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Member Since 20 Aug 2009
Offline Last Active Jun 02 2014 11:13 PM

#2316142 Pay-to-win

Posted Kattar on 11 April 2014 - 11:49 PM

Okay, I think we've hit the end of any possible productive discussion. I'll point out again that if all you're going to post is "This is why you're wrong and I'm right and I don't care what you say" then you need to reevaluate your posting style.

Although even bothering to say that is a waste of time since everyone is going to think it just applies to the other people in this thread and not them.

It applies to you.

#2313839 Megaserver: Part 2

Posted davadude on 03 April 2014 - 06:02 PM

View PostVeji, on 03 April 2014 - 04:53 PM, said:

EDIT 2:  The ONLY way they're going to save this is if and only IF they have the champ bosses spawn on EVERY overflow right on the timer.  So if SB spawns at 3PM on the main server, it sure as hell better spawn at 3PM on each and ever overflow created, due to the amount of players trying to get in on the event.  If they do that, we're good and i'll eat the extra time it takes to spawn the boss.  If not, well.... I am going to be very upset.

Did you read the blog post?  All former servers, all shards, all overflows spawn at the exact same moment.

View PostDesild, on 03 April 2014 - 05:29 PM, said:

I really hope so. Even a 40% increase in the Dragonite Ore yield would be enough to make up for having a specific, highly missable, time window to do the said events.

If you look at the timetable, you can do up to 12 events in a given hour, with 15 events during primetime.  I'm getting the idea that all events will spawn a bonus chest, which is guaranteed to have some dragonite in the loot bag from it.

#2312029 Where can Blade Shards be found?

Posted typographie on 28 March 2014 - 06:16 AM

View PostOccultus, on 28 March 2014 - 06:09 AM, said:

So I guess it is a case of us hard-working folks not getting to parade around in all the nice shiny cosmetic armour then.   Doesn't seem fair to me.

They were farmed in LA from February 18 to March 18, no less than a full month. If you can't play much during that time I absolutely understand, but its hard not to see that as a reasonable time frame for a majority of players. I think many were getting quite bored, in fact. As Azure said, Shards continue to drop from the Not So Secret jumping puzzle, as well as Aetherblade mobs where you can find them (in the aforementioned jumping puzzle, and I suspect the Twilight Arbor Aetherpath as well).

#2311657 The New Wardrobe and Dye System

Posted Azure Skye on 27 March 2014 - 05:55 PM


We removed glory and match reward chests early to prevent a flood of PvE players from coming into PvP just to fill their wardrobe. While the our team would LOVE everyone playing PvP, some super smart economist people guys said it would have negative repercussions on the in-game economy or something.
It’s really unfortunate that we had to do this, but we explored other ways of handling it and nothing was really feasible except holding wardrobe back until the next feature pack (which also meant holding back lots of other PvP changes) or removing some of the PvP rewards for a month.
i'm kinda glad they had the foresight for this and wish they will do more often.

Source: https://forum-en.gui...rst#post3818281

#2308255 Why don't people like Activities?

Posted gw2guruaccount on 19 March 2014 - 03:08 PM

View Postraspberry jam, on 19 March 2014 - 03:07 PM, said:

One common symptom of Aspberger syndrome is the inability to recognize colloquial meanings of phrases, instead interpreting them strictly and overly logically.
So you have Aspberger's? :(

#2308219 Why don't people like Activities?

Posted gw2guruaccount on 19 March 2014 - 02:46 PM

View Postdavadude, on 19 March 2014 - 05:55 AM, said:

The activities are always filled up, and even the less popular ones by number (Key Brawl, Crab Toss), always have a game ready.  Activities are really for a niche audience, but they're always filled up.

View Postraspberry jam, on 19 March 2014 - 08:18 AM, said:

Because they are stupid ♥♥♥♥ing minigames. They should never have been put in the game but there was a large amount of the playerbase that thought it would be soooooo much fun if ANet wasted time on implementing bar brawls and silly racing instead of making proper ♥♥♥♥ing gameplay.

I said all along that minigames are stupid as shit and that ultimately people won't play them. Now I get to say my favorite thing.

I told you so.

It's typical for MMOs that huge parts of the opening post is focused on rewarding the players into playing these games. Only a line or two are touching upon the almost-actual problem of the minigames not being fun. The actual problem is racing and barfights is not the game.
Simply put players want to kill dragons, farm gold and have adventure, not see how far some designer could push the game's scripting system.
Only one of you is right.

#2302520 In the end I just wish Arena Net would finish Guild Wars 2

Posted Juanele on 02 March 2014 - 12:20 AM

View PostAndemius, on 01 March 2014 - 11:32 PM, said:

Additionally I'd like the game I was promised at the offset, Gw1, but with more stuff.

they never promised that

#2280893 ArenaNet to "address [...] the dominance of Berserker/DPS"

Posted Improvavel on 15 January 2014 - 05:02 PM

View PostBaron von Scrufflebutt, on 15 January 2014 - 03:14 PM, said:

By preventing mob skipping you hopefully mean that A.Net would completely redesign the dungeons, right? I mean, certainly you can't mean that the players would simply be slowed down, forced to fight every foe they run into, for that 1g?

Clearly the mobs are there to be fought.
If Anet intended them to be skipped they might as well not put them there. If the purpose is to be used as a race obstacle, traps and jumping puzzles would do as fine.

If rewards are not adequate for the time effort and difficult, they can be adjusted.

It would be nice if trash mob drops were improved, but that would lead to people just farm the early trash mobs.
That is why the rewards are at the end, but that leads to skipping because the rest is not worth the effort.

