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Lizam

Member Since 21 Apr 2011
Offline Last Active Mar 31 2013 12:56 AM

#2167277 Warrior Builds: Success and Failure

Posted Thaddeuz on 20 February 2013 - 02:05 PM

View Postchullster, on 20 February 2013 - 10:50 AM, said:

You do not attack anything but the acolytes, you break aggro and just wait for the others to spawn, there are even multiple places to wait.

Never tried that one before. I usually go either with my Ranged Glass Canon and we pretty much kite the mobs and keep their number low. Or even better, its when everybody is a ranged glass canon with me and my Hybrid Guardian. I keep the mobs on me, my omnomberry ghost keep my hp at 100% pretty much all the time, and i got enough toughness to stay alive when they knockback me 3-4 times (got two break stun that help too). The 4 other simple smash the mobs that a keep all together. This way we keep the mobs' number to a minimum, we even go out of combat sometimes between the waves.

View Postxtbx, on 20 February 2013 - 11:15 AM, said:

yes, I agree ... there you go
This is good build for bad players and bad party composition

Some of my best friend are casual player, that you call bad players and i really don't like it. You have no reason to be mean against someone that just enjoy a game not playing it like you play it. I agree with a part of what you want to say, but i totally disagree on the way you communicate it and your disrespect while doingg so. In the end its a game and people can play the game as they want, you can propose them some way to improve their build, but what your doing is not a good way. Sonic Boon is a good build for casual player which represent a LARGE majority of the players. And surprise, this large majority that you seem to dislike are the ones that allow you to play GW2. The hardcore gamers are not enough to keep the game going, and that you like it or not helping these casual player by explaining dungeon when they come on your party is a better way to improve your and their game time and not by kicking and insulting them.

View PostLucav, on 20 February 2013 - 05:05 AM, said:

No, people passing off defensive builds as "invincible" and having "great damage" are ludicrous, and calling them out is definitely not.

Maybe ludicrious are a strong word. But i agree on that. The term ''invincible'' should never be use by someone posting a build. And the words ''Great Damage'' is often wrongly use. Only Glass Canon build have great damage, because they sacrifice all they can in defensive to reach the best damage. How a more defensive build can have more defensive and more offensive at the same time?? Its just a bad choice of word.


#2165828 Warrior Builds: Success and Failure

Posted Raemyi on 18 February 2013 - 09:58 AM

View PostNikephoros, on 18 February 2013 - 03:50 AM, said:

That is what I'm saying.  Sounds like you need to join a good guild, so you don't have to run with suboptimal team compositions and bad players.  You're free to base your build decisions about what works better with scrub pugs, but that's as irrelevant as debating about what is better for open world pve.  I'll base my decision about things happening at the top of the food chain, not what bottom feeders are doing.

It's probably naive of me to think that chiming in on a heated debate is ever a good idea, but whatever, this seemed like a good opportunity.

It looks like, on this point at least, you two aren't really in disagreement.  The more specialized DPS builds will excel in organized and professionally managed groups, while builds like Sonic Boon do bring advantages to the table for more casual or simply unorganized play, where not all of the variables are under strict regulation.  The crux of the debate, at least as far as I've been able to tell (and feel free to correct me), seems to have arisen from a different set of assumptions.  You assume the most optimal situation (organized guild, specialized roles, practiced veteran players), whereas Brand assumes the most *common* situation demographically speaking (PUG, unpredictable builds, unpredictable team skill or synergy).  You call builds like Sonic Boon pretty much useless, but you're assuming a certain context, and then people like Brand defend said builds, assuming a *different* context.

