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davadude

Member Since 20 Aug 2009
Offline Last Active Yesterday, 08:52 PM

Topics I've Started

Megaserver Status Update

16 April 2014 - 06:50 PM

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Megaserver status update


Arenanet just posted an update on the megaserver status.  The update, found on all of the official social media outlets, confirms the areas of the game which have been up all day, and a few which have just been added less than half an hour ago.  The new areas are found in bold.

-Heart of the Mists
-The Grove
-Black Citadel

-Timberline Falls
-Southsun Cove
-Rata Sum
-Straits of Devastation
-Fields of Ruin
-Brisban Wildlands
-Hoelbrak
-Iron Marches
-Blazeridge Steppes
-Dredgehaunt Cliffs


Second Round
  • Lion’s Arch
  • Lornar’s Pass
  • Kessex Hills
  • Diessa Plateau
  • Metrica Province


Please remember that submitting feedback is crucial.  In order to improve the experience for everyone, submit bugs and issues you find to the official forums!

Log In for Free Transmutation Charges

14 April 2014 - 07:00 PM

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Log In for Free Transmutation Charges


Tomorrow is 15 April 2014, the day of the first ever Guild Wars 2 feature pack.  Make sure to log-in tomorrow and get free transmutation charges from the in-game store by clicking the [O] button and going to the promotions tab!

The April 2014 Feature Pack launches tomorrow! Among the many exciting features that we’ll be introducing is the account Wardrobe system, which makes it easier than ever to collect every possible look in Tyria! Through the Wardrobe, every cosmetic skin you collect will be made accessible to every character on your account.

To get you started with this new system, we’re giving away five free Transmutation Charges per account to everyone who logs in between the launch of the Feature Pack and 11:59 a.m. PT tomorrow, April 16! Visit the Promotions tab in the Gem Store to check out this and other offers!

On a related note, do not forget to transform all of your transmutation crystals and stones after the update to receive transmutation charges!

Keeps fading to black

12 April 2014 - 07:54 PM

Hey all,

Since two days ago, Guild Wars 2 will randomly fade to black and disable functions when playing World versus World or sPVP.  For no reason, it just turns the whole screen black, continues to play music, but does not allow any input functions.

My only change has been the new nVidia beta driver.  But, I didn't have this issue when it was released, and it worked fine for 3 days.

Anyone know why?

-Thanks.

How Players are Permanently Changing Guild Wars 2's Living World

07 April 2014 - 06:16 PM

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How Players are Permanently Changing Guild Wars 2's Living World


In an interview with IGNs Leah B. Jackson, Arenanet game director Colin Johanson looks back at the first season of the Living World, the upcoming feature patch, and lessons learned during the first season.  He also briefly outlines some design changes for Living World patches that are coming as a part of season two.  You can read the full interview on IGNs website.

The other takeaway is how players get more excited for a story if it creates a permanent change in the world, or creates a sense that the world is constantly evolving. "That is something we're going to embrace more in future seasons," Johanson said.  Players want to feel like they have an impact, and they like going back six months after an event ends to see what that impact is.

Megaserver: Part 2

03 April 2014 - 04:22 PM

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Megaserver: Part 2


Yesterday, Arenanet outlined the new megaserver system and some of the major changes that are coming up on the 15th of April and throughout the year.  Today, they have posted two blog posts that adress issues that arise with the current system and then new megaserver system.  If you wish to read them for yourself, you can find the world events blog post here, and the guild and WvWvW blog post here.

We recently announced the exciting new megaserver project for Guild Wars 2, a system to maximize players’ social experience in our open world. Now it’s time to look to the future and discuss some of the changes that will be happening down the road.

World Event change summary

  • World bosses and world events will no longer be tied to worlds.  Instead, all world bosses will spawn at set intervals in the entire game.
  • Current world bosses are split into three new categories based on difficulty.
  • Low-level world events are simple events that occur in the level 1-15 starter zones.  Out of the current four, one will begin every quarter past and quarter-till.
  • Standard world events comprise of the original events in the game since the release.  These events will rotate and start on every half and full hour.
  • "Hard-core, super mega organized events" are the most hardcore events that require serious coordination, such as the Karka Queen and Tequatl the Sunless.  These events will ALL spawn in a 3 hour window every eight hours.
  • The Temples of Orr will not be synced due to how the new map system implements them.
  • Many events that did not have a failure mechanic will now have one.
  • All bosses are recieving an update, either adding a set of pre-events, changing the current events, or other changes to prepare them for their incoming important role in the rotation.
  • Waypoints that can be contested will, from now on, always be contested unless you are in the map itself.
  • You can no longer tell if a dungeon is open unless you are in the map.
  • Cross-map functions of the temples of orr wil now be disabled.  Instead, all maps are receiving minor temples that must be held to "uncontest" areas on that map.

Guild and WvWvW updates

  • NEW!  Guild upgrades now include "Guild World Events."  Guilds can now trigger any event, including the most difficult ones, when they want to.  This can only be done by officers, and costs a lot of influence each time.
  • Guild influence will no longer be based on home-world of the guild starting December 2014.
  • World versus World will be updated in December 2014.  No specifics given as of now.