So I've been complaining alot lately about the grind on endgame etc, and I have been receiving lots of messages regarding Grind being optional and the easily accessible crafted Exotics.
Turns out all of this was true and I'm here to apologize to the community as a whole and to ask people to stop complaining about grind. I took the time to spend 4-5 hours today doing DEs around Orr with some CHEAP (2s each piece) magic find gear. Turns out I raised about 6 gold and could be even more if I had magic find food. I also raised about 30k karma, which almost buys one piece of fugly Orr exotic.
I am now, 12 hours after I started my intensive play test, decked in full level 80 Exotics in Dolyak Runes, and sporting also a level 80 exotic Greatsword with Accuracy Sigil. All of those were my desided stats and my just true complaint is the fugly skins. But I transmuted my HoM skins into that and solved this for now.
I only need the Trinkets set now but that is a non issue, since the +% magic find greens are still good to make some quick buck.
The grind IS THERE, I do not back off on my statement, but I do agree now that it is entirely optional. Dungeon gear is not needed, but since Dungeons are great to make Gold as well, I think the grind is lessened.
So, there it is my conclusion:
There is grind? YES.
Is it obligatory? NO.
The game kicks ass? YES
Was I stupid for complaining more than actually playing? DEFINITELY.
GW2 has and is trying to maintain a T rating, so there are limits to how gritty it can be. Nudity and gore are out the window because of the rating. With that being said, there is a surprisingly serious tone to certain areas of the game which suffice in my personal opinion. The starter areas are more lighthearted than later areas, and this is pretty evident from levelling. For example, in Kessex Hills, the area after the human starter area, there is a DE that has you follow a survivor of a Krait raid on a settlement. You help him meet the ghosts of his deceased family members and reconcile with the fact that they are gone.
There is one DE that was heartbreaking for me in I believe Kessex hills. There is a guy who if you fail his event he will capture people and execute them. They say things like "help me! Please!" and they beg for him to not kill them. You see him execute them one by one unless you kill him. It's part of a failed event. I hated it because I couldn't kill the guy alone very sad.
Combat Arms. GunZ. Exteel. Three shooters I can think of from the top of my head that are all about grinding for the better guns. If you can dream it up, someone else has already done it.
Sadly yes, and fortunately those aren't the games shooting fans run to play.
Syncline, on 14 August 2012 - 11:58 AM, said:
Except for that lack of gear treadmill that you're claiming will cause folks to decide they're done two weeks after launch.
If GW2 had WoW's system, or just a vertical progression system then why do DEs? Why go back and do the previous dungeons?
It's not for this game thankfully.
Honestly when I reached lvl cap for SWTOR and found out that the story was done, that Bioware wasn't going to release more story content soon, and that my only chance at having fun was to hop on the gear treadmill I bolt from that game faster than Usain.
Also I enjoyed PVP, I really did...but once again I hit 50 and put into a different bracket and now I have to take my lumps in PVP to get gear. No thanks.
Player 1: OMG Player 3 u suk [email protected]!
Player 2: Yeh retart, ur dps is rly bad
Player 3; I resurrected both of you 3 times in that fight.
Player 1: So? ur DPS is lower than ours, u suck *kicks player 3*
I wasn't scarred by anything. I researched all the MMOs of this year after I quit AION, and decided not to play any of them because I a) didn't hear much about what features and gameplay they had from the company, unlike ANET, and b ) the reports from folks who had played it were negative-- good story but empty world/standard quests for ToR, etc, etc.
Guild Wars 2, I'd been watching ever since they announced it way back when, and also made sure to educate myself. I bought the digital edition because I wanted to try it in beta, since I could get a refund if I didn't like it. I liked what they did, the updates to their game, the combat, etc. So, for me, for sixty dollars, I've had three solid weekends' play, plus several stress tests; that's already about the same as I'd get out of a single-player game and I don't have to buy anything else.
So, I don't know if it'll fail or succeed, but for me, GW2 actually has mostly stuck to its claims, whereas ToR and others did not. But because I've done my research on these games, I didn't waste any money or time.
You have pointed out that ArenaNet is an honest company. Developer integrity is HUGE when it comes to the quality of the game.
When I first played at Comic Con I sucked so bad. And its on youtube. Now I'm leading raiders in WvWvW and holding my own in sPvP. Getting used to the game might take some time for some people. Be open to change and be willing to learn and theres a possibility you'll improve!
If that post about "sorry to break it to you, you'll suck forever if you aren't good at the start" was a person, I'd slap the snot out of it. (Upon reading further, I think they're trying to say time won't make you better if you keep doing the same things over and over...but obviously the idea is to change how you play and do it over time to develop and strengthen your skill...so that you don't suck...so yeah.)
Good luck to you, OP. You'll love the game, you'll get better at it.
Personally I've played a number of MMOs, and not to toot my own horn-but I've been top tier in most of them. I even was THE top player of a specific class on a specific MMO (take my word for it, or leave it). But I TOTALLY SUCK at GW2, or atleast I feel like I do. I avoided PvP because of this reason, so I'm not sure if I relatively suck or just everyone sucks at this point. Did anyone else feel similar?
Lol your not alone. This game seems simple on the surface but there seems to be a very high skill cap. Its kind of scary and exciting at the same time. And as a fan of the original GW and someone who is tired for simpler games like WoW and TOR, I am very happy about this.
A decent pvper(or player in general) knows when they "suck" because they are able to see all the things they could do better and realize how much potential there is for them to improve.
The people who are so quick to put the OP down with comments like "its just you" are simply too bad at the game or ignorant to see that for every fight they were in, there were X number of things they could have done better to improve as a player.
Good thing I like flag-running, (but maybe not so much as my mesmer). :<
Don't worry about your profession, you'll get a whole new set of weapon skills as with other environmental weapons we've seen already (clubs, fish, planks, rocks, etc.) - and there won't be "health" either if you were worried about being squishy - because I assume I assume you drop the keg if someone manages to tackle/kick you once.