I thought it would be fun to make a preview gallery of some of the Guild Wars 2 Mini Pets in a Stereoscopic format.
All of these side-by-side views are orientated for converging, or cross-eye freeviewing. If your not familiar with the viewing technique, there are many guides out there for example: http://www.angelfire...r/freeview.html
I thought this was a super awesome feature. I am glad to see Anet helping their games be more fun than work. A lot of other games almost seem to PUNISH their players.
One side note, I found several items that were some kind of crafting ingredient, but I couldn't send them to my bank... at least I thought they were crafting ingredients. Any idea what these were?
Lethality, on 24 July 2012 - 03:49 AM, said:
It's no more illogical than somehow magically having access to your bank wherever you are, and being able to send materials there from anywhere in the world without so much as a dolyak wagon coming by to pick them up.
At the very least, I think there should be a fee with the deposit collectible functionality, and probably the craft from bank functionality.
I'm a purist. Anything that makes the game "easier" is not always better for the game, or for the player.
This was going too far.
All this says to me is they view crafting as and irrelevant grind in their game. No real meaning or value to players who enjoy that kind of game play (and yes, crafting IS playing the game... stop equating "playing" with mindless "pew pew")
But with this move, it's pretty clear what they think of crafting and crafters. Nothing more than a grindy time killer and another avenue to sell some boosters for cash.
You'd like to think you have me figured out, but you do not. Nothing I say has to do with raids, other than when I talk about raids.
Don't get me started on quick travel - go search my posts. It shouldn't be in the game, period.
Didn't play GW1 (invisible walls, instancing, terrible combat and no jumping? No thanks.) But yes, absolutely, sounds like an asinine idea. Why have characters in an RPG that are created differently and for different purposes? It should be all about your personal character choices and progress.
You still haven't answered the question of why you are trolling GW2? You're a purist by your own admission. That manifesto would have sounded like a black bible written by the MMO equivalent of Anton Lavey. I am guessing you played and loved EQ. Nothing is ever going to be as torturous as EQ was to the common player and still be successful in the MMO world. That ship has sailed with all its toxic cargo long ago. And while you may look back with rose colored glasses on the "golden age" of MMOs, I remember it as the dark ages filled the most devious medieval torture devices ever conceived by a developer.
You simply bought into the illusion that the torture somehow created accomplishment. The ones that played for fun are the ones Anet designed their game for.
And, it would also set apart dedicated crafters vs. "I may as well craft" players.
And such a distinction needs to be made why, exactly?
I mean, imagine the horror: gamers wanting to spend more time gaming (or actually crafting) instead of needlessly running back and forth between the bank & crafting station. What a horrifying and terrible concept. I'm just shocked. Truly.