Does that sound about right?  Honestly, I don't see the big deal, here.  No one ever claimed that shout-healing builds were a good idea for speed clears or perfectly optimized play.  That would be silly!  Of course, maybe you're just arguing that any sane player *should* play in organized settings, aiming for optimization, and that things like PUGs are a bane on society.  But, if so, shouldn't that be its *own* debate?  Such a philosophy certainly seems contested enough to warrant one, from the way this thread's been going.  Can't exactly take that as a matter of common sense, especially when elitist (not in the derogatory sense) philosophies are, by definition, the very opposite of common sense. :surprised:

Please note that not a single word of this post was sarcastic.  Just to avoid any misunderstandings.  Looking back on it, quite a bit of it could be read that way. :mellow:


#2051081 Thief 3 shot 36k HP 2100+ Tough Warr.

Posted stefanplc on 29 October 2012 - 07:56 PM

View PostThanatar, on 25 October 2012 - 12:57 PM, said:

while i also think thieves deal a little too much damage against heavy armor classes and stealth is really annoying, i tried to stop whining about it because all i can do is to wait for anets fixes.

in the meantime i tried to find some tactics against thieves. i am talking from a wvw view because that is pretty much everything i do in gw2. i am running a build very close to stefanplcs matale 7 wvw build. i like the mobility and control it gives. on the downside, burst is not really available.

my gear is a mix between knights armor and karma armor with pow/vit/tough, amulett valkyrie, other jewelry knights and knights weapons. this gives me a whopping 3,3k armor which is very nice.

there are generally two types of thieves to fight: the ones that evade through dodges and db or range and the ones that stealth really much for evasion. while i am not comfortable with all animations of the thief (which makes it quite hard to spot things like c&d), i found it highly necessary to predict their movement. where will he dodge to? what are the surroundings? where did he go when he stealthed?

when a thief stealthes, i watch out for the shadowstep animation on the ground. if a can't see any, i try to predict his path and hit him with a cc (backbreaker, tremor, earthshaker). most thieves don't expect you to attack them while they are stealthed, so if you get lucky hit, it really throws them off. with earthshaker you can check if you hit them on your adrenaline bar. also i swing around and turn my char like a madman, so every attempt to backstab me brings the risk of getting smacked in the face. if i get the oppurtunity to catch them in cc i do my best to keep them down. earthshaker has a very low cooldown and is an awesome ability. try to chain it with something else, so they can't evade without using a stunbreaker.

when i see a shadowstep animation and it is landing near me, first thing i do is: dodge, turn around, ae hammer cripple. then i swap to my shield and use the block to avoid their initial burst. if i am lucky and they get visible i try to shieldstun, switch back to my beloved hammer (in case fast hands didn't bug^^) and try to start my cc chain.

fighting thieves is a VERY hard task, since they are made for duelling. i lost many fights against them and a equally skilled thief will still dominate me 80% of the time. but what's the matter with that? real men stay visible, therefore we are warriors. ;-)

i hope you can use my tips to your advantage. excuse any spelling or grammar mistakes, since english is not my mothertounge.

while i also think thieves deal a little too much damage againsr heavy armor classes and stealth is really annoying, i tried to stop whining about it because all i can do is to wait for anets fixes.

in the meantime i tried to find some tactics against thieves. i am talking from a wvw view because that is pretty much everything i do in gw2. i am running a build very close to stefanplcs matale 7 wvw build. i like the mobility and control it gives. on the downside, burst is not really available.

my gear is a mix between knights armor and karma armor with pow/vit/tough, amulett valkyrie, other jewelry knights and knights weapons. this gives me a whopping 3,3k armor which is very nice.

there are normally to types of thieves to fight: the ones that evade through dodges and db or range and the ones that stealth really much for evasion. while i am not comfortable with all animations of the thief (which makes it quite hard to spot things like c&d), i found it highly necessary to predict their movement. where will he dodge to? what are the surroundings? where did he go when he stealthed?

