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Member Since 18 Apr 2011
Offline Last Active Aug 01 2015 08:44 AM

Posts I've Made

In Topic: What Happened to the Direction of ANet?

06 December 2013 - 11:50 AM

Its unfortunate that many of you have confirmed my fears of what GW2 would turn into.  I haven't contributed to these forums for quite some time...(Lost Shore update) I believe?  The moment we saw ascended gear introduced my inner circle immediately knew A-NET's business practices had changed for the worst.  The very principles the game was founded on were swept away in the interest of profit.  The manifesto in flames.  I haven't played since, but judging by your testimonies it sounds like it has homogenized to be like every other MMO on the market in a effort to appeal to a broader audience.  A tragedy.  This community deserved better.  Some of the most wonderful people I have met in the online community.

In Topic: The Top 10 Things Guild Wars 2 Needs to Improve

03 April 2013 - 06:41 AM

As someone who left the game the day the Lost Shores update was released I agree with many of your points OP.

Poor Advertising - While I do agree A-NET's overall advertising campaign hasn't been the greatest, my biggest complaint is "false advertising."  This game was advertised/sold as not being a loot centric/gear treadmill oriented MMO.  Like GW1.  With the first update & the addition of ascension gear, that is exactly what GW2 is.

World Vs. World - Zerg.  That more or less sums up the entire experience.

Loot and Magic Find - This is one of the worst decision they made.  Rewarding players more for contributing less.  By using magic find you are sacrificing dps/survivability & it requires a increased effort from everyone in the party, regardless of how minimal.  Meanwhile, the other members of the party are not using magic find & more often than not, getting little/no rewards despite having to put in more effort.

Personal Story - Zhaitan - Ruined entire personal story for me.  Anticlimactic

Dungeons - I rather enjoyed the dungeons, I felt they could have been more difficult however.  Fractals on the other hand, completely segregated the community when it was released by requiring all individuals be on the same fractal to progress.  Our guild members often had offset schedules, which meant we were constantly going up & down in fractals to get everyone on the same page.

In Topic: So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

10 January 2013 - 12:35 PM

View PostLordkrall, on 10 January 2013 - 12:25 PM, said:

They have confirmed several times that Legendary Weapons will ALWAYS be on par with the best gear.

That is of course if one takes everything they say as truth.

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs."

“Fun impacts loot collection. The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.”

“Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun;”

Which as we can see hasn't worked out so well in the past.

In Topic: So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

10 January 2013 - 12:00 PM

I'm interested to see how this community reacts when they come to terms with what a increased level cap means (which has been confirmed 100% will happen).  I haven't played since the Lost Shores update, just as I said I would if they introduced a gear treadmill/content gating - Ascended Gear/Fractals.

Those who still believe this "new design philosophy" introduced in the first content update is not indicative of things to come are misleading themselves.  What do you think is going to happen when the level cap is increased?  Hmm?

Do you really believe they won't introduce a whole new tier of gear aimed towards level 85-90's or whatever they deem appropriate?  Time will tell, but here is my prediction.  I'll bookmark it so that when it transpires I will return.  All the armor you currently have will be obsolete.  Legendary weapons, obsolete.  Bags, new ones with additional slots introduced.  Hundreds if not thousands of hours of effort wasted.

In Topic: Where has everyone gone?

04 December 2012 - 01:07 PM

I've been playing Planetside 2 & Pokemon Firered (I stopped playing Pokemon after yellow so I am about 7 years behind) & quite frankly really enjoying both of them.  It is a refreshing change from grinding the same fractal maps over & over & over or grinding cursed shore for karma for obsidian shards over & over & over.

I really really wanted GW2 to be the successor of GW1 but the direction they have chosen completely opposes the founding principles GW1 was based upon.