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davadude

Member Since 20 Aug 2009
Offline Last Active Yesterday, 09:43 PM

Topics I've Started

Guild Wars 2 getting a first-person camera

26 February 2015 - 03:13 PM

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Guild Wars 2 getting a first-person camera


In an interview mixed with information from a press release to Eurogamer, NCSoft has confirmed that multiple perspective changes are coming to Guild Wars 2 in the 10 March 2015 update, including a first-person camera addition.  A field of view slider and UI horizontal/verticle options are also coming.

"There aren't any restrictions on where first-person can be used," the press release said, which means you're free to use it while fighting other players or casually exploring the lustrous world.

Revenant: The Master of the Mists

18 February 2015 - 06:35 PM

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Revenant: The Master of the Mists


Arenanet has released a detailed blog post in which the new profession for Guild Wars 2 Heart of Thorns, the Revenant, is detailed.  The blog post includes information regarding mechanics, the legendary dwarf and demon stances, and the weapons that the revenant can use at launch of the expansion pack.  You can read the entire announcement/blog post on the official Guild Wars 2 website.

The blog post also details the first playable HoT demo during the first week of March, new conditions including slow and taunt, and other subtle hints at what is coming.

The revenant is the ninth profession, added into Guild Wars 2 as a unique archetype not seen in other games. Revenants are heavily armored masters of the Mists with abilities that allow them to harness and manipulate energy in order to perform immense attacks. They invoke powers from legends of the past to dominate foes and unleash chaos on the field of battle. Those familiar with lore from the original Guild Wars will see many familiar faces reappearing as legends, which you can invoke through this profession.

Points of Interest: Heart of Thorns Gameplay

05 February 2015 - 06:12 PM

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Points of Interest: Heart of Thorns Gameplay


Arenanet has announced that tomorrow's Points of Interest stream show will be the first look at Heart of Thorns gameplay.  Some gameplay and overviews will be shown of both zones.

I’m back from our announcement at PAX South and ready to talk about Heart of Thorns! I loved the overview of all the major features, and I want to see more. Thankfully, this week’s dev guests are coming to the rescue. Expansion Content Designers Steve Hwang and Anthony Ordon are joining me tomorrow on Points of Interest for our first look at Heart of Thorns gameplay!

They’ll venture into the Maguuma Jungle to show you one of the adventures we heard about earlier this week. Plus, they’ll discuss how some of the systems work.

Today, a blog post was also launched regarding the mastery system, informing us about information and styles found in the new mastery system.

Through Masteries, players who’ve reached level 80 will have the opportunity to continue their journey by acquiring powerful new abilities for their entire account. Masteries are the way you will progress after reaching level 80 in PvE, but they’re quite a bit different than traditional progression, so let’s take a closer look at exactly how this new system will work.

Journey into the Heart of Maguuma in Guild Wars 2: Heart of Thorns

04 February 2015 - 06:13 PM

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Journey into the Heart of Maguuma in Guild Wars 2: Heart of Thorns

Arenanet has just released a blog post with a video that shows off and describes the design process behind the new Maguuma maps in Heart of Thorns.  The blog post outlines how their old map design compares to these new maps, what activities and outposts are now and how they are being changed, and that the expansion's maps are focused on replayable, challenging content.


One of our focuses in Guild Wars 2: Heart of Thorns is to provide truly challenging content for our players to overcome. Within the jungle, you’ll encounter entirely new species, creatures, and bosses that are more advanced than the encounters we’ve introduced in the past. These encounters will require greater skills and tactics to overcome, whether you’re adventuring through our jungle on your own or with a party. Not only are we presenting these new challenges throughout the outposts and adventures you’ll find in the jungle, but they’ll also be layered across other types of content experiences. As we get closer to the release of the expansion, we’ll come back and give specific details on the new types of challenging group encounters we’ll be introducing to Guild Wars 2 and explain how these new types of challenges work within the Guild Wars 2 content experience.


You can find the full blog post on the official Guild Wars 2 website.


Current Trait Unlock system will be removed in Heart of Thorns

26 January 2015 - 06:17 PM

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Current Trait Unlock system will be removed in Heart of Thorns


Arenanet has just confirmed on their official forums that the current trait unlock system, which requires players to complete specific events or activites to earn them, will be removed in the upcoming Heart of Thorns expansion.  It was also confirmed that other grind/annoyance-based progression systems are being evaluated to be placed in the mastery system.

The mastery system has been confirmed to be account bound, meaning traits will also become account bound.

It has also been confirmed that masteries will be removing some other RNG/grind based system, including the acquisition of a precursor weapon.

Now that the HOT is out of the bag, we’re able to update this thread with more details. With the introduction of the new account based mastery system for end-game progression and growth in PvE, we’ll also be re-evaluating our other systems of character progression to ensure they match our over-all pillars and goals for Gw2.

In doing so: we’re going to be removing the current trait unlocking system currently on live and replacing it with a more simplified system that supports where skills-traits-specializations are going in the future. We’ll go into more details between now and the release of HOT on how skills, traits, and specializations will work in the new Gw2 world.