when a thief stealthes, i watch out for the shadowstep animation on the ground. if a can't see any, i try to predict his path and hit him with a cc (backbreaker, tremor, earthshaker). most thieves don't expect you to attack them while they are stealthed, so if you get lucky hit, it really throws them off. with earthshaker you can check if you hit them on your adrenaline bar. also i swing around and turn my char like a madman, so every attempt to backstab me brings the risk of getting smacked in the face. if i get the oppurtunity to catch them in cc i do my best to keep them down. earthshaker has a very low cooldown and is an awesome ability. try to chain it with something else, so they can't evade without using a stunbreaker.

when i see a shadowstep animation and it is landing near me, first thing i do is: dodge, turn around, ae hammer cripple. then i swap to my shield and use the block to avoid their initial burst. if i am lucky and they get visible i try to shieldstun, switch back to my beloved hammer (in case fast hands didn't bug^^) and try to start my cc chain.

fighting thieves is a VERY hard task, since they are made for duelling. i lost many fights against them and a equally skilled thief will still dominate me 80% of the time. but what's the matter with that? real men stay visible, therefore we are warriors. ;-)

i hope you can use my tips to your advantage. excuse any spelling or grammar mistakes, since english is not my mothertounge.

I found that it's a really really good idea to actually play those professions that you're having trouble against. I had a little bit of trouble initially with Mesmers and Thieves because I wasn't exactly sure what each ability did. I would just see them appear and disappear around me and I out of nowhere a huge chunk of my HP just vanished and I was a little confused sometimes. Long story short I rolled both, went in the mysts, looked up on these forums some popular builds and played each profession for a few days (around 3) in sPvP.

I no longer have a problem fighting neither Thieves or Mesmers and together with Warriors because I know what their abilities do and which to avoid, they're my favorite professions to fight against. I still think some of their damage is broken but until it's going to get balanced I make up for it with knowledge on how to defend myself.

After playing a Thief in sPvP I found that I liked it better and I now play mainly a condition damage thief. It's a pretty slow damage build that aims mostly at longer fights but it has many more tools than my warrior did with which I can outplay and outsmart my opponents and get away when things get rough.

Because I've been so happy with my results from playing a Thief and Mesmer in sPvP I'm pretty sure over the next few weeks I'll try the rest of the professions as it's the best thing I can do to improve my PvP game and I highly suggest it to everyone else!

This is obviously something that I've done about a month or two ago but I figured it would probably help others if I shared it.


#2051619 Thief 3 shot 36k HP 2100+ Tough Warr.

Posted Red_Falcon on 30 October 2012 - 01:05 AM

Warrior and Thief player here.

On both my Warrior and Thief I kill people in 2-3 skills. Are they OP? No, here is why.
You can easily get 20-25 stacks of might from others, Orb buffs, Guild buffs, food buffs... this gives you tremendous damage bonuses.
On my Warrior I hit for 10k killshot 8k volley. Two buttons, most targets dead.
On my Thief I can 3 shot people with mug+cnd+backstab. Three buttons, most targets dead.

WvW will never be balanced really. It is not meant to.
Anet also doesn't balance around WvW. Whoever has orbs and the best guild / buffs will have statistical advantage.

You either accept this, or play sPvP.


#2043379 Sky Sanctuary is looking to transfer servers

Posted Cade on 26 October 2012 - 12:38 AM

Sky Sanctuary are a great small guild and whatever server gets them will be a very lucky one. Was great playing with you all on ET, and best of luck on your transfer. See you on the battlefield.


#2022120 WvW Solo Roamer + Scouting Build Discussion

Posted Kutsus on 16 October 2012 - 04:07 AM

Since the premise of this build is a bit different than what I offered in the S/D thread, this deserves a separate one. Here we're aiming for a very strong solo build that can move quickly behind enemy lines and win fights that are even or stacked against you.

I use this build when scouting for my guild and when I go out solo behind enemy lines looking for trouble. Duties as a scout include stopping small groups from taking supply camps, NPC camps and outposts, protecting Dolyaks, and tracking/harassing/baiting large enemy forces moving through my territory. All of this requires high mobility and killing power.

