Arenanet have outlined new changes to the PvP user interface and flow based changes, such as pre-game map votes and a new dishonor system. Check out the announcement post!
The concept of PvP rosters has been completely removed. Players queueing by themselves will no longer need to create and submit a roster to play, and the days of teams forming parties just to invite them to a PvP roster are over. Instead, players can simply queue with their party or queue alone. This change means that anyone can queue their party for ranked or unranked arenas, which will prompt the other party members to confirm. Since parties stick together through the match flow process, they can easily queue over and over with no need to recreate rosters for every match! To accommodate these changes, the PvP UI has had a major overhaul.
Arenanet has just placed a blog post online in which Juston O'Dell, server programmer at Arenanet, outlines the upcoming change to the sPvP algorithm. The blog post contains information regarding the rollout, changes, and scoring system for the revamp.
This algorithm tuning, along with other sPvP updates, launches on 2 December 2014.
To start off, the first thing I should mention is that we’re separating matchmaking from ladder ranking. Previously, your ladder ranking was based on your matchmaking rating. Removing this link gives us far greater control over how the ladder progresses over the course of a season, as well as the hidden variability and volatility seen with the old ladder. More importantly, this change gives us much greater flexibility in both areas, without which many of the following changes would simply not be possible.
Announcing Improvements to PvP and the Ladder Test Season
Arenanet has announced upcoming changes to the sPvP of Guild Wars 2. The changes are added to an update on 2 December 2014. You can read the full announcement here.
The update will include a host of other improvements to PvP. We’ve overhauled the entire flow of how a player enters PvP. Rosters are a thing of the past; now you can simply join with your party. Players now have to confirm before entering a match, so 4v5 situations can no longer occur from people going AFK. For players who do drop out, the Dishonor system has also been improved to better handle bad behavior.
Arenanet have just announced the next Living Story update, titled Tangled Paths. This update is a continuation of the second season of the Living World. The trailer on the official announcement page shows dragon attacks, potential new skills, and new world content.
Arenanet has announced the next update for the Living World. Titled "Echoes of the Past," it focuses on tieing together all the events of the past season and a half. Be sure to check out the release page on the official website. The official trailer, found below, highlights expansions to zones, possibly new regions, and some flashes from the past game!