Jump to content

  • Curse Sites
Help

davadude

Member Since 20 Aug 2009
Offline Last Active Today, 09:23 PM

Topics I've Started

Tyria's Point of No Return

20 October 2014 - 04:51 PM

Posted Image

Tyria's Point of No Return

A page was added to the official Guild Wars 2 website that outlined the future content of the Living Story, which re-launches on 4 November 2014.  The update also mentioned the next update will be Blood and Madness, a Halloween themed update, which will last from the the 21st of October until the 4th of November.

The page has since been removed, but the update information can be found below:

A Living World

The return of Living World Season 2 is rapidly approaching. When the season resumes on November 4, we’ll see the story pick up from the cliffhanger that left one of the world’s leaders fighting for survival, and the races of Tyria preparing for war against the Elder Dragon Mordremoth.

For Tyrians, the awakening of each of the previous elder dragons led to catastrophic world events: earthquakes, tidal waves, and the raising of a long sunken continent are just some examples of the destruction left in their wake. These have seared their marks into the face of Tyria.

Now another elder dragon stirs deep in the heart of the jungle. The world’s leaders have agreed to turn their attention to this new threat and attempt to destroy it before it can wreak the havoc they’ve seen other elder dragons sow. As season 2 returns, we turn our eyes towards Mordremoth as our next target. We also ponder the meaning of the vision given by the Pale Tree and the role that legends of Tyria’s past may play in a story that is yet to unfold.

Holiday Festivals

As we’ve done in the past, there will be festival releases interweaved into this coming Living World season. Let’s take a quick look at our festival calendar for the remainder of 2014.
This coming Tuesday, October 21, the Mad Realm returns with our annual Halloween release. On December 16, we’ll release our usual holiday-themed festivities with Wintersday. Both of these releases will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn.

Into the Jungle

The road to war is paved by points of no return. Tyria has already decided to take the battle to Mordremoth. As we go on this journey we’ll learn dark secrets of Tyria’s past, venture into stories with roots deep in the very heart of Guild Wars lore, and visit places that have only been rumored to exist.

Season 2′s final episode will feature an unforgettable end for all of you who go on this journey with us. So make sure to jump in and join the ride starting on November 4.
We’ll see you in game!

John Smith outlines discussion of RNG changes

15 October 2014 - 08:39 PM

Posted ImageJohn Smith outlines discussion of RNG changes


As Arenanet is gearing up for the continuation of season 2 of the Living Story, talks on the forums are focusing on the CDI.  John Smith has outlined two ongoing ideas in both topics and inside the studio doors.  Be sure to voice your views and opinions in the thread on the official forums.

Quote

Here’s the premise. RNG is evenly distributed on aggregate. On an individual level this means that while almost everyone falls into a reasonable range in the middle, there are outliers on each side of the distribution that are either highly rewarded or not rewarded at all.

These individuals become sample cases and spotlights for experiences that maybe shouldn’t exist.

We do need to be very careful about ideas that flatten the experience entirely as that quickly becomes not fun at all.

There are two concepts that have been discussed in the other thread and in the studio that I’ll briefly summarize.

1. Use a specifically non-random NG. The NRNG functions similarly to a RNG, but has characteristics that either squish the distribution so that outliers exist much less or specifically manipulate a player’s experience for loot in a more complicated way that makes it feel rewarding.

2. Implement measures that counteract low-end outlier behavior inside of game design. This would be a system that is something like: If player hasn’t received a rare drop in X time send them Y tickets for random drops.

Gaile Gray returns to the community team

18 September 2014 - 07:18 AM

Posted Image

Gaile Gray returns to the community team


For many of those who have been with Arenanet for many years, you may recall she used to be the community team leader for a good chunk of Guild Wars 1, but was moved to support liaison before the launch of Eye of the North.  Due to internal reshuffling at Arenanet, she is now back in the support team role, meaning she is back in telling Arenanet what the community wants.  Micheal Henninger announcedthe news, and is taking her position.

Most of you know that Gaile has moved from Customer Support to a new (and very awesome) role over at the Community team. She’s still nearby so I think I can still hit her with my trebuchet – I’ll report results soon.

A Fresh Start: The New Player Experience in Guild Wars 2

28 August 2014 - 04:16 PM

Posted Image

A Fresh Start: The New Player Experience in Guild Wars 2


Arenanet has just announced the next feature in the September 2014 feature pack.  All the features in the official announcement are directed at new players and new characters.  Most updates are streamlined feature, such as immediate weapon unlocks and guidance options, and some are new, such as level up panels and unique rewards.  You can read the full announcement here.

As we continue to grow Guild Wars 2 and plan our next steps for the future of the game, it’s important we have a solid foundation for all the new players we plan to welcome in the future as well as players who return after long breaks from our game. The coming feature pack is bringing improvements that were designed to ensure the  leveling experience and, most importantly, the learning experience is solid, clearly messaged, easy to follow, and rewarding. These were part of the game when we launched in China, and now they’re making their way back to North America and Europe.

Crafting Backpacks, New Leveling Items, and More!

27 August 2014 - 05:36 PM

Posted Image

Crafting Backpacks, New Leveling Items, and More!


Arenanet have announced some new updates for the September 2014 feature pack.  New crafting backpacks, leveling items, and profession-specific loot tuning are among them.  Click here to read the official announcement.

These new weapons and armor help crafters get ahead of the game, but we also want crafting to have a strong visual reward so players can show off what they’ve accomplished so far. That led us to the creation of the new Crafter’s Backpacks. They’re only accessible by practicing a crafting discipline, and each discipline gets a unique look that progresses as you advance and builds on top of what you’ve already made! These backpacks don’t take much to build, but they’ll guide players up from novice to adept crafting in each discipline, bring in new looks to your Wardrobe, and come with a bit more combat flexibility than many players might have seen.