Here I'll discuss purely building/gearing the character. I plan to write out strategy sections later. Not sure on ETA, yet. A video is inc eventually when I have time to sift through 500gb of fraps. I have no idea when that will be since I tend to feel like logging on instead of editing footage.

Video of the build in use:



The Build
Version1: Pure DPS
Version2: Slightly more tanky Dagger mainhand
Version3: Slightly more tanky Sword mainhand


Trait Discussion


Explanation of Deadly Arts Traits:
  • Mug: This is a pretty obvious choice, the burst is wonderful.
  • Back Fighting: This may be a confusing trait choice, but you'd be surprised how many fights I've won on my back because of 2.5-4k hits while downed. It's more of a game changer than any of the other traits in this build. The only time I would consider using something else is Dagger Training for a D/D build.
  • Why only 25 Deadly Arts? I love the extra 50 power and the 4s immobilize, but the extra dodges from the last 5 points in acro will win fights more consistently if you know how to use them.
Explanation of Critical Strikes Traits:
  • Furious Retaliation: With 100%+ crit damage, Fury is too good not to have.
  • Critical Haste: Even a 2s haste is enough auto attacks to down someone from 100% life.
  • Executioner: Consistent, large damage boost when your opponent is low life and starts playing defensively? Yes, please.
Explanation of Acrobatics Traits:
  • Power of Inertia: You'll be getting 2 stacks of might every time you dodge with this build, and you'll be dodging a ton. How does having 6-7 consistent might stacks sound to you?
Reasoning for Acrobatics instead of Trickery or Shadow:
  • Simply stated, dodging and avoiding attacks are your life blood as a squishy thief. Your goal should be to avoid EVERY large attack by your enemy while punishing them with your own between. 15 points in Acro gives you 1.5k HP and a tremendous increase in the amount of dodges that you can do over time, starting with 50% more dodges (3 instead of 2) right off the bat.
Utilities and Elite


Shadow Refuge:
  • This ability serves so many purposes that it probably deserves it's own thread. Let's just say that once you get accustomed to using this in creative ways, you'll never drop it off your utility bar ever again.
Shadowstep:
  • 2x Gap closer, 2x Gap opener, 2x Stun breaker, and 1x (3) condition removal. Check, what else to say here?
Signet of Shadows:
  • You simply can not keep swiftness up at all times from dodging. It's just not going to happen. In all of the mean time, this 25% runspeed is going to do you wonders for moving around the world quickly as well as chasing down your opponents. Also, well timed use of this instant ability can save you from disaster if everything else is down or guarantee a stomp on certain classes such as ranger, guardian, warrior, engi, necro.
Dagger Storm:
  • WvW contains a very high percentage of ranged weapons. You'll find hoards of rangers, rifle warriors, scepter guardians, pistol thieves, and other various ranged attackers who will do silly things like: Rapid Fire, Killshot and Unload on you while you spin to win and reflect it. This ability is often the only way you're going to win a 4-5v1 against a group of brain dead players who are spamming ranged attacks upon you. Steal on a warrior then do a second spin for good measure. Thieves Guild simply will not give you as much mileage as this ability.
Delicious Food


Bowl of Orrian Truffle and Meat Stew:
  • This tasty treat synergies greatly with your points in acrobatics, making them more effective and you move elusive.
Weapon Sigils


Sword:
  • Sigil of Paralyzation: This sigil adds a full 1s to your Tactical Strike daze duration, despite it being 15%. This is invaluable when wearing S/D.
Daggers:
  • Sigil of Air or Fire: An argument can be made for either. I've been using Fire lately since the AOE can hit mesmer/necro pets, other players, and only hits for ~15% less damage than Air. Use this dagger along with your sword when going S/D.
  • Sigil of Force: 5% extra damage will improve your burst. Use this dagger only when D/D.
Shortbow:
  • Sigil of Bloodlust: This is a must! +250 power once you've been out slaying for a while makes a huge difference in damage output. It's simply unbeatable.
Pistol:
  • Sigil of Force: 5% extra damage will improve your burst when going D/P, use the air or fire dagger in mainhand with this.
Armor Runes


