Jump to content

  • Curse Sites
Help

davadude

Member Since 20 Aug 2009
Offline Last Active Yesterday, 09:23 PM

Topics I've Started

Echoes of the Past Begins November 4!

28 October 2014 - 04:19 PM

Posted Image

Echoes of the Past Begins November 4!


Arenanet has announced the next update for the Living World.  Titled "Echoes of the Past," it focuses on tieing together all the events of the past season and a half.  Be sure to check out the release page on the official website.  The official trailer, found below, highlights expansions to zones, possibly new regions, and some flashes from the past game!


I get the feeling GW1 lore is incoming...

24 October 2014 - 08:27 PM

So, many people around here (myself included), are not really interested in the incoming Living Story updates due to the lack of hype.  Tonight's POI live show showed off some new footage from the incoming update.  One moment is sparking quite some interest on Reddit and other communities.

Take a look for yourself.  Recognize this former GW1 boss?

Posted Image

Thoughts, hype, hopeless?

EDIT:  Spoiler for upcoming content...

Spoiler

PREPARING FOR THE POINT OF NO RETURN

23 October 2014 - 06:53 PM

Posted Image

PREPARING FOR THE POINT OF NO RETURN


TenTonHammer has had an interview regarding the upcoming updates of the Living Story.  Arenanet's Bobby Stein and Steven Waller weighed in on some of the story instances of the next updates, as well as their ambitions for future updates and mistakes from past updated.  You can check out the full interview here.

Steven Waller, Studio Technical Director at ArenaNet, states that, “We’ll be introducing a lot of interesting lore that has deep roots in Guild Wars, some things back to original Guild Wars 1 that has ties. We think people will be really excited about that and we’re going to visit some places that people have only speculated about or heard rumours that they existed. We’re going to learn some pretty big secrets that relate to Tyria’s past. This road to war is going to have these points along the way where things will happen and there’s no going back from them. These points of no return where actions will be put in place or information will be learnt and once it’s there, they’ll have impacts on Tyria forever. This idea of the road to war being paved with points of no return is the overall theme that we have working for the second half of the season and we think people are going to be really surprised by the variety of gameplay and instances but also the deep level of lore and information that they’re going to get about Tyria.

One of the main things for me going into this new season is whether we can expect answers to the side plots that people didn't notice or fully understand. There’s a large amount of strands still left untied:
  • Where is the Master of Peace going?
  • Where were the Zephyrites heading?
  • What was the golden glow from the Zephyrites Airship?
  • Why has the ship carrying that glow been looted?
  • What lead Aerin to pursue the Master of Peace in this way?
  • How will Marjory deal with Belindas death?
  • Will Majory and Kasmeer be the same?
  • How will Eir and Brahams relationship continue to improve after fighting together in the Shiverpeak Mounts?
  • What is to become of Rytlock?
  • What did the vision the Commander saw involving the golden chamber full of crystals mean?
  • How will the battle against Modremoth shape up after the attack upon the Pale Tree and the Avatar?

Tyria's Point of No Return

20 October 2014 - 04:51 PM

Posted Image

Tyria's Point of No Return

A page was added to the official Guild Wars 2 website that outlined the future content of the Living Story, which re-launches on 4 November 2014.  The update also mentioned the next update will be Blood and Madness, a Halloween themed update, which will last from the the 21st of October until the 4th of November.

The page has since been removed, but the update information can be found below:

A Living World

The return of Living World Season 2 is rapidly approaching. When the season resumes on November 4, we’ll see the story pick up from the cliffhanger that left one of the world’s leaders fighting for survival, and the races of Tyria preparing for war against the Elder Dragon Mordremoth.

For Tyrians, the awakening of each of the previous elder dragons led to catastrophic world events: earthquakes, tidal waves, and the raising of a long sunken continent are just some examples of the destruction left in their wake. These have seared their marks into the face of Tyria.

Now another elder dragon stirs deep in the heart of the jungle. The world’s leaders have agreed to turn their attention to this new threat and attempt to destroy it before it can wreak the havoc they’ve seen other elder dragons sow. As season 2 returns, we turn our eyes towards Mordremoth as our next target. We also ponder the meaning of the vision given by the Pale Tree and the role that legends of Tyria’s past may play in a story that is yet to unfold.

Holiday Festivals

As we’ve done in the past, there will be festival releases interweaved into this coming Living World season. Let’s take a quick look at our festival calendar for the remainder of 2014.
This coming Tuesday, October 21, the Mad Realm returns with our annual Halloween release. On December 16, we’ll release our usual holiday-themed festivities with Wintersday. Both of these releases will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn.

Into the Jungle

The road to war is paved by points of no return. Tyria has already decided to take the battle to Mordremoth. As we go on this journey we’ll learn dark secrets of Tyria’s past, venture into stories with roots deep in the very heart of Guild Wars lore, and visit places that have only been rumored to exist.

Season 2′s final episode will feature an unforgettable end for all of you who go on this journey with us. So make sure to jump in and join the ride starting on November 4.
We’ll see you in game!

John Smith outlines discussion of RNG changes

15 October 2014 - 08:39 PM

Posted ImageJohn Smith outlines discussion of RNG changes


As Arenanet is gearing up for the continuation of season 2 of the Living Story, talks on the forums are focusing on the CDI.  John Smith has outlined two ongoing ideas in both topics and inside the studio doors.  Be sure to voice your views and opinions in the thread on the official forums.

Quote

Here’s the premise. RNG is evenly distributed on aggregate. On an individual level this means that while almost everyone falls into a reasonable range in the middle, there are outliers on each side of the distribution that are either highly rewarded or not rewarded at all.

These individuals become sample cases and spotlights for experiences that maybe shouldn’t exist.

We do need to be very careful about ideas that flatten the experience entirely as that quickly becomes not fun at all.

There are two concepts that have been discussed in the other thread and in the studio that I’ll briefly summarize.

1. Use a specifically non-random NG. The NRNG functions similarly to a RNG, but has characteristics that either squish the distribution so that outliers exist much less or specifically manipulate a player’s experience for loot in a more complicated way that makes it feel rewarding.

2. Implement measures that counteract low-end outlier behavior inside of game design. This would be a system that is something like: If player hasn’t received a rare drop in X time send them Y tickets for random drops.