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Swift Red

Member Since 25 Apr 2011
Offline Last Active Oct 11 2013 11:11 PM

#2238158 Buying a legendary with real money.

Posted Ship Soo on 30 September 2013 - 12:54 PM

View PostTaargkrizzt, on 29 September 2013 - 05:49 PM, said:

Just out of curiosity, how exactly would buying a legendary defeat the purpose of it? The only purpose I would ever consider buying one would be for the fun and enjoyment it would bring me.

Hi

I'm 90% of the way there on making Twilight. For me, what gives it its worth is the pursuit of it. To quote a great man, "Things that come too easily, we value too little".

If I was to just have bought it...I would forever be reminded that someone ELSE did all the work and all I got was this shiny sword to run around with that wasn't really mine.

I took the time to craft rare swords, forge them and get Dusk to come out. Was I incredibly lucky? Sure, but I will always remember the night that it happened.

I say to you, don't buy it. Earn it. You will be so much happier.





And if you never ever get it, you will still have the memories of trying.


#2233647 End of LFG Site?

Posted Zabrielx on 16 September 2013 - 09:34 PM

View PostAzure Skye, on 16 September 2013 - 09:29 PM, said:

We don't know, everything is up in the air now. I wish they made him and the other LFG site owner a npc after them, they did so much for the community. :P

He said this from his subreddit, take it as you will:

http://www.reddit.co...htoh_gw2lfgcom/

He definitely deserves a npc named after him.


#2233646 End of LFG Site?

Posted Azure Skye on 16 September 2013 - 09:29 PM

View PostDarkobra, on 16 September 2013 - 09:22 PM, said:

What about the guy that runs the site? Is he going to keep paying to host it when there's a system in-game?
We don't know, everything is up in the air now. I wish they made him and the other LFG site owner a npc after them, they did so much for the community. :P

He said this from his subreddit, take it as you will:

Quote

Thanks for all the nice comments. I'm glad I could be a part of it. Was a fun ride!!
http://www.reddit.co...htoh_gw2lfgcom/


#2233047 October 15th balance/skills updates preview

Posted Azure Skye on 13 September 2013 - 08:20 PM

Posted Image


From the official forums:

Hey guys, here are some of the improvements you can expect to see for the October 15th release. Let us know what you think about them and we’ll take this into consideration.Some of these may not make it in for that release, but I wanted to give you guys a high level preview of what we’re working on and give you an opportunity to give us your feedback.

Trait tooltips
Traits will now have tooltips in the same way that skills do. This means that you’ll be able to see EXACTLY how long an effect lasts, what its cooldown is, etc. We want this system to be as transparent as possible for our players, so that they can make the best decisions when creating their profession builds.
Skill tooltips as they pertain to traits

As traits impact a skill, we’ve also made it so that as skills are impacted by a trait, the skill’s tooltips adjust accordingly. Again, we want players to be able to see these details in their builds, so that they can build their characters exactly the way they want! We’ll be using different colors to show this so that it’s easier for players to see!

Other Misc. fixes:
Tab Targeting Improvements
  • Now prioritizes Champs/Legendary, then players/clones, then everything else
  • Deselecting your target now resets tab selection history (aka, you’ll start tabbing through from the beginning if you deselect)
  • Can now tab target if your character can see the target (Was dependent on camera before)
Floater Improvements:
When you cause condition damage, all damage of a given type (burning, bleed, poison, etc.) will be grouped into a single # with an icon, making them much easier to read. This also allows players suffering from these conditions to more easily see them, and know when they should use condition removal. Note that this is an option, so that you can disable it if you want to (and return to the old system).

Better fast cast ground targeting:
We split this into 3 different options; so that players can more easily cater how ground targeting works for them.
  • Double tap to cast
  • Press the button to cast
  • Release the button to cast SO GET YO CAST ON!
Pet HP split between PvE and PvP
We wanted to make pets and summons more viable in PvE/WvW while making sure they didn’t become too strong in PvP.

Launch will now be stun breakable
We felt it made it sense to let stun breakers also help you when you are launched, since this is consistent with how stun breakers respond to other control effects.
Class balance:

Overall we’re looking to provide more builds for all classes, across all game types (PvE, PvP and WvW). We’re also looking to improve support potential for many classes. A lot of players have asked for this style of play to be stronger, so we’re looking to make it a more viable option.

These are some HIGH LEVEL previews, and you’ll still see number tweaks, trait fixes, and bug fixes for each class in the actual release notes, but we wanted you guys to have some transparency into the release:

Warrior
We’re looking to improve shouts so that support via shouts is more viable. This means moving Lung Capacity to Tier 1 so that you can take it along with Shrug it Off and Vigorous Shouts. The Warrior is in a pretty decent place overall right now, and sees play in many types of content, as well as in PvP/WvW.