It would be nice if the reward at the end improved with the number of mobs killed on the way. I guess that is why they talking about vanquishing dungeon mode or something.

#2278682 Recap: The Living World of Guild Wars 2 & Black Lion Weapons Discount

Posted Feathermoore on 09 January 2014 - 08:55 PM

Which is why the posts were not removed as being off topic. That doesn't mean that general posts about the cash shop aren't off topic or that posts relating to the cash shop have a history of spiraling into off topic conversations quickly. It is a reminder that this is not a discussion about the cash shop.

Back to the recap please.

#2270843 Ascended Armor Design

Posted Featherman on 12 December 2013 - 04:06 PM

View PostIllein, on 12 December 2013 - 03:49 PM, said:

Not to rain on your parade, but the textures on that armor you posted are miles behind the ones we have in GW2 in-game already. The design of course is a matter of taste.
"The textures of Dark Souls are low resolution/quality, but that just demonstrates that you don't need insanely high graphical fidelity to render a nice set of armor."

#2270123 Living World 2013: The Year in Review

Posted Illein on 11 December 2013 - 03:24 PM

View PostEl Duderino, on 11 December 2013 - 03:16 PM, said:

I find this statement to be full of hubris, as it is pretty much agreed by white and black knights alike that the Living Story is fairly lame and most people lament how poorly it has been implemented.

You read it wrong! Collaboration in that sentence, has to mean 'funding'. Otherwise you're right, it'd make no sense.

#2269688 Update Notes for December 10th

Posted Guest 34905 on 10 December 2013 - 07:00 PM

Love the collection expander, absolutely hate that it is cashbound...
It isn't a vanity item, lots of items need 250 of them, so you can't say 250 of an item is plenty, it should have been 1000-5000 in the first place...

#2265260 "You have reached your quota of positive votes for the day."

Posted Kattar on 27 November 2013 - 09:40 PM

The change was implemented to combat the Like button circlejerk that a lot of threads have been turning into.

I'd use a less vulgar phrase to describe it, but I'm pretty sure there isn't one.

#2265461 Account-Wide World Vs World Ranks

Posted Illein on 28 November 2013 - 06:49 AM

Oh that's great news. I hated the implementation of this character bound WXP crap from the very get go - I am actually surprised they decided against their previous model as Devon Carver seemed VERY adamant of keeping it the way it was.

I am very relieved though that they have picked the best imaginable way to do it as well. Pool ALL levels you had and let your characters still contribute them individually. That's as much as I hoped for and not necessarily a given - they could have aligned every character of yours to the level of your highest character, which would have sucked for a lot of people as well as that whole circumstance ended them up with a lot of low level wxp rankers.

But that way, superb. It seems they are really keen of announcing the stuff people want now all of a sudden. New releases breathing down their neck finally shows an effect? :)

#2252777 How to discuss topics (like a guru)

Posted Feathermoore on 31 October 2013 - 02:04 PM

GW2G is a discussion forum. This means that we expect a certain level of quality in our posts, but it also dictates how we expect our users to act. We try to allow you to discuss all subjects in a non-biased venue that supports those who want to take part in such a community. We don’t want users to bicker, pick fights, or take sides like some sort of political drama.

A discussion is a civil back and forth between posters that involves stating, comparing, and defending points. A discussion has a set of “soft” rules that are followed in order to keep the discussion on track and effective. The following graphic shows the basic structure and rules of a discussion.


Arguing is a throwing hissy fit, shouting match, or pissing contest. It is pointless and destructive to discussions. In an argument, neither parties are following the rules of a discussion, and communication has broken down to grade school “Nuh uh!” or “Jinx times infinity!” like comments. They go nowhere and only serve to make posters dislike each other and detract from the atmosphere of the forum as a whole. We don’t like arguments at Guru. We had enough of arguing over sharing the batmobile toy in daycare back in the day.


This is almost true, except that monsters really eat posters that argue. My best advice is to not argue, then the monsters won’t eat you.

Now that we know that discussing is good and arguing is bad, how do we have a good discussion instead of some bland circle of junk? The following graphic is an excellent, if slightly simplified, guide to discussions.


There are “levels” of discussions. At the bottom we have arguing where we get trash comments about the other poster, how the other poster is saying something, and the “Nuh uh. I did!” comments. You move up to the middle and you get to the level where people bring up opposing opinions to strike down that of the opponent in righteous written battle! At the top, you end with discussions that people attack and defend central points and use supportive evidence to prove their ideas. Think of the top as “discussion nirvana.”

By no means do we expect the average poster to be an expert debater. We do expect you to be able to have a discussion without devolving into argumentative and destructive behaviors. If you are unable to even post at the level of “contradiction” you need to seriously reevaluate what your post contains and type it all over again.

Now, there is a section in there that is going to upset some people: “Responding to Tone.” Yup, that is a no no. Don’t do it, it doesn’t do you any good. If you don’t like the way a person is saying something, PM them in a short, polite way that expresses your desire for them to reel in their mannerisms. Talking about how a person is talking is next to not talking at all. It is worthless and ends in flame, name calling, and discussions about a person’s worthiness or expertise.

If you can remember two things you can stay in that top half of the pyramid. Ignore who the poster is; discus the content of the post. Ignore the way the content is stated; discuss the content itself. Congratulations! A real discussion! We are on our way to enlightenment.

Moderators often talk about people “being constructive” when they post. The easiest way to ensure you are being constructive is to stay in that top half of the discussion pyramid. Avoid becoming emotionally invested in a post. Leave a post for a whole day before responding if you have to. This is the advantage of a forum environment. We do not have to respond immediately so there is no excuse for responding in a heated or negative manner.