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Member Since 12 May 2011
Offline Last Active Mar 30 2014 07:40 PM

Posts I've Made

In Topic: Why GW2 needs an Expansion

10 January 2014 - 10:40 PM

An expansion would be nice, sure. But you know what I really want? A finished Guild Wars 2 vanilla. You know the one, the game that was promised for years by people who swore over and over again that it would only be released "When it's ready." Instead of activities, dynamic ever-changing environments, e-sports level PvP and a multitude of other things we're getting temporary updates every two weeks that add absolutely nothing to the game as a whole.

Yeah, I'd really like an expansion to GW2, but I'd also like a complete GW2. Until they can prove they can deliver the first game I see no reason to expect or even desire an expansion for it.

Edit: I'd also like to point out that this mythical GW2 Vanilla I speak of talked about it's monetization being mainly in the form of bought expansions.

In Topic: When will GW2 get real PvP?

13 May 2013 - 09:36 PM

View Postdeluxe, on 07 May 2013 - 06:23 PM, said:

So another month has passed, has anything changed for the better?

Not really. Custom Arenas are in beta, but all they seem to be is formerly empty servers with the option to name them how you want and adjust the map rotation for a fee, add a password lock if you want. No real way to enforce any special rules, which is a shame. At any given time there are 10-15 servers going, and about 100 empty. So same old same old.

In Topic: The Living World: Pivot Point

13 May 2013 - 07:53 PM

I don't get it. I mean, I guess the Living World Thing is cool, but it definitely doesn't feel "living." Especially considering all the content is temporary, what's the point? There are so many things that could be implemented that aren't temporary, and would help the game long term that seemingly go without consideration.

Polymock and all the other activities that were supposed to be included in release? *Crickets*
Challenge Missions a la GW (Which would create infinitely more replayability)? *Crickets*
PvP Development? *Crickets*
Additional (non-gem) Armors? Nope.
Temporary events that seemingly serve no purpose? Yeah, lets do those!

I'm sure it will be fun, I just question the dev priorities.

In Topic: New Gem Store Items

07 May 2013 - 07:20 PM

I don't know about these gem store things, but I will say this: It must be really nice to be ArenaNet, they always have plenty of fans willing to say they're almost broke and need more and more gem sales just to keep the game running.

3+ million boxes sold at $60 each ($600,000 for every member of the 300 person team), plus bank slots, character slots, RNG gamble chests, boosters, town clothes, and a myriad of other optional items made with plenty of developer time and effort while huge parts of the game wither and die... at what point does it become greed? Apparently... never.

In Topic: Details on Upcoming Custom Arenas & Spectator Mode

24 April 2013 - 06:32 PM

View PostLordkrall, on 24 April 2013 - 05:23 PM, said:

You are assuming however that the custom arenas will not require extra space, which is quite likely that they will.

The new Flame & Frost Dungeon will take up more server space too, should it only be accessible if the party leader pays an entry fee with gems? It's just the party leader after all, everyone could pitch in, and it would help with server costs to host the instance.