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Member Since 18 Apr 2011
Offline Last Active Aug 01 2015 08:44 AM

Topics I've Started

LFG FoTM (x)

18 November 2012 - 01:39 PM

We have all seen it.  If you have stood in LA for more than a few minutes your map chat is filled with LFG FoTM (x).  Now before I begin, I like the new dungeon.  I think its a nice addition, fun, different.  "However" what I do not like is the segregation of the community.  Lets pretend you just got home for the weekend & are excited to participate in the event.  You see people looking for members & join one of the groups only to be deemed unable to do so because you haven't completed fractals 1-23 even though you are more than capable.

Here is the issue:  

You now have 20-30 groups looking for players, & only a small % of players are in the particular fractal.  For example:

Group is looking for fractal 15.  Jimmy wants to come, but Jimmy has only completed up to 13.  Sorry Jimmy, better luck next week.

How does the introduction of gated content improve a MMO that was supposed to be about freedom, playing how we want to play, playing with friends etc?

Manifesto In Flames - What Can Be Done?

13 November 2012 - 04:14 PM

As of Yesterday


"This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.  As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game.  Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."   

- Lindsey Murdock, Game Designer   

3 Months Earlier


"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game.  Otherwise, your MMO becomes all about grinding to get the best gear.  We don't make grindy games -- we leave the grind to other MMOs."

  -Mike Obrien, President of Arenanet


While it is pretty clear of what Arenanet has in mind going forward, many of us want to know "What happened?"  One does not simply decide to simply build a MMO claiming to "defy all existing conventions" & 2 months down the road completely change ones business practices & betray its playerbase without reason.

Some speculate "No endgame, not enough micro-transactions, player activity declining" & well I have a opinion on those matters which I will share, but none of these issues should have been addressed with a gear treadmill/power creep.  This is one of the milestones Arenanet promised its playerbase which made it unique in the MMO industry & now threatens to go back on.

No Endgame:

While I am sure to get opposition on this, I happen to agree on this matter.  GW2 is very limited on endgame.  Here is #1 reason.  Players are limited to 2 Zones.  We have a MASSIVE world out there & only 2 zones are populated.  Why has this issue gone overlooked.  Currently the majority of the 80 population is found in 1 of 3 areas.  Lions Arch, Orr, Frostgorge.  Why?  There is no incentive/reward for players to be active in the other zones.  T6 crafting materials, exotic/rare drops, higher exp/karma/silver for participating in dynamic events.


Zaishen Daily Dynamic Events - Each day 1 zone is selected (Outside of Orr/Frostgorge).  For the first completion of every dynamic event in that zone the player would be rewarded a large % increase to Dynamic event rewards.  Significantly higher than that of Orr/Frostgorge.  For example:  Orr/Frostgorge reward something like 378 karma for completion.  ZDDE would reward 500.  Once every dynamic event in the zone was completed the player would be rewarded with a 20-30 T6 mats of their choice & a fair sum of silver.  ZDDE applies to 80's only.  (Yes, I'm aware it would have to be affiliated with some other organization, just using Zaishen as a GW1 reference)

Not Enough Microtransactions:

This is 100% on Arenanet.  Currently there is nothing in the gemstore that appeals to me as a player.  I do not speak for everyone but I think many would agree that items such as Black Lion Keys are not a viable purchase.  I conducted a study on these very forums & the numbers speak for themselves.


The probability of a player getting a desirable item such as the permanent bank/trader is likely less than 1%.  When Black Lion Keys are going for roughly 1G which equates to $2.00 US Dollars, its hard to justify such a gamble.  


New additions need to be added to the gem store more frequently & not just during holiday events.  Additions such as unique emotes, musical instruments etc.  Black Lion Chests need to have a much much more appealing drop % for desirable items.  5-6% would be more realistic for items such as permanent bank/trader etc.

Player Activity Declining:

I don't necessary agree with this.  I will say that of my 6 friends who started playing GW2, I am the only one continuing to do so but my inner circle is not indicative of the games population as a whole.  GW2 is unique in that there are no monthly fees.  So one has the freedom of coming on & playing when he/she chooses.  I think we will always see a increase in activity during event weekends & lulls when there is not.  I feel GW2 is fine, but when one fundamentally changes the games core philosophy with additions such as the one that is coming it is very possible that players will move on/leave.  After all, "No grind/No treadmill" was one of if not the main selling point of this franchise.