Scholar:
  • Simply put, I consider this the best set of runes to go with. If you concentrate on avoiding damage, you will be dealing 10-15% more damage than any other runeset until you breach 90% life then you'll STILL do slightly more damage than any other runeset.
Other Runes: Weapons Discussion
  • First it must be noted that I swap weapons regularly as needed. Don't restrict yourself to only one weapon, it will only weaken your versatility. My go-to set is S/D+SB, but I use D/D+SB and D/P+SB on a regular basis as well.
Shortbow:
  • I don't care how you want to play this build, SB needs to be one of your weapons. Cluster bomb is useful beyond just huge aoe damage. You'll be healing yourself in ranger trees, punishing thieves/mesmers who stealthed near you, and dodging attacks even when you're out of endurance. You have a reliable poison field and stackable AOE weakness  as well as a very strong AOE auto attack that makes Mesmers whimper
Sword/Dagger:
  • This is my diamond in the rough weapon set that many scorn here on Guru and in game. You have a strong AOE auto attack that cripples, a 3-second daze for your stealth attack (with paralyzation sigil), a wonderful gap closer and stun/condition remover, a some-what useful evade (think LDB when you're a power/backstab D/D thief) that does monstrous power based damage if it lands, then all the greatness of offhand dagger. Once you learn this weapon set, you'll find that it frustrates and confuses your enemies far more than daggers while allowing you to say "How bout them heartseekers?" after you win. Who doesn't like gloating?
Dagger/Pistol:
  • This set is very powerful as well and my second favorite behind S/D. You have a solid gap closer that does good damage and blinds, very high DPS auto attack, all the glory of Heartseeker, AOE blinds, very fast daze for interrupts/stomps, and the most reliable stealth method available on a Thief weapon set. I enjoy this set far more than D/D when I want to be a backstab thief, but it must be said: The burst is NOT in line with a D/D thief. The utility, however, makes it look like a joke.
Dagger/Dagger:
  • I swap to this set when running with a partner or a group, the giant burst capability becomes very valuable. If you feel bad for using what every other thief uses, just imagine the tears on the other side of the internets when you backstab someone for 15k then finish them with a massive overkill 10k heartseeker. It comforts me a bit.
Sword/Pistol, Pistol/Dagger, Pistol/Pistol
  • Each of these sets have their uses, but none are optimal for this build. Pistol/Pistol is nice but you're just setting yourself up for dying to reflection builds by using them since they can never replace a shortbow.
Underwater Weapon: Spear
  • Whoever approved the design of this weapon obviously didn't care one bit about any type of "balance" in underwater combat. 1 is a powerful dagger-style auto attack, 2 hits nearly as hard as a <25% life heartseeker that evades and still costs the same, 3 is a block that retaliates with damage nearly on par with Pistol Whip, 4 blinds your target and teleports you on top of them, and 5 is a power-based leaping death blossom that infuriates people and lasts way too long for the initiative investment. If you want German kids beating their keyboards on walls because of you, just lure them into water and spam 5 while using steal and scorpion wire to stay on top of them. Equip infiltrator's signet and roll for initiative to make it even more cheesy.
Armor Discussion


Full Berserker's:
  • I have defensive armor that sits in my bank because personally, I go full berserker in every slot more often than not. If you can avoid attacks and stay >90% life, you will be doing ridiculous amounts of damage that not even the tankiest guardian can stand for more than a few hits.
Balanced Stats:
  • This is optimal for those who do not wish for a single mistake to ruin their day. Below is a huge mathcrafting section on how to choose which slots should be which armor type.
We'll be aiming for a balance of toughness, decent amount of HP, good crit chance crit damage. The best choice IMO is a mix of Soldier (WvW, Dungeon, Karma), and Berserker gear. Below is some Math that can help you determine which gear slots should have crit damage % (berserker), and which should have raw stats (Soldier).

