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davadude

Member Since 20 Aug 2009
Offline Last Active Yesterday, 12:46 PM

Topics I've Started

The Brand-New Fractals of the Mists, Legendary Backpacks, Ascended Salvaging, and More...

30 July 2015 - 06:33 PM

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The Brand-New Fractals of the Mists, Legendary Backpacks, Ascended Salvaging, and More!


Arenanet has placed a blog post online which outlines some changes regarding higher level content in an upcoming update.  A focus lies on fractals of the mists, which will now be a single fractal instead of 3-4, will be scheduled, and the fractal ranks and rewards will be increased from 50 to 100.  Furthermore, ascended crafting and legendary backapacks are coming to the game.  You can read the entire blog post here.

Before I go, I know there are a couple things that group-content enthusiasts have been waiting to hear more about. One is fractal leaderboards. When we sat down to resolve some of the issues with fractal leaderboards that we’d discovered when we prepared to launch them in the Fractured update, it became clear that we wanted to do more to make them successful. The changes that I covered in this post are just part of our plans for fractals inGuild Wars 2: Heart of Thorns, and we’ll cover more details—including where we’re going with fractal leaderboards—in a future announcement.

The second is that—while we view fractals as our infinitely expandable, endgame version of 5-man dungeon content, and while we will be continuing to discuss fractals in futureGuild Wars 2: Heart of Thorns announcements—this is not the new “challenging group content” that Colin announced on stage when he first revealed the expansion at PAX South. This is instead a way for us to continue to expand the content and rewards for fractals while simultaneously trying to make them more approachable to a wider audience in Guild Wars 2. Stay tuned for details about both the fractal leaderboards and our challenging new group-content feature for Guild Wars 2: Heart of Thorns at a future date.

Revenant Hero and Adventures Reveal

16 July 2015 - 03:46 PM

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Revenant Hero and Adventures Reveal


Arenanet has revelealed a major feature for the Heart of Thorns expansion pack, and a new legend for the Revenant class.  Adventures were detailed in a blog post, and are meant to fill the gap between events and static content.  According to designer Byron Miller, the adventures will also feature leaderboards between friends and guildies.

In the early, conceptual phases of Adventures design, we examined some of our more static content types—things like skill challenges, jumping puzzles, and renown regions—in an effort to determine where they were successful and where we thought they could be improved. We felt that these types of content lacked replay value, had limited ties to the game world and its story, and didn’t do enough to encourage social interaction. Our open-world event structure didn’t make it clear which activities were available to participate in when events weren’t running, which frequently left our world in a state where there were either active events to do or seemingly nothing to do.  Adventures are our answer to these problems. Each Adventure showcases a seemingly simple path to victory that requires strategy, practice, and mastery in order to excel and ultimately achieve success.

The second blog post outlined Shiro Tagachi, the former factions enemy returning as a legend for the Revenant.  Shiro is able to wield double swords and blades, and has a focus on damaging multiple enemies rapidly.

We’ve been discussing this legend and weapon set since we first mentioned the revenant profession and how it called upon legends of the past. Currently we offer a defensive set, a condition set, and a support set as legend options. Now, I think there might be one missing. Oh, right, a physical-damage-focused legend! How about a dark and sinister one? Let’s add lots of slashing and mobility into the mix. Let’s also make sure it’s a name worth remembering. I’m happy to announce the infamous assassin Shiro Tagachi as the next revenant legend!

WvW and PvE skill bar split incoming

03 July 2015 - 09:04 AM

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WvW and PvE skill bar split incoming


One of Arenanet's programmers, Bill Freist, has confirmed that a WvW skill bar split, akin to the one that currently exists in PvE and PvP, is coming in the next update.  He did not confirm when the update would be dropping.

Since traits/specializations seem to be separate for PvP, PvE, and WvW now, it only makes sense to have a separate skillbar for WvW, like how PvE and PvP have it.
I’m sure I’m not the first to notice this, but has Anet acknowledged this? Will they make this change soon?

Your guess is as good as mine if and when this will happen.

Hint: My guess is the next release.

10 June 2015 Information Update

10 June 2015 - 04:56 PM

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10 June 2015 Information Update


Arenanet has released two blog posts today outlining the new account wallet and combat updates.  The wallet changes go live in the next, Lion's Arch revamping update, and the combat changes will go live later.

Some wallet changes include map currencies (geodes, bandit crests), and relocation to the inventory panel.  Combat changes include the removal of conditions caps (to a number "too great to notice"), and tweaking of combat statistics to make them more impacting (points into condition damage now make a significant change).

You can read the wallet blog post here, and the combat changes blog post here.

Revenant: Compassion as a Way of Life

04 June 2015 - 01:34 PM

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Revenant: Compassion as a Way of Life


Arenanet has revealed the latest legend that can be channeled in the Revenant profession:  Ventari.  The ventari spec. focuses on healing and blocking.  You can read the entire announcement blog post here.

Most healing in Guild Wars 2 takes the form of pulsing spells, the combo system, or area-of-effect heals, but we wanted to push healing a bit more than what you’ve previously seen by creating a legend focused almost entirely on support. However, we needed an interesting way for healing abilities to interact and create a more active playstyle, and that led to the creation of Ventari’s Tablet.

Ventari’s Tablet is at the core of every skill for the Ventari legend. All of the skills either do something around the tablet or modify it, so positioning of the tablet is the key to being effective. This requires the revenant to command the tablet, and to communicate and interact with allies so that they can receive the tablet’s benefits.