Black Lion Chest Halloween R & D Thread

23 October 2012 - 08:25 AM

With the introduction of the new Halloween items inside Black Lion chests I wanted to create a thread dedicated to providing the playerbase with accurate data & determining the % chance of acquiring said skins.  If you decide to contribute I must ask "Please only provide factual data & do not exaggerate/inflate numbers"  Provided the vast majority of submitted data is correct we can begin to determine the actual % chance a player has of acquiring said skins per chest.

As a additional study, please also report if you loot one of the other new items that have been added recently.  Permanent Bank, Permanent Black Lion Trader etc

Unfortunately at this time I cannot contribute personally as I am at work, but feel free to add your own.  I will do my best to update daily provided the opportunity arises.


Black Lion Chests Opened: 2,027

Probability of a Halloween skin using current sample data: .0182

2 Deathly Pauldrons
0 Deathly Shoulderpads
0 Deathly Mantle

0 Deathly Avian Pauldrons
3 Deathly Avian Shoulderpads
1 Deathly Avian Mantle

2 Deathly Bull Pauldrons
1 Deathly Bull Shoulderpads
2 Deathly Bull Mantle

4 Scythe Staff Skin
2 Greatsaw
4 Grinning Gourd Rifle
1 Grinning Ghastly Shield
3 Severed Dagger
3 Chainsword

9 Unknown Skins - Description was to vague to categorize accurately

1 "Reusable Mystery Tonight" (I assume tonic) -Submitted by Rene

1 Permanent Bank
1 Permanent Trader

Last data entry: Nox_Aeterna

Please do not discuss controversial nature of Black Lion chests in this topic.  I understand there is a interest in said discussion but this is not the thread for it.  Thank you

Lastly, if you decide to make a additional submission after you already posted please add a separate post & do not edit your existing post as I am just going down the line when making additions.  Please also be specific when posting which skin you acquire so I can allocate them correctly.

Magic Find: Pros/Cons & Its Impact on GW2

15 October 2012 - 08:56 AM

In this thread we'll be discussing magic find.  The benefits, the negatives & its impact on GW2 as whole.  This topic has a tendency to draw opposition from both sides, so while contributing to the discussion please try to remain civil & refrain from attacking one another.  Let us start by stating the facts.

Does Magic Find work?

Absolutely.  After having almost 400+ hours played I have noticed significant gains in loot quality while under the effects of magic find.  During these tests I was only under the effects of magic find boosts (+50% MF) as well as the omnomberry tarts (+30% MF) and on rare occasions +10% MF from guild banners.  On days while farming under the effects of MF I would commonly find 7-10 rares within 4-5 hours.  On days without MF I'd be lucky to find 2-3.

Why would anyone not use Magic Find then?

Excellent question.  Why wouldn't you?  If it guarantees you will have the best possible % chance of getting best loot why would anyone not use it?  The only plausible exception being pvp where survivability is usually more desirable than loot acquisition & I believe MF does not affect BoH drops.

So whats the problem?

Simply put, by using magic find one is contributing less & gaining more.

"No, that is not true!"

It is.  By having magic find on all of your gear/sigils you are making large sacrifices that effect not only your damage output/healing but also your utility.  I'll give you a example:

Your fighting a boss that throws half a dozen debuffs on the entire party at once.

You have 2 shout warriors in your group with identical setups/gear/weapons etc.

Warrior A:  Has full magic find on gear
Warrior B:  Uses Superior runes of the soldier & +5% crit chance sigil

Not only will warrior B having a higher damage output thus making the encounter easier, he is also removing twice as many debuffs from the entire party & thus contributing far more to the group as a whole.

Both warriors open chest.  Warrior A loots a dusk, warrior B loots a porous skull.

Why Magic Find is Bad for GW2:

Magic find is quickly becoming the "required" stat.  Every answer to any question ever asked regarding loot can quickly be summed up to "Get yourself more magic find."  Almost every player that has already acquired a legendary swears by it & says its mandatory.  There are like a 20-30+ modifiers out there & everyone is quickly being drawn into this one stat.  That tells you something.

Now I am sure I will get a lot of opposition on this topic since there are thousands of players who have dumped 50+ gold into a magic find set but If you disagree I would just like you to ask yourself the following:

Is it ok for players who contribute less to be rewarded more?  Is it ok that everyone in GW2 is all shifting to this one stat just to have equal loot opportunities as everyone who uses it?

Salvaging Rares - Best Item for Orichalcum?

12 October 2012 - 08:20 AM

Does anyone have any suggestions as to what rares are ideal & or have the best chance of yielding Orichalcum Ore?  The obvious assumption would be heavy armors/weapons etc & not things like cloth armor but I wanted to know if anyone has any suggestions.