First, we determine which pieces are best to have crit dmg on vs minor stats to help determine which pieces will be Berserker.

Helm: 45 32 32 2% (16 minor vs 1% crit)
Shoulders: 34 24 24 2% (12 minor vs 1% crit)
Chest: 101 72 72 5% (14.4 minor vs 1% crit)
Gloves: 34 24 24 2% (12 minor vs 1% crit)
Legs: 67 48 48 3% (16 minor vs 1% crit)
Boots: 34 24 24 2% (12 minor vs 1% crit)
Weapons: 180 128 128 10% (12.8 minor vs 1% crit)

Earrings: 112 80 80 6% (13.33 minor vs 1% crit)
Rings: 134 96 96 6% (16 minor vs 1% crit)
Amulet: 90 64 64 5% (12.8 minor vs 1% crit)

Jewels: 25 15 15 3% (5 minor vs 1% crit)

Crit vs Minor efficiency: (Closer to this side should be Berserker) Jewels >>>>> Shoulders, Gloves, Boots > Amulet, Weapons > Earrings > Chest > Helm, Legs, Rings (Closer to this side should be Soldier)

Now that we know which pieces are most efficient to be crit dmg pieces, time to decide on stat distribution! (note: Berserker/Valk jewels have a massively good ratio of crit dmg vs stats, you simply can't go with anything else if you want crit dmg in your build)

Valkyrie: Power > vit+crit
Knights: Tough > prec+power
Berserker: Power > prec+crit
Soldier: Power > tough+vit

Now here is the part where I leave you to make your own choices. Start with Helm, Legs, Rings and move up the efficiency chart adding Power>tough+vit gear in place of Berserker's gear until you hit your preferred level of tankiness. Remember to use Berserker or Valkyrie Jewels no matter what you do b/c of the huge crit damage vs stat efficiency.


#2036166 WvW Solo Roamer + Scouting Build Discussion

Posted Kutsus on 23 October 2012 - 01:46 AM

View PostLizam, on 23 October 2012 - 01:39 AM, said:

Awesome build. I definitely want to try this once our home server isn't getting smashed in WvW ^^;

However, for Sigil of Paralyzation, which you've suggested to have on your Sword, the wiki descriptions says that it increases Stun duration but not Daze. Is that a typo or does Stun duration also increase the effect of dazes and other control effects too?

Cheers

It works on dazes also. In addition, it's bugged and gives a full 1s increase to the 2s daze.


#1789348 WoodenPotatoes' Lore Video

Posted Lyssa on 22 August 2012 - 07:40 PM

Let me just say that yeah I agree there shouldn't be new threads for every little thing I do, especially on a forum like this where to most people its old news or off-base. Konig is also right, I made my own damn thread months ago where I could post for myself - I'm just too lazy or forgetful to update it, so thats on me. I would say to any mod, if they think threads like this are clutter, then just get rid of them.

As for me failing to cite my sources or whether I 'deserve' to be where I am (which by the way, is no where special - things always look bigger from the outside), I will say I have always tried to be clear when a particular theory isn't coming from me. But, truth is, I'm not completely inept. I do actually know my stuff. Often I haven't got a clue where a particular thought or observation about Tyria was originally made, I just know that I've heard it as some point over my many years following this game and wanted to share it.

