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Naphtali

Member Since 20 Aug 2009
Offline Last Active Jul 14 2014 10:03 PM

Posts I've Made

In Topic: [Answered] transmutation stones

23 January 2013 - 07:20 PM

What you want to do is not possible.

Transmuting anything that will end up green or better will make it soulbound, and item stats are tied to item rarity. What the others told you only works if you want the item skin, but that method gets rid of the stats.

In Topic: kessex hills last point of interest

09 June 2012 - 12:58 AM

From the heart-quest in Eukaryan Caves there is an underwater tunnel to the northeast that goes directly beneath the skill challenge which takes you to the point of interest. I believe that's the one you're refering to anyway.

In Topic: Stop with the Skill Grinding for weapons!

25 May 2012 - 01:04 AM

View PostChainshada, on 25 May 2012 - 12:23 AM, said:

I know that when i learnt to drive, I also magically knew how to fly a plane, a boat and a helicopter.

And having all skills at the beginning is also irrelevant, you don't need them right at the start..enemies are balanced for that.
You want to bring realism into this? It's not really a simulator and I doubt we can compare handling weapons to operating vehicles. Yet another inane comparison. You're good at this.

All weapon skills can be aquired right at the beginning if you choose to spend a few hours; max armor/level cannot and is completely different. All I ask is for the time needed to unlock weapon skills to be reduced and preferably be fair across all professions.


View PostZrevyx, on 25 May 2012 - 12:39 AM, said:

Sounds like a personal problem, of which you, the OP, form a minority. It seriously takes no time to unlock the skills for your weapons, and there is absolutely no benefit to having them all right away.  However there is a benefit to gradually unlocking them as you play.

Allows players to ease into the combat, giving them time to truly understand what their previous skill does and how it can be used in various situations.
Also gives the impression that your character is progressing/advancing, which is exciting for most people that play to have fun.
There are more benefits to aquiring skills sooner than later. Some people do not share your mindset (though judging by this thread we appear to be a minority, but we can't know for certain) and some suggestions made in this thread improve the existing system without introducing any downsides. And you can choose to dedicate 15 minutes to each weapon as you cycle through them if you you don't think just reading skill descriptions enough for you; this can be done at any time you want.

In Topic: Stop with the Skill Grinding for weapons!

25 May 2012 - 12:13 AM

View PostDelirious, on 24 May 2012 - 10:58 PM, said:

Spoiler


View PostChainshada, on 24 May 2012 - 11:40 PM, said:

Why not also make it so you can skip the boring grind of levelling and have a button that puts you at cap? Or a button that gives you best gear in the game, then you wouldn't even need to play it.
Because levels and gear are almost irrelevant early in the game due to the downscaling, that's why no one is asking for it. Why do you make inane comparisons like these?

In Topic: Stop with the Skill Grinding for weapons!

24 May 2012 - 10:39 PM

View PostDelirious, on 24 May 2012 - 10:24 PM, said:

none of the suggestions in this thread are what I would call an improvement and if one spent 10 minutes thinking them through would see how they would clash with he design goal of the game. If you think unlocking skills is a grind I feel this game maybe perfect http://www.hellokittyonline.com/

Did you read this post? Please tell me how any of my suggestions clash with the game's design goal; I'm actually curious what you have to say about them.