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HawkofStorms

Member Since 20 Aug 2009
Online Last Active Today, 01:58 AM

#2202501 What are you spending your Laurels on?

Posted DarkHorseKnight on 16 May 2013 - 12:06 PM

View Postnerfandderf, on 16 May 2013 - 11:52 AM, said:

nothing.

I resent ascend gear and what it stands for and what it did to the game.
I have done every daily (-3) and monthly but laurels they just sit there.
It sits there just like another broken promise.

Wow grouchy much?

So far only ascended gear for me.


#2203483 Destiny's Edge v2.0?

Posted BuddhaKeks on 18 May 2013 - 07:24 PM

View PostI, on 18 May 2013 - 04:33 PM, said:

Yes, but how many of those players are still actively playing? compared to the amount of new players we get every month. a HUGE population of the players, mostly GW1 vets mind you, that were following pre-release news were disappointed in the actual gameplay of GW2 and thousands of players quit after one month of release.

Well on your server maybe, I know barely anyone who isn't a GW1 vet and they are all still playing.


#2202130 Update Notes for May 14th

Posted Guardian of the Light on 15 May 2013 - 04:43 AM

Well it was an alright update if you were looking for an excuse to mess around in Southsun. There's definitely more stuff they added in here than what F&F had in it's first couple of months. Might be worth karma farming Southsun because the events there spawn pretty frequently and you get a free MF or GF boost. Nothing worth really getting excited about but hey, Southsun isn't a dead zone anyone! There's actually stuff to do now..... even if it's essentially the same 5 types of events copypasted a few times around the zone :P.

What I want to know is what will Canach's Lair and the Karka queen involve. They're hinted at in the achievements but will they involve events, a dungeon... maybe a meta-chain similiar to the temple events. We can only hope.


#2201058 The Living World: Pivot Point

Posted Lordkrall on 11 May 2013 - 07:16 PM

I love how pointing out that someone don't have to play content they don't like is "attacking them".

There are quite a lot of complains about lack of things to do, or the world not changing enough, so clearly the living story is quite important for quite a bit of people. And why assume that they will ONLY release Living Story content?
As far as I know there have not been a single update that ONLY added Living Story stuff and NO other things (new features, bug fixes, balancing).


#2198481 Anyone else have trouble with their guild?

Posted MisterB on 04 May 2013 - 06:39 PM

The concept of holding any guild member accountable for mandatory attendance in a video game is absurd.


#2197108 New Lore to discuss: Flame vs. Frost *spoilers*

Posted Saul Spotter on 01 May 2013 - 12:00 AM

I know its ridiculous but that snake line at the end there makes me want to belive the friend is a Forgotten.


#2197290 Frost and Flame Finale - Why 13 Days?

Posted Kymeric on 01 May 2013 - 01:20 PM

So far we've had a month for each stage of FaF, and previous content rolled over into the next stage so it could be completed at a very leisurely pace.

One of the things GW2 fans were excited about before launch was the idea that the non-subscription financial model would relieve pressure to keep playing.  The idea was that you don't have a need to "get your money's worth" out of your monthly payment, so you could take a break from the game when RL or fatigue sets in, and then come back and not feel you lost something.

I know a lot of people have complained that FaF seems like little content spread over too much time.  Maybe having a dungeon only available for 13 days will make these people happy.  Personally, I like that I could continue doing non FaF things in game, and do FaF whenever I felt like it.  I'd much rather see small amounts of content added each month rather than it all give over one month and nothing for the next three.

I can think of pros and cons to this kind of limited content:

Pro: It creates some exclusivity.  Only a slice of the GW2's lifetime population will experience this dungeon and have the rewards from doing it.  This isn't a motivator for me, but it seems to be for other players dying to feel special and unique.

Pro: It feels (slightly) less theme parky if content is finished once and for all.  "I defeated the Molten Alliance" and four years later "Oh, I did that just last week" is the reply from someone who just joined.  Again, not too big a motivator for me, as I have pretty strong suspension of disbelief, but I get why people feel more immersed in one-time content.

Con: Somebody spent time creating this content, only to have it disappear after 13 days, presumably forever.  It's not doing anything for those people who come to GW2 and complain that it doesn't have the quantity and variety of content like a mature MMO.  After thirteen days Tyria is no larger or more diverse than it was back in April.

