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#2218123 Well Played, Anet

Posted Gerroh on 09 July 2013 - 05:24 PM

For the first time in months I've gotten that adventurous feel of exploration and challenge. I've only scratched the surface of this new city they've added, but it's goddamn amazing. The entire thing is almost like a giant jump puzzle and there's plenty to explore. I'm in overflow with no queue pop-up in sight. Everyone around me is enjoying it, talking, chatting, announcing something new they've found. It feels like launch all over again. Gerroh is pleased.

#2214551 A bit disappointed in ArenaNet

Posted I'm Squirrel on 26 June 2013 - 08:57 PM

This is going to sound harsh... but the ArenaNet that developed GW2 is managed by a bunch of amateurs, compared to the ArenaNet that built GW1.

The original director and designer of GW1 was Mike O'Brien, who led the development and content teams to create the amazing game that GW1 was. Along with the other two founders of ArenaNet Jeff Strain and Patrick Wyatt who also had major parts in designing the game.

GW2 is not being designed by Mike O'Brien, but directed(huge difference); and Jeff Strain and Patrick Wyatt never had any part in GW2. So the ArenaNet that designed GW1, is not the same ArenaNet that created GW2. Colin Johanson and Eric Flannum are the ones designing the game and directly managing the teams, and IMO, don't seem to be doing a fairly good job. Thus, the HUGE difference in quality, development and overall production.

It is quite sad, TBH. I was a HUGE supporter of ArenaNet when I played GW1, telling everyone that they were extremely innovative and skilled to create such a game like GW1, a very sucessful, no-subcription MMORPG. Now, they are an absolute disappointment. One year after GW2's release, and we still don't have any endgame content or LFG tool, the technical optimizations are terrible, and there are many unbalanced professions to fix, such as the mesmer and the ranger.

#2212842 Running from A to B pressing F = Content?

Posted pumpkin pie on 21 June 2013 - 02:44 PM

First of all, one should consider making a better thread starting with a proper title. when you have a title like this, people are going to not know what you are trying to say. Because the whole game is running from A - B doing "something", and the command key for doing "something" is "F" so what do you expect the game to be? have the playing guess which key to use?

"something" - activities other then fighting.

Secondly, it would be better if you had say how the event could have been better.

for instant, we probably don't have to run around doing the "fire dance", we could have instead been travelling around Tyria collecting memorial to build the Effigy. and by the end of the event, the effigy bla bla bla. for the effigy burning part end of the ceremony we are being "knighted" and gets to wear a dragon's wing bla bla.

Lastly, to that person who says ArenaNet never listen.

they do. for instant I've been talking about having guild banner being planted in town squares etc althought it is not exactly as I've anticipated it, they however made it even more useful. color wise, even though they are selling these special color, i can't help but think of the time I kept saying how color should be with tier normal, glittering ones etc. here they are in the game. many tiny/insignificant things that you do not notice, if you have follow the suggestion section of the forum, you would see some of them are in the game.

#2210967 I miss the Gear Treadmill

Posted Kichwas on 12 June 2013 - 06:46 PM

View PostGileas898, on 12 June 2013 - 06:11 PM, said:

The reason why cosmetic progression is not working for Arena Net is because there is none in the first place.

They seriously need to add more armor skins...

On vertical progression versus horizontal.
- Its two very different paradigms.

Guild Wars 1 and City of Heroes both did fine for years on horizontal progression. They did so by having a wide variety of content, good social tools, solid PvP (for GW1 not CoH), and lots of cosmetics (for CoH, not GW1 - GW1 costumes were a very late and marginal addition). They also had high replayability both with new alts and via 'going back (there was a section of CoH devoted to nothing more than replaying old missions you had already completed).

Social tools:
- the built in emote lists were vastly long. City of Heroes seemed to have hundreds, and sold even more on its cash shop. Many were funky (the dances), but varied.
City of Heroes had an in game 'special Pub' where the two factions could hang out and gather, complete with a dance floor.
Guild Wars 1 had three major cities - LA, Kamaden, and Shing Jea Monastery. All of which got equal treatment. Find the community of your taste.
- Both games proved that people would repeatedly buy new dances and emotes if the companies bothered to offer them.

