especially the white knights of ArenaNet who kept making Anet out to be some infallible deity and couldn't tolerate any critical discussion at all without resorting to name calling, trolling, derailing of threads and suggestions that if you aren't happy with 100% of the game you should stop playing.

But putting the game down is literally your best option when it comes to communicating your dissatisfaction with A-Net's direction. It's not like you have to leave forever, it's a strong enough message to have concurrent user logins drop significantly after a major change. They will do what they feel is best to keep their game running and if they have to change it to lure you back, then you will have gotten what you wanted.

Obviously, this isn't really the thing to do if your objections are not severe enough to keep you from enjoying the game. And if your criticisms are reasonable, you shouldn't be shouted down by anybody. But it's not just so-called white knights at fault here. People who have already abandoned the game but can't stop showing their dislike for it are just as culpable for throwing off discussions. Personally, I feel it's pretty senseless to keep throwing yourself into a joyless experience and investing so much of your energy into critiquing a game long after you've decided it can't be saved. You could be out there trying to save something else. Or just trying to enjoy a different game. Just saying.


#2339751 Is GW2 dead now or is it just the forums?

Posted zwei2stein on 19 September 2014 - 10:17 AM

It is september. People no longer have much time to post because summer vaccations ended and after two years or foruming, there is just not much left to discuss.


#2339643 Is GW2 dead now or is it just the forums?

Posted MCBiohazard on 18 September 2014 - 02:40 AM

View PostButcher, on 18 September 2014 - 12:13 AM, said:

This argument is terrible. Considering that "Forumites" are the ONLY definitive representation of a games quality; many people who've never played, or prospect to play again will always go to a forum for the latest game information. They will then make their judgement.

Never state that point again, because it honestly makes you look completely unqualified to be a moderator, as well as even a basically trained debator.

Highly inflated opinion of oneself is not a good attribute for a serious debate either, y'know. Just because forum goers are visible does not mean they are the only voice by a longshot.


#2339244 The New Leveling

Posted I post stuff on 14 September 2014 - 09:01 PM

Has flaws, but not enough to warrant a shitstorm of ths magnitude.

So in other words, business as usual.


#2339220 Thoughts on the September Feature Pack?

Posted I post stuff on 14 September 2014 - 05:14 PM

I think I got swept up in the shitstorm. The update to levelling isn't that bad.

It takes much less time to level now, and the fact that once a skill slot is unlocked it stays unlocked makes it much more pleasant to equip various new weapons. I still don't understand why some things are level gated though, and why veteran players need to go through all these tutorial-like features.

So in my mind it went from "♥♥♥♥ing terrible" to "Needs some more polish".


#2338905 Thoughts on the September Feature Pack?

Posted MCBiohazard on 11 September 2014 - 04:53 PM

Leaving this here for thought fodder.

http://www.reddit.co...h_more_fun_now/

This is feedback I can take more seriously than the kneejerk reactions exploding all over the place. Same as with the trait unlocks, you don't really know how it will feel until you actually try it. It's not really a fanboy perspective, there are legitimate criticisms about the new process but on the whole, the opinion is constructed from experience rather than staring at the list of patch note changes. I'm curious to see if this person's opinion changes as he gets into the higher levels but as it is, the 1-15 changes seem to be okay for the most part according to him.

I will probably roll another alt down the line and then I will weigh in myself with feedback good and bad. But for everyone who is looking askew at the new changes without bothering to see what actually changed, it's hard to weigh in meaningfully if you don't.


#2338974 Thoughts on the September Feature Pack?

Posted Gecko on 12 September 2014 - 07:53 AM

I created a toon yesterday to try out the changes and I actually like it so far. Yes, stuff is gated at the lower levels and you are led through the first hours of gameplay and that is a good thing (imho). Instead of getting everything thrown at you from the beginning, it is introduced within the first hours at a steady pace.

When I first saw that the 4th skill was locked until level 7 I was like 'wut!', but I got there within an hour and the experience up to that point just felt like a tutorial. Being led to the scouts and introduced to hearts felt like a good way to showcase an area, and that is said by a man who have disliked the scouts till now. Of course Collections are just a way to stretch content that is already there, but they have renewed my interest in finding the small bits in the game.

I think some of the forumites who rage on the patch have not tried it out themselves. I had access to both dyes and the wardrobe from the beginning, and things being gated may look bad on paper, but it seems like an okay solution in reality.


#2338908 Thoughts on the September Feature Pack?

Posted typographie on 11 September 2014 - 05:49 PM

View Postdavadude, on 11 September 2014 - 04:45 PM, said:

Good choice!

Yeah, so today's update fixed my Comic Sans issue (sadly, I wished to show you), but it's reverted to a safe font.  I assume it works like the font-face property in CSS/HTML, right?  I've added a screenshot of my current version, looks like Tahoma, too.

EDIT:  imgur link.

Yup, that's what mine looks like as well. I hope this is a glitch, because I quite liked their type before.