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Corteaz

Member Since 26 Apr 2011
Offline Last Active Jul 13 2013 04:30 PM

#2218190 Well Played, Anet

Posted Ship Soo on 09 July 2013 - 07:40 PM

What ??!!

A positive game post ?







Where's my infraction button....


#2211775 Expanded Professions

Posted Gerroh on 16 June 2013 - 04:47 PM

Please no.

Swords are just not a necromancer weapon, and we already get a scythe from staves. Anet has pretty much declared scythes won't make a return by making a few staves be scythes themselves. Giving necromancers swords is the worst idea in the entire list.

I would agree ranger should have staff(and not greatsword, imo), but a shield is a clunky, heavy thing and has no place on an agile fighter. On-land spears is a terrible idea for a variety of reasons, mainly confusion.

We already have "alchemist" trait line, it's called "alchemy". New kits is fine, but an assault rifle kit is an awful idea considering the time period(s) the game is aiming to loosely imitate.

NO -The thief is not a sniper. It's not a sniper. Stop suggesting rifles for "long-range assassin feel". Stop it. It's not going to happen. That's not what thief is. It's not a goddamn sniper. The thief is an agile, stealth-based killer. The idea of doing flips through the air while wielding a rifle is completely silly. You might as well give them greatswords.(This part is directed at everyone who has ever suggested rifle as a thief weapon, not just you, OP)

No, a scythe would not be appropriate. It would be a terrible idea. The worst possible weapon ever for an elementalist is a scythe. It makes even less sense than a rifle. Elementalists are pure mages. The daggers only exist on ele as a different kind of magical tool, and a scythe is too big, too heavy, and too unwieldy to make any sense on an elementalist. Dervishes either exist in Elona or are extinct altogether. They are gone. Let's drop it already. Leave it for when Elona opens up again.

So basically you want mesmer to do what it's already doing. Okay, whatever.

No. Paragons, like the dervishes, are gone. Warhorn doesn't fit guardian; it's too crude, and implies some sort of battle/blood lust. Guardians are about fighting because they believe they have to.

Nooo! Scythe?! Why!? Do you not understand why dervishes in GW1 used a scythe? It was to symbolize their lowliness, it was a farming tool, it was to show that they came from the bottom with only faith(symbolized by the bracers) as their strength. The scythe is not a practical weapon, no army in history has picked up scythes and taken them into combat, and the closest thing to a scythe ever seriously used in combat resembled more of a spear than anything else. Drop the scythe fanaticism. It has no place in GW2.

I could go in-depth about what changes I think should be made to certain professions, but I sure as shit do not think we need more trait lines, we don't yet need a raised level cap, and we don't need new weapons as much as we need fixes for current mechanics and design.
I am not going to explain what I think each profession needs, because I already did it for nec and that one ended up being absolutely massive. You can find it here: http://www.guildwars...ancer-overhaul/ or an extended and slightly modified version on the official GW2 forums here: https://forum-en.gui...nd-PvE-Overhaul
That sort of idea adds new depth to professions; new trait lines just add more room to screw up without fixing existing problems.


#2218323 So now that's it's out, what are people's opinions of Bazaar of t...

Posted draxynnic on 10 July 2013 - 05:30 AM

[obscureAustralianpoliticaljoke]I don't like it, it's different, and I think it should go back where it came from.[/obscureAustralianpoliticaljoke]

Seriously... having looked through it, there's pretty much nothing in the LS content so far that caters to players who don't like JPs or races. The city and most of what you can do there is, basically, one big jumping puzzle (and getting charged for waypoint fees when you miss something is rude), and a third of the achievements available are "go do these jumping puzzles in the world" - also a bit rude, considering that that's what the Aetherblade cache achievements required, so that's basically two fortnights in a row where it's been JP based.