Both games had the ability to customize your look. GW1's was not much more developed than GW2s. City of Heroes was insanely advanced in this department with every character having an ability to have unique armor and appearance from the start.
- Both sold plenty of addons to costumes / armors / etc for real money that let players mix it up even more.
- GW2 has so far failed to give us new armors, and keeps locking new weapons behind absurdly difficult random boxes: resulting in most players not bothering to even try. Where they could make $5 per customer just selling us the Jade Weapon skin, across 200,000 of us. They make the odds so low that only 5000 or so try, and spend maybe $10, either making the odds or giving up.

Player made content:
- It was flawed like crazy, but the mission build in City of Heroes injected some serious life into that game when it came out. Newer MMOs are now taking that concept and fixing it to be core features that will ensure endless new content at very low dev budget. A game with Neverwinter's Foundry but without their HORRIBLE camera-follows-mouse UI is amost certain to be the top MMO in a year or two.

GW2 could go a lot further if it simply starting adding to the gem store the kinds of things that would make PvE more sticky:
- armor and weapon skins not based on random chance, new emotes, new dances, new hairstyles.

Then you would start to see more stickyness.

Horizontal progression could then be enhanced with new zones, new dungeons, and new armor / weapon skins gained not from random boxes, but as loot from the new PvE content...

Living Story could meet these needs, but instead its short temporary stuff with poor storywriting and undertested game mechanics.

Looks like I didn't get around to comparing vertical progression to horizontal much...
But the key problem with vertical progression is dead zones. As players level out, and as expansions and patches move the gear tier up - everything old becomes dead. Here's a good article on that issue:

#2210964 I miss the Gear Treadmill

Posted Captain Bulldozer on 12 June 2013 - 06:18 PM

If you're bored with it, you're not wrong.  But don't expect everyone to agree with your opinion either.  I, for one, really detest games with a gear treadmill.  To be honest, even the way GW2 handles gear is pretty poorly designed in my mind, since you pretty much only get "good" gear at the points where you really don't need it any longer.  Sometimes, you get rewarded for doing something with gear that's quite a bit below what you kind of needed to get through that content in the first place.  I see no reason whatsoever, for example, that for doing map completion in the Cursed Shore (a lvl 80 zone) I should be rewarded with at most lvl 78 gear.  I see no reason why one of the best ways to get exotic gear is to re-run the same dungeon (seen by many as end game content) 10+ times, only to finally get the gear and have no real reason to have it, except to do it all over again in another dungeon.

In GW1, you could obtain max level gear pretty early on, which made the game more about skill and strategy than simply having the best gear stats.  In my opinion, GW2 gets this wrong.  What the OP is proposing sounds to me like he wishes Anet got it even more wrong than they already did.

#2204416 Dare to Criticize Guild Wars 2

Posted Kaaboose on 21 May 2013 - 10:39 AM

I'm probably going to get shot down for sharing this but:

The guy is more direct then I'd ever be in my videos but it really makes me feel better knowing there's somone out there genuinly invested in GW2 and is not afraid to show his rage at being let down by the promises that were made to us prior to this games release.
Just to set the record straight I don't agree on the endgame grind mentality of other MMO's as he does.
However I agree hand down there NEEDS to be some challening content put into this game.

#2203639 I finally get why you can easily rep more than one Guild

Posted Susanoh on 19 May 2013 - 10:52 AM

I personally find multiple guilds far more efficient than limiting the player to one only. Guilds are created with different purposes in mind, and not all of them are good at fulfilling every purpose. I have a guild for my family and friends who like to level up together and do dungeons together. If any of us want to try a guild for, say, coordinated WvW tactics, we have that option. If we were limited to one guild only, this would be impossible. Yes, we could settle and attempt to find ways around this issue if we're limited to one guild, but it's much more efficient to have to option of creating or joining more than one guild if your current one does not fit all of your needs.