As much as you might think it, Mexay, I don't sit around all day reading your or others theories and observations just so I can snipe them for myself. I am a fan of the game, I make my own observations. And these forums aren't the whole world. I rarely come here anymore because the discussion comes to me. Discussions with people that aren't so jaded or dismissive. I read, without fail, at least two or three wall of text theories from excited people about the game every day of my life. So excuse me if I don't 'contribute' in the ways you'd like me to. Do you know why I ask questions in the thread of no topic? Because I have never claimed to know everything, and I'm not afraid to go to other people for help. If you really don't think I deserve what I've worked on every day of my life, as a fan of the game, for the past two years, then be my guest smart-guy and do it yourself.

To everyone in general, I'm sorry if i'm the cause of any spam or headaches around here due to new people. But it should be a good thing we're sharing the lore to a larger audience like this. I wont apologise for doing that, even when I am occasionally errant.


Yes I am put on a pedestal. Yes, you probably know more about the game than me. But until you've put in the same kind of effort that I have, you don't get to complain. I'm just a person with a microphone, try not to forget that.


#1656467 Efficient craft leveling

Posted Jokerx7 on 31 July 2012 - 01:18 AM

View PostLizam, on 31 July 2012 - 01:07 AM, said:

This is a point that I'm still unsure on. It seems like the earlier you use discover recipes the more exp you get than from discovering later. Therefore, if this overall exp is greater than the exp you get from: refining your materials until they give no exp, then discovering recipes, you would think It would make sense to discover earlier than later. However, you will be needing A LOT crafting materials you get from refining (ones that gave you exp, and ones that stopped giving you exp) for later discoveries anyway, so the lower exp you get from mass refining is still worth it as you will need those materials.

Am I making sense? Is anyone able to clear this up for me? I'm still not 100% sure if its more efficient (cost and time) to discover early first or mass refine first @_@

Cheers
The thing is that you will have a lack of things to discover later on. And you will have to refine anyway to get them. The rarer mats aren't the ones that you refine. The rarer mats are the ones you use for discovery. So you will end up having wasted your important mats to get to 25 faster, and then having to refine to make the discoveries, because the discoveries doesn't give you any exp at all.

Let me said that again:
From 0-25 you can discover or refine. From 25-75 you can only discover. (*) If you discover to get to 25 faster, you will need to keep discovering to get to 75. And all the mats you will need to get from 25 to 75 are less than what you need to get from 0 to 25 refining. So if you use discovery to accelerate it, you will only end up losing the important mats that you use for discovery. (Those are "rare", less uncommon than the others. :P) And you needed those materials for the 25-75.
In 75 you need to refine again... and start the cycle again.

(*) The exception is when you get new things to make more discoveries, like new inscrptions at lvl50 or so


#1656651 Efficient craft leveling

Posted Jokerx7 on 31 July 2012 - 02:18 AM

View PostLizam, on 31 July 2012 - 02:11 AM, said:

Wow, I never really considered this point. Thank you very much.

Does this mean the low level discoveries that you could have discovered from 0-25 aren't worth discovering, but instead you should be saving your rarer mats for higher level discoveries?
Well I always stopped refining at lvl23-24 or so, so I did a bit of discovering, and to lvl from 25-50 you can discover either lvl0 or lvl25 items, which is based on the ammount of lvl0 and lvl25 rare mats you have. So you will end up discovering lvl0 things anyway, to get to lvl50. In lvl50, you can do the green items, until lvl75. And after lvl75 you can refine, but in lvl100, you will probably have some lvl50ish items to make, if you have the mats and don't want or can't use them for another crafting. But the lvl75+ mats need lvl75-100 items.

Basically, you will have to discover some lvl0 items in your way to lvl50, just because you can. (To don't waste your mats)

Lvl50 items need lvl0 or lvl25 items, but instead of 3 of them, they need 5, and some other refining items.


#1558547 WvW Communities after Release.

Posted Freelancer on 29 June 2012 - 06:44 AM

We plan on making a forum for the server we roll on, assuming their isn't an official forum ready.

Server community organization and promotion is a big plus for us, as you may hear constantly on Tales of Tyria. We have a lot planned and in-store for server events and the podcast. We are very excited. :)