The kite drops in the open world are following the same "first player only" model as with holo projectors and the like, which is nonsensical, since I can't see any way they could be abused if they were treated like nodes (one player activating them doesn't block other players from using them) - at least the others had the fig leaf justification that if they could be activated by multiple players in succession, a single projector/gift box/whatever could be farmed. So as well as another third of the achievements being tied into the rollerbeetle-style racing, getting the kite drops are also a matter of racing other players. Fortunately, they don't drop much to speak of, so that isn't proving as competitive as it was for holoprojectors.

Still, what it boils down to is: If you're not a fan of jumping puzzles, racing, or sPvP, there's not a lot for you in this update.


#2216569 Mix & Matching Armour

Posted RAD on 04 July 2013 - 05:05 AM

I've actually had this look for a while now but I decided I would just now post. I was going for an earthy, realistic look. Kind of like Aragorn/Legolas, the kind of guy who is a traveler, is only rumored to exist, can beat anyone up in anyway, and all that secret or badass stuff you know.

Posted Image

Spoiler

Spoiler

For the two below Im using a different hood because when I first set out on making my ranger even before the game came out I always wanted him to look like this. I dunno which I like better.

Spoiler


Spoiler

Pieces are

Thief starter hood/ Order of whispers hood

Gunnar's pauldrons (I think, karma merchant on west side of iron marches)

HoM chest

Krytan gloves ( GW1 armor reskin from gem shop)

Krytan pants

Order of whispers boots


#2211341 Did you buy gems and still haven't received minis? Wait no longer, cause...

Posted christiansoldier on 14 June 2013 - 04:59 AM

View PostSpecialK, on 14 June 2013 - 04:43 AM, said:

So, if you are like me and bought 2400 gems before August 28th during the Head Start time, you aren’t “loyal” enough. Apparently the $30 i spent on top of the $80 i spent for the deluxe edition isn’t being as loyal as buying the regular edition for $30 and then $10 worth of gems a month ago.

Really?  Do you truely believe that the reason you are not getting the free minis is because you are not loyal enough? How is this the first theory that comes to mind?  Do you watch Foxnews all the time?  Isn't it possible that they simply do not have the data for people that purchased gems in the head start period or the data is not as readily available as purchases after August 28?  I will be honest I have no idea why purchases before August 28th were excluded but I seriously doubt it was due to someone thinking that everyone that purchased before August 28th was not loyal enough.  If I had to guess I would go with a techical reason before a vendetta type of conspiracy.


#2200862 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted El Duderino on 11 May 2013 - 01:42 AM

View PostDasryn, on 11 May 2013 - 01:30 AM, said:



i think finally for once we can agree that there is something indeed screwed up about GW2.  this whole system never sat well with me and i actually want the trinity back.  it gave everyone more to do than dps and self heal.  in my thread people defended GW2 by saying that there is more depth because you must dodgeand apply boons etc.  thats a load of crock

Thank you. It was a noble idea to try and make the game easier for solo play and easier to find groups, only I don't think they could ultimately pull themselves far enough away from the typical class system to make it work. I don't doubt that their ideas could be realized, I just don't think they were able to pull it off. However, while it may be fatally flawed, it may also provide a stepping stone to better combat in other games in the future. And, with some hard work balancing the game, they can probably at least make it much better. Ultimate the game is not a waste or a failure, but if they want to have a chance to make it great, they need to do some hard work. Hopefully it is happening, I'm just not sure it is.


#2200861 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Dasryn on 11 May 2013 - 01:30 AM

View PostEl Duderino, on 10 May 2013 - 01:34 PM, said:

You brought this up 3 months ago and pinned it on the players. You can't change player behavior without changing the game - so it is a developer problem. Sorry, but while you had the right idea that it is a problem, your insistence that the players need to change their behavior is not realistic or even the problem.

The problem is that this game is made largely for solo play. As such, every class must be able to survive on their own. Which means that in their limited skill bar, most of the skills are related to DPS and self healing. There isn't even enough space to add things that make teamwork and other interesting gameplay viable without nerfing the ability for each class to go through their personal story and open world solo.