#2198481 Anyone else have trouble with their guild?

Posted MisterB on 04 May 2013 - 06:39 PM

The concept of holding any guild member accountable for mandatory attendance in a video game is absurd.

#2198450 Anyone else have trouble with their guild?

Posted Sparrwen on 04 May 2013 - 05:04 PM

Thanks for your replies.

It made things a little bit clearer now. Also I realized I probably demand too much of my guild leader and officers. Too much that a mere human can live up to. Thanks for that insight Darkobra. Actually, nothing stops when they are unactive, the only thing that happens is that the guild dies. Pretty much the same when a teacher never shows up for their class. You know what happens then? The class disbands. What I wanted from the guild was community. Nothing else actually. So Darkoba you lead a guild I see. Have you had people leaving?

A guild doesn't actually need a program such as teamspeak but it makes things alot easier such as doing dungeon runs with the guild. Though not everyone wants to use it. Some people are too shy to use it and some... just doesn't want to use it. But I've seen it happen aswell when officers use a voice chat program and disregard on what the others say in guild chat. That's a shame.

Guess it's time for me to move on and find a new territory.

#2198418 Anyone else have trouble with their guild?

Posted I'm Squirrel on 04 May 2013 - 03:36 PM

well.. I got a couple problems in my guild concerning 3rd party programs such as teamspeak.

-the guild leader rarely plays the game

-the officers only use teamspeak and disregard everyone in guild chat

-this is the BIGGEST guild on the server ( [BURN] ); 500 members per guild (1500), we have 60+ players on at all times, yet none of the officers participate in guild chat.

-NO other members use teamspeak

-we require representation at all times, which makes multiple guilds unviable

I would leave, but this is the biggest community on the server... and my server is half brazillian (no racist/I mean absolutely no offense).

Anyways, I think it's pretty dumb for officers and leaders or GUILDS in general to use teamspeak. I was in all the major guilds in GW1 (KISS and The Raven Alliance for example) and we NEVER used teamspeak and NEVER had any problems and the guild chat was really entertaining because everyone was participating. Completely ruins the social factor of the game.


also we have a website where all members are REQUIRED to register on, which is completely pointless; nobody even looks at it; we can simply just use the message of the day text box

#2197790 T1 WvW: The Big Three Olympians

Posted TW_LetoII on 02 May 2013 - 05:22 PM

Losing a high caliber GM like Smokee will put a big dent in a guild. But in a small guild the size of TW or HB the guild itself is made of people who know each other and are used to playing together. FOO is massive, guilds of that size have cliques and factions. People who don't like or even know each other. Their binding force is the GM's force of personality.

Personally I'll be surprised if they're done fissioning at 2. But they did have a strong organization and hierarchy so maybe I'm wrong. Asian cultures do seem better at stability then us rebellious westerners.

#2196649 Your Recommendation for a Great Chair

Posted pumpkin pie on 30 April 2013 - 12:55 AM

I think you should ask your therapist since this is a medical/physical condition, and not everyone has the same "physical alignment" and I am pretty sure I am not qualify to answer this question.

#2195240 Chat filter, why even put it in game?

Posted chiclet on 24 April 2013 - 10:01 PM

View PostI, on 24 April 2013 - 09:35 PM, said:

that really doesn't make sense

...Just because you can be a jerk doesn't mean you should be a jerk. Being polite goes a long way to making friends and minimizing enemies. And, in the OP's case, keeping him off the temp ban list.

I can't believe I had to explain that.

#2195223 Chat filter, why even put it in game?

Posted Whitey on 24 April 2013 - 09:31 PM

Why have a pottymouth when you could have proper manners instead?

#2195306 Legendary let down?

Posted ShezuTsukai on 25 April 2013 - 01:52 AM

The possible scavenger hunt for the precursors would be an excellent time to delve deep into lore and story for each legendary.

I hope: 1. Anet makes a scavenger hunt 2. That they take the time to make some story/legend for Legendary.