Guardian
We increased the power of many support skills which weren’t seeing much play. We reworked Purging Flames: it now removes three conditions from allies in an area effect around the guardian on cast while still burning enemies (enemies that enter or exit the flames are still burned). Once the skill has been cast, it then reduces condition duration for allies who remain in the consecration’s area. It’s hawt. Literally. All meditation utility skills are now instant, and monks focus now grants fury on meditation use.

Ranger
Sick ‘Em will now apply ‘Revealed” to enemies they target. We want to introduce some counter play to Stealth (players have asked for that for a while), so we thought a pet “catching your scent” might be a cool way to insinuate some anti-stealth into the game.

To help Rangers support allies, we increased the ability ranger pets have to support allies. For instance, the Bear condition removal isn’t strong enough, so we’ll be improving that. Moas and Fern Hound will also be improved.

There will also be # changes to some of the Ranger weapons.

Thief
Venomous Aura was very difficult to use, as the radius was fairly tight. We’ve now increased that radius a bit, so that it’s easier to share venoms with allies without huddling closely together.
We’re also looking at shaving the efficiency of Flanking Strike slightly, so that it now only removes 1 boon instead of 2.

Also, pistol main hand may see one of its skills reworked to better support allies. We have multiple prototypes that we’re trying out, so we’ll have to see which we settle on by the next release.

Engineer
We did some reworks on the Elixir toolbelt (f-bar) skills. These just didn’t have enough cool play to them, and we wanted to improve them. Like:
  • Elixir S toolbelt is now guaranteed stealth.
  • Elixir B toolbelt now guarantees Stability along with the random current effect. Base recharge increased to 30 seconds.
We also did QoL (quality of life) improvements to skills that saw little play.

And finally, Engineer turrets will attack the Engineer’s target. They still take time to rotate to face the target, and they still have their respective cooldowns when firing. But this means the Engineer can focus damage on a single target by using their turrets.

Elementalist
We’re working on the staff in an effort to make it a stronger support weapon, and we also improved the conjure weapons so that they’re stronger for support. You’ll see improvements to all 4 of the conjure weapons to make them stronger and better for support.

We also increased the healing on Water Blast, the radius on Geyser and we reworked

Unsteady Ground to make it function more like line of warding.

Mes
To stay in line with the support theme, we wanted to find ways the Mesmer could support allies. We looked at Mantras, and just didn’t feel they were quite strong enough to do this, so we made some improvements.
Power Cleanse: We wanted to add some condition support, and made it so that this skill can remove 2 conditions from 5 allies.

Power Break also saw an improvement, as it now grants stability to nearby allies.

Nec
The Blood line underwent some tweaks, as it’s something that Necromancer players often feel is a lacking trait line. Vampiric Precision, Vampiric Rituals, Vampiric Master have all seen improvements.

For QoL (again, quality of life) we also improved the Life Force meter to show the actual bar better (moved slightly so it’s not competing with the skill icon for UI space), and the bar now shows your current Life Force amount, and the tooltip also shows current/max Life Force available. It makes it much easier to see how much Life Force you have, and lets you plan your engagements better.

Further down the Road
  • We’re reworking the combat log to make it more easily used. This will involve help from a ton of departments, but it will help every player in the game. By providing you better combat information, you’ll be able to better make tweaks to your build, and you’ll be able to better adjust your play to deal with difficult encounters.
  • We’re also looking to make conditions scale better in PvE/WvW leveling so that they’re more viable at different junctures in the level scale.
  • Runes/Sigils are also something the balance team wants to improve. We’d like to see cooler effects on some of the sets, so we’ll be working towards that. They also lead to a lot of build diversity, so we want more sets to be stronger so that it gives you guys more options in your builds.
  • The patch notes will be much bigger than this, but we just wanted to give you guys a little insight into what’s coming in the near future from the balance team!
  • Traits. We’re always looking at traits and trying to fix the traits that don’t seem as sweet as others.



#2232728 Gem Store Updates

Posted Illein on 12 September 2013 - 01:06 PM

View Postpumpkin pie, on 12 September 2013 - 11:29 AM, said:

Black Lion Trading Company is selling character slots  at 600 gems each. Get yours now!

You have to thank me because i bought one 2 days ago and have a bet with my guildie that If i buy character slot it will surely go on sale the following days. and it did :P

Thanks for letting us know ;)

For me it's usually the other way around, there's a sale, I convince myself I don't need it - then the day after the sale ends, I suddenly feel that impulse to NEED it just now.


#2232714 Gem Store Updates

Posted pumpkin pie on 12 September 2013 - 11:29 AM

Posted Image


In case you missed it, there are a couple new items up for sale in the gem store. Character slots are also 25% off until September 15th.

New Items
  • Super Boom Box [Posted Image 800]
  • Plush Moto Back Cover [Posted Image 300]
  • 25 Black Lion Keys [Posted Image 2100]
Temporary Price Update
  • Character Slot [Posted Image 600]
  • Magic Find Booster [Posted Image 30% off]



#2230694 legendary weapons pricing

Posted Aaron Demonsniper on 02 September 2013 - 10:49 PM

I've been going for Bolt since day one, and now have every single thing for it. Except for the precursor. What once was going to cost me 300g is now up to around 600g and still rising. I've worked hard to get everything else, but the precursor is getting ridiculous.


#2231204 is Arena Net losing it?

Posted Mordakai on 04 September 2013 - 11:27 PM

The temp content has been hit and miss.  I really liked the end dungeon in Flame & Frost, and I actually enjoyed the Bazaar and the whole Queen/ Scarlet thing.

Not a fan of platformers, so obviously not excited about SAB.  Don't like the direction of time-gating everything:  they think they are helping casuals but they aren't by keeping the price high.

People should be able to play the way they want: 8 hours a day, 1 hour a day, or only play once a week for several hours. The whole temp content actually is harder on busy people.  I for one would appreciate some new Dungeons and areas, a new race, maybe even a new class.

In other words: a real expansion.  I would pay money for that.


#2231197 is Arena Net losing it?

Posted Captain Bulldozer on 04 September 2013 - 11:02 PM

View PostLordkrall, on 04 September 2013 - 10:11 PM, said:

And if they did that people would complain about the lack of stuff to do if they didn't like grinding.
They can't really win.

Personally I like the fact that there is always fresh content in the game, rather than having the same old content for 1 year and then get new content that you burn through in a month or two and then have to wait another year and so on.

Sorry, but that makes you sound like some kind of locust: consuming all there is and then moving on to consume more.  When good permenant content is added it makes the whole game richer.  When DoA was added to GW1, you didn't want it to go away after you'd completed it because it was so good that you wanted to REPLAY it.  UW, FoW, dungeons, even the story missions were fun to replay from time to time. When Anet releases temp content, so far most of it is stuff we've all been happy to see go away.  The only reason people put up with it is because they're promised something else coming.  Most of the new content has been short, bad and you'd never want to replay it except because they made it crazy farm grind in game that otherwise has very little way to make good money outside of playing the TP.  

By making temp content in the first place, its almost like Anet is saying "we don't need to get it perfect, or even that great... players will just move on to the next stuff soon anyway and forget this one."  It's like they're supposing the player base is the kind of people that would exclusively eat at McDonalds because its cheap and they eventually bring back the McRib;  they're treating us like we don't really want quality nearly as much as quantity... and that's something every failed MMO has done as well.


#2230482 Ascended Weapons.. will you craft one?

Posted Yui San on 01 September 2013 - 04:12 PM

View PostTevesh, on 01 September 2013 - 12:07 PM, said:

Will I get an ascended weapon? What kind of a silly question is that? I'm not even playing the game anymore thanks the nonsense they put in their patches. I'm not likely coming back any time before they finally manage to make a full scale expansion. But even then I highly doubt it will be worth my time and money with their monetization policies and content design.

But you still take your time to come here and complain :-)


#2229381 [Answered] Opening Two GW2 Accounts on One PC?

Posted turbo234 on 28 August 2013 - 12:08 AM

View PostBreadBuddy, on 27 August 2013 - 11:10 PM, said:

Anyone know how to do this? Is it legal?

https://forum-en.gui...d-Wars-2-Client

View PostInraged Twitch, on 27 August 2013 - 11:24 PM, said:

I wouldn't do it I got banned for 2 weeks in GW1 for having two clients open at the same time.

You must've been banned for another reason. Running multiple clients was a little in the grey area, but they admitted it is not against the rules.


#2224053 Election Standings - August 2nd

Posted Xephyr on 03 August 2013 - 10:35 PM

if evon was the one with the boobs, he would be ahead. :rolleyes:


#2224050 Election Standings - August 2nd

Posted xarallei on 03 August 2013 - 10:23 PM

View PostMiragee, on 03 August 2013 - 09:24 PM, said:



Ah you know that Thaumanova is going to be crap but Abaddon will be awesome. Let me say something: I think they would mess up Abaddon in a way you won't even expect. Maybe, just maybe it would be cool the first 2-3 times but then derails because it's done over and over again. That fractal has so much potential on raping lore and make the gods feel like mortals instead of gods it's frightening.

Sorry, but I don't like asura and I do not like the lore presented regarding them so far. An asura reactor explosion just seems completely dull. Abaddon has more potential to be interesting imho.


#2223973 Election Standings - August 2nd

Posted xarallei on 03 August 2013 - 03:00 PM

I do not understand why people are falling for this rp crap. Who gives a damn if Kiel is the good guy or not. It's the content that matters and Kiel brings boring content. It's too bad we'll be missing out on really cool Abaddon stuff for a stupid reactor. :(


#2223870 Election Standings - August 2nd

Posted Angully on 03 August 2013 - 03:50 AM

the fact that people are picking cheaper WP's over abbadon is soo stupid we could be losing out on some of the greatest content this game has had! and for what some stupid reactor :/ Posted Image
Tell me you dont want to fight this!!!!!!

This in my opinion was one of the best fights in gw1 it was a difficult battle that felt very rewarding when completed!!!!!!!!!!!