Con: The game starts to feel like a chore for some players.  I've got a really busy couple of weeks, say, but I better squeeze in some time to get in game so I don't miss out.

What other pros and cons are there to this kind of limited content?

Would it have been better for the Molten Alliance to become a permanent part of Tyria?

Or would a longer, but still limited time (say a month like all the other phases) be better for the players?

Or is even 13 days too long, and the finale should have been shortened and made a one time event like the Mad King or Karka finale?


#2197063 Update Notes for April 30th

Posted Neo Nugget on 30 April 2013 - 10:13 PM

Side-note here, but you can now hide gloves in addition to your head piece and shoulder set.


#2196262 Wildstar !

Posted FoxBat on 28 April 2013 - 10:41 PM

If an MMO starts previewing but hasn't announced a business model, you know it's going to involve a sub, at least until it fails.


#2196445 Is the April 30th Update "make or break"?

Posted turbo234 on 29 April 2013 - 03:45 PM

View PostTraveller, on 29 April 2013 - 03:24 PM, said:

Personally I feel like ANet has dropped the ball by pushing the living story so much. It's a lot of wasted resources for something that isn't very memorable or interesting. The game still lacks meaningful endgame content.

^


#2195416 Details on Upcoming Custom Arenas & Spectator Mode

Posted MazingerZ on 25 April 2013 - 12:33 PM

View PostDirame, on 25 April 2013 - 12:13 PM, said:

I'm not spinning anything. The people on the official forums aren't really having a massive breakdown about costs like you guys are but you just want to counter my point by saying "Pshh, the people that would care are gone." Seriously, I think that's you just drinking too much of your own kool-aid.

http://www.guildwars...30#entry2194657

Simple fact of the matter is that ArenaNet's lost the built in audience for its *PvP.  Most of the pros have left and now they have to fight and uphill battle over the first impressions of the PvP.  Most people have moved on to getting into other games that are already more popular.

http://www.twitch.tv/directory

There are more people watching the DC Universe MOBA than there are people watching Guild Wars 2 (as of this posting).  There are more people watching Minecraft.  There are more people watching The War Z​ after its abysmal launch.

What El Duderino is referring to is ArenaNet's inability to capture a core audience (not players), because that is what drives eSports.  Not the crap that's going on now, but professionals with audiences and followers, who get ad revenue which justifies the cost of renting from ArenaNet.  Anyone who plays eSports professionally, unless there is a strong built-in audience to the game itself to drive ad revenue, isn't going to bother to learn a game as broken as the current GW2 PvP, especially when it's going to cost them money to learn the game on a custom server.  Especially if they've already found and learned another niche game that has more viewers.  Switching platforms, retraining (especially in a poorly balanced environment) without a larger potential ad stream is a bad move.

That's just bad business.


#2195240 Chat filter, why even put it in game?

Posted chiclet on 24 April 2013 - 10:01 PM

View PostI, on 24 April 2013 - 09:35 PM, said:

that really doesn't make sense

...Just because you can be a jerk doesn't mean you should be a jerk. Being polite goes a long way to making friends and minimizing enemies. And, in the OP's case, keeping him off the temp ban list.

I can't believe I had to explain that.


#2190539 Flame & Frost Themed Dye Packs Coming Soon?

Posted Dom on 11 April 2013 - 06:04 PM

I can hardly tell the difference between most of the shades/hues of the dyes already. Just looks like more red, blue and greens to me.

Thank you for taking the time to make the gallery, though.


#2188517 [Answered] Jumping from Masterwork to Exotic, how?

Posted Midnight_Tea on 07 April 2013 - 06:47 AM

I found a good option is to focus on level 78 exotics. The loss in stats compared ton an 80 isn't dramatically steep, but they're often much, much cheaper. To boot, level 78 exotics can be more easily customized in appearance since you can use the basic transmutation stones on them.

This isn't a longterm solution, but it's much less stressful to upgrade to 80 exotics piece by piece when it's a matter of fine-tuning rather than a dire need.


#2188412 Update Notes for April 6th

Posted AKGeo on 06 April 2013 - 08:40 PM

Please explain to me why this needed to be done? Honestly. Oh no, you can access the guild vault from anywhere. Big whoop. Now it uses merits?

An entire patch used to eliminate someone's ability to circumvent the gem shop by not having to buy more bag slots for their characters. Genius. I'm still not buying bag slots for my characters, nor do I buy bank express consumables.