Of course, it doesn't help that balance is so screwed up that things like conditions don't even work as well as straight up DPS.

If you step back and take a look at what ANet was trying to do, which is create a game without the negative effects of the trinity, they did a lousy job. Mostly because they fell into the same class stereotypes that are in trinity games, and kind of rely on the trinity. Why, for example, would you roll a class with a lower armor rating and DPS than a warrior for PvE except to take advantage of a couple of really great utility skills such as the mesmer has? There is no real reason as it relates to effectiveness in PvE.

i think finally for once we can agree that there is something indeed screwed up about GW2.  this whole system never sat well with me and i actually want the trinity back.  it gave everyone more to do than dps and self heal.  in my thread people defended GW2 by saying that there is more depth because you must dodgeand apply boons etc.  thats a load of crock


#2200583 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Rhomulos on 10 May 2013 - 11:27 AM

The current optimal group layout only favors teams that stack full berserker armor and faceroll DPS through everything while simply learning what and when to dodge.  Most classes are pointless in groups when you have things like mesmers and guardians putting up reflections and other classes like warriors, among others, just DPSDPSDPS everything to death.  

Dodging mitigates far too many sources of damage, reflections are far too powerful against PvE mobs, and as mobs don't coordinate their abilities or assist each other we can always have our way with them.  I hate to compare to gw1, but it atleast made you feel like you were fighting a group composition when fighting groups in Hard Mode (when you weren't running an afk faceroll Hero set up, and playing regularly).  Conditions and hexes were cleansed, melee mobs had either powerful AoE or CC that gave backliners trouble, positioning meant a whole lot more.  

Right now, it's simply stack in the corner so mobs line of sight, then just dodge into the wall to avoid the damage while keeping everything balled up for ez AoE or blind fields.  I have to say that it just isn't that fun.  It's hard to give a build personality when it won't be effective in any PvE unless i'ts maxing DPS and 100% damage mitigations through traits and skills.



MOD EDIT: Merged in another thread. That thread's OP and the video about this discussion can be found here.
http://www.guildwars...10#entry2207054


#2200140 The Temple of Lyssa Exploit - License to Troll!

Posted Kaaboose on 09 May 2013 - 12:50 AM

As I’m sure some of you are awear there is an event in the Temple of Lyssa that has become a popular farming exploit.
This exploit is now preventing players from finishing one of the few, well designed and balanced (Save for a few tweaks) events in GW2.
I’d like to put out a call to all my fellow GW2 players to put an end to this by completing the event. You’ll be doing your part for the community to keep inflation down, and you’ll be trolling a bunch of farmers at the same time.
Best of all you’ll get to experiance one of the better challenges GW2 has to offer.
For more details on how to do stop this farm, and on the lyssa event itself, check out this video guide here:

http://youtu.be/qbme67arzOQ

Thanks again guys, See you in game.


#2198275 Why GW2 Feels so Grindy

Posted El Duderino on 04 May 2013 - 03:32 AM

This pretty much sums up why GW2's design feels so grindy, IMO.




#2193544 Mix & Matching Armour

Posted Defora on 20 April 2013 - 12:10 PM

My thief, finally I have look I can run with. I really do not fancy running with underboob or duelist.
Posted Image

With hood (hood colors are not done yet, I don't have matching dyes yet)
Posted Image

Edit, changed the colors a bit after posting this. New colors look like this. Which one is better, this or original?
Posted Image


#2190557 Flame and Frost: Retribution

Posted MazingerZ on 11 April 2013 - 06:47 PM

Quote

final hybrid menace unlike any Tyria has ever seen!

A giant flaming mole creature.

It'll look like Cyndaquil.

Spawns in Blazeridge Steppes on a timer.

One guaranteed Rare a day, with a chest.


#2182527 Improving the Game: Increased XP Percentage?

Posted Captain Bulldozer on 22 March 2013 - 02:38 PM

View PostTrei, on 22 March 2013 - 01:55 PM, said:

I would.


Despite you apparently choosing to skip so many of other activities which give xp, it only took you 70 hours solely exploring and killing through just 40% of the existing world to max level.
:eek:

One thing I think a lot of people on this forum forget (or never knew to begin with) is how leveling worked in GW1.  Even when the game was initially released, it only really took around 10-15 hour to reach the max level.  Most of the game was DESIGNED to be done at the max level, which made it about skill much more than it was about grinding away to get stronger.  After the game had been out for a while the time to reach max level (and even get max level gear) dropped to as little as a few hours (I think someone actually managed to do it in under an hour or so by spending a lot of money on XP boosting scrolls).  This made playing alts much more enjoyable and less grindy, and allowed people to focus on the actual content of the game rather than a number in the bottom corner of the screen.

To make GW2 feel more like a standard MMO (in the stated hopes of taking players away from WoW) a lot of changes were made such as a high level cap and more work to reach it, and a different gearing system that is still about vertical progression (even if its not as bad as some others... WoW included).  What Anet seems to have lost track of is that they intentionally did away with those aspect in the original Guild Wars because they are not really fun, and lead to a Time>Skill philosophy in PvP.  Since they made GW2 more about PvE it seems like they decided that lesson was no longer relevant, except that in my opinion it totally still is.

Don't get me wrong:  I think GW2 is a fantastic game... but from a design perspective, in many ways GW1 was far superior.  If they had stuck with it in GW2 and included the upgraded graphics, combat system, etc. they would have a made a game for the ages, rather than the shiniest MMO of the next few years.


#2182156 Improving the Game: Increased XP Percentage?

Posted Robsy128 on 21 March 2013 - 07:37 PM

Hey all :)

I was just wondering what your opinions would be of an increased XP percentage (for a limited amount of time) for those people who have been logged out for more than a day. I believe it's a system the Lord of the Rings Online incorporated into their game, and I personally think it worked pretty well.

To explain it: you play the game normally, and then log out. If you go over 24 hours of not playing the game; the next time you log on, you have a boost in the xp you receive from everything. This only lasts for about an hour.

I personally think it might be a good idea to incorporate this system into Guild Wars 2 to make levelling much more accessible for those people who simply don't have the time to play every single day. They wouldn't have an advantage over other players - it would just be a small xp boost (like the xp boosts you receive from the gem store and black lion chests) to help them on their story.

After all, the game is very much based on your own personal story, yet you're constantly locked out of it because you're not the appropriate level. This system would be targeted more towards the people with busy lives, families, etc and would just allow them to play when they can and access their personal stories much more easily, rather than logging on and finding that they have to do another 10 events in order to access the next story mission.

This is all just my opinion, though. What do you guys think about it? Would it be a good system or bad? Why?


#2185761 The Top 10 Things Guild Wars 2 Needs to Improve

Posted Kaaboose on 30 March 2013 - 11:12 AM

It's taken a lot of work and stress (A harddrive crash caused me to have to start this all over again) but our detailed analysis on why Guild Wars 2 isn't the Number 1 MMO is finally complete.



I realize the length of the video will put some people off so here's a list of each of the 10 points we cover in detail. I'm also open to people commenting on these points without watching the video or only the parts that interst them so please do.

Number 10: Poor Advertising - 1:01
Number 9:  World Vs. World - 2:54
Number 8:  Loot and Magic Find - 5:27
Number 7:  Personal Story - 8:22
Number 6:  Dungeons - 13:48
Number 5:  Guesting and Realms - 17:45
Number 4:  Events - 21:49
Number 3:  No LFG Tool - 26:52
Number 2:  User Friendlyness: - 28:24
Number 1:  Polish and Optimization - 30:47

I'm esspically passonite about point 7 as I belive anet missed some HUGE potential here.