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davadude

Member Since 20 Aug 2009
Offline Last Active Today, 06:25 PM

Topics I've Started

Rox' Tale

07 May 2013 - 02:08 PM

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Arenanet's Angel McCoy posted an introduction to Rox's tale on the official Guild Wars 2 website.  Check it out!


Rox heard the rumble at the same time the shockwave hit her spine and traveled up it to the nape of her neck. She stumbled and turned to see a gout of dust bursting from the mine entrance.

On the next beat, her heart stopped.

...

Presenting the Rytlock’s Critter Rampage Game

19 April 2013 - 06:59 PM

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ArenaNet has created a game based around the idea of the Super Adventure Box.  You can play the game here, and check out the article here!

Originally, we just wanted to build out a couple sprites to fake the game in After Effects, but one of the cinematic artists on my team (Delly Sartika) has long harbored an interest in building his own retro platformer, so he volunteered to build out a playable version of our totally fake game.

Pro-Tips & Hints
  • Play on “Easy Mode” unless you are a wizard
  • There are 10 secret treasures
  • There are 4 Special endings:  3 for “Rytlock Mode” and 1 for “Easy Mode”
  • Save often!

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Link and Interview Round-Up - March 2013

04 April 2013 - 03:39 PM

It has been a month of action, updates, and interviews once again.  Check out our link round up for March 2013, to make sure you have not missed any!

World v.s World...

MMORPG's Interview with Habib Loew: March's WvW Changes

Let’s start with how excited we are to get this patch out. We are really psyched to deliver this content to player and especially the WvW community. So there are two main priorities with this patch: the first is to eliminate Culling, the second is to add in WvW progression for players. The progression allows us to let players feel a sense of advancement past level 80. Also we want to give players some achievements beyond just regular character advancement.

World Ranks FAQ by Matt Witter

Matt Witter, game designer for ArenaNet, has posted a new FAQ to explain the newest addition to WvW: World rankings.

State of the game and updates...

Josh Foreman on Super Adventure Box & Theme Music

Today we have another official video from ArenaNet about Super Adventure Box. This time we have Josh Foreman, creator of the event, talking about how it all came into fruition.

The Evolution of the Living Story

These first couple months of teaser content have allowed us to ramp up to make the long-term Living Story an even fuller and more satisfying experience for you all. As designers have come off other projects and joined us, we've increased the amount of content we’ll be delivering, starting at the end of March.

Guru State of the Game - with ArenaNet dev: Tyler Bearce, Jonathan Sharp, and Karl McLain

Guru's state of the game for March, relating to Player versus Player and World versus World.

IGN: How Guild Wars 2 Plans to Survive.

In terms of PvE, the goal is far simpler; provide more challenging content for those who want it. “I think for players looking for more difficult content, that’s an area where we don’t have as much as I think that we could, and that’s going to be a focus of 2013; taking some of the optional areas and making those more difficult,” Johanson asserts. “It’s really important for us to make sure that that stuff is always a choice. We don’t want to say you have to go do these things, it’s always going to be ‘what experience do you want to have in Guild Wars 2?

Design and Dungeons...

Custom Arena Options

Earlier in the week someone posted on the official forums what they would like to see as default options/permissions for creating custom arenas. Today, Tyler Bearce has confirmed some options that they are already working on internally.

Designing the Living World

In the coming months, you may see the Living World story play out from any number of approaches: activities, dungeons, crafting, or others. You’ll see more holidays along the lines of Wintersday and Halloween, but even those sorts of events have an overall continuity. When Mad King Thorn blew up the lion statue in Lion’s Arch, that actually happened and it took time to repair. Tixx’s inventions live on in the enthusiasm of refugee Malia and her best friend Rex Splinterstorm. We’re all living the events of a present-day Tyria, and everything matters. Every few weeks, you’ll want to know what happens next, and we’re happy to oblige.

Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider

Also you have to realize that forums can’t dictate what we do. The people who go to forums are a very small percentage, and usually they are going there to discuss a problem. Otherwise the 50 people who post in a popular thread would dictate the direction of the game, and we can’t have that.

Other...

Guru's Super Adventure Box Experience

Have you ever visited the Grand Piazza in Lion’s Arch, gazed up at the Lion’s Court, and thought to yourself, “I wish there was a little corner in Tyria that could take me back to a simpler time”? Well, if so, you’re in luck! We were given the supreme opportunity to preview the Super Adventure Box last week, and now we're going to give you all an idea of what can you expect. It's sure to make quite a few of you squirm with nostalgic feels.

Exclusive Q&A: Kekai Kotaki by ZAM

An interview with Kekai Kotaki about his past with Arenanet and Bungie, and how he became a freelancer.

Has 'Guild Wars 2' Become Too Complicated?

When Guild Wars 2 (GW2) came out, I jumped into it enthusiastically and played for several weeks. But life happens, as it does, and I’ve been only able to venture into Tyria intermittently. When I did play, I noticed changes, but I didn’t spend much time examining them. So recently I returned to explore the wealth of new material. And I walked away with the question: Is too much of a good thing still too much?

Designing the Living World

27 March 2013 - 07:36 PM

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Designing the Living World


Arenanet's Leif Chapelle just posted an article on the official blog.  He provides us with some insights about how Arenanet designed the living story and world, and outlines the plans for the future of the living story.

In the coming months, you may see the Living World story play out from any number of approaches: activities, dungeons, crafting, or others. You’ll see more holidays along the lines of Wintersday and Halloween, but even those sorts of events have an overall continuity. When Mad King Thorn blew up the lion statue in Lion’s Arch, that actually happened and it took time to repair. Tixx’s inventions live on in the enthusiasm of refugee Malia and her best friend Rex Splinterstorm. We’re all living the events of a present-day Tyria, and everything matters. Every few weeks, you’ll want to know what happens next, and we’re happy to oblige.

2P interview with Daniel Dociu

27 March 2013 - 06:07 PM

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2P interview with Daniel Dociu


Chinese gaming website 2P caught up with Arenanet's Daniel Dociu about his art experience and vision.  There is also mentions of his heritage, his current position at Arenanet, and how he became Father Grigori in Valve's Half-Life 2.  You can check it out on the 2P website.

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You know, if the games I work on are beautiful but don't sell, they will kick me out of there, so it's not that different. I think being result-driven is okay and it's fine. They are not mutually exclusive. It doesn't mean that if you're result-driven, you have to compromise your standards and accept garbage, so that's the whole thing. You know, maintain your standards and fight for your standards and for quality is important, but not at the expense of commercial success.