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davadude

Member Since 20 Aug 2009
Online Last Active Today, 07:55 PM

Topics I've Started

Introducing the New Daily Achievement System

10 December 2014 - 05:07 PM

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Introducing the New Daily Achievement System


Arenanet has just announced that the upcoming Wintersday patch (16 December 2014) will include an overhaul of the daily achievement system.  The system is being split into dailies (each with their own rewards), and log-in rewards, which can be acquired simply by logging onto the account and playing.  The rewards now also give context rewards, such as WvW dailies giving more badges, or fractal dailies giving a pristine relic.

The achievement points are also gone from each achievement.  SImply completing three dailies awards you with a daily meta that is worth 10 achievement points.  The daily points are still capped at 10,000.

You can read the full announcement here.

To help accomplish this, we’ve broken the daily achievements into three distinct categories based on their game types: PvE, WvW, and PvP. Additionally, we’ve created a separation of easier achievements like “Killing 3 Players in WvW,” and more challenging ones like “Win 1 Match in PvP as a Mesmer” or “Defeat the Shatterer.” Easier achievements are quicker to accomplish, but harder achievements will give players greater rewards.

Go with the Flow

21 November 2014 - 06:55 PM

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Go with the Flow


Arenanet have outlined new changes to the PvP user interface and flow based changes, such as pre-game map votes and a new dishonor system.  Check out the announcement post!

The concept of PvP rosters has been completely removed. Players queueing by themselves will no longer need to create and submit a roster to play, and the days of teams forming parties just to invite them to a PvP roster are over. Instead, players can simply queue with their party or queue alone. This change means that anyone can queue their party for ranked or unranked arenas, which will prompt the other party members to confirm. Since parties stick together through the match flow process, they can easily queue over and over with no need to recreate rosters for every match! To accommodate these changes, the PvP UI has had a major overhaul.

Finding the perfect match

20 November 2014 - 06:56 PM

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Finding the perfect match


Arenanet has just placed a blog post online in which Juston O'Dell, server programmer at Arenanet, outlines the upcoming change to the sPvP algorithm.  The blog post contains information regarding the rollout, changes, and scoring system for the revamp.

This algorithm tuning, along with other sPvP updates, launches on 2 December 2014.

To start off, the first thing I should mention is that we’re separating matchmaking from ladder ranking. Previously, your ladder ranking was based on your matchmaking rating. Removing this link gives us far greater control over how the ladder progresses over the course of a season, as well as the hidden variability and volatility seen with the old ladder. More importantly, this change gives us much greater flexibility in both areas, without which many of the following changes would simply not be possible.

Announcing Improvements to PvP and the Ladder Test Season

19 November 2014 - 05:37 PM

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Announcing Improvements to PvP and the Ladder Test Season


Arenanet has announced upcoming changes to the sPvP of Guild Wars 2.  The changes are added to an update on 2 December 2014.  You can read the full announcement here.

The update will include a host of other improvements to PvP. We’ve overhauled the entire flow of how a player enters PvP. Rosters are a thing of the past; now you can simply join with your party. Players now have to confirm before entering a match, so 4v5 situations can no longer occur from people going AFK. For players who do drop out, the Dishonor system has also been improved to better handle bad behavior.

Tangled Paths Begins November 18

11 November 2014 - 02:21 PM

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Tangled Paths Begins November 18


Arenanet have just announced the next Living Story update, titled Tangled Paths.  This update is a continuation of the second season of the Living World.  The trailer on the official announcement page shows dragon attacks, potential new skills, and new world content.