- Viewing Profile: Reputation: Draugadan
DraugadanMember Since 08 May 2011
Offline Last Active Jun 27 2013 10:23 AM
- Group Members
- Active Posts 444
- Profile Views 1403
- Member Title Vanguard Scout
- Age 20 years old
- Birthday December 15, 1993
Ring of Fire
Posted MandraxUK on 27 November 2012 - 01:57 PM
Posted Nox_Aeterna on 03 December 2012 - 10:07 PM
and i completed all hardmode flashpoints as a MT and had full champion gear BEFORE 1.1 launched in SWTOR - yeah back when it was hard as hell because you could go through 25 champ bags without any gear.
so im a PVE AND PVP elite. and this isnt even counting all the other mmos ive played.
but i aggressively defend GW2.
why? because ive seen the extremes of both sides of the spectrum. and i see that GW2 does what it does, the best. i dont think this game is perfect - hell ive crashed so many times its not really funny - hell, i got a 72 hour ban within 24 hours of buying the game two months after launch, over soemthing stupid.
but ive accepted this game for what it is.
and thats the main issue with folks like Duskwolf and threads like these. you guys are so caught up with how this game is nothing like GW1, and how this is too much like WoW, and how this and that and the third, when all the information was there. ANet made several official statements regarding what GW2 was going to be like and what to expect from this game.
this is an acceptance issue. something that many of you cant seem to do.
i played BWE2 - hated GW2 because i thought i had it in my head what this game was SUPPOSED to be, i went to Gamestop and CANCELED my Collector's Edition pre order. played the secret world and Rift. decided, GW2 is what my wife and i needed with our work schedules and what we wanted out of content and community, so after ENORMOUS amounts of research and watching gameplay vids and reviews, i purchased the game a full 2 months after launch.
and i couldnt be more happy. because i did my research, i knew what to expect and im not putting unrealistic expectations on this game or its developers.
And that one part there , the part where you say how they said how this would be.
That is the point for me.
It should be a game where there is horizontal progression , where there is NEVER need to grind for max stats gear and so many other things.
Do you remember those promises? Cause they were all said by the devs.
But hey , money moves mountains and now the game is becoming like this.
So like i said on many other posts. The fact is , Anet already changed this game from what they said it would be.
Posted MazingerZ on 03 December 2012 - 06:56 PM
Oh, sure, it's free, but there's a line. Paying money gets you bumped ahead. It saves you time. Considering the concept that people might have better things to do with their time than to go through an artificial grind to overcome progression gating, it's not spoiled to want to bypass that.
As players stand there with their freshly forged Ascended gear, they ask, "So what do we now?"
"...Now we can play the game."
Posted MazingerZ on 03 December 2012 - 07:10 PM
WoW: You pay to get in every month ($16.50 a month, $1000 over 5 years). Then you still have to wait in line (level grind, gear grind). You get a bigger rollercoaster though.
You're missing a crucial part of the equation there, sonny boy. In WoW, there is no one saying 'Not enough people are buying fastpass. Start letting only three people on at a time.' ArenaNet manipulates the game economy to drive people towards the shop. Sure, they can't make them drink. But they'll keep adding salt to the meals they serve.
The grind in WoW is only to ensure that people's experiences are drawn out to the next patch release.
Posted Asha2012 on 02 December 2012 - 03:12 AM
Yes. And like I said, I think the No. 1 issue with this business model is that if affects how we play. If I'm paying $15 a month for access to the game, my $15 dollars gets me no more or no less than any other player. At no time during a P2P session are you concerned about how your in-game decisions might trickle over into your real world wallet. It is too bad Anet could not have come up with a less invasive means to drive revenue. And yes, if not for the gems into gold option, the cash shop would be a non issue and Anet would not have even bothered with all the gold sinks in the game.
Obviously, as soon as it was decided that the primary in-game currency could be purchased with real world funds, they had to build in game mechanics that would lure/temp players to "artificially" inflate their wealth. "We don't want players to grind". Right. So we allow them to buy their way out of doing so. Far from an eloquent and creative solution.
Are you listening Anet?
Posted DuskWolf on 29 November 2012 - 08:46 AM
A surprising (even to me) number of my friends have moved on from GW2, even one really hardcore friend from tumblr whom I was sure would be with it for years. And aside from the vertical progression bait & switch, the reason I hear the most is that they're sick and tired of being broke and they strongly dislike the cynical feeling of the game - where it almost feels necessary sometimes to buy gems if you just want to bounce around everywhere with the waypoints.
I've been playing a lot of other games lately, and they've all shown how unfun GW2 is in its current state. Mass Effect 3, Champions Online, and even Free Realms have a far less cynical approach to online gaming. GW2 is a casino dressed up as a game, the people who play it are gambling addicts.
GW2 is just not a fun game. More and more people are realising it. Sounds like it's begun to sink in for you, too. OP. Move on, don't draw it out.
Posted DuskWolf on 29 November 2012 - 09:26 AM
The eventual and inevitable increase of the level cap to 90 and beyond.
Mike O'Brien said:
Considering that vertical progression through itemisation is in, it's likely that the level cap will be raised with each expansion. This means that you're never going to be able to reach a power plateau to enjoy the game at, and that content will never be balanced around max stats (focusing on skill instead). However, those who like watching numbers go up will likely continue to get to watch numbers go up. And those who like having number-related goals will have that.
So how do you feel about this? And when both vertical progression via items and levels is in, what will GW2 become?
Posted ViM on 17 November 2012 - 01:54 AM
Posted DuskWolf on 16 November 2012 - 07:54 AM
People keep playing LBP and barely bother unlocking anything, and even those who have everything tend to keep coming back to it? Why? It's fun. It is FUN. Rule of Fun people, do you know it? If something is fun, you'll love it, you'll stick with, you'll do so because you're enjoying yourself and you're having a blast. You don't need something to pick at weak minded addictions in order to make you want to play, you'll play it because it's a genuinely great game.
Gear treadmills in GW2 do nothing more than prove that it isn't a genuinely great game. In fact, it proves that what I've been saying here over the past week or more is absolutely right. It's a tremendously dull game! And instead of addressing that with more fun and varied content, rather than the same old copy-pasted events, they've just added the treadmill.
Adding a treadmill is just like screaming 'THIS IS A SUBPAR GAME,' because a good game doesn't need it!
(Emphasis added to Rule of Fun, because people seriously need to click that link and understand what it says to them.)
Posted raspberry jam on 15 November 2012 - 08:45 PM
The point is that Legendaries is never above the best tier.
I'm just annoyed that they stick a "Guild Wars" label to this game.
Actually, in YOUR specific case you have been complaining to my knowledge about the game since the beginning, which should have been a hint that maybe the game isn't going to be what you expected.
That is just weird, man. You should stop that.
Posted raspberry jam on 15 November 2012 - 08:05 PM
In any other industry it works like this. You buy a product where the maker has explicitly stated quality X. Like you can put diesel but not gasoline into this engine. And then you fill up with diesel and the engine breaks down. And then you sue that company for loads of millions because their product didn't fulfil the specifications. And everyone, even the company that you sued, agrees with you.
But in video games it works like this: You buy a product where the maker has explicitly stated quality X. Like no gear grind or account bound dyes or whatever. And then dyes are account bound and you need to grind for gear. And then you don't even sue the company, you just post a complaint on a discussion board. And then you get accused of being mentally ill.
Of course, we can always hope for that the ascended weapons will have the same stats as an unmodded exotic, and have a slot (apart from the infusion slot). But how likely is that really?
Posted RivenVII on 23 October 2012 - 08:25 PM
This thread is to discuss the way that ANet has handled this installment of Halloween, most notably what they have done with Black Lion Chests. These are my thoughts.
So I had a bit of a flame battle in /map last night in LA over Halloween skins costing ridiculous amounts. Essentially the argument that: "If you don't want it, don't grind for it." is being used rampantly.
This is fundamentally wrong. Legendaries are a legitimate grind. This is HALLOWEEN. It is supposed to be a fun community oriented event. No one, save those people who do nothing but PvE and farm 8 hours a day can reliably afford these skins.
In case you missed it, what ANet did was inflate the economy so that gems trade for more gold. This combats gold sellers with a more competitive price from Dollars --> Gold but it makes the exchange for Gold --> Gems completely absurd. The problem with this is that it blew the economy up overnight. Any player who is not spending money on the game post-purchase is negatively impacted by this event because you can no longer buy gems with gold for any semblance of a reasonable amount.
If they really wanted these skins to be difficult to obtain, in a community event, mind you, they should have made it so you had to complete a certain amount of events or get "Halloween Tokens" which are awarded based on your participation in the actual event.
The real problem with them being in Black Lion Chests is that in 330 hours on my character, I have gotten 3 keys, ever. This is including the personal story. I've gotten one from a drop maybe one time. The amount of keys that you get in this game is probably a ratio of 1 key to 100 chests. The idea that not only are keys almost impossible to get in a drop, but because they are in the trading post, gem prices exploded because they make an insanely rare item put in a chest that is insanely hard to open. It's exponential, if you didn't realize.
These skins aren't account bound like EVERYTHING else you get from a chest. So people who are lucky enough to make it out of the flawed system, turn around and make the economy explode even more charging 40g for a skin driving 99% of the population who can't afford the skins to try and buy just enough gems to open a couple chests and pray that the astronomical odds work in their favor.
If anyone is going to argue that you can "Just roll a new character and get the key from the story quest." There is a serious problem. There should not be people having to grind outside of the Halloween event to get anything involved within the Halloween event. The ANet marketing team and their e-conomists seriously dropped the ball on this.
We, as a community, cannot let them think that this is ok. If the only argument that can be brought up is that if you want it, grind for it just like a legendary, or to take advantage of story quests by re-rolling characters in order to get keys that -never- drop otherwise, this is fundamentally wrong.
This is a community every reward/item should be available within the parameters of the event just like the legacy left by GW1's holiday events has established. I am incredibly disappointed by the way this marketing ploy was designed.
*This is a marketing issue, not a content issue, to be clear. I have thoroughly enjoyed the other content in this event. I have not tried to open chests and I do not plan on it. I also have not bought gems or bought a skin with in-game gold. This is outrage based on principle and what has happened to others. I have not been cheated in any way, but ANet needs to know that this is wrong.
EDIT: I have received a lot of hateful comments on account of my opinion. I have even received private messages from individuals (who obviously made fake accounts just to cuss me out [wow]) insulting me in any number of ways. I made this post to take a public stand against something ANet has done. I played the original Guild Wars and the debacle with the chests is just horrendous compared to the legacy GW1 has left.
Let everyone remember that this is a forum for shared ideas, not insults. If you are toxic to the conversation, you will be reported. Do not think that you are so pretentious that you are allowed to insult other posters. If you feel that you need to insult others, go play Xbox Live or League. I have a lot of respect for members of this community, but if individuals continue to insult, berate, and degrade, I will begin to feel sorry that I ever stood up for this community to begin with.
EDIT #2: ANet has provided a solution to the issue.
#275 is my response to the semantics behind the word chance and SEVERAL possible solutions that ANet could use in the future or could have used now. (substitute "Wintersday" where appropriate)
Posted Xellial on 23 October 2012 - 06:14 PM
Posted Eon Lilu on 19 October 2012 - 02:48 PM
"I feel its going to go downhill from here, with the chests, if they keep doing stuff like this. I don’t necessarily mind having to buy them from the gem store (in fact I would rather have that then them be in the chests). I have horrible luck, so I will/would be one of those that would spend $100 or more, and not get the kitten thing(s). They should just make them a separate item in the cash shop, like the costumes are going to be. RNG/gambling should never be the only way to get something."
Posted DessieDoo on 16 September 2012 - 07:54 AM
But in the end, we still all hate grinding, and to hell with the special flowers. I'd rather wear the same armor that half the game is wearing then look at a grind and have to budget 4 hours a day. Special flowers need to get over themselves.