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Member Since 08 May 2011
Offline Last Active Jun 27 2013 10:23 AM

Posts I've Made

In Topic: Guild Wars, NCSoft, ArenaNet and the future...

26 December 2012 - 05:26 PM

ArenaNet said that so long as there is a single person playing Guild Wars 1, they won't shut down the servers. But then again, they've made a habit of going back on their word, so who knows...

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

04 December 2012 - 03:35 PM

View PostMazingerZ, on 03 December 2012 - 06:28 PM, said:

ArenaNet is running its game the same way I ran Theme Park.  Free sodas, 10 dollar bathrooms.

Which is precisely why we should all piss on the grass.

In Topic: After playing GW2, I decided I'd prefer a sub fee over any cash shop

02 December 2012 - 05:30 PM

@OP I share your feelings. Guild Wars 2 is a great game and I would have paid 13 euro a month any day if it saved me the trouble of the intrusive cash shop. Heck, I was subscribed to WoW for 2 years and a half without any interruption. Guild Wars 2 would deserve far more, if they didn't have a cash shop to begin with.

When the gold-gems trading system was leaked, my first thought was that it was going to be a pain to get gems for gold and you'll wind up spending real money anyway. I said "Fine, it doesn't have a fee, I'll just spend the cost of a subscription per month in the shop." Not once did it cross my mind that ArenaNet would fall so low as to limit gold income in-game so as to encourage gem purchases. This is the very reason why I have not spent a single dime on gems: I'm not going to endorse such practices.

In the end, Guild Wars 2 has been an enlightening experience: I will never again expect a gaming company, no matter how passionate they seem, to fulfill even the promises related to the core of the game.

In Topic: Where has everyone gone?

02 December 2012 - 06:07 AM

View PostI, on 02 December 2012 - 05:58 AM, said:

I did log on GW2 to see if I could get used to farming dungeons.... but the GW2 community is full of complete r*tards and give me sh!t for not knowing how to properly "do" a dungeon.

Example: *Whole group does there thing, nobody talks.*
Me: Hey guys? I'm lost. Where'd you guys go.
Leader: Squirrel, drop the bomb ASAP.
Me: *Finally figures out where the team is after ten minutes or so, *passes the bomb*.
Group: @##!@[email protected]???
Me: Oh, there's the bomb. Ok... *drops the bomb, figures out what to do next*
Group: *Already in next room* Squirrel what are you doing?
R*tard #1: Okay f*ck this, Squirrel doesn't know what he's doing, i'm gonna AFK.
Me: *still figuring what to do* Thanks for the help guys.

EVEN though dungeons in GW1 were much more sophisticated, fun, and challenging, I have never ran into any sort of problem like the above. First time doing The Deep, Urgoz, the nightfall areas, underworld, etc.

I never had any problems with the community. PvP is a different story.

-GW2 community is horrible and lacks communication when it comes to "organized" groups.
-And no, even though I have a mic, nobody should have to spend money just to talk on vent or skype when communication through text is readily available.

All of that is most likely owing to the fact that ArenaNet decided to cater to the WoW kids crowd, rather than the Guild Wars 1 fans, which lead to their quitting the game.

Not only does the game now feel like WoW in Tyria, but you also get to enjoy the spectacular community WoW was renowned for.

In Topic: AMA Post-Mortem Discussion, What You Got Out of It

27 November 2012 - 07:10 PM

View PostShatteredz, on 27 November 2012 - 07:00 PM, said:

Ruined? GW2 is probably the most MMORPG around atm.

Is "MMORPG" an adjective nowadays?