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Member Since 20 Aug 2009
Offline Last Active Feb 18 2013 11:09 PM

Posts I've Made

In Topic: 3 hours until names are released

08 November 2012 - 09:41 PM

Surprisingly it turns out that I do not have a lot of names that I want to copy over from GW1. 15 characters and I only want one - thing is the name seems appropriate for a close-combat charr and I seem to have charr and close-combat already covered by other characters. Might drop that one too. Most of my characters shared the same first name and I have come to the realisation that I should have been more creative in GW1.

If anybody wants it, Ima Charrdian should be free. My Charr Guardian already has a name and for whatever reason the idea of a Charrdian made me want to reserve that name. Not any more.

In Topic: Maps of Tyria [Interactive] [Image Heavy]

03 July 2012 - 03:18 PM

View Postnilzardo, on 03 July 2012 - 12:51 PM, said:

It's a good map, except that the areas fit all wrong. Look at mount Maelstrom, Orr, Fields of Ruin etc. :ccc

Oh wow, I totally hadn't noticed that. I have been speaking with the developer of that project and I did offer him some tips and suggestions. It sounded like he was attempting to improve the map by extracting his own tiles from the .dat file. I did happen to warn him about the dangers of the Google Maps API and getting the scale of the map wrong. The problem being that if he does fix the zone overlay, all of the markers will be out of place, negating much of the hard work that has gone in to it. My own personal map API, assuming I can finish it, will not solve the problem but certainly will avoid it by getting it right in the first place. I have a 5GB PSB with everything lined up perfectly but unfortunately it is too big to share.

Both maps use the Google Maps API. It seems as though the developer of the gw2db map was working on adding markers to the map (you can just about see one on the top left) but perhaps broke something and hasn't gotten round to fixing whatever is making it slow.

In Topic: Maps of Tyria [Interactive] [Image Heavy]

03 July 2012 - 10:11 AM

View Postcarralpha, on 03 July 2012 - 08:36 AM, said:

Are there any plans to include the "underground" layer in an interactive map, and is there anywhere where they've all been posted? I'm interested in seeing how much they contribute to the world size.

There are indeed plans but as ral said putting it all together will be significantly more difficult. The different elevations are very much on the top of my TODO list but unfortunately there are other more important aspects to get done first. Perhaps only for the major areas on the map and only really on the maps that we can explore in-game.

In Topic: New Map & Old Locations (Map)

03 July 2012 - 12:03 AM

Just one thing I have to point out about this map is that the Northernmost zone, that of the Eye of the North, has since been updated in the game files to a somewhat higher quality and that the positioning of it is off in this map and the source map (gw2db). It actually aligns up to roughly where the Eye of the North really is. I haven't overlaid any GW1 maps on top to see exactly how it matches up to the GW1 map though. I am not sure whether this is because it was wrongly located in game files at the time that the gw2db map was created or whether whoever put it together did not take the time to use the lower resolution maps to line it up properly.

Apart from that it is rather interesting.

In Topic: Maps of Tyria [Interactive] [Image Heavy]

02 July 2012 - 10:23 PM

View Postral, on 26 June 2012 - 07:19 PM, said:

Can anyone tell me what this one is? I was looking for other stuff and stumbled over this. That one came with the BWE2 update (if this is against any rule, please delete this post):

That is a very nice find. Looks very much like a test map that they have implemented to test out a sPvP concept. Who knows, we could very likely see a very similar map on release.

View PostGod Of Fissures, on 01 July 2012 - 10:43 PM, said:

btw ares how do i use the google maps api to make my own interactive map???  i am really confused

The best way to learn is to simply check out the Google Maps V3 developer site. In fact you only really need this sample to get started. Just check the source code and strip out everything that is not needed (the multiple map selection). Change some of the names to correspond to your map and then change the function that determines how to select tiles. You would of course want to look up the API documents in order to do some further things like disabling that awful street view icon. It just goes to show how much the custom map API isn't really that practical. The example displays tiles for the moon yet you can still drag the street view icon as if